Don't write Alpha when drawing NPR Contour
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@@ -1018,6 +1018,7 @@ namespace rndr {
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gl_state_begin_event("`anonymous-namespace'::draw_npr_frame");
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gl_state_enable_blend();
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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gl_state_set_blend_func(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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gl_state_set_blend_equation(GL_FUNC_ADD);
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gl_state_disable_depth_test();
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@@ -1047,6 +1048,7 @@ namespace rndr {
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else
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gl_state_active_bind_texture_2d(14, rctx->empty_texture_2d);
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gl_state_bind_sampler(14, rctx->render_samplers[0]);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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gl_state_enable_depth_test();
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gl_state_disable_blend();
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gl_state_end_event();
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