Various fixes

This commit is contained in:
korenkonder
2023-12-05 21:51:11 +03:00
parent fedf26cfa5
commit 8e802b26ea
8 changed files with 264 additions and 36 deletions
+2 -2
View File
@@ -90,11 +90,11 @@ void FASTCALL divagl_main() {
LoadLibraryW(L"plugins\\DivaSound.dva");
LoadLibraryW(L"plugins\\TLAC.dva");
#endif
extern void FASTCALL wrap_addresses();
wrap_addresses();
//Sleep(5000);
//return;
wrap_addresses();
printf_divagl("Patching memory");
hook_funcs();
wrap_patch();
+6 -4
View File
@@ -16,7 +16,6 @@
#include <Helpers.h>
HOOK(int32_t, FASTCALL, data_init, 0x0000000140192FF0) {
extern void FASTCALL wrap_addresses();
wrap_addresses();
auth_3d_patch();
@@ -49,9 +48,6 @@ HOOK(int32_t, FASTCALL, data_free, 0x000000140192490) {
}
HOOK(void, FASTCALL, sub_140194CD0, 0x000000140194CD0) {
extern void FASTCALL wrap_addresses();
wrap_addresses();
rctx->ctrl();
originalsub_140194CD0();
}
@@ -60,6 +56,10 @@ HOOK(void, FASTCALL, _gl_state_get, 0x0000000140442DF0) {
gl_state_get();
}
HOOK(bool, FASTCALL, obj_mesh_vertex_buffer__load, 0x0000000140458280, obj_mesh_vertex_buffer* obj_vb, obj_mesh* mesh) {
return obj_vb->load(mesh);
}
HOOK(void, FASTCALL, rndr__Render__update_res, 0x00000001404A9480, rndr::Render* rend, bool set, int32_t base_downsample) {
rend->update_res(set, base_downsample);
}
@@ -105,6 +105,8 @@ void hook_funcs() {
INSTALL_HOOK(_gl_state_get);
INSTALL_HOOK(obj_mesh_vertex_buffer__load);
INSTALL_HOOK(rndr__Render__update_res);
INSTALL_HOOK(rndr__Render__init_tone_map_buffers);
INSTALL_HOOK(rndr__Render__init_render_buffers);
+2
View File
@@ -101,6 +101,8 @@ void inject_patches() {
static HGLRC FASTCALL glut_create_context(int64_t a1, int64_t a2, int64_t a3, int64_t a4, int32_t a5) {
HDC& hDc = *(HDC*)(glut_handle + 0x55F20);
wrap_addresses();
if (true/*a5*/) {
const int32_t attrib_list[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
+4 -4
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@@ -75,7 +75,7 @@ namespace mdl {
void ObjData::init_etc(const mat4* mat, mdl::EtcObj* etc) {
kind = mdl::OBJ_KIND_ETC;
this->mat = *mat;
mat4_transpose(mat, &this->mat);
args.etc = *etc;
disp_manager->add_vertex_array(&args.etc, this->mat);
@@ -88,7 +88,7 @@ namespace mdl {
int32_t instances_count, mat4* instances_mat,
void(FASTCALL* func)(const ObjSubMeshArgs*), const ObjSubMeshArgs* func_data) {
kind = mdl::OBJ_KIND_NORMAL;
this->mat = *mat;
mat4_transpose(mat, &this->mat);
this->radius = radius;
mdl::ObjSubMeshArgs* args = &this->args.sub_mesh;
@@ -138,13 +138,13 @@ namespace mdl {
void ObjData::init_translucent(const mat4* mat, ObjTranslucentArgs* translucent) {
kind = mdl::OBJ_KIND_TRANSLUCENT;
this->mat = *mat;
mat4_transpose(mat, &this->mat);
args.translucent = *translucent;
}
void ObjData::init_user(const mat4* mat, UserArgsFunc func, void* data) {
kind = OBJ_KIND_USER;
this->mat = *mat;
mat4_transpose(mat, &this->mat);
args.user.func = func;
args.user.data = data;
}
+244
View File
@@ -23,6 +23,10 @@ GLuint(FASTCALL* obj_database_get_obj_set_texture)(int32_t set, int32_t tex_id)
prj::vector<GLuint>* (FASTCALL* obj_database_get_obj_set_textures)(int32_t set)
= (prj::vector<GLuint> * (FASTCALL*)(int32_t set))0x000000014045A9E0;
static void obj_vertex_add_bone_weight(vec4& bone_weight, vec4i16& bone_index, int16_t index, float_t weight);
static void obj_vertex_validate_bone_data(vec4& bone_weight, vec4i16& bone_index);
static uint32_t obj_vertex_format_get_vertex_size(obj_vertex_format format);
void obj_mesh_vertex_buffer::cycle_index() {
if (++index >= count)
index = 0;
@@ -47,6 +51,172 @@ GLsizeiptr obj_mesh_vertex_buffer::get_size() {
return 0;
}
bool obj_mesh_vertex_buffer::load(obj_mesh* mesh) {
if (!mesh->num_vertex)
return false;
uint32_t size_vertex = obj_vertex_format_get_vertex_size(mesh->vertex_format);
mesh->size_vertex = size_vertex;
void* vertex = force_malloc((size_t)size_vertex * mesh->num_vertex);
obj_mesh_vertex_buffer::fill_data(vertex, mesh);
int32_t(FASTCALL * obj_mesh_vertex_buffer__load_data)(obj_mesh_vertex_buffer * mesh_vb,
uint32_t data_size, const void* data, uint32_t count)
= (int32_t(FASTCALL*)(obj_mesh_vertex_buffer * mesh_vb,
uint32_t data_size, const void* data, uint32_t count))0x0000000140461650;
bool ret = obj_mesh_vertex_buffer__load_data(this,
(size_t)size_vertex * mesh->num_vertex, vertex, mesh->attrib.m.double_buffer ? 2 : 1) >= 0;
free_def(vertex);
return ret;
}
void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
obj_vertex_format vertex_format = mesh->vertex_format;
obj_mesh_vertex_array vtx = mesh->vertex_array;
uint32_t size_vertex = mesh->size_vertex;
uint32_t num_vertex = mesh->num_vertex;
size_t d = (size_t)data;
if (vertex_format & OBJ_VERTEX_POSITION) {
vec3* position = vtx.position;
for (uint32_t i = num_vertex; i; i--) {
*(vec3*)d = *position++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 12;
}
if (vertex_format & OBJ_VERTEX_NORMAL) {
vec3* normal = vtx.normal;
for (uint32_t i = num_vertex; i; i--) {
*(vec3*)d = *normal++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 12;
}
if (vertex_format & OBJ_VERTEX_TANGENT) {
vec4* tangent = vtx.tangent;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *tangent++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
if (vertex_format & OBJ_VERTEX_BINORMAL) {
vec3* binormal = vtx.binormal;
for (uint32_t i = num_vertex; i; i--) {
*(vec3*)d = *binormal++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 12;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
vec2* texcoord0 = vtx.texcoord0;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord0++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
vec2* texcoord1 = vtx.texcoord1;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord1++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
vec2* texcoord2 = vtx.texcoord2;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord2++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
vec2* texcoord3 = vtx.texcoord3;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord3++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_COLOR0) {
vec4* color0 = vtx.color0;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *color0++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
if (vertex_format & OBJ_VERTEX_COLOR1) {
vec4* color1 = vtx.color1;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *color1++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
if ((vertex_format & OBJ_VERTEX_BONE_DATA) == OBJ_VERTEX_BONE_DATA) {
vec4* bone_weight = vtx.bone_weight;
vec4* bone_index = vtx.bone_index;
for (uint32_t i = num_vertex; i; i--) {
vec4 _bone_weight = *bone_weight++;
int32_t bone_index_x = (int32_t)bone_index->x;
int32_t bone_index_y = (int32_t)bone_index->y;
int32_t bone_index_z = (int32_t)bone_index->z;
int32_t bone_index_w = (int32_t)bone_index->w;
bone_index++;
vec4i16 _bone_index;
_bone_index.x = (int16_t)(bone_index_x >= 0 ? bone_index_x / 3 : -1);
_bone_index.y = (int16_t)(bone_index_y >= 0 ? bone_index_y / 3 : -1);
_bone_index.z = (int16_t)(bone_index_z >= 0 ? bone_index_z / 3 : -1);
_bone_index.w = (int16_t)(bone_index_w >= 0 ? bone_index_w / 3 : -1);
obj_vertex_validate_bone_data(_bone_weight, _bone_index);
*(vec4*)d = _bone_weight;
*(vec4i16*)(d + 16) = _bone_index;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 24;
}
if (vertex_format & OBJ_VERTEX_UNKNOWN) {
vec4* unknown = vtx.unknown;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *unknown++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
return (void*)d;
}
inline int32_t obj_material_texture_type_get_texcoord_index(
obj_material_texture_type type, int32_t index) {
switch (type) {
@@ -100,6 +270,7 @@ void obj_skin_set_matrix_buffer(obj_skin* s, mat4* matrices,
mat4_mul(global_mat, &temp, &temp);
mat4_mul(&temp, &s->bone_matrix_array[i], &matrix_buffer[i]);
mat4_transpose(&matrix_buffer[i], &matrix_buffer[i]);
}
else
for (uint32_t i = 0; i < s->num_bone; i++) {
@@ -112,5 +283,78 @@ void obj_skin_set_matrix_buffer(obj_skin* s, mat4* matrices,
mat4_mul(global_mat, &temp, &temp);
mat4_mul(&temp, &s->bone_matrix_array[i], &matrix_buffer[i]);
mat4_transpose(&matrix_buffer[i], &matrix_buffer[i]);
}
}
static void obj_vertex_add_bone_weight(vec4& bone_weight, vec4i16& bone_index, int16_t index, float_t weight) {
if (bone_index.x < 0) {
bone_index.x = index;
bone_weight.x = weight;
}
else if (bone_index.y < 0) {
bone_index.y = index;
bone_weight.y = weight;
}
else if (bone_index.z < 0) {
bone_index.z = index;
bone_weight.z = weight;
}
else if (bone_index.w < 0) {
bone_index.w = index;
bone_weight.w = weight;
}
}
static void obj_vertex_validate_bone_data(vec4& bone_weight, vec4i16& bone_index) {
vec4 _bone_weight = { 0.0f, 0.0f, 0.0f, 0.0f };
vec4i16 _bone_index = { -1, -1, -1, -1 };
if (bone_index.x >= 0 && bone_weight.x > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.x, bone_weight.x);
if (bone_index.y >= 0 && bone_weight.y > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.y, bone_weight.y);
if (bone_index.z >= 0 && bone_weight.z > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.z, bone_weight.z);
if (bone_index.w >= 0 && bone_weight.w > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.w, bone_weight.w);
float_t sum = _bone_weight.x + _bone_weight.y + _bone_weight.z + _bone_weight.w;
if (sum > 0.0f && fabsf(sum - 1.0f) > 0.000001f)
_bone_weight *= 1.0f / sum;
bone_weight = _bone_weight;
bone_index = _bone_index;
}
inline static uint32_t obj_vertex_format_get_vertex_size(obj_vertex_format format) {
uint32_t size = 0;
if (format & OBJ_VERTEX_POSITION)
size += 12;
if (format & OBJ_VERTEX_NORMAL)
size += 12;
if (format & OBJ_VERTEX_TANGENT)
size += 16;
if (format & OBJ_VERTEX_BINORMAL)
size += 12;
if (format & OBJ_VERTEX_TEXCOORD0)
size += 8;
if (format & OBJ_VERTEX_TEXCOORD1)
size += 8;
if (format & OBJ_VERTEX_TEXCOORD2)
size += 8;
if (format & OBJ_VERTEX_TEXCOORD3)
size += 8;
if (format & OBJ_VERTEX_COLOR0)
size += 16;
if (format & OBJ_VERTEX_COLOR1)
size += 16;
if ((format & OBJ_VERTEX_BONE_DATA) == OBJ_VERTEX_BONE_DATA)
size += 24;
if (format & OBJ_VERTEX_UNKNOWN)
size += 16;
return size;
}
+4 -17
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@@ -318,22 +318,6 @@ struct obj_sub_mesh {
static_assert(sizeof(obj_sub_mesh) == 0x70, "\"obj_sub_mesh\" struct should have a size of 0x70");
struct obj_vertex_data {
vec3 position;
vec3 normal;
vec4 tangent;
vec3 binormal;
vec2 texcoord0;
vec2 texcoord1;
vec2 texcoord2;
vec2 texcoord3;
vec4 color0;
vec4 color1;
vec4 bone_weight;
vec4i16 bone_index;
vec4 unknown;
};
struct obj_mesh_attrib_member {
uint32_t double_buffer : 1;
uint32_t billboard_y_axis : 1;
@@ -360,7 +344,7 @@ struct obj_mesh_vertex_array {
vec4* color1;
vec4* bone_weight;
vec4* bone_index;
void* field_60;
vec4* unknown;
void* field_68;
void* field_70;
void* field_78;
@@ -494,6 +478,9 @@ struct obj_mesh_vertex_buffer {
void cycle_index();
GLuint get_buffer();
GLsizeiptr get_size();
bool load(obj_mesh* mesh);
static void* fill_data(void* data, obj_mesh* mesh);
};
static_assert(sizeof(obj_mesh_vertex_buffer) == 0x18, "\"obj_mesh_vertex_buffer\" struct should have a size of 0x18");
+1 -9
View File
@@ -1616,7 +1616,7 @@ static void print_debug_error(const char* c, const char* e) {
}
#endif
void FASTCALL wrap_addresses() {
void wrap_addresses() {
#ifdef DEBUG
print_debug_error("Patching tables", 0);
#endif
@@ -1682,10 +1682,6 @@ HOOK(void, FASTCALL, wglGetProcAddresses, 0x0000000140461B50) {
wrap_addresses();
}
HOOK(GLenum, FASTCALL, gl_check_framebuffer_status, 0x0000000140503240) {
return glCheckFramebufferStatus(GL_FRAMEBUFFER);
}
void wrap_patch() {
// glShadeModel(GL_SMOOTH);
WRITE_NOP_11(0x00000001401948CA);
@@ -1695,11 +1691,7 @@ void wrap_patch() {
// glClampColorARB(GL_CLAMP_READ_COLOR_ARB, GL_FIXED_ONLY_ARB);
WRITE_JUMP(0x0000000140194932, 0x000000014019495B);
// glCheckFramebufferStatusEXT -> glCheckFramebufferStatus
//WRITE_NULL(0x0000000140A0C3E0, 0x03);
INSTALL_HOOK(wglGetProcAddresses);
//INSTALL_HOOK(gl_check_framebuffer_status);
}
void GLAPIENTRY glAlphaFuncDLL(GLenum func, GLfloat ref) {
+1
View File
@@ -3254,6 +3254,7 @@ extern bool GL_VERSION_4_4;
extern bool GL_VERSION_4_5;
extern bool GL_VERSION_4_6;
extern void wrap_addresses();
extern void wrap_patch();
extern void GLAPIENTRY glAlphaFuncDLL(GLenum func, GLfloat ref);