Files
korenkonder_AFTMods/src/DivaGL/object.cpp
T
2023-12-05 21:51:11 +03:00

361 lines
12 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "object.hpp"
#include "gl_state.hpp"
#include "wrap.hpp"
#include <Helpers.h>
uint32_t(FASTCALL* obj_database_get_object_info)(const char* name)
= (uint32_t(FASTCALL*)(const char* name))0x0000000140459F80;
obj* (FASTCALL* object_info_get_object)(object_info obj_info)
= (obj * (FASTCALL*)(object_info obj_info))0x000000014045A140;
obj_mesh_index_buffer* (FASTCALL* object_info_get_mesh_index_buffer)(object_info obj_info, int32_t a2)
= (obj_mesh_index_buffer * (FASTCALL*)(object_info obj_info, int32_t a2))0x000000014045A250;
obj_skin* (FASTCALL* obj_database_get_object_skin)(object_info obj_info)
= (obj_skin * (FASTCALL*)(object_info obj_info))0x000000014045A3E0;
obj_mesh_vertex_buffer* (FASTCALL* object_info_get_mesh_vertex_buffer)(object_info obj_info, int32_t a2)
= (obj_mesh_vertex_buffer * (FASTCALL*)(object_info obj_info, int32_t a2))0x000000014045A480;
GLuint(FASTCALL* obj_database_get_obj_set_texture)(int32_t set, int32_t tex_id)
= (GLuint(FASTCALL*)(int32_t set, int32_t tex_id))0x000000014045A8F0;
prj::vector<GLuint>* (FASTCALL* obj_database_get_obj_set_textures)(int32_t set)
= (prj::vector<GLuint> * (FASTCALL*)(int32_t set))0x000000014045A9E0;
static void obj_vertex_add_bone_weight(vec4& bone_weight, vec4i16& bone_index, int16_t index, float_t weight);
static void obj_vertex_validate_bone_data(vec4& bone_weight, vec4i16& bone_index);
static uint32_t obj_vertex_format_get_vertex_size(obj_vertex_format format);
void obj_mesh_vertex_buffer::cycle_index() {
if (++index >= count)
index = 0;
}
GLuint obj_mesh_vertex_buffer::get_buffer() {
if (index < count)
return buffers[index];
return 0;
}
GLsizeiptr obj_mesh_vertex_buffer::get_size() {
if (buffers[0]) {
GLint buffer;
GLint size;
glGetIntegervDLL(GL_ARRAY_BUFFER_BINDING, &buffer);
glBindBuffer(target, buffers[0]);
glGetBufferParameterivARB(target, GL_BUFFER_SIZE, &size);
glBindBuffer(target, buffer);
return size;
}
return 0;
}
bool obj_mesh_vertex_buffer::load(obj_mesh* mesh) {
if (!mesh->num_vertex)
return false;
uint32_t size_vertex = obj_vertex_format_get_vertex_size(mesh->vertex_format);
mesh->size_vertex = size_vertex;
void* vertex = force_malloc((size_t)size_vertex * mesh->num_vertex);
obj_mesh_vertex_buffer::fill_data(vertex, mesh);
int32_t(FASTCALL * obj_mesh_vertex_buffer__load_data)(obj_mesh_vertex_buffer * mesh_vb,
uint32_t data_size, const void* data, uint32_t count)
= (int32_t(FASTCALL*)(obj_mesh_vertex_buffer * mesh_vb,
uint32_t data_size, const void* data, uint32_t count))0x0000000140461650;
bool ret = obj_mesh_vertex_buffer__load_data(this,
(size_t)size_vertex * mesh->num_vertex, vertex, mesh->attrib.m.double_buffer ? 2 : 1) >= 0;
free_def(vertex);
return ret;
}
void* obj_mesh_vertex_buffer::fill_data(void* data, obj_mesh* mesh) {
obj_vertex_format vertex_format = mesh->vertex_format;
obj_mesh_vertex_array vtx = mesh->vertex_array;
uint32_t size_vertex = mesh->size_vertex;
uint32_t num_vertex = mesh->num_vertex;
size_t d = (size_t)data;
if (vertex_format & OBJ_VERTEX_POSITION) {
vec3* position = vtx.position;
for (uint32_t i = num_vertex; i; i--) {
*(vec3*)d = *position++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 12;
}
if (vertex_format & OBJ_VERTEX_NORMAL) {
vec3* normal = vtx.normal;
for (uint32_t i = num_vertex; i; i--) {
*(vec3*)d = *normal++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 12;
}
if (vertex_format & OBJ_VERTEX_TANGENT) {
vec4* tangent = vtx.tangent;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *tangent++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
if (vertex_format & OBJ_VERTEX_BINORMAL) {
vec3* binormal = vtx.binormal;
for (uint32_t i = num_vertex; i; i--) {
*(vec3*)d = *binormal++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 12;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
vec2* texcoord0 = vtx.texcoord0;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord0++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
vec2* texcoord1 = vtx.texcoord1;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord1++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
vec2* texcoord2 = vtx.texcoord2;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord2++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
vec2* texcoord3 = vtx.texcoord3;
for (uint32_t i = num_vertex; i; i--) {
*(vec2*)d = *texcoord3++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 8;
}
if (vertex_format & OBJ_VERTEX_COLOR0) {
vec4* color0 = vtx.color0;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *color0++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
if (vertex_format & OBJ_VERTEX_COLOR1) {
vec4* color1 = vtx.color1;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *color1++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
if ((vertex_format & OBJ_VERTEX_BONE_DATA) == OBJ_VERTEX_BONE_DATA) {
vec4* bone_weight = vtx.bone_weight;
vec4* bone_index = vtx.bone_index;
for (uint32_t i = num_vertex; i; i--) {
vec4 _bone_weight = *bone_weight++;
int32_t bone_index_x = (int32_t)bone_index->x;
int32_t bone_index_y = (int32_t)bone_index->y;
int32_t bone_index_z = (int32_t)bone_index->z;
int32_t bone_index_w = (int32_t)bone_index->w;
bone_index++;
vec4i16 _bone_index;
_bone_index.x = (int16_t)(bone_index_x >= 0 ? bone_index_x / 3 : -1);
_bone_index.y = (int16_t)(bone_index_y >= 0 ? bone_index_y / 3 : -1);
_bone_index.z = (int16_t)(bone_index_z >= 0 ? bone_index_z / 3 : -1);
_bone_index.w = (int16_t)(bone_index_w >= 0 ? bone_index_w / 3 : -1);
obj_vertex_validate_bone_data(_bone_weight, _bone_index);
*(vec4*)d = _bone_weight;
*(vec4i16*)(d + 16) = _bone_index;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 24;
}
if (vertex_format & OBJ_VERTEX_UNKNOWN) {
vec4* unknown = vtx.unknown;
for (uint32_t i = num_vertex; i; i--) {
*(vec4*)d = *unknown++;
d += size_vertex;
}
d -= (size_t)size_vertex * num_vertex;
d += 16;
}
return (void*)d;
}
inline int32_t obj_material_texture_type_get_texcoord_index(
obj_material_texture_type type, int32_t index) {
switch (type) {
case OBJ_MATERIAL_TEXTURE_COLOR:
if (index < 2)
return index;
case OBJ_MATERIAL_TEXTURE_NORMAL:
case OBJ_MATERIAL_TEXTURE_SPECULAR:
return 0;
case OBJ_MATERIAL_TEXTURE_TRANSLUCENCY:
case OBJ_MATERIAL_TEXTURE_TRANSPARENCY:
return 1;
}
return -1;
}
inline int32_t obj_material_texture_type_get_texture_index(
obj_material_texture_type type, int32_t base_index) {
switch (type) {
case OBJ_MATERIAL_TEXTURE_COLOR:
if (base_index < 2)
return base_index;
case OBJ_MATERIAL_TEXTURE_NORMAL:
return 2;
case OBJ_MATERIAL_TEXTURE_SPECULAR:
return 3;
case OBJ_MATERIAL_TEXTURE_TRANSLUCENCY:
return 1;
case OBJ_MATERIAL_TEXTURE_TRANSPARENCY:
return 4;
case OBJ_MATERIAL_TEXTURE_ENVIRONMENT_SPHERE: // AFT
case OBJ_MATERIAL_TEXTURE_ENVIRONMENT_CUBE:
return 5;
}
return -1;
}
void obj_skin_set_matrix_buffer(obj_skin* s, mat4* matrices,
mat4* ex_data_matrices, mat4* matrix_buffer, const mat4* mat, const mat4* global_mat) {
if (!s->num_bone)
return;
if (mat)
for (uint32_t i = 0; i < s->num_bone; i++) {
mat4 temp;
int32_t bone_id = s->bone_id_array[i];
if (bone_id & 0x8000)
mat4_mul(&ex_data_matrices[bone_id & 0x7FFF], mat, &temp);
else
mat4_mul(&matrices[bone_id], mat, &temp);
mat4_mul(global_mat, &temp, &temp);
mat4_mul(&temp, &s->bone_matrix_array[i], &matrix_buffer[i]);
mat4_transpose(&matrix_buffer[i], &matrix_buffer[i]);
}
else
for (uint32_t i = 0; i < s->num_bone; i++) {
mat4 temp;
int32_t bone_id = s->bone_id_array[i];
if (bone_id & 0x8000)
temp = ex_data_matrices[bone_id & 0x7FFF];
else
temp = matrices[bone_id];
mat4_mul(global_mat, &temp, &temp);
mat4_mul(&temp, &s->bone_matrix_array[i], &matrix_buffer[i]);
mat4_transpose(&matrix_buffer[i], &matrix_buffer[i]);
}
}
static void obj_vertex_add_bone_weight(vec4& bone_weight, vec4i16& bone_index, int16_t index, float_t weight) {
if (bone_index.x < 0) {
bone_index.x = index;
bone_weight.x = weight;
}
else if (bone_index.y < 0) {
bone_index.y = index;
bone_weight.y = weight;
}
else if (bone_index.z < 0) {
bone_index.z = index;
bone_weight.z = weight;
}
else if (bone_index.w < 0) {
bone_index.w = index;
bone_weight.w = weight;
}
}
static void obj_vertex_validate_bone_data(vec4& bone_weight, vec4i16& bone_index) {
vec4 _bone_weight = { 0.0f, 0.0f, 0.0f, 0.0f };
vec4i16 _bone_index = { -1, -1, -1, -1 };
if (bone_index.x >= 0 && bone_weight.x > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.x, bone_weight.x);
if (bone_index.y >= 0 && bone_weight.y > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.y, bone_weight.y);
if (bone_index.z >= 0 && bone_weight.z > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.z, bone_weight.z);
if (bone_index.w >= 0 && bone_weight.w > 0.0f)
obj_vertex_add_bone_weight(_bone_weight, _bone_index, bone_index.w, bone_weight.w);
float_t sum = _bone_weight.x + _bone_weight.y + _bone_weight.z + _bone_weight.w;
if (sum > 0.0f && fabsf(sum - 1.0f) > 0.000001f)
_bone_weight *= 1.0f / sum;
bone_weight = _bone_weight;
bone_index = _bone_index;
}
inline static uint32_t obj_vertex_format_get_vertex_size(obj_vertex_format format) {
uint32_t size = 0;
if (format & OBJ_VERTEX_POSITION)
size += 12;
if (format & OBJ_VERTEX_NORMAL)
size += 12;
if (format & OBJ_VERTEX_TANGENT)
size += 16;
if (format & OBJ_VERTEX_BINORMAL)
size += 12;
if (format & OBJ_VERTEX_TEXCOORD0)
size += 8;
if (format & OBJ_VERTEX_TEXCOORD1)
size += 8;
if (format & OBJ_VERTEX_TEXCOORD2)
size += 8;
if (format & OBJ_VERTEX_TEXCOORD3)
size += 8;
if (format & OBJ_VERTEX_COLOR0)
size += 16;
if (format & OBJ_VERTEX_COLOR1)
size += 16;
if ((format & OBJ_VERTEX_BONE_DATA) == OBJ_VERTEX_BONE_DATA)
size += 24;
if (format & OBJ_VERTEX_UNKNOWN)
size += 16;
return size;
}