Compare commits

...
119 Commits
Author SHA1 Message Date
kichikuou 0c1f8f8450 Version 2.5.0 2022-07-17 21:26:48 +09:00
kichikuou 078525e2c2 Reduce console message spam 2022-07-16 21:15:55 +09:00
kichikuou d4a4022894 Enable ARM Neon support in stb_image 2022-07-16 17:46:26 +09:00
kichikuou dc89c92139 Switch JPEG decoder to stb_image
To enable JPEG support on Android without complicating CMake files.
2022-07-16 17:16:44 +09:00
kichikuou 4f351fc767 Improve warning messages 2022-07-16 16:00:24 +09:00
kichikuou 02ef4a1771 Android: Upgrade SDL2_mixer to 2.6.0 2022-07-10 14:42:57 +09:00
kichikuou 4a20d74f1a Do not call sdl_getEvent in sdl_getWheelInfo
This fixes performance regression in Graymerca.
2022-07-02 15:30:18 +09:00
kichikuou c9663c5cfc Version 2.4.0 2022-07-02 13:53:58 +09:00
kichikuou 5c7e92391c Fix SEGV in cdrom.android.c 2022-07-02 13:47:59 +09:00
kichikuou 0a15e6490f Update emscripten to 3.1.15 2022-07-02 12:10:31 +09:00
kichikuou fe294bd34b Remove nact->is_message_locked
Now sysWinMsgLock and sysWinMsgUnlock are no-op.
2022-07-02 11:59:18 +09:00
kichikuou e26779a189 SACT: Do not enter backlog mode if sact.version < 120 2022-07-02 11:15:28 +09:00
kichikuou f9b5fec03d Implement mouse wheel input
This implements iptGetWheelCount and iptClearWheelCount commands, and
wheel events for SACT backlog.
2022-07-02 10:55:40 +09:00
kichikuou d63e3503e7 Fix SR0 command in System 3.6 and later
The behavior of the SR0 command has been changed since System3.6 (?) to
return the track number (2-based) instead of the music number (1-based).

Note that this change is orthogonal to the SR command's format change;
the Japanese unofficial patch expects the new behavior but still uses
the old format (SR,cali,var).

This fixes https://github.com/kichikuou/xsystem35-sdl2/issues/32.
2022-06-29 18:35:22 +09:00
kichikuou 3dd38959a3 Emscripten: Expose sys_restart() function
Also ZZ0 now restarts the game instead of exiting.
2022-06-26 17:25:43 +09:00
kichikuou f56ec88cda Make sure nact->is_quit breaks event loops 2022-06-26 17:25:43 +09:00
kichikuou 9706f516f9 Add reset functions for DLL modules 2022-06-26 17:25:43 +09:00
kichikuou b15690d9b7 Windows: Add "Restart" menu command
It resets all VM states and restart the game.
2022-06-26 17:25:39 +09:00
kichikuou 26db7f46f5 Refactoring: Simplify music_midi.c 2022-06-26 16:30:52 +09:00
kichikuou 1cf0dbc7e2 Refactoring: Simplify music_cdrom.c 2022-06-26 16:30:52 +09:00
kichikuou 3f36eeee4c Refactoring: Remove static variables in cmdb.c 2022-06-26 16:30:52 +09:00
kichikuou ff62533faf Add reset functions for audio subsystems 2022-06-26 16:30:48 +09:00
kichikuou f60b21bc19 Implement grEffectMoveView command
It is not used in any AliceSoft games, but used in a third-party game.
2022-06-22 21:37:50 +09:00
kichikuou 8fac291e84 Fix MF command
It should return the number of characters from the start index, not from
the beginning of the string.
2022-06-18 22:05:45 +09:00
kichikuou 782a9e5925 Version 2.3.0 2022-04-08 21:57:16 +09:00
kichikuou c8f1ef2b9e Android: Upgrade Kotlin to 1.6.20 2022-04-08 21:57:02 +09:00
kichikuou 6184e93965 Refactoring: Explicitly pass color-key / blending params to ags_drawCg 2022-04-02 22:13:25 +09:00
kichikuou 3377441caf Simplify CG drawing functions
This removes extra buffer copy in some cases.
2022-04-02 22:13:25 +09:00
kichikuou d243358b48 Use SDL_GetSurfaceColorMod to display CG with custom brightness 2022-04-02 22:13:25 +09:00
kichikuou 9e82445ace Refactoring: Add depth field to struct cgdata 2022-04-02 22:13:25 +09:00
kichikuou a6109b6210 Do not convert to 16bpp when decoding JPEG 2022-04-02 22:13:25 +09:00
kichikuou 901a3bb28c Revamp NightDemonDemo
- Fix off-by-one bug in demo number
- Use the jpeg extraction function in src/
- Improve alk archive interface
2022-04-02 22:12:16 +09:00
kichikuou f1b80d7086 Improve SACT version detection
Using game title (set by the MT command) is fragile in translations.
After this, SACT version is determined from the information in the HEL0
section of System39.ain.
2022-03-31 20:54:43 +09:00
kichikuou f1fb50841c Debugger: Allow setting multiple breakpoints at a single address
This prevents the internal breakpoint from conflicting with regular
breakpoints.
2022-03-19 10:22:55 +09:00
kichikuou f97259bc30 pcm.sdlmixer.c: Directly map PCM slots to SDL_mixer channels 2022-03-12 14:17:14 +09:00
kichikuou 3eccaa6165 Fix integer overflow in muspcm_{getpos,getwavelen} 2022-03-12 11:09:59 +09:00
kichikuou 42b9d43a70 Android: Fix off-by-one error in playlist.txt
Before this, line k of the playlist file corresponded to track k-1 on
Android. After this, line k corresponds to track k, which is consistent
with other platforms.

Playlists generated in previous versions of xsystem35-sdl2 will be
automatically converted.
2022-03-11 17:08:16 +09:00
kichikuou a7800e652c Update SDL_mixer
This fixes "Unrecognized audio format" error in bgm_load().
2022-03-10 21:21:13 +09:00
kichikuou 1c2e395e88 Windows CI: Use msys2/setup-msys2
Also update the build environment to windows-latest.
2022-03-06 15:48:09 +09:00
kichikuou c67198cc0e emscripten: Load Mincho font on demand in SACT games 2022-03-05 11:52:52 +09:00
kichikuou fc80275944 Update mincho.otf
This rewrites the `ascent` and `descent` values in the `hhea` table of
the font, so that the height of the surface returned by `TTF_Render*`
will be the same as the `ptsize` passed to `TTF_OpenFont`. (MTLc3m.ttf
already have this property.)

This fixes the text rendering issue in Tsumamigui2 and Yoru ga Kuru.
2022-03-05 10:14:48 +09:00
kichikuou 76db37756b Rename -devvideo option to -renderer
And use SDL_HINT_RENDER_DRIVER under the hood.
2022-02-15 17:57:18 +09:00
kichikuou 4c022cf505 Add -devvideo option which specifies SDL rendering driver name 2022-02-15 14:55:18 +09:00
kichikuou 1c3dccb349 sdl_effect: Implement NACT_EFFECT_WIPE_* 2022-02-06 12:26:50 +09:00
kichikuou 63c456329f Remove (unused) MMX support 2022-02-05 22:08:26 +09:00
kichikuou 141b754340 Remove view_x and view_y fields from sdl_private_data 2022-02-05 17:27:39 +09:00
kichikuou 45612feb79 Move some fields from nact to ags 2022-02-05 15:41:52 +09:00
kichikuou 605de284e9 sdl_effect: PF (fade in/out) and PW (white in/out) commands
In 256-color games, it uses alpha-blending instead of palette animation.
2022-02-05 14:49:00 +09:00
kichikuou 0b71a84bb0 Flush pending display changes before applying non-fullscreen effect 2022-02-05 09:58:13 +09:00
kichikuou 933cf5b6a3 Remove old ags_fader()
And rename ags_fade2() to ags_runEffect().
2022-01-31 21:44:29 +09:00
kichikuou c15e7233b4 sdl_effect: Implement CE 43 (NACT_EFFECT_MAGNIFY) 2022-01-31 17:13:22 +09:00
kichikuou bad6b90e23 sdl_effect: Implement CE 39 to 42 2022-01-31 11:44:25 +09:00
kichikuou 83989f1a0e CE command: Fix sdl_effect parameters when WV origin is not (0,0) 2022-01-30 15:31:20 +09:00
kichikuou cc9aa1e7c0 Update emscripten to 3.1.2 2022-01-30 12:14:52 +09:00
kichikuou d1d943d2a5 Remove old code path for SACT.DrawEffect
Now it always uses sdl_effect.
2022-01-30 11:32:33 +09:00
kichikuou 6c59122c59 sdl_effect: Implement EFFECT_POLYGON_ROTATE_*
It needs perspective-correct interpolation, so we cannot simply use
SDL_RenderGeometry.
2022-01-30 11:32:21 +09:00
kichikuou a6cbf243c7 Android: Do not use accelerometer as a joystick 2022-01-29 14:15:33 +09:00
kichikuou a89ed4ba29 sdl_effect: Refactor EFFECT_BLIND_* and EFFECT_CROSSFADE_* 2022-01-29 11:47:33 +09:00
kichikuou 135cd6b8c4 sdl_effect: Fix flicker when target rect is not the entire screen 2022-01-29 09:33:49 +09:00
kichikuou b6a69deab7 sdl_effect: Implement EFFECT_ZOOM_BLEND_BLUR 2022-01-23 22:20:18 +09:00
kichikuou eea1f9c93a sdl_effect: Implement EFFECT_ZIGZAG_CROSSFADE
This effect is hard to implement correctly without writing a custom
shader. We approximate this by combining vertical and horizontal wave
effects.
2022-01-23 16:46:36 +09:00
kichikuou 47d23d4ee7 sdl_effect: Implement CE 10 (zoom in) 2022-01-23 14:08:34 +09:00
kichikuou 10b414fb4e sdl_effect: Implement mosaic and crossfade-mosaic 2022-01-23 14:08:23 +09:00
kichikuou 49e707e40e Fix default duration of Gpx.EffectCopy 2022-01-22 09:27:44 +09:00
kichikuou 9655a9106d Android: Upgrade SDL and SDL_ttf
- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 09:24:27 +09:00
kichikuou d35a24f142 sdl_effect: Implement linear blur effects
Now Gpx and NIGHTDLL are fully migrated to sdl_effect.
2022-01-17 17:41:13 +09:00
kichikuou d945dfe77d sdl_effect: Implement EFFECT_CROSSFADE_{DOWN,UP,LR,RL} 2022-01-17 11:23:22 +09:00
kichikuou a224d89233 Rename sdl_fader to sdl_effect 2022-01-17 09:47:39 +09:00
kichikuou debabaf686 Remove ags_copyArea_whiteLevel() 2022-01-16 22:35:49 +09:00
kichikuou bc97e4c826 sdl_fader: Implement blind effects 2022-01-16 22:05:53 +09:00
kichikuou c4d74d659a sdl_fader: Add fade in/out and white in/out effects
This replaces the existing three separate implementations (CE command,
Gpx, and NIGHTDLL) of these effects with the new one implemented in
sdl_fader.
2022-01-16 15:48:58 +09:00
kichikuou 4daaa5ede5 Use sdl_fader in Gpx.EffectCopy 2022-01-16 11:04:25 +09:00
kichikuou 9ea1a81cc1 Allow more than 256 steps in sdl_fader
Now sdl_fader_step() takes a real number between 0 and 1.
2022-01-15 16:53:32 +09:00
kichikuou 0a1d0a5a76 Refactor sdl_fader.c
Restructured the code in an object-oriented style to make it easier to
add new kinds of faders.
2022-01-04 17:21:01 +09:00
kichikuou 5fefd74d4a Rewrite SACT's rotation effects using sdl_fader
This is much faster since it uses (possibly hardware accelarated) SDL
rendering functions.
2022-01-04 17:20:16 +09:00
kichikuou d03568c3ff Refactor effect enums
Since not all SACT effects can be mapped to CE effects, a third enum
type is needed.
2022-01-04 12:32:10 +09:00
kichikuou 8dc49fee71 Handle SDL_JOYDEVICEADDED event 2022-01-04 10:28:40 +09:00
kichikuou 1b907e904f Enable joystick in all platforms 2022-01-04 10:27:36 +09:00
kichikuou 82963e8293 Android: Stop using deprecated ListActivity 2022-01-03 17:22:25 +09:00
kichikuou 3ccf59a94e debugger_dap: Foreground xsystem35 window on "continue" request 2022-01-02 08:56:00 +09:00
kichikuou 2f9ce8cec8 debugger_dap: Fix SEGV when deleting breakpoints 2022-01-02 08:56:00 +09:00
kichikuou 3ff022c73e debugger_dap: Ask frontend to restart xsystem35 on sysReset command 2022-01-01 21:47:14 +09:00
kichikuou 9ad1059ced Let SACT.WaitKeyMessgae call sys_getInputInfo() while skipping
Otherwise it skips messages too fast.
2022-01-01 15:48:16 +09:00
kichikuou 2d026c6122 Handle SDL_JOYHATMOTION event 2021-12-30 09:16:52 +09:00
kichikuou b68c217554 Android: Get rid of Kotlin warnings 2021-12-22 21:47:26 +09:00
kichikuou 7e09c14660 Android: Update build instructions
Require CMake 3.20+, because after upgrading the Android Gradle plugin
build with CMake <3.20 fails with the following error:

  Execution failed for task ':app:buildCMakeDebug'.
  > Expected output file at (...)obj/armeabi-v7a/libSDL2.so for target
  SDL2 but there was none
2021-12-22 14:56:57 +09:00
kichikuou 2db403a692 Android: Upgrade SDL to 2.0.18 2021-12-22 13:13:39 +09:00
kichikuou 850fa96933 Android: Upgrade gradle plugins
Now it works with CMake 3.20+.
2021-12-21 21:57:03 +09:00
kichikuou e1e1e5cacc Use sdl_fader in SACT 2021-12-12 22:21:20 +09:00
kichikuou d7dd98a8ca Implement polygon mask effects
This implements the hexagram, pentagram, and windmill effects of the CE
command. These were implemented in the (removed) X11 backend, but not in
the SDL backend.

This implementation uses SDL_RenderGeometry() which is added in SDL
2.0.18. If it is not available, these effects will fall back to
crossfade.
2021-12-12 21:39:13 +09:00
kichikuou f11dbc7400 Explicitly set pixel format of sdl_display
This shouldn't have any behavioral changes.
2021-12-12 12:08:07 +09:00
kichikuou 3b52efb752 Remove unused fields in sdl_private_data 2021-12-11 13:53:31 +09:00
kichikuou 93f01efdb5 Update README.md 2021-12-03 12:05:41 +09:00
kichikuou 3012412a5d Version 2.2.0 2021-12-03 11:19:51 +09:00
kichikuou 91fa4284c4 Use zero-based indexing for string variables
Surprisingly, 0 is a valid index of the string variables (used only in
Ouji-sama Lv1 as far as I know).

The original System 3.x saves str[0] in save files, but we continue to
save from str[1] for save data compatibility.
2021-12-03 10:57:09 +09:00
kichikuou 93d29b5f87 Implement RandMT.GetNoOverlap 2021-12-03 10:57:09 +09:00
kichikuou b6cdba145f ags: Initialize alpha plane with 255 (opaque)
This fixes an issue in Ouji-sama Lv1 where the background of the map
was not drawn.
2021-12-03 10:57:09 +09:00
kichikuou 38a40e82f3 Implement OujiMisc module 2021-12-03 10:57:06 +09:00
kichikuou d29a764de2 Fix issues with reading DOS-ish playlist file
- Replace backslashes with slashes
- Strip '\r'
2021-11-27 22:43:12 +09:00
kichikuou 0d74454355 Clean up ags.c 2021-11-23 12:56:06 +09:00
kichikuou 1a248ea897 debugger_dap: Add support for warning breakpoints
This adds "warning" exception breakpoint filter type. If it is enabled,
execution stops on WARNING() calls.
2021-11-23 12:49:41 +09:00
kichikuou 556b9687ca Remove instgame script
This is not very valuable as .gr file is now optional.
2021-11-23 10:06:13 +09:00
kichikuou 8be63b7f11 Remove some stale docs 2021-11-23 10:03:12 +09:00
kichikuou 8c963f4dcf Simplify fade in/out code 2021-11-20 09:23:48 +09:00
kichikuou 87316495e8 debugger_dap: Respect noDebug Launch parameter
When noDebug: true is set, xsystem35 does not load debug symbols and
does not emit Initialized event.
2021-11-17 20:40:04 +09:00
kichikuou 45b50fe78a ZT counter: wrap around on 16-bit overflow
This behavior matches System 3.9.
2021-11-16 21:37:14 +09:00
kichikuou c31da0fe10 Merge counter.c into cmdz.c 2021-11-16 09:10:07 +09:00
kichikuou 0d376a3d35 Simplify counter.c
This also fixes a compatibility issue of ZT1 and ZT10 when the last
argument isn't zero.
2021-11-15 22:11:04 +09:00
kichikuou ff9710426f Remove internal time counters 2021-11-14 22:12:11 +09:00
kichikuou aa537687c4 Emscripten: Ensure functions in asyncify addlist are not optimized out
Also update emscripten version to 2.0.34.
2021-11-14 17:12:47 +09:00
kichikuou ae30b73333 Add more contents to README.md 2021-11-14 10:27:44 +09:00
kichikuou 28ac087bca SACT: Improve sprite move animation
- Move operation for hidden sprites shouldn't be ignored.
- Move time set by SACT.SetMoveTime shouldn't be reset after move.

This makes Save Lion in Rance 5D animate smoothly.
2021-11-13 18:28:43 +09:00
kichikuou fc3d66195f portmidi: Fix SEGV by accessing flags 2021-11-13 14:09:09 +09:00
kichikuou f7ca54104b portmidi: Use SDL's thread primitives 2021-11-13 13:54:14 +09:00
kichikuou d8513d78e4 rawmidi: Use a background thread rather than a subprocess
This removes the last usage of fork() in xystem35.
2021-11-13 12:51:14 +09:00
kichikuou d0ad06e7c5 Move message-queue functions to msgqueue.[ch] 2021-11-13 12:50:34 +09:00
kichikuou cae31a72d1 Use standard int / bool types in portab.h 2021-11-13 08:16:47 +09:00
kichikuou 1405c8693b Do not use bool as variable name 2021-11-13 07:43:58 +09:00
kichikuou 5c5a71237c debugger_dap: Respect stopOnEntry Launch parameter 2021-11-10 21:34:23 +09:00
248 changed files with 12688 additions and 9205 deletions
-6
View File
@@ -11,12 +11,6 @@ jobs:
- name: Install Deps
run: sudo apt install ninja-build
# Workaround for https://github.com/actions/virtual-environments/issues/3078
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v1.9
with:
cmake-version: '3.19.x'
- name: Build
run: |
cd android
+1 -1
View File
@@ -2,7 +2,7 @@ name: Emscripten Build
on: [push, pull_request]
env:
EM_VERSION: 2.0.25
EM_VERSION: 3.1.15
EM_CACHE_FOLDER: 'emsdk-cache'
jobs:
+22 -26
View File
@@ -3,37 +3,33 @@ on: [push, pull_request]
jobs:
build:
runs-on: windows-2019
runs-on: windows-latest
strategy:
matrix:
mingw: ["MINGW32", "MINGW64"]
include:
- mingw: "MINGW32"
package: "mingw-w64-i686"
installer: "xsystem35-32bit"
- mingw: "MINGW64"
package: "mingw-w64-x86_64"
installer: "xsystem35-64bit"
- { sys: MINGW32, installer: "xsystem35-32bit" }
- { sys: MINGW64, installer: "xsystem35-64bit" }
defaults:
run:
shell: bash.exe --login -eo pipefail "{0}"
env:
MSYSTEM: ${{ matrix.mingw }}
CHERE_INVOKING: 1
name: MSYS2 ${{ matrix.mingw }}
shell: msys2 {0}
name: MSYS2 ${{ matrix.sys }}
steps:
- name: Set up shell
run: echo "C:\msys64\usr\bin\" >> $env:GITHUB_PATH
shell: pwsh
- name: Print system version
run: |
uname
echo PATH: $PATH
- name: Install Deps
run: pacman -S --noconfirm ${{ matrix.package }}-SDL2 ${{ matrix.package }}-SDL2_ttf ${{ matrix.package }}-SDL2_mixer ${{ matrix.package }}-libjpeg-turbo ${{ matrix.package }}-libwebp ${{ matrix.package }}-cjson ${{ matrix.package }}-nsis ${{ matrix.package }}-ntldd-git
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.sys }}
pacboy: >-
gcc:p
cmake:p
ninja:p
SDL2:p
SDL2_ttf:p
SDL2_mixer:p
libwebp:p
cjson:p
nsis:p
ntldd-git:p
- name: Checkout
uses: actions/checkout@v2
@@ -42,8 +38,8 @@ jobs:
run: |
mkdir -p out/release
cd out/release
cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release ../../
make
cmake -G"Ninja" -DCMAKE_BUILD_TYPE=Release ../../
ninja
- name: Test
run: ctest --output-on-failure
+4 -26
View File
@@ -2,7 +2,6 @@ cmake_minimum_required(VERSION 3.13)
project(xsystem35 LANGUAGES C)
set(CMAKE_C_STANDARD 99)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
enable_testing()
include(CheckIncludeFile)
@@ -29,7 +28,6 @@ check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
check_symbol_exists(uname "sys/utsname.h" HAVE_UNAME)
if (EMSCRIPTEN)
set(HAVE_JPEG 1)
set(DEFAULT_FONT_PATH /fonts/)
elseif (ANDROID)
set(SDL2MIXER_FOUND 1)
@@ -60,24 +58,15 @@ else()
endif()
endif()
include(FindJPEG)
if (JPEG_FOUND)
set(HAVE_JPEG 1)
endif()
optional_pkg_check_modules(WEBP IMPORTED_TARGET libwebp)
if (WEBP_FOUND)
set(HAVE_WEBP 1)
endif()
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads)
if (CMAKE_USE_PTHREADS_INIT)
find_library(PORTMIDI portmidi)
if (PORTMIDI)
set(HAVE_PORTMIDI 1)
set(ENABLE_MIDI_PORTMIDI 1)
endif()
find_library(PORTMIDI portmidi)
if (PORTMIDI)
set(HAVE_PORTMIDI 1)
set(ENABLE_MIDI_PORTMIDI 1)
endif()
set(DEFAULT_FONT_PATH ${CMAKE_INSTALL_PREFIX}/share/xsystem35/fonts/)
@@ -161,7 +150,6 @@ else()
list(APPEND SUMMARY_MIDI "raw")
set(MIDI_DEVICE "/dev/midi" CACHE STRING "midi device")
set(ENABLE_MIDI_RAWMIDI 1)
option(QUIET_MIDI "No display midi stdout" OFF)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "FreeBSD")
@@ -186,18 +174,9 @@ else()
if (HAVE_PORTMIDI AND ENABLE_MIDI_PORTMIDI)
list(APPEND SRC_MIDI midi.portmidi.c)
list(APPEND SUMMARY_MIDI "PortMidi")
link_libraries(${PORTMIDI} Threads::Threads)
endif()
endif()
# Joystick
if (NOT EMSCRIPTEN AND NOT ANDROID)
set(HAVE_SDLJOY 1)
endif()
# TODO: MMX
function (print_summary name)
if (ARGN)
list(JOIN ARGN ", " MSG)
@@ -212,7 +191,6 @@ message("------------------")
print_summary(audio ${SUMMARY_AUDIO})
print_summary(cdrom ${SUMMARY_CDROM})
print_summary(midi ${SUMMARY_MIDI})
print_summary(joystick ${SUMMARY_JOYSTICK})
message("------------------")
set(PACKAGE ${PROJECT_NAME})
-195
View File
@@ -1,195 +0,0 @@
System 3.5 for X Window System Version 1.7 (開発版)
インストールドキュメント
0. 目次
1. 必要環境と対応機能
2. コンパイルとインストール
3. コンパイル時のオプション
4. サポート
1. 必要環境と対応機能
1.1 必要環境
* X11R6
* gtk+ 2.0.0 以上
* SYSV IPC in kernel
* zlib
* Ogg Vorbis library (libvorbis)
1.2 推奨環境
* スケーラブルフォント(例えば X-TT など)
(http://X-TT.dsl.gr.jp/index-ja.html)
* MIT-SHM extension をサポートした X Server。次のようにチェックします。
$ xdpyinfo | grep MIT-SHM
* MMX Pentinum 以降 (for IA32 platform)
1.3 対応機能
* ALSA (for Linux) 0.9.x 以上
(http://www.alsa-project.org/)
* ESD (Esound) 0.2.8 以上
(http://www.tux.org/~ricdude/EsounD.html)
(ftp://ftp.gnome.org/pub/GNOME/stable/sources/esound/ or mirrors)
* Joystick (for Linux kernel 2.2.x)
* SDL(Simple DirectMedia Layer) 1.0.x 以上
(http://www.devolution.com/~slouken/SDL)
* FreeType Library 2.0 以上
(http://www.freetype.org/)
* midi デバイス(OSS /dev/midi, /dev/sequencer)を介した外部/仮想MIDI音源
1.4 注意点
* コンパイルには GNU Make (gmake) と gtk-config と nasm (assembler)
が必要です。(nasm は IA-32 platform のみ)
* また gcc 以外でのコンパイルは多分出来ないと思います。標準 cc でコンパイル
を通すためのパッチは大歓迎です。
2. コンパイルとインストール
2.1 プログラムのコンパイルとインストール
$ tar xvfz xsystem35-(version).tar.gz # ソースコードの展開
$ cd xsystem35-(version) # xsystem35 のトップディレクトリに移動
$ cp src/xsys35rc.sample ~/.xsys35rc # 設定ファイルのコピー
$ ./configure # `configure' スクリプトの実行
$ make # xsystem35 のコンパイル
[必要なら root になる]
# make install # xsystem35 のインストール
default では make install で /usr/local/bin にインストールされます。
2.2 ゲームデータのインストール
contrib ディレクトリにゲームデータをインストールするプログラムが入っています。
/cdromにCD-ROMをマウントした後、
$ cd ./contrib
$ ./instgame kichiku.inf
のようにしてインストールします。 詳しくは contrib/README.TXTを御覧下さい。
3. コンパイル時のオプション
$ ./configure --help
で使用可能なオプションの一覧がでます。
* audio 関連
--enable-audio=xxx
オーディオデバイスのうち xxx を有効にしてコンパイルします。xxx には今の所
oss, alsa, esd が使えます。カンマで区切って並べて指定する事で複数のデバイ
スをゲーム起動時に選択できます。(ex. --enable-audio=oss,alsa,esd)
このオプションを指定しない時は OS ごとに適切なデバイスが組み込まれます。
--with-default-output=xxx
--enable-audioで複数のデバイスを選択した時、デフォルトのデバイスをこの
オプションで指定できます。指定しない場合は使用可能なデバイスのうち任意の
デバイスを使用します。
--with-oss-audiodev=xxx
OSS での DSP デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/dsp です。(*1)
--with-oss-mixerdev=xxx
OSS での MIXER デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/mixer です。(*1)
--enable-cdrom=xxx
CD-ROM デバイスのうち xxx を有効にしてコンパイルします。CD-DA の代わりに
MP3などを外部プレイヤを使って演奏することも出来ます。xxx には linux,bsd,
mp3 が使えます。
カンマで区切って並べて指定することで複数のデバイスをゲーム起動時に選択
できます。(ex. --enable-cdrom=linux,mp3)
CD-DA を使うか MP3 を使うかの指定については README.music を御覧下さい。
このオプションを指定しない時は OS ごとに適切なデバイスが組み込まれます。
--with-cdromdev=xxx
CD-ROM デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/cdrom です。(*1)
--enable-midi=xxx
MIDI デバイスのうち xxx を有効にしてコンパイルします。xxx にはいまのところ
extp,raw,seq が使えます。extp は外部プレイヤを使って MIDI を演奏します。
raw は Raw midi デバイス (/dev/midiなど)を通して外部MIDI機器を接続している
場合に使います。seq は OSS sequencer device (/dev/sequencer) を通して MIDI
機器を接続している場合に使います。カンマで区切って並べて指定することで複数
のデバイスをゲーム起動時に選択できます。(ex. --enable-midi=extp,raw,seq)
--with-mididev=xxx
Raw MIDI デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/midi です。(*1)
--with-seqdev=xxx
Sequencer MIDI デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/sequencer です。(*1)
--with-midiplayer=xxx
外部 MIDI プレイヤを指定します。デフォルトは midiplay -4 です。(*1)
--enable-qmidi
外部 MIDI プレイヤを実行する際に、プレイヤーの実行時メッセージを抑止
します。
* graphics 関連
--enable-sdl
SDL を有効にしてコンパイルします。
--enable-bgr
X server の color order が BGR の時指定します。SunとSGIのプラットフォーム
ではデフォルトでこの指定が有効になっています。それ以外のプラットフォーム
では不要です。ただし、sgi O2 および、Sun sparc のマシンの中には RGB の
並びのものもあるので、その場合は --enable-bgr=no あるいは --disable-bgr
としてください。詳しくは doc/README.color を御覧下さい。
* その他
--enable-joy
Joystic support を有効にしてコンパイルします。Linux kernel 2.2 以降に
対応しています。
--with-joydev=xxx
Joystick デバイスのデバイスファイルを xxx で指定します。デフォルトは
/dev/js0 です。(*1)
--with-locale=xxxx
X の locale 機構を使う場合に指定します。Linux libc5 System 等では通常
使用している locale を指定して下さい。(ex. --with-locale=ja_JP.ujis)
それ以外では必要無いと思います。
--with-cachesize=xxxx
データキャッシュの大きさを指定します。単位は MB で、デフォルトは 20MB
です。データのほとんどは展開済み CG のキャッシュに使われます。シナリオ
などのデータは mmap を使っていますので、キャッシングは xsystem35 の管理
外です。
--enable-mmx
IA32 プラットフォームで MMX を使うようにします。nasm というアセンブラが
必要になります。IA32 ではデフォルトで有効にします。無効にする場合は =no
を指定して下さい。実行時に MMX 命令が使用可能かどうかチェックしますので、
MMX 命令を持たないCPUでも有効のままでかまいません。
--enable-debug
debuging を有効にします。
有効にしてコンパイルすると -debuglv # オプションが使えるようになります。
debug level に関しては src/xsystem35.h を参照して下さい。
## (*1) 実行時に読み込む設定ファイル ~/.xsys35rc でも指定できます。
参考: 私の開発時の configure オプション(実際には1行です)
./configure --enable-midi=extp,raw,seq --enable-audio=oss,alsa,esd
--enable-cdrom=linux,mp3 --enable-debug
4. サポート
http://www.aist-nara.ac.jp/~masaki-c/private/unitbase/xsys35/index.html
または READMEの 8. サポートの項を御覧下さい。
+72 -7
View File
@@ -1,11 +1,74 @@
# xsytem35-sdl2
This is a multi-platform port of xsystem35, a free implementation of AriceSoft's System3.x game engine.
This is a multi-platform port of `xsystem35`, a free implementation of
AliceSoft's System 3.x game engine.
## Download
Prebuilt binaries for Windows and Android can be downloaded from the [Releases](https://github.com/kichikuou/xsystem35-sdl2/releases) page.
## Unique Features
## Build
In addition to the original System 3.x's functionalities, xsystem35-sdl2 has
the following features.
### Playing audio files as fake CD music
Many System 3.x games had music as audio tracks on the CD-ROM. Xsystem35 can
play music from audio files instead, to avoid the hassle of inserting CDs. To
use ripped audio files, create a file named `playlist.txt` in the game
directory, and enter the paths to your tracks, one per line. For example:
```
# The first line is not used
BGM/track02.mp3
BGM/track03.mp3
...
```
The first line is not used, because track 1 of game CD is usually a data track.
### Unicode translation support
The original System 3.x only supported Shift_JIS (a Japanese character
encoding), but xsystem35 supports Unicode and is able to run games translated
into languages other than Japanese and English.
See [xsys35c](https://github.com/kichikuou/xsys35c)'s document for how to
build a game with Unicode mode.
### Debugging
Xsystem35 has a built-in debugger that allows you to step through the game and
examine / modify variables in the game. There are two ways to use the debugger:
- Through [Visual Studio Code](https://code.visualstudio.com/) (recommended):
The [vscode-system3x](https://github.com/kichikuou/vscode-system3x) extension
provides graphical debugging interface for System 3.x.
- Using CUI debugger: Running xsystem35 with `-debugger` option will start the
debugger with console interface. Type `help` to see a list of available
commands.
## Installing
Prebuilt packages for Windows and Android can be downloaded from the
[Releases](https://github.com/kichikuou/xsystem35-sdl2/releases) page. For
other platforms, see the [Building](#building) section.
## Running
### Windows
Execute `xsytem35`, and it will show a dialog to select a folder. Select the
game folder (where the ALD files are located).
### Android
See [android/README.md](https://github.com/kichikuou/xsystem35-sdl2/blob/master/android/README.md#use).
### Other Platforms
Run xsystem35 from within the game directory.
cd /path/to/game_directory
xsystem35
## Building
### Linux (Debian / Ubuntu)
$ sudo apt install build-essential cmake libgtk-3-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libwebp-dev libcjson-dev
@@ -18,7 +81,7 @@ Prebuilt binaries for Windows and Android can be downloaded from the [Releases](
[Homebrew](https://brew.sh/index_ja) is needed.
$ brew install cmake pkg-config sdl2 sdl2_mixer sdl2_ttf libjpeg webp cjson
$ brew install cmake pkg-config sdl2 sdl2_mixer sdl2_ttf webp cjson
$ mkdir -p out/debug
$ cd out/debug
$ cmake -DCMAKE_BUILD_TYPE=Debug ../../
@@ -28,7 +91,7 @@ Prebuilt binaries for Windows and Android can be downloaded from the [Releases](
[MSYS2](https://www.msys2.org) is needed.
$ pacman -S cmake mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-libjpeg-turbo mingw-w64-x86_64-libwebp mingw-w64-x86_64-cjson
$ pacman -S cmake mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-libwebp mingw-w64-x86_64-cjson
$ mkdir -p out/debug
$ cd out/debug
$ cmake -G"MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../../
@@ -41,7 +104,9 @@ Prebuilt binaries for Windows and Android can be downloaded from the [Releases](
$ emcmake cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../../
$ make
To use the generated binary, checkout [Kichikuou on Web](https://github.com/kichikuou/web) and copy `out/xsystem35.*` into its `docs` directory.
To use the generated binary, checkout
[Kichikuou on Web](https://github.com/kichikuou/web) and copy `out/xsystem35.*`
into its `docs` directory.
### Android
+6 -5
View File
@@ -5,7 +5,7 @@ Prebuilt APKs are [here](https://github.com/kichikuou/xsystem35-sdl2/releases).
## Build
Prerequisites:
- CMake >=3.13
- CMake >=3.20
- Android SDK >=28
- Android NDK >=r15c
@@ -15,16 +15,17 @@ Open this directory as an Android Studio project.
### Command line build
Configure environment variables and run the `gradlew` script in this folder.
Example build instructions (for Debian buster):
Example build instructions (for Debian bullseye):
```sh
# Install necessary packages
sudo apt install git wget unzip default-jdk-headless cmake ninja-build
sudo apt install git wget unzip default-jdk-headless ninja-build
sudo apt install -t bullseye-backports cmake
# Install Android SDK / NDK
export ANDROID_SDK_ROOT=$HOME/android-sdk
mkdir -p $ANDROID_SDK_ROOT/cmdline-tools
wget https://dl.google.com/android/repository/commandlinetools-linux-7302050_latest.zip
unzip commandlinetools-linux-7302050_latest.zip -d $ANDROID_SDK_ROOT/cmdline-tools
wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip
unzip commandlinetools-linux-7583922_latest.zip -d $ANDROID_SDK_ROOT/cmdline-tools
mv $ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools $ANDROID_SDK_ROOT/cmdline-tools/tools
yes |$ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager --licenses
$ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager ndk-bundle
+4 -4
View File
@@ -9,15 +9,15 @@ else {
apply plugin: 'kotlin-android'
android {
compileSdkVersion 28
compileSdkVersion 31
defaultConfig {
if (buildAsApplication) {
applicationId "io.github.kichikuou.xsystem35"
}
minSdkVersion 19
targetSdkVersion 28
versionCode 5
versionName "0.2.3"
targetSdkVersion 31
versionCode 9
versionName "2.5.0"
externalNativeBuild {
cmake {
arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
+11 -15
View File
@@ -2,28 +2,21 @@ cmake_minimum_required(VERSION 3.13)
project(GAME)
# armeabi-v7a requires cpufeatures library
# include(AndroidNdkModules)
# android_ndk_import_module_cpufeatures()
include(FetchContent)
FetchContent_Declare(
SDL
URL https://libsdl.org/release/SDL2-2.0.16.tar.gz
URL_HASH SHA1=57825428174adb2ac947e4014080c262505aa972
PATCH_COMMAND patch -p1 -i ${CMAKE_CURRENT_LIST_DIR}/SDL.patch
URL https://libsdl.org/release/SDL2-2.0.20.tar.gz
URL_HASH SHA1=18ce006cbf07502f48abfedc088c14404091f3d3
)
# TODO: Use SDL2_ttf 2.0.16 once released
FetchContent_Declare(
SDL_ttf
GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git
GIT_TAG 11722a2bb4335d489d724c08cfdbb45f97d07aa7
URL https://github.com/libsdl-org/SDL_ttf/archive/refs/tags/release-2.0.18.tar.gz
URL_HASH SHA1=6fc5130757b447d46c3da6abd58687e8576de8b8
)
# TODO: Use SDL2_mixer 2.0.5 once released
FetchContent_Declare(
SDL_mixer
GIT_REPOSITORY https://github.com/libsdl-org/SDL_mixer.git
GIT_TAG 20433729fb318f7b6f773a42ffa410114cb067f2
URL https://github.com/libsdl-org/SDL_mixer/archive/refs/tags/release-2.6.0.tar.gz
URL_HASH SHA1=a2aef03d74ac3dd9cd0004cff1834602a5dafa66
)
# Compilation of SDL and companion libraries
@@ -40,9 +33,12 @@ endif()
FetchContent_GetProperties(SDL_mixer)
if(NOT sdl_mixer_POPULATED)
FetchContent_Populate(SDL_mixer)
SET(SUPPORT_OGG ON CACHE BOOL "Enable OGG support in SDL_mixer" FORCE)
SET(SDL2MIXER_OPUS OFF CACHE BOOL "Enable Opus music" FORCE)
SET(SDL2MIXER_FLAC OFF CACHE BOOL "Enable FLAC music" FORCE)
SET(SDL2MIXER_MOD OFF CACHE BOOL "Support loading MOD music" FORCE)
SET(SDL2MIXER_MIDI OFF CACHE BOOL "Enable MIDI music" FORCE)
SET(SDL2MIXER_SAMPLES OFF CACHE BOOL "Build the SDL2_mixer sample program(s)" FORCE)
add_subdirectory(${sdl_mixer_SOURCE_DIR} ${sdl_mixer_BINARY_DIR})
target_compile_definitions(SDL2_mixer PRIVATE MUSIC_WAV)
endif()
# The main CMakeLists.txt of xsystem35
-17
View File
@@ -1,17 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e7ab00feb..d86f0087a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2053,6 +2053,12 @@ if(SDL_SHARED)
set_property(TARGET SDL2 APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc")
target_compile_definitions(SDL2 PRIVATE IOS_DYLIB=1)
endif()
+ if (ANDROID)
+ # Link the cpufeatures library in Android NDK.
+ # Since we don't use a SDK-bundled CMAKE, AndroidNdkModules module cannot be used.
+ target_include_directories(SDL2 PRIVATE ${ANDROID_NDK}/sources/android/cpufeatures)
+ target_sources(SDL2 PRIVATE ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
+ endif()
endif()
if(ANDROID)
+10 -4
View File
@@ -37,10 +37,14 @@
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
<!-- Allow access to Bluetooth devices -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" /> -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
<!-- Allow access to the vibrator -->
<!-- <uses-permission android:name="android.permission.VIBRATE" /> -->
@@ -64,7 +68,9 @@
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
-->
<activity android:name=".LauncherActivity">
<activity android:name=".LauncherActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -42,7 +42,7 @@ class GameActivity : SDLActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
gameRoot = File(intent.getStringExtra(EXTRA_GAME_ROOT))
gameRoot = File(intent.getStringExtra(EXTRA_GAME_ROOT)!!)
cdda = CddaPlayer(File(gameRoot, Launcher.PLAYLIST_FILE))
}
@@ -59,11 +59,11 @@ class GameActivity : SDLActivity() {
}
override fun getLibraries(): Array<String> {
return arrayOf("hidapi", "SDL2", "xsystem35")
return arrayOf("SDL2", "xsystem35")
}
override fun getArguments(): Array<String> {
return arrayOf("-gamedir", intent.getStringExtra(EXTRA_GAME_ROOT))
return arrayOf("-gamedir", intent.getStringExtra(EXTRA_GAME_ROOT)!!)
}
override fun setTitle(title: CharSequence?) {
@@ -162,14 +162,14 @@ private class CddaPlayer(private val playlistPath: File) {
playlistPath.readLines()
} catch (e: IOException) {
Log.e("loadPlaylist", "Cannot load $playlistPath", e)
emptyList<String>()
emptyList()
}
private var currentTrack = 0
private val player = MediaPlayer()
private var playerPaused = false
fun start(track: Int, loop: Boolean) {
val f = playlist.elementAtOrNull(track)
val f = playlist.elementAtOrNull(track - 1)
if (f.isNullOrEmpty()) {
Log.w("cddaStart", "No playlist entry for track $track")
return
@@ -47,7 +47,8 @@ private const val FAILURE = 2
class Launcher private constructor(private val rootDir: File) {
companion object {
const val TITLE_FILE = "title.txt"
const val PLAYLIST_FILE = "playlist.txt"
const val PLAYLIST_FILE = "playlist2.txt"
const val OLD_PLAYLIST_FILE = "playlist.txt"
fun getInstance(rootDir: File): Launcher {
if (gLauncher == null) {
@@ -109,7 +110,7 @@ class Launcher private constructor(private val rootDir: File) {
private fun updateGameList() {
var saveDirFound = false
games.clear()
for (path in rootDir.listFiles()) {
for (path in rootDir.listFiles() ?: emptyArray()) {
if (!path.isDirectory)
continue
if (path.name == SAVE_DIR) {
@@ -120,6 +121,7 @@ class Launcher private constructor(private val rootDir: File) {
val titleFile = File(path, TITLE_FILE)
val title = titleFile.readText()
games.add(Entry(path, title, titleFile.lastModified()))
migratePlaylist(path)
} catch (e: IOException) {
// Incomplete game installation. Delete it.
path.deleteRecursively()
@@ -144,7 +146,7 @@ class Launcher private constructor(private val rootDir: File) {
// Throws IOException
fun exportSaveData(output: OutputStream) {
ZipOutputStream(output.buffered()).use { zip ->
for (path in File(rootDir, SAVE_DIR).listFiles()) {
for (path in File(rootDir, SAVE_DIR).listFiles() ?: emptyArray()) {
if (path.isDirectory || path.name.endsWith(".asd."))
continue
val pathInZip = "${SAVE_DIR}/${path.name}"
@@ -189,7 +191,7 @@ class Launcher private constructor(private val rootDir: File) {
val path = File(outDir, zipEntry.name)
if (zipEntry.isDirectory)
return@forEachZipEntry
path.parentFile.mkdirs()
path.parentFile?.mkdirs()
handler.sendMessage(handler.obtainMessage(PROGRESS, zipEntry.name))
FileOutputStream(path).buffered().use {
zip.copyTo(it)
@@ -209,6 +211,20 @@ class Launcher private constructor(private val rootDir: File) {
}
}
// Xsystem35-sdl2 <=2.2.0 had a bug where playlist had an extra empty line at
// the beginning of the file. This migrates playlist.txt created by an old
// version of xsystem35-sdl2 to playlist2.txt.
private fun migratePlaylist(dir: File) {
val oldPlaylist = File(dir, OLD_PLAYLIST_FILE)
if (!oldPlaylist.exists())
return
var tracks = oldPlaylist.readLines()
if (!tracks.isEmpty())
tracks = tracks.subList(1, tracks.size)
File(dir, PLAYLIST_FILE).writeText(tracks.joinToString("\n"))
oldPlaylist.delete()
}
// A helper class which generates xsystem35.gr and playlist.txt in the game root directory.
private class GameConfigWriter {
private val grb = StringBuilder()
@@ -233,27 +249,27 @@ class Launcher private constructor(private val rootDir: File) {
fun maybeAdd(path: String) {
val name = File(path).name
specialResources[name.toLowerCase(Locale.US)]?.let {
grb.appendln("$it $path")
specialResources[name.lowercase(Locale.US)]?.let {
grb.appendLine("$it $path")
return
}
aldRegex.matchEntire(name)?.let {
val ext = it.groupValues[4].toUpperCase(Locale.US)
val ext = it.groupValues[4].uppercase(Locale.US)
val type = if (ext == "ALD") {
aldType[it.groupValues[2].toLowerCase(Locale.US)]
aldType[it.groupValues[2].lowercase(Locale.US)]
} else {
ext
}
val id = it.groupValues[3].toUpperCase(Locale.US)
val id = it.groupValues[3].uppercase(Locale.US)
if (type != null) {
grb.appendln("$type$id $path")
grb.appendLine("$type$id $path")
basename = it.groupValues[1]
}
}
audioRegex.matchEntire(name)?.let {
val track = it.groupValues[1].toInt()
if (track < audioFiles.size)
audioFiles[track] = path
if (0 < track && track <= audioFiles.size)
audioFiles[track - 1] = path
}
}
@@ -261,7 +277,7 @@ class Launcher private constructor(private val rootDir: File) {
fun write(outDir: File) {
for (id in 'A' .. 'Z') {
grb.appendln("Save$id ../save/${basename}s${id.toLowerCase()}.asd")
grb.appendLine("Save$id ../save/${basename}s${id.lowercase(Locale.US)}.asd")
}
val gr = grb.toString()
Log.i("xsystem35.gr", gr)
@@ -25,8 +25,6 @@ import android.provider.OpenableColumns
import android.util.Log
import android.view.Menu
import android.view.MenuItem
import android.view.View
import android.widget.AdapterView
import android.widget.ArrayAdapter
import android.widget.ListView
import android.widget.Toast
@@ -37,12 +35,13 @@ private const val INSTALL_REQUEST = 1
private const val SAVEDATA_EXPORT_REQUEST = 2
private const val SAVEDATA_IMPORT_REQUEST = 3
class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, LauncherObserver {
class LauncherActivity : Activity(), LauncherObserver {
private lateinit var launcher: Launcher
private var progressDialog: ProgressDialogFragment? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.launcher)
launcher = Launcher.getInstance(filesDir)
launcher.observer = this
@@ -51,7 +50,13 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
}
onGameListChange()
listView.onItemLongClickListener = this
val listView = findViewById<ListView>(R.id.list)
listView.setOnItemClickListener { _, _, position, _ ->
onListItemClick(position)
}
listView.setOnItemLongClickListener { _, _, position, _ ->
onItemLongClick(position)
}
}
override fun onDestroy() {
@@ -59,8 +64,7 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
super.onDestroy()
}
override fun onListItemClick(l: ListView?, v: View?, position: Int, id: Long) {
super.onListItemClick(l, v, position, id)
private fun onListItemClick(position: Int) {
if (position < launcher.games.size) {
startGame(launcher.games[position].path, null)
} else {
@@ -70,7 +74,7 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
}
}
override fun onItemLongClick(a: AdapterView<*>?, v: View?, position: Int, id: Long): Boolean {
private fun onItemLongClick(position: Int): Boolean {
if (position < launcher.games.size) {
AlertDialog.Builder(this).setTitle(R.string.uninstall_dialog_title)
.setMessage(getString(R.string.uninstall_dialog_message, launcher.games[position].title))
@@ -139,7 +143,8 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
override fun onGameListChange() {
val items = launcher.titles.toMutableList()
items.add(getString(R.string.install_from_zip))
listAdapter = ArrayAdapter(this, android.R.layout.simple_list_item_1, items)
val listView = findViewById<ListView>(R.id.list)
listView.adapter = ArrayAdapter(this, android.R.layout.simple_list_item_1, items)
}
override fun onInstallProgress(path: String) {
@@ -189,8 +194,11 @@ class LauncherActivity : ListActivity(), AdapterView.OnItemLongClickListener, La
val cursor = contentResolver.query(uri, null, null, null, null, null)
cursor?.use {
if (it.moveToFirst()) {
val fname = it.getString(it.getColumnIndex(OpenableColumns.DISPLAY_NAME))
return if (fname.endsWith(".zip", true)) fname.dropLast(4) else fname
val column = it.getColumnIndex(OpenableColumns.DISPLAY_NAME)
if (column >= 0) {
val fname = it.getString(column)
return if (fname.endsWith(".zip", true)) fname.dropLast(4) else fname
}
}
}
return null
@@ -564,10 +564,10 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
return "Steam Controller";
}
@Override
@Override
public UsbDevice getDevice() {
return null;
}
return null;
}
@Override
public boolean open() {
@@ -105,36 +105,6 @@ public class HIDDeviceManager {
private HIDDeviceManager(final Context context) {
mContext = context;
// Make sure we have the HIDAPI library loaded with the native functions
try {
SDL.loadLibrary("hidapi");
} catch (Throwable e) {
Log.w(TAG, "Couldn't load hidapi: " + e.toString());
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setCancelable(false);
builder.setTitle("SDL HIDAPI Error");
builder.setMessage("Please report the following error to the SDL maintainers: " + e.getMessage());
builder.setNegativeButton("Quit", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
try {
// If our context is an activity, exit rather than crashing when we can't
// call our native functions.
Activity activity = (Activity)context;
activity.finish();
}
catch (ClassCastException cce) {
// Context wasn't an activity, there's nothing we can do. Give up and return.
}
}
});
builder.show();
return;
}
HIDDeviceRegisterCallback();
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
@@ -149,9 +119,6 @@ public class HIDDeviceManager {
{
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
}
initializeUSB();
initializeBluetooth();
}
public Context getContext() {
@@ -174,6 +141,9 @@ public class HIDDeviceManager {
private void initializeUSB() {
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
if (mUsbManager == null) {
return;
}
/*
// Logging
@@ -379,7 +349,8 @@ public class HIDDeviceManager {
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
if (Build.VERSION.SDK_INT <= 30 &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
@@ -571,6 +542,18 @@ public class HIDDeviceManager {
////////// JNI interface functions
//////////////////////////////////////////////////////////////////////////////////////////////////////
public boolean initialize(boolean usb, boolean bluetooth) {
Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")");
if (usb) {
initializeUSB();
}
if (bluetooth) {
initializeBluetooth();
}
return true;
}
public boolean openDevice(int deviceID) {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device = getDevice(deviceID);
@@ -584,7 +567,14 @@ public class HIDDeviceManager {
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), 0));
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31) {
flags = FLAG_MUTABLE;
} else {
flags = 0;
}
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
@@ -164,7 +164,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
*/
protected String[] getLibraries() {
return new String[] {
"hidapi",
"SDL2",
// "SDL2_image",
// "SDL2_mixer",
@@ -379,11 +378,14 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
public static int getCurrentOrientation() {
final Context context = SDLActivity.getContext();
final Display display = ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
int result = SDL_ORIENTATION_UNKNOWN;
Activity activity = (Activity)getContext();
if (activity == null) {
return result;
}
Display display = activity.getWindowManager().getDefaultDisplay();
switch (display.getRotation()) {
case Surface.ROTATION_0:
result = SDL_ORIENTATION_PORTRAIT;
@@ -497,8 +499,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// If we do, the normal hardware back button will no longer work and people have to use home,
// but the mouse right click will work.
//
String trapBack = SDLActivity.nativeGetHint("SDL_ANDROID_TRAP_BACK_BUTTON");
if ((trapBack != null) && trapBack.equals("1")) {
boolean trapBack = SDLActivity.nativeGetHintBoolean("SDL_ANDROID_TRAP_BACK_BUTTON", false);
if (trapBack) {
// Exit and let the mouse handler handle this button (if appropriate)
return;
}
@@ -801,6 +803,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
public static native void onNativeSurfaceChanged();
public static native void onNativeSurfaceDestroyed();
public static native String nativeGetHint(String name);
public static native boolean nativeGetHintBoolean(String name, boolean default_value);
public static native void nativeSetenv(String name, String value);
public static native void onNativeOrientationChanged(int orientation);
public static native void nativeAddTouch(int touchId, String name);
@@ -1476,6 +1479,19 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return mLastCursorID;
}
/**
* This method is called by SDL using JNI.
*/
public static void destroyCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mCursors.remove(cursorID);
} catch (Exception e) {
}
}
return;
}
/**
* This method is called by SDL using JNI.
*/
@@ -47,6 +47,10 @@ public class SDLAudioManager
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ListView android:id="@+id/list"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
+3 -2
View File
@@ -1,13 +1,14 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext.kotlin_version = '1.3.72'
ext.kotlin_version = '1.6.20'
repositories {
mavenCentral()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.0.1'
// AGP 7.1.x cannot be used due to https://issuetracker.google.com/issues/206099937
classpath 'com.android.tools.build:gradle:7.0.4'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
Binary file not shown.
+3 -3
View File
@@ -1,6 +1,6 @@
#Mon Aug 10 12:24:31 JST 2020
#Thu Nov 11 18:20:34 PST 2021
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip
zipStoreBase=GRADLE_USER_HOME
+1 -5
View File
@@ -1,5 +1,5 @@
#cmakedefine PACKAGE "@PACKAGE@"
#define VERSION "2.1.0"
#define VERSION "2.5.0"
#cmakedefine CMAKE_SYSTEM_NAME "@CMAKE_SYSTEM_NAME@"
@@ -24,12 +24,8 @@
#cmakedefine MIDI_DEVICE "@MIDI_DEVICE@"
#cmakedefine SEQ_DEVICE "@SEQ_DEVICE@"
#cmakedefine QUIET_MIDI @QUIET_MIDI@
#cmakedefine HAVE_GETLOGIN @HAVE_GETLOGIN@
#cmakedefine HAVE_JPEG @HAVE_JPEG@
#cmakedefine HAVE_MMAP @HAVE_MMAP@
#cmakedefine HAVE_SDLJOY @HAVE_SDLJOY@
#cmakedefine HAVE_SIGACTION @HAVE_SIGACTION@
#cmakedefine HAVE_UNAME @HAVE_UNAME@
#cmakedefine HAVE_WEBP @HAVE_WEBP@
-7
View File
@@ -1,7 +0,0 @@
# 20世紀アリス これDPS? Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, 20cDPS_sa.ald
GraphicsA, gamedata/*GA.ald, 20cDPS_ga.ald
MidiA, gamedata/*MA.ald, 20cDPS_ma.ald
SaveA, , 20cDPS_sa.asd
Ain, gamedata/*.ain, system39.ain
-10
View File
@@ -1,10 +0,0 @@
# 20世紀アリス かえるにょ国にょアリス Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, 20cKaeru_sa.ald
GraphicsA, gamedata/*GA.ald, 20cKaeru_ga.ald
WaveA, gamedata/*WA.ald, 20cKaeru_wa.ald
MidiA, gamedata/*MA.ald, 20cKaeru_ma.ald
DataA, gamedata/*DA.ald, 20cKaeru_da.ald
Ain, gamedata/*.ain, system39.ain
SaveA, , 20cKaeru_sa.asd
SaveZ, , 20cKaeru_sz.asd
-14
View File
@@ -1,14 +0,0 @@
# ATLACH-NACHA Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, atlach_sa.ald
GraphicsA, gamedata/*ga.ald, atlach_ga.ald
GraphicsB, gamedata/*gb.ald, atlach_gb.ald
WaveA, gamedata/*wa.ald, atlach_wa.ald
SaveA, , atlach_sa.asd
SaveB, , atlach_sb.asd
SaveC, , atlach_sc.asd
SaveD, , atlach_sd.asd
SaveE, , atlach_se.asd
SaveF, , atlach_sf.asd
SaveG, , atlach_sg.asd
SaveH, , atlach_sh.asd
-6
View File
@@ -1,6 +0,0 @@
# Ningen Kari Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, ningen_sa.ald
GraphicsA, gamedata/*ga.ald, ningen_ga.ald
WaveA, gamedata/*wa.ald, ningen_wa.ald
SaveA, , ningen_sa.asd
-12
View File
@@ -1,12 +0,0 @@
# Zero-shiki Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, zero_sa.ald
GraphicsA, gamedata/*ga.ald, zero_ga.ald
WaveA, gamedata/*wa.ald, zero_wa.ald
SaveA, , zero_sa.asd
SaveB, , zero_sb.asd
SaveC, , zero_sc.asd
SaveD, , zero_sd.asd
SaveE, , zero_se.asd
, gamedata/map_data.dat, MAP_DATA.DAT
, gamedata/ur_data.dat, UR_DATA.DAT
-115
View File
@@ -1,115 +0,0 @@
ゲームデータインストール用スクリプト instgame の使い方について
スクリプト作成 奈良木 さん
ドキュメント作成 近間@NAIST
0. 目次
1. ファイルの説明
2. 使い方
3. その他の情報
4. 著作権など
5. 連絡先
1. ファイルの説明
instgame スクリプト本体
456atlach.inf ATLACH-NACHA 用設定ファイル (アリスの館456収録)
456ningen.inf 人間狩り 用設定ファイル (アリスの館456収録
456zero.inf 零式 用設定ファイル (アリスの館456収録)
ambi.inf AmbivalenZ for WIN95 用設定ファイル
atlach_new.inf ATLACH-NACHA (廉価版) 用設定ファイル
darcrows.inf DARCROWS 用設定ファイル
diabo.inf DiaboLiQue 用設定ファイル
diabo_new.inf DiaboLiQue (廉価版) 用設定ファイル
hushaby.inf HushaBy Baby 用設定ファイル
katsumi.inf いけないかつみ先生 用設定ファイル
kichiku.inf 鬼畜王ランス 用設定ファイル
mamatoto.inf ママトト 用設定ファイル
mamori.inf 守り神様 用設定ファイル
miko.inf 戦巫女 用設定ファイル
mugen.inf 無幻泡影 for WIN95 用設定ファイル
oudou.inf 王道勇者 用設定ファイル
panyo.inf かえるにょぱにょ〜ん 用設定ファイル
panyo_new.inf かえるにょぱにょ〜ん(廉価版) 用設定ファイル
pascha.inf ぱすてるチャイム 用設定ファイル
persiom.inf PERSIOM 用設定ファイル
progood.inf ぷろすちゅーでんとGOOD 用設定ファイル
rance4.inf ランス4 forWIN 用設定ファイル
seeinao.inf SeeIn青 用設定ファイル
toushin2.inf 闘神都市II forWIN 用設定ファイル
dalk.inf DALK 用設定ファイル (アリスの館456収録)
drstop.inf Dr.Stop! 用設定ファイル (アリスの館456収録)
rance1.inf Rance1 用設定ファイル (アリスの館456収録)
rance2.inf Rance2 用設定ファイル (アリスの館456収録)
rance3.inf Rance3 用設定ファイル (アリスの館456収録)
toushin.inf 闘神都市 用設定ファイル (アリスの館456収録)
zero_new.inf 零式 (廉価版) 用設定ファイル
20cKaeru.inf 20世紀アリス かえるにょ国にょアリス 用設定ファイル
20cDPS.inf 20世紀アリス これDPS? 用設定ファイル
onlyyou_r.inf Only You リクルス 用設定ファイル
daiakuji.inf 大悪司 用設定ファイル
tsuma.inf 妻みぐい 用設定ファイル
2. 使い方
ゲームのCD-ROMをドライブに入れてマウントし、
% ./instgame kichiku.inf
のように実行します。
デフォルトではCDROMは/cdromにマウントされているものとしています。
また、データのインストール先は ~/game/kichiku/ の下になります。
デフォルトでは設定用ファイルのファイル名が~/game/の下のディレクトリ名に
なります。
これらのデフォルトの条件を変えるには以下のオプションを使います。
-c : CD-ROMのマウントされている位置を指定します(default: -c /cdrom)
-d : ゲームデータのインストール先を指定します (default: -d ~/game/target>)
データが正常にコピーされると、~/game/の下にkichiku.grと言うファイルが作成
されます。これはゲームデータの場所をプログラム(xsystem35)に知らせるためのも
ので、
% xsystem35 -gamefile ~/game/kichiku.gr
のように指定するのに使います。(「ゲームリソースファイル」とでも呼んで下さい)
デフォルトでは、*.grというファイルも設定用ファイルのファイル名と同じ名前に
なりますが、以下のオプションで変更可能です。
-g : ゲームリソースファイルのファイル名を指定します
(default: -g ~/game/<target>.inf)
3. その他の情報
その他のオプションに、指定のファイルはCD-ROMからコピーせずにリンクを張る、
という指定が出来ます。
% ./instgame -k Graphics kichiku.inf
とすると、kichiku_ga.ald と kichiku_gb.ald のファイルはコピーされずに、
CD-ROM上のデータへのシンボリックリンクになります。ただし、そうするとゲーム中
はCD-ROMをマウントしておかなければならないので、CD-ROMをマウントしたまま
CD-DAの演奏可能な一部のシステムでのみ可能です。
このオプションはゲームデータのインストール時の動作を規定するものなので、
自分でCD-ROMからファイルをコピーして、ゲームリソースファイルをエディタで
編集すれば、全く自由にデータの配置を行なう事が出来ます。もちろん、ゲーム
リソースファイルのファイル名や置き場所も自由にして出来ます。
ゲームリソースファイルの書式については doc/GRFMT.TXT を御覧下さい。
4. 著作権など
instgameは 奈良木 さんがつくられたものですので、著作権は奈良木さんに
属します。奈良木さんの意向により、GPLに基づいて再配布可能です。
ドキュメントの不備は私(近間)までどうぞ。
5. 連絡先
奈良木さん <naraki@debian.or.jp>
近間@NAIST <masaki-c@is.aist-nara.ac.jp>
-18
View File
@@ -1,18 +0,0 @@
# AmbivalenZ Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, ambi_sa.ald
GraphicsA, gamedata/*ga.ald, ambi_ga.ald
SaveA, , ambi_sa.asd
SaveB, , ambi_sb.asd
SaveC, , ambi_sc.asd
SaveD, , ambi_sd.asd
SaveE, , ambi_se.asd
SaveF, , ambi_sf.asd
SaveG, , ambi_sg.asd
SaveH, , ambi_sh.asd
SaveI, , ambi_si.asd
SaveJ, , ambi_sj.asd
SaveK, , ambi_sk.asd
SaveL, , ambi_sl.asd
SaveM, , ambi_sm.asd
SaveN, , ambi_sn.asd
-30
View File
@@ -1,30 +0,0 @@
# ATLACH-NACHA (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, atlach_sa.ald
GraphicsA, gamedata/*ga.ald, atlach_ga.ald
WaveA, gamedata/*wa.ald, atlach_wa.ald
SaveA, , atlach_sa.asd
SaveB, , atlach_sb.asd
SaveC, , atlach_sc.asd
SaveD, , atlach_sd.asd
SaveE, , atlach_se.asd
SaveF, , atlach_sf.asd
SaveG, , atlach_sg.asd
SaveH, , atlach_sh.asd
SaveI, , atlach_si.asd
SaveJ, , atlach_sj.asd
SaveK, , atlach_sk.asd
SaveL, , atlach_sl.asd
SaveM, , atlach_sm.asd
SaveN, , atlach_sn.asd
SaveO, , atlach_so.asd
SaveP, , atlach_sp.asd
SaveQ, , atlach_sq.asd
SaveR, , atlach_sr.asd
SaveS, , atlach_ss.asd
SaveT, , atlach_st.asd
SaveU, , atlach_su.asd
SaveV, , atlach_sv.asd
SaveW, , atlach_sw.asd
SaveX, , atlach_sx.asd
SaveY, , atlach_sy.asd
-37
View File
@@ -1,37 +0,0 @@
# シェル・クレイル Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, chairs_sa.ald
GraphicsA, GAMEDATA/*GA.ald, chairs_ga.ald
WaveA, GAMEDATA/*WA.ald, chairs_wa.ald
BGMA, GAMEDATA/*BA.ald, chairs_ba.ald
WAIA, GAMEDATA/*WA.wai, chairs_wa.wai
BGIA, GAMEDATA/*BA.bgi, chairs_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
SaveA, , chairs_sa.asd
SaveB, , chairs_sb.asd
SaveC, , chairs_sc.asd
SaveD, , chairs_sd.asd
SaveE, , chairs_se.asd
SaveF, , chairs_sf.asd
SaveG, , chairs_sg.asd
SaveH, , chairs_sh.asd
SaveI, , chairs_si.asd
SaveJ, , chairs_sj.asd
SaveK, , chairs_sk.asd
SaveL, , chairs_sl.asd
SaveM, , chairs_sm.asd
SaveN, , chairs_sn.asd
SaveO, , chairs_so.asd
SaveP, , chairs_sp.asd
SaveQ, , chairs_sq.asd
SaveR, , chairs_sr.asd
SaveS, , chairs_ss.asd
SaveT, , chairs_st.asd
SaveU, , chairs_su.asd
SaveV, , chairs_sv.asd
SaveW, , chairs_sw.asd
SaveX, , chairs_sx.asd
SaveY, , chairs_sy.asd
SaveZ, , chairs_sz.asd
-19
View File
@@ -1,19 +0,0 @@
# 大悪司 Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, daiakuji_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, daiakuji_ga.ald
WaveA, GAMEDATA/*WA.ALD, daiakuji_wa.ald
DataA, GAMEDATA/*DA.ALD, daiakuji_da.ald
Ain, GAMEDATA/*.ain, system39.ain
SaveA, , daiakuji_sa.asd
SaveB, , daiakuji_sb.asd
SaveC, , daiakuji_sc.asd
SaveD, , daiakuji_sd.asd
SaveE, , daiakuji_se.asd
SaveF, , daiakuji_sf.asd
SaveG, , daiakuji_sg.asd
SaveH, , daiakuji_sh.asd
SaveI, , daiakuji_si.asd
SaveJ, , daiakuji_sj.asd
SaveK, , daiakuji_sk.asd
SaveL, , daiakuji_sl.asd
-17
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@@ -1,17 +0,0 @@
# dalk Install infomation
# Tag, #origin, #destination
ScenarioA, dalk/dalk_sa.ald, dalk_sa.ald
GraphicsA, dalk/dalk_ga.ald, dalk_ga.ald
MidiA, dalk/dalk_ma.ald, dalk_ma.ald
WaveA, dalk/dalk_wa.ald, dalk_wa.ald
DataA, dalk/dalk_da.ald, dalk_da.ald
SaveA, , dalk_sa.asd
SaveB, , dalk_sb.asd
SaveC, , dalk_sc.asd
SaveD, , dalk_sd.asd
SaveE, , dalk_se.asd
SaveF, , dalk_sf.asd
SaveG, , dalk_sg.asd
SaveH, , dalk_sh.asd
SaveI, , dalk_si.asd
SaveJ, , dalk_sj.asd
-35
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@@ -1,35 +0,0 @@
# DARCROWS Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, hime_sa.ald
GraphicsA, gamedata/*GA.ALD, hime_ga.ald
GraphicsB, gamedata/*GB.ALD, hime_gb.ald
WaveA, gamedata/*WA.ALD, hime_wa.ald
WaveB, gamedata/*WB.ALD, hime_wb.ald
MidiA, gamedata/*MA.ALD, hime_ma.ald
ResourceA, gamedata/*RA.ALD, hime_ra.ald
SaveA, , hime_sa.asd
SaveB, , hime_sb.asd
SaveC, , hime_sc.asd
SaveD, , hime_sd.asd
SaveE, , hime_se.asd
SaveF, , hime_sf.asd
SaveG, , hime_sg.asd
SaveH, , hime_sh.asd
SaveI, , hime_si.asd
SaveJ, , hime_sj.asd
SaveK, , hime_sk.asd
SaveL, , hime_sl.asd
SaveM, , hime_sm.asd
SaveN, , hime_sn.asd
SaveO, , hime_so.asd
SaveP, , hime_sp.asd
SaveQ, , hime_sq.asd
SaveR, , hime_sr.asd
SaveS, , hime_ss.asd
SaveT, , hime_st.asd
SaveU, , hime_su.asd
SaveV, , hime_sv.asd
SaveW, , hime_sw.asd
SaveX, , hime_sx.asd
SaveY, , hime_sy.asd
SaveZ, , hime_sz.asd
-16
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@@ -1,16 +0,0 @@
# DiaboLiQue Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, diabo_sa.ald
GraphicsA, gamedata/*ga.ald, diabo_ga.ald
GraphicsB, gamedata/*gb.ald, diabo_gb.ald
WaveA, gamedata/*wa.ald, diabo_wa.ald
SaveA, , diabo_sa.asd
SaveB, , diabo_sb.asd
SaveC, , diabo_sc.asd
SaveD, , diabo_sd.asd
SaveE, , diabo_se.asd
SaveF, , diabo_sf.asd
SaveG, , diabo_sg.asd
SaveH, , diabo_sh.asd
SaveI, , diabo_si.asd
SaveJ, , diabo_sj.asd
-30
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@@ -1,30 +0,0 @@
# DiaboLiQue (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, diabo_sa.ald
GraphicsA, gamedata/*ga.ald, diabo_ga.ald
WaveA, gamedata/*wa.ald, diabo_wa.ald
SaveA, , diabo_sa.asd
SaveB, , diabo_sb.asd
SaveC, , diabo_sc.asd
SaveD, , diabo_sd.asd
SaveE, , diabo_se.asd
SaveF, , diabo_sf.asd
SaveG, , diabo_sg.asd
SaveH, , diabo_sh.asd
SaveI, , diabo_si.asd
SaveJ, , diabo_sj.asd
SaveK, , diabo_sk.asd
SaveL, , diabo_sl.asd
SaveM, , diabo_sm.asd
SaveN, , diabo_sn.asd
SaveO, , diabo_so.asd
SaveP, , diabo_sp.asd
SaveQ, , diabo_sq.asd
SaveR, , diabo_sr.asd
SaveS, , diabo_ss.asd
SaveT, , diabo_st.asd
SaveU, , diabo_su.asd
SaveV, , diabo_sv.asd
SaveW, , diabo_sw.asd
SaveX, , diabo_sx.asd
SaveY, , diabo_sy.asd
-10
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@@ -1,10 +0,0 @@
# DrStop! Install infomation
# Tag, #origin, #destination
ScenarioA, drstop\!/ds_sa.ald, ds_sa.ald
GraphicsA, drstop\!/ds_ga.ald, ds_ga.ald
MidiA, drstop\!/ds_ma.ald, ds_ma.ald
SaveA, , ds_sa.asd
SaveB, , ds_sb.asd
SaveC, , ds_sc.asd
SaveD, , ds_sd.asd
SaveE, , ds_se.asd
-38
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@@ -1,38 +0,0 @@
# エスカレイヤー Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, esuka_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, esuka_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, esuka_gb.ald
WaveA, GAMEDATA/*WA.ALD, esuka_wa.ald
WaveB, GAMEDATA/*WB.ALD, esuka_wb.ald
BGMA, GAMEDATA/*BA.ALD, esuka_ba.ald
WAIA, GAMEDATA/*WA.WAI, esuka_wa.wai
BGIA, GAMEDATA/*BA.BGI, esuka_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SaveA, , esuka_sa.asd
SaveB, , esuka_sb.asd
SaveC, , esuka_sc.asd
SaveD, , esuka_sd.asd
SaveE, , esuka_se.asd
SaveF, , esuka_sf.asd
SaveG, , esuka_sg.asd
SaveH, , esuka_sh.asd
SaveI, , esuka_si.asd
SaveJ, , esuka_sj.asd
SaveK, , esuka_sk.asd
SaveL, , esuka_sl.asd
SaveM, , esuka_sm.asd
SaveN, , esuka_sn.asd
SaveO, , esuka_so.asd
SaveP, , esuka_sp.asd
SaveQ, , esuka_sq.asd
SaveR, , esuka_sr.asd
SaveS, , esuka_ss.asd
SaveT, , esuka_st.asd
SaveU, , esuka_su.asd
SaveV, , esuka_sv.asd
SaveW, , esuka_sw.asd
SaveX, , esuka_sx.asd
SaveY, , esuka_sy.asd
SaveZ, , esuka_sz.asd
-8
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@@ -1,8 +0,0 @@
# Hushaby Baby Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, hushaby_sa.ald
GraphicsA, gamedata/*GA.ALD, hushaby_ga.ald
WaveA, gamedata/*WA.ALD, hushaby_wa.ald
MidiA, gamedata/*MA.ALD, hushaby_ma.ald
SaveA, , hushaby_sa.asd
-151
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@@ -1,151 +0,0 @@
#!/usr/bin/perl
#
# instgame: xsystem3.5 data install script
#
# Author: Hiroshi Naraki<naraki@debian.or.jp>
#
# $Id: instgame,v 1.5 1999/05/18 21:52:02 chikama Exp $
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# default value
$cdrom_dir = "/cdrom";
$dest_base_dir = "~/game";
# get program name
($program) = ($0 =~ m%([^/]+)$%);
# get home directory
$home = $ENV{'HOME'};
# show usage and exit
sub usage {
print "Usage: $program [options] <target>.inf \n";
print " -c directory cdrom directory.(default: /cdrom) \n";
print " -d directory destination game directory.(default: ~/game/<target>)\n";
print " -g file game resource file name.(default: ~/game/<target>.gr)\n";
print " -k tag keep the tagged file from copying.\n";
}
;# parsing options
while (@ARGV) {
$_ = shift;
s/^-// || do { $target = $_; last };
$_ eq 'c' && @ARGV && do { $cdrom_dir = shift; next }; # install from
$_ eq 'd' && @ARGV && do { $dest_base_dir = shift; next }; # install to
$_ eq 'g' && @ARGV && do { $grfile = shift; next }; # gr-file to
$_ eq 'k' && @ARGV && do { @keep_list = (@keep_list, shift); next }; # keep tag
$_ eq 'v' && @ARGV && do { $debug = 1; next }; # debug
&usage;
exit;
}
# nothing target
if (! -f $target ) {
&usage;
exit;
}
# decide game resource file name
$base = $target;
$base =~ s%.*/%%;
$base =~ s/\.inf//;
$dest_dir = $dest_base_dir."/".$base;
$grfile = $dest_base_dir."/".$base.".gr";
# expand directory name
$dest_dir =~ s/~/$home/;
$grfile =~ s/~/$home/;
# print variables if debug
if ($debug) {
print "cdrom_dir:$cdrom_dir\n";
print "dest_dir:$dest_dir\n";
print "grfile :$grfile\n";
}
-d $cdrom_dir || die "$!:$cdrom_dir\n";
&make_dir($dest_dir);
open( DAT, $target) || die "Can't open $target:$!\n";
open( FILE, "> $grfile" ) || die "Can't create file $grfile:$!\n";
print FILE "# System 3.5 GameResource File: [$target]\n";
while( $line = <DAT>) {
$line =~ s/\#.*|\s//g;
$line eq /^$/ && do { next };
@data = split(/,/,$line);
$tag = $data[0];
$from = $data[1];
$to = $data[2];
if( $to eq '' ) {
&view_action("Ignore ", $tag, $from, $to);
next;
}
$to = $dest_dir."/".$to;
if( $tag eq '' ) {
$keep = 0;
} else {
$keep = grep(/$tag*/, @keep_list );
}
if( $keep ) {
$from = $cdrom_dir."/".$from ;
&view_action("Linking", $tag, $from, $to);
# symlink($from, $to) if !$debug;
system("ln -s $from $to") if !$debug;
} elsif( $from eq '' ) {
# &view_action("Create ", $tag, $from, $to);
# system("touch $to") if !$debug;
&view_action("Skip ", $tag, $from, $to);
} else {
$from = $cdrom_dir."/".$from ;
foreach ( <${from}>) {
&view_action("Copying", $tag, $from, $to);
system("cp $from $to") if !$debug;
}
}
# Create game resource file
if( $tag ne '' ) {
print "writing: $tag $to\n" if $debug;
print FILE "$tag $to\n";
}
}
close(FILE);
close(DAT);
exit;
sub view_action {
local($action, $tag, $from, $to ) = @_;
print "$action $tag: $from -> $to\n";
}
# mkdir destination directories.
sub make_dir {
local($target ) = @_;
@dest = split(/\//,$target);
foreach $dir ( @dest ) {
$work .= $dir.'/';
print "checking $work\n" if $debug;
if( !-d $work ) {
print "mkdir $work\n" if $debug;
mkdir( $work,0777) || die "Can't mkdir $work:$!\n";
}
}
}
-16
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@@ -1,16 +0,0 @@
# kakurezuki Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, tsuki_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, tsuki_ga.ald
WaveA, GAMEDATA/*WA.ALD, tsuki_wa.ald
SaveA, , tsuki_sa.asd
SaveB, , tsuki_sb.asd
SaveC, , tsuki_sc.asd
SaveD, , tsuki_sd.asd
SaveE, , tsuki_se.asd
SaveF, , tsuki_sf.asd
SaveG, , tsuki_sg.asd
SaveH, , tsuki_sh.asd
SaveI, , tsuki_si.asd
SaveJ, , tsuki_sj.asd
SaveK, , tsuki_sk.asd
-17
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@@ -1,17 +0,0 @@
# Ikenai Katsumisensei Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, katsumi_sa.ald
GraphicsA, gamedata/*ga.ald, katsumi_ga.ald
GraphicsB, gamedata/*gb.ald, katsumi_gb.ald
WaveA, gamedata/*wa.ald, katsumi_wa.ald
SaveA, , katsumi_sa.asd
SaveB, , katsumi_sb.asd
SaveC, , katsumi_sc.asd
SaveD, , katsumi_sd.asd
SaveE, , katsumi_se.asd
SaveF, , katsumi_sf.asd
SaveG, , katsumi_sg.asd
SaveH, , katsumi_sh.asd
SaveI, , katsumi_si.asd
SaveJ, , katsumi_sj.asd
gamedata/gaiji.dat, gaiji.dat
-16
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@@ -1,16 +0,0 @@
# Kichikuoh Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, kichiku_sa.ald
GraphicsA, gamedata/*ga.ald, kichiku_ga.ald
GraphicsB, gamedata/*gb.ald, kichiku_gb.ald
WaveA, gamedata/*wa.ald, kichiku_wa.ald
SaveA, , kichiku_sa.asd
SaveB, , kichiku_sb.asd
SaveC, , kichiku_sc.asd
SaveD, , kichiku_sd.asd
SaveE, , kichiku_se.asd
SaveF, , kichiku_sf.asd
SaveG, , kichiku_sg.asd
SaveH, , kichiku_sh.asd
SaveI, , kichiku_si.asd
SaveJ, , kichiku_sj.asd
-34
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@@ -1,34 +0,0 @@
# MAMATOTO Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, mamatoto_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, mamatoto_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, mamatoto_gb.ald
WaveA, GAMEDATA/*WA.ALD, mamatoto_wa.ald
MidiA, GAMEDATA/*MA.ALD, mamatoto_ma.ald
DataA, GAMEDATA/*DA.ALD, mamatoto_da.ald
SaveA, , mamatoto_sa.asd
SaveB, , mamatoto_sb.asd
SaveC, , mamatoto_sc.asd
SaveD, , mamatoto_sd.asd
SaveE, , mamatoto_se.asd
SaveF, , mamatoto_sf.asd
SaveG, , mamatoto_sg.asd
SaveH, , mamatoto_sh.asd
SaveI, , mamatoto_si.asd
SaveJ, , mamatoto_sj.asd
SaveK, , mamatoto_sk.asd
SaveL, , mamatoto_sl.asd
SaveM, , mamatoto_sm.asd
SaveN, , mamatoto_sn.asd
SaveO, , mamatoto_so.asd
SaveP, , mamatoto_sp.asd
SaveQ, , mamatoto_sq.asd
SaveR, , mamatoto_sr.asd
SaveS, , mamatoto_ss.asd
SaveT, , mamatoto_st.asd
SaveU, , mamatoto_su.asd
SaveV, , mamatoto_sv.asd
SaveW, , mamatoto_sw.asd
SaveX, , mamatoto_sx.asd
SaveY, , mamatoto_sy.asd
SaveZ, , mamatoto_sz.asd
-17
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# MamoriGami Sama Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, mamori_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, mamori_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, mamori_gb.ald
WaveA, GAMEDATA/*WA.ALD, mamori_wa.ald
MidiA, GAMEDATA/*MA.ALD, mamori_ma.ald
SaveA, , mamori_sa.asd
SaveB, , mamori_sb.asd
SaveC, , mamori_sc.asd
SaveD, , mamori_sd.asd
SaveE, , mamori_se.asd
SaveF, , mamori_sf.asd
SaveG, , mamori_sg.asd
SaveH, , mamori_sh.asd
SaveI, , mamori_si.asd
SaveJ, , mamori_sj.asd
-9
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@@ -1,9 +0,0 @@
# Ikusa Miko Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, miko_sa.ald
GraphicsA, gamedata/*ga.ald, miko_ga.ald
WaveA, gamedata/*wa.ald, miko_wa.ald
SaveA, , miko_sa.asd
SaveB, , miko_sb.asd
SaveC, , miko_sc.asd
SaveJ, , miko_sj.asd
-7
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@@ -1,7 +0,0 @@
# mugen hoyo Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, mugen_sa.ald
GraphicsA, gamedata/*GA.ald, mugen_ga.ald
SaveA, , mugen_sa.asd
SaveB, , mugen_sb.asd
SaveC, , mugen_sc.asd
-41
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@@ -1,41 +0,0 @@
# Night Demon Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ald, nd_sa.ald
GraphicsA, GAMEDATA/*GA.ald, nd_ga.ald
WaveA, GAMEDATA/*WA.ald, nd_wa.ald
BGMA, GAMEDATA/*BA.ald, nd_ba.ald
WAIA, GAMEDATA/*WA.wai, nd_wa.wai
BGIA, GAMEDATA/*BA.bgi, nd_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
ALK01, GAMEDATA/AliceLogo.alk, AliceLogo.alk
ALK02, GAMEDATA/NightDemonDemo1.alk, NightDemonDemo1.alk
ALK03, GAMEDATA/NightDemonDemo2.alk, NightDemonDemo2.alk
ALK04, GAMEDATA/NightDemonDemo3.alk, NightDemonDemo3.alk
SaveA, , nd_sa.asd
SaveB, , nd_sb.asd
SaveC, , nd_sc.asd
SaveD, , nd_sd.asd
SaveE, , nd_se.asd
SaveF, , nd_sf.asd
SaveG, , nd_sg.asd
SaveH, , nd_sh.asd
SaveI, , nd_si.asd
SaveJ, , nd_sj.asd
SaveK, , nd_sk.asd
SaveL, , nd_sl.asd
SaveM, , nd_sm.asd
SaveN, , nd_sn.asd
SaveO, , nd_so.asd
SaveP, , nd_sp.asd
SaveQ, , nd_sq.asd
SaveR, , nd_sr.asd
SaveS, , nd_ss.asd
SaveT, , nd_st.asd
SaveU, , nd_su.asd
SaveV, , nd_sv.asd
SaveW, , nd_sw.asd
SaveX, , nd_sx.asd
SaveY, , nd_sy.asd
SaveZ, , nd_sz.asd
-32
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# Only You リクルス Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, onlyyou_r_sa.ald
GraphicsA, gamedata/*GA.ald, onlyyou_r_ga.ald
WaveA, gamedata/*WA.ald, onlyyou_r_wa.ald
Ain, gamedata/*.ain, System39.ain
SaveA, , onlyyou_r_sa.asd
SaveB, , onlyyou_r_sb.asd
SaveC, , onlyyou_r_sc.asd
SaveD, , onlyyou_r_sd.asd
SaveE, , onlyyou_r_se.asd
SaveF, , onlyyou_r_sf.asd
SaveG, , onlyyou_r_sg.asd
SaveH, , onlyyou_r_sh.asd
SaveI, , onlyyou_r_si.asd
SaveJ, , onlyyou_r_sj.asd
SaveK, , onlyyou_r_sk.asd
SaveL, , onlyyou_r_sl.asd
SaveM, , onlyyou_r_sm.asd
SaveN, , onlyyou_r_sn.asd
SaveO, , onlyyou_r_so.asd
SaveP, , onlyyou_r_sp.asd
SaveQ, , onlyyou_r_sq.asd
SaveR, , onlyyou_r_sr.asd
SaveS, , onlyyou_r_ss.asd
SaveT, , onlyyou_r_st.asd
SaveU, , onlyyou_r_su.asd
SaveV, , onlyyou_r_sv.asd
SaveW, , onlyyou_r_sw.asd
SaveX, , onlyyou_r_sx.asd
SaveY, , onlyyou_r_sy.asd
SaveZ, , onlyyou_r_sz.asd
-16
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@@ -1,16 +0,0 @@
# Oudou Yusha Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, oudou_sa.ald
GraphicsA, gamedata/*ga.ald, oudou_ga.ald
GraphicsB, gamedata/*gb.ald, oudou_gb.ald
WaveA, gamedata/*wa.ald, oudou_wa.ald
SaveA, , oudou_sa.asd
SaveB, , oudou_sb.asd
SaveC, , oudou_sc.asd
SaveD, , oudou_sd.asd
SaveE, , oudou_se.asd
SaveF, , oudou_sf.asd
SaveG, , oudou_sg.asd
SaveH, , oudou_sh.asd
SaveI, , oudou_si.asd
SaveJ, , oudou_sj.asd
-36
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# Kaerunyo Panyon Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, panyo_sa.ald
GraphicsA, gamedata/*ga.ald, panyo_ga.ald
WaveA, gamedata/*wa.ald, panyo_wa.ald
SaveA, , panyo_sa.asd
SaveB, , panyo_sb.asd
SaveC, , panyo_sc.asd
SaveD, , panyo_sd.asd
SaveE, , panyo_se.asd
SaveF, , panyo_sf.asd
SaveG, , panyo_sg.asd
SaveH, , panyo_sh.asd
SaveI, , panyo_si.asd
SaveJ, , panyo_sj.asd
SaveK, , panyo_sk.asd
SaveL, , panyo_sl.asd
SaveM, , panyo_sm.asd
SaveN, , panyo_sn.asd
SaveO, , panyo_so.asd
, gamedata/floor_1.map, floor_1.map
, gamedata/floor_2.map, floor_2.map
, gamedata/floor_3.map, floor_3.map
, gamedata/floor_4.map, floor_4.map
, gamedata/floor_5.map, floor_5.map
, gamedata/floor_6.map, floor_6.map
, gamedata/floor_7.map, floor_7.map
, gamedata/floor_8.map, floor_8.map
, gamedata/floor_9.map, floor_9.map
, gamedata/floor_10.map, floor_10.map
, gamedata/floor_11.map, floor_11.map
, gamedata/floor_12.map, floor_12.map
, gamedata/floor_13.map, floor_13.map
, gamedata/floor_14.map, floor_14.map
, gamedata/floor_15.map, floor_15.map
, gamedata/floor_16.map, floor_16.map
-63
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# Kaerunyo Panyon (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, panyo_sa.ald
GraphicsA, gamedata/*ga.ald, panyo_ga.ald
WaveA, gamedata/*wa.ald, panyo_wa.ald
SaveA, , panyo_sa.asd
SaveB, , panyo_sb.asd
SaveC, , panyo_sc.asd
SaveD, , panyo_sd.asd
SaveE, , panyo_se.asd
SaveF, , panyo_sf.asd
SaveG, , panyo_sg.asd
SaveH, , panyo_sh.asd
SaveI, , panyo_si.asd
SaveJ, , panyo_sj.asd
SaveK, , panyo_sk.asd
SaveL, , panyo_sl.asd
SaveM, , panyo_sm.asd
SaveN, , panyo_sn.asd
SaveO, , panyo_so.asd
SaveP, , panyo_sp.asd
SaveQ, , panyo_sq.asd
SaveR, , panyo_sr.asd
SaveS, , panyo_ss.asd
SaveT, , panyo_st.asd
SaveU, , panyo_su.asd
SaveV, , panyo_sv.asd
SaveW, , panyo_sw.asd
SaveX, , panyo_sx.asd
SaveY, , panyo_sy.asd
, gamedata/floor_1.map, floor_1.map
, gamedata/floor_2.map, floor_2.map
, gamedata/floor_3.map, floor_3.map
, gamedata/floor_4.map, floor_4.map
, gamedata/floor_5.map, floor_5.map
, gamedata/floor_6.map, floor_6.map
, gamedata/floor_7.map, floor_7.map
, gamedata/floor_8.map, floor_8.map
, gamedata/floor_9.map, floor_9.map
, gamedata/floor_10.map, floor_10.map
, gamedata/floor_11.map, floor_11.map
, gamedata/floor_12.map, floor_12.map
, gamedata/floor_13.map, floor_13.map
, gamedata/floor_14.map, floor_14.map
, gamedata/floor_15.map, floor_15.map
, gamedata/floor_16.map, floor_16.map
, gamedata/floor_17.map, floor_17.map
, gamedata/floor_18.map, floor_18.map
, gamedata/floor_19.map, floor_19.map
, gamedata/floor_20.map, floor_20.map
, gamedata/floor_21.map, floor_21.map
, gamedata/floor_22.map, floor_22.map
, gamedata/floor_23.map, floor_23.map
, gamedata/floor_24.map, floor_24.map
, gamedata/floor_25.map, floor_25.map
, gamedata/floor_26.map, floor_26.map
, gamedata/floor_27.map, floor_27.map
, gamedata/floor_28.map, floor_28.map
, gamedata/floor_29.map, floor_29.map
, gamedata/floor_30.map, floor_30.map
, gamedata/floor_31.map, floor_31.map
, gamedata/floor_32.map, floor_32.map
, gamedata/floor_33.map, floor_33.map
-33
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@@ -1,33 +0,0 @@
# PastelChime Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ALD, pascha_sa.ald
GraphicsA, gamedata/*GA.ALD, pascha_ga.ald
WaveA, gamedata/*WA.ALD, pascha_wa.ald
MidiA, gamedata/*MA.ALD, pascha_ma.ald
DataA, gamedata/*DA.ALD, pascha_da.ald
SaveA, , pascha_sa.asd
SaveB, , pascha_sb.asd
SaveC, , pascha_sc.asd
SaveD, , pascha_sd.asd
SaveE, , pascha_se.asd
SaveF, , pascha_sf.asd
SaveG, , pascha_sg.asd
SaveH, , pascha_sh.asd
SaveI, , pascha_si.asd
SaveJ, , pascha_sj.asd
SaveK, , pascha_sk.asd
SaveL, , pascha_sl.asd
SaveM, , pascha_sm.asd
SaveN, , pascha_sn.asd
SaveO, , pascha_so.asd
SaveP, , pascha_sp.asd
SaveQ, , pascha_sq.asd
SaveR, , pascha_sr.asd
SaveS, , pascha_ss.asd
SaveT, , pascha_st.asd
SaveU, , pascha_su.asd
SaveV, , pascha_sv.asd
SaveW, , pascha_sw.asd
SaveX, , pascha_sx.asd
SaveY, , pascha_sy.asd
SaveZ, , pascha_sz.asd
-20
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@@ -1,20 +0,0 @@
# Persiom Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, persiom_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, persiom_ga.ald
GraphicsB, GAMEDATA/*GB.ALD, persiom_gb.ald
WaveA, GAMEDATA/*WA.ALD, persiom_wa.ald
MidiA, GAMEDATA/*MA.ALD, persiom_ma.ald
DataA, GAMEDATA/*DA.ALD, persiom_da.ald
SaveA, , persiom_sa.asd
SaveB, , persiom_sb.asd
SaveC, , persiom_sc.asd
SaveD, , persiom_sd.asd
SaveE, , persiom_se.asd
SaveF, , persiom_sf.asd
SaveG, , persiom_sg.asd
SaveH, , persiom_sh.asd
SaveI, , persiom_si.asd
SaveJ, , persiom_sj.asd
SaveK, , persiom_sk.asd
SaveL, , persiom_sl.asd
-17
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@@ -1,17 +0,0 @@
# prostudent good Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, progood_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, progood_ga.ald
WaveA, GAMEDATA/*WA.ALD, progood_wa.ald
DataA, GAMEDATA/*DA.ALD, progood_da.ald
SaveA, , progood_sa.asd
SaveB, , progood_sb.asd
SaveC, , progood_sc.asd
SaveD, , progood_sd.asd
SaveE, , progood_se.asd
SaveF, , progood_sf.asd
SaveG, , progood_sg.asd
SaveH, , progood_sh.asd
SaveI, , progood_si.asd
SaveJ, , progood_sj.asd
SaveK, , progood_sk.asd
-20
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@@ -1,20 +0,0 @@
# Rance 1 Install infomation
# Tag, #origin, #destination
ScenarioA, rance1/rancesa.ald, rance1_sa.ald
GraphicsA, rance1/rancega.ald, rance1_ga.ald
MidiA, rance1/rancema.ald, rance1_ma.ald
WaveA, rance1/rancewa.ald, rance1_wa.ald
SaveA, , rance1_sa.asd
SaveB, , rance1_sb.asd
SaveC, , rance1_sc.asd
SaveD, , rance1_sd.asd
SaveE, , rance1_se.asd
SaveF, , rance1_sf.asd
SaveG, , rance1_sg.asd
SaveH, , rance1_sh.asd
SaveI, , rance1_si.asd
SaveJ, , rance1_sj.asd
SaveK, , rance1_sk.asd
SaveL, , rance1_sl.asd
SaveM, , rance1_sm.asd
SaveN, , rance1_sn.asd
-20
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@@ -1,20 +0,0 @@
# Rance 2 Install infomation
# Tag, #origin, #destination
ScenarioA, rance2/rance2sa.ald, rance2_sa.ald
GraphicsA, rance2/rance2ga.ald, rance2_ga.ald
MidiA, rance2/rance2ma.ald, rance2_ma.ald
WaveA, rance2/rance2wa.ald, rance2_wa.ald
SaveA, , rance2_sa.asd
SaveB, , rance2_sb.asd
SaveC, , rance2_sc.asd
SaveD, , rance2_sd.asd
SaveE, , rance2_se.asd
SaveF, , rance2_sf.asd
SaveG, , rance2_sg.asd
SaveH, , rance2_sh.asd
SaveI, , rance2_si.asd
SaveJ, , rance2_sj.asd
SaveK, , rance2_sk.asd
SaveL, , rance2_sl.asd
SaveM, , rance2_sm.asd
SaveN, , rance2_sn.asd
-15
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@@ -1,15 +0,0 @@
# Rance 3 Install infomation
# Tag, #origin, #destination
ScenarioA, rance3/rance3sa.ald, rance3sa.ald
GraphicsA, rance3/rance3ga.ald, rance3ga.ald
WaveA, rance3/rance3wa.ald, rance3wa.ald
MidiA, rance3/rance3ma.ald, rance3ma.ald
DataA, rance3/rance3da.ald, rance3da.ald
SaveA, , rance3sa.asd
SaveB, , rance3sb.asd
SaveC, , rance3sc.asd
SaveD, , rance3sd.asd
SaveE, , rance3se.asd
SaveF, , rance3sf.asd
SaveG, , rance3sg.asd
SaveH, , rance3sh.asd
-15
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@@ -1,15 +0,0 @@
# Rance 4 Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, rance4_sa.ald
GraphicsA, gamedata/*ga.ald, rance4_ga.ald
WaveA, gamedata/*wa.ald, rance4_wa.ald
SaveA, , rance4_sa.asd
SaveB, , rance4_sb.asd
SaveC, , rance4_sc.asd
SaveD, , rance4_sd.asd
SaveE, , rance4_se.asd
SaveF, , rance4_sf.asd
SaveG, , rance4_sg.asd
SaveH, , rance4_sh.asd
SaveI, , rance4_si.asd
SaveJ, , rance4_sj.asd
-36
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@@ -1,36 +0,0 @@
# Rance5D Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, r5d_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, r5d_ga.ald
WaveA, GAMEDATA/*WA.ALD, r5d_wa.ald
BGMA, GAMEDATA/*BA.ALD, r5d_ba.ald
BGIA, GAMEDATA/*BA.BGI, r5d_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
SaveA, , r5d_sa.asd
SaveB, , r5d_sb.asd
SaveC, , r5d_sc.asd
SaveD, , r5d_sd.asd
SaveE, , r5d_se.asd
SaveF, , r5d_sf.asd
SaveG, , r5d_sg.asd
SaveH, , r5d_sh.asd
SaveI, , r5d_si.asd
SaveJ, , r5d_sj.asd
SaveK, , r5d_sk.asd
SaveL, , r5d_sl.asd
SaveM, , r5d_sm.asd
SaveN, , r5d_sn.asd
SaveO, , r5d_so.asd
SaveP, , r5d_sp.asd
SaveQ, , r5d_sq.asd
SaveR, , r5d_sr.asd
SaveS, , r5d_ss.asd
SaveT, , r5d_st.asd
SaveU, , r5d_su.asd
SaveV, , r5d_sv.asd
SaveW, , r5d_sw.asd
SaveX, , r5d_sx.asd
SaveY, , r5d_sy.asd
SaveZ, , r5d_sz.asd
-31
View File
@@ -1,31 +0,0 @@
# SeeInAO Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, seeinao_sa.ald
GraphicsA, gamedata/*GA.ald, seeinao_ga.ald
WaveA, gamedata/*WA.ald, seeinao_wa.ald
MidiA, gamedata/*MA.ald, seeinao_ma.ald
SaveA, , seeinao_sa.asd
SaveB, , seeinao_sb.asd
SaveC, , seeinao_sc.asd
SaveD, , seeinao_sd.asd
SaveE, , seeinao_se.asd
SaveF, , seeinao_sf.asd
SaveG, , seeinao_sg.asd
SaveH, , seeinao_sh.asd
SaveI, , seeinao_si.asd
SaveJ, , seeinao_sj.asd
SaveK, , seeinao_sk.asd
SaveL, , seeinao_sl.asd
SaveM, , seeinao_sm.asd
SaveN, , seeinao_sn.asd
SaveO, , seeinao_so.asd
SaveP, , seeinao_sp.asd
SaveQ, , seeinao_sq.asd
SaveR, , seeinao_sr.asd
SaveS, , seeinao_ss.asd
SaveT, , seeinao_st.asd
SaveU, , seeinao_su.asd
SaveV, , seeinao_sv.asd
SaveW, , seeinao_sw.asd
SaveX, , seeinao_sx.asd
SaveY, , seeinao_sy.asd
-16
View File
@@ -1,16 +0,0 @@
# Toushin Toshi Install infomation
# Tag, #origin, #destination
ScenarioA, ???_?s?s/*_sa.ald, toushin_sa.ald
GraphicsA, ???_?s?s/*_ga.ald, toushin_ga.ald
MidiA, ???_?s?s/*_ma.ald, toushin_ma.ald
WaveA, ???_?s?s/*_wa.ald, toushin_wa.ald
DataA, ???_?s?s/*_da.ald, toushin_da.ald
SaveA, , toushin_sa.asd
SaveB, , toushin_sb.asd
SaveC, , toushin_sc.asd
SaveD, , toushin_sd.asd
SaveE, , toushin_se.asd
SaveF, , toushin_sf.asd
SaveG, , toushin_sg.asd
SaveH, , toushin_sh.asd
-16
View File
@@ -1,16 +0,0 @@
# Toushintoshi2 Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, toushin2_sa.ald
GraphicsA, gamedata/*ga.ald, toushin2_ga.ald
WaveA, gamedata/*wa.ald, toushin2_wa.ald
DataA, gamedata/*da.ald, toushin2_da.ald
SaveA, , toushin2_sa.asd
SaveB, , toushin2_sb.asd
SaveC, , toushin2_sc.asd
SaveD, , toushin2_sd.asd
SaveE, , toushin2_se.asd
SaveF, , toushin2_sf.asd
SaveG, , toushin2_sg.asd
SaveH, , toushin2_sh.asd
SaveI, , toushin2_si.asd
SaveJ, , toushin2_sj.asd
-32
View File
@@ -1,32 +0,0 @@
# 妻みぐい Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*SA.ald, tsuma_sa.ald
GraphicsA, gamedata/*GA.ald, tsuma_ga.ald
WaveA, gamedata/*WA.ald, tsuma_wa.ald
Ain, gamedata/*.ain, system39.ain
SaveA, , tsuma_sa.asd
SaveB, , tsuma_sb.asd
SaveC, , tsuma_sc.asd
SaveD, , tsuma_sd.asd
SaveE, , tsuma_se.asd
SaveF, , tsuma_sf.asd
SaveG, , tsuma_sg.asd
SaveH, , tsuma_sh.asd
SaveI, , tsuma_si.asd
SaveJ, , tsuma_sj.asd
SaveK, , tsuma_sk.asd
SaveL, , tsuma_sl.asd
SaveM, , tsuma_sm.asd
SaveN, , tsuma_sn.asd
SaveO, , tsuma_so.asd
SaveP, , tsuma_sp.asd
SaveQ, , tsuma_sq.asd
SaveR, , tsuma_sr.asd
SaveS, , tsuma_ss.asd
SaveT, , tsuma_st.asd
SaveU, , tsuma_su.asd
SaveV, , tsuma_sv.asd
SaveW, , tsuma_sw.asd
SaveX, , tsuma_sx.asd
SaveY, , tsuma_sy.asd
SaveZ, , tsuma_sz.asd
-38
View File
@@ -1,38 +0,0 @@
# 妻みぐい2 Install infomation
# Tag, #origin, #destination
ScenarioA, GAMEDATA/*SA.ALD, tsuma2_sa.ald
GraphicsA, GAMEDATA/*GA.ALD, tsuma2_ga.ald
WaveA, GAMEDATA/*WA.ALD, tsuma2_wa.ald
WaveB, GAMEDATA/*WB.ALD, tsuma2_wb.ald
BGMA, GAMEDATA/*BA.ALD, tsuma2_ba.ald
WAIA, GAMEDATA/*WA.WAI, tsuma2_wa.wai
BGIA, GAMEDATA/*BA.BGI, tsuma2_ba.bgi
Ain, GAMEDATA/*.ain, system39.ain
Init, GAMEDATA/*.ini, system39.ini
SACT01, GAMEDATA/SACTEFAM.KLD, SACTEFAM.KLD
SaveA, , tsuma2_sa.asd
SaveB, , tsuma2_sb.asd
SaveC, , tsuma2_sc.asd
SaveD, , tsuma2_sd.asd
SaveE, , tsuma2_se.asd
SaveF, , tsuma2_sf.asd
SaveG, , tsuma2_sg.asd
SaveH, , tsuma2_sh.asd
SaveI, , tsuma2_si.asd
SaveJ, , tsuma2_sj.asd
SaveK, , tsuma2_sk.asd
SaveL, , tsuma2_sl.asd
SaveM, , tsuma2_sm.asd
SaveN, , tsuma2_sn.asd
SaveO, , tsuma2_so.asd
SaveP, , tsuma2_sp.asd
SaveQ, , tsuma2_sq.asd
SaveR, , tsuma2_sr.asd
SaveS, , tsuma2_ss.asd
SaveT, , tsuma2_st.asd
SaveU, , tsuma2_su.asd
SaveV, , tsuma2_sv.asd
SaveW, , tsuma2_sw.asd
SaveX, , tsuma2_sx.asd
SaveY, , tsuma2_sy.asd
SaveZ, , tsuma2_sz.asd
-32
View File
@@ -1,32 +0,0 @@
# Zero-shiki (low price version) Install infomation
# Tag, #origin, #destination
ScenarioA, gamedata/*sa.ald, zero_sa.ald
GraphicsA, gamedata/*ga.ald, zero_ga.ald
WaveA, gamedata/*wa.ald, zero_wa.ald
SaveA, , zero_sa.asd
SaveB, , zero_sb.asd
SaveC, , zero_sc.asd
SaveD, , zero_sd.asd
SaveE, , zero_se.asd
SaveF, , zero_sf.asd
SaveG, , zero_sg.asd
SaveH, , zero_sh.asd
SaveI, , zero_si.asd
SaveJ, , zero_sj.asd
SaveK, , zero_sk.asd
SaveL, , zero_sl.asd
SaveM, , zero_sm.asd
SaveN, , zero_sn.asd
SaveO, , zero_so.asd
SaveP, , zero_sp.asd
SaveQ, , zero_sq.asd
SaveR, , zero_sr.asd
SaveS, , zero_ss.asd
SaveT, , zero_st.asd
SaveU, , zero_su.asd
SaveV, , zero_sv.asd
SaveW, , zero_sw.asd
SaveX, , zero_sx.asd
SaveY, , zero_sy.asd
, gamedata/map_data.dat, MAP_DATA.DAT
, gamedata/ur_data.dat, UR_DATA.DAT
-23
View File
@@ -1,23 +0,0 @@
BUG INFORMATION for
System 3.5 for X Window System Version 1.7
* いけないかつみ先生の外字はサポートしていません。
* Ctrl+Cで強制終了したり、異常終了した場合 IPC Keyがまれに残る事があります。
% ipcs
でidを確認し、
% ipcrm shm ???
で消して下さい。(Linuxの場合。その他は man ipcrm してください)
* SDL を有効にしてコンパイルしフルスクリーンで実行した場合、真中クリックに
よるメニューが表示されません。その場合、F4 キーで一旦フルスクリーンを解除
してください。
* フルスクリーン実行中にマウスの真中ボタンクリックによるポップアップ
メニューを出すと、マウスカーソルが画面の表示領域を超えて動いてしまいます。
[EOF]
-13
View File
@@ -1,13 +0,0 @@
Q. FreeBSD でコンパイルできない。make とするとエラーが出る。
A. gmake (GNU make) を使ってください。
Q. cant load font JISX0201.1976-0 と出て終了してしまう。
A. ~/.xsys35rc に自分のシステムにインストールされているフォントを指定して
いますか?
% xlsfonts | grep 0-0-0-0 | grep jisx0201.1976
とやって表示されるフォント名を ~/.xsys35rc の font_gothic と font_mincho
に書きます。今の所この2つしか使用していません。
-1
View File
@@ -100,7 +100,6 @@
= 動きません
[王子さま Lv1]
= 動きません
[Only You 〜リ・クルス〜]
-56
View File
@@ -1,56 +0,0 @@
色がおかしいぞ???
起動してみて色がおかしいと思った方はこのドキュメントを読み進めて下さい。
1. i386系
色がおかしいと言うことはまず無いと思いますが、ビデオカードの中には packed24
と呼ばれる 1pixel につき 3byte を使って 1600万色モードを実現しているものが
あります。例えば Matrox Mystique などがあります(通常は 1pixel につき 4byte
を使って 1600万色モードを実現しています)。
xdpyinfo とやって supported pixmap formats のリストに
depth 24, bits_per_pixel 24, scanline_pad 32
とあれば packed24 です。
この packed24 にも対応していますが、速度の面から 16bpp または32bpp で X server
を起動することを推奨します。
2. PPC系
linuxPPCでは X server として Xpmac と XF68_FBDev のどちらかが使われて
います。LinuxPPC R4 あたりの X Server では次のような不具合があるそうなの
でうまく回避して下さい。
* Xpmac でアクセラレーションを有効にしたものを使うとXが固まるので、
xsystem35 を -no-shm オプション付で実行して下さい。設定ファイル(.xsys35rc)
に -no-shmに関する設定を書いておくこともできます。
3. SGI系, Sparc系
これらの X Server は ピクセルのRGBのならびがi386系などとは逆になっています。
行儀の良いアプリケーションは X Server から情報を取り出して適切に処理する事で
どのようなRGBの並びにも対応できるはずなのですが、xsystem35は手抜きをしていて
ハードコーディングしています。これは速度(?)と利用数の問題と言う事で.. (^^;;;
xdpyinfo として Visual のところで
class: TrueColor
depth: 24 planes
red, green, blue masks: 0xff, 0xff00, 0xff0000
のようになっていたら、BGR の並びと言うことになります。SGI 系と Sparc 系では
これがデフォルトの動作ですが、sgi O2 や sparc の一部の機種では
class: TrueColor
depth: 24 planes
red, green, blue masks: 0xff0000, 0xff00, 0xff
となっている場合があります。この場合、configure に --disable-bgr をつけて
コンパイルしてください。
+5 -8
View File
@@ -10,12 +10,9 @@ find_program(PYFTSUBSET_FOUND pyftsubset)
if (PYFTSUBSET_FOUND)
add_custom_target(fonts
pyftsubset SourceHanSerifJP-Regular.otf --text-file=uchars.txt --output-file=${CMAKE_CURRENT_SOURCE_DIR}/mincho.otf
DEPENDS uchars.txt SourceHanSerifJP-Regular.otf)
add_custom_command(OUTPUT uchars.txt
COMMAND uchars > uchars.txt)
add_custom_command(OUTPUT SourceHanSerifJP-Regular.otf
COMMAND wget -O SourceHanSerifJP-Regular.otf https://github.com/adobe-fonts/source-han-serif/blob/release/SubsetOTF/JP/SourceHanSerifJP-Regular.otf?raw=true)
COMMAND uchars > uchars.txt
COMMAND wget -O SourceHanSerifJP-Regular.otf https://github.com/adobe-fonts/source-han-serif/blob/release/SubsetOTF/JP/SourceHanSerifJP-Regular.otf?raw=true
COMMAND pyftsubset SourceHanSerifJP-Regular.otf --text-file=uchars.txt --output-file=subset.otf
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/adjust_metrics.py subset.otf ${CMAKE_CURRENT_SOURCE_DIR}/mincho.otf
)
endif()
+22
View File
@@ -0,0 +1,22 @@
#!/usr/bin/env python3
import sys
from fontTools.ttLib import TTFont
if len(sys.argv) != 3:
print('Usage: adjust_metrics.py infile outfile')
exit(1)
font = TTFont(sys.argv[1])
hhea = font['hhea']
os2 = font['OS/2']
if hhea.ascent != os2.sTypoAscender:
print(f'Changing hhea.ascent from {hhea.ascent} to {os2.sTypoAscender}')
hhea.ascent = os2.sTypoAscender
if hhea.descent != os2.sTypoDescender:
print(f'Changing hhea.descent from {hhea.descent} to {os2.sTypoDescender}')
hhea.descent = os2.sTypoDescender
font.save(sys.argv[2])
BIN
View File
Binary file not shown.
+8 -18
View File
@@ -73,14 +73,12 @@ add_library(modules STATIC
lib/graph_copy.c
lib/graph_copy_amap.c
lib/graph_copy_bright.c
lib/graph_copy_whiteout.c
lib/graph_blend_amap.c
lib/graph_blend_screen.c
lib/graph_saturadd_amap.c
lib/graph_draw_amap.c
lib/graph_stretch.c
lib/graph_cg.c
lib/graph_buller.c
lib/gre_blend_useamap.c
lib/gre_blend.c
lib/gre_blend_screen.c
@@ -103,26 +101,18 @@ target_compile_options(modules PRIVATE -Wno-pointer-sign)
if (EMSCRIPTEN)
set(LIBS
"SHELL:-s USE_LIBJPEG=1"
"SHELL:-s USE_ZLIB=1"
"SHELL:-s USE_SDL=2")
target_compile_options(modules PRIVATE ${LIBS})
target_link_options(modules PRIVATE ${LIBS})
endif()
if (SDL2MIXER_FOUND)
if (ANDROID)
elseif (ANDROID)
target_link_libraries(modules PRIVATE ${ndk_zlib})
if (SDL2MIXER_FOUND)
target_link_libraries(modules PRIVATE SDL2 SDL2_mixer)
else()
endif()
else()
target_link_libraries(modules PRIVATE ZLIB::ZLIB)
if (SDL2MIXER_FOUND)
target_link_libraries(modules PRIVATE PkgConfig::SDL2MIXER)
endif()
endif()
if (HAVE_JPEG)
target_sources(modules PRIVATE
NightDemonDemo/ndd.c
NightDemonDemo/jpeg2surface.c
)
if (NOT EMSCRIPTEN)
target_link_libraries(modules PRIVATE JPEG::JPEG)
endif()
endif()
+6 -4
View File
@@ -38,7 +38,6 @@
#include "ags.h"
#include "cg.h"
#include "image.h"
#include "counter.h"
#include "input.h"
// #include "alpha_plane.h"
#include "surface.h"
@@ -140,6 +139,10 @@ static void Init() {
DEBUG_COMMAND("Gpx.Init %d:\n", p1);
}
static void Gpx_reset(void) {
sf_free_all();
}
static void Create() {
/*
Gpx.Create(): 新規 surface の作成(PixelとAlphaマップの両方)
@@ -1151,10 +1154,9 @@ static void EffectCopy() {
default:
DEBUG_COMMAND_YET("Gpx.EffectCopy %d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%p:\n", no, dx, dy, ss1, sx1, sy1, ss2, sx2, sy2, sw, sh, time, var);
}
dib = sf_get(0);
dst = sf_get(ss1);
src = sf_get(ss2);
gpx_effect(no, dib, dx, dy, dst, sx1, sy1, src, sx2, sy2, sw, sh, time, var);
gpx_effect(no, dx, dy, dst, sx1, sy1, src, sx2, sy2, sw, sh, time, var);
}
@@ -1219,4 +1221,4 @@ static const ModuleFunc functions[] = {
{"StretchBlendScreen2x2WDS", StretchBlendScreen2x2WDS},
};
const Module module_Gpx = {"Gpx", functions, sizeof(functions) / sizeof(ModuleFunc)};
const Module module_Gpx = {"Gpx", functions, sizeof(functions) / sizeof(ModuleFunc), Gpx_reset};
+24 -380
View File
@@ -5,403 +5,47 @@
#include "portab.h"
#include "system.h"
#include "surface.h"
// #include "gleffectcopy.h"
#include "counter.h"
#include "sdl_core.h"
#include "ags.h"
#include "input.h"
#include "graph.h"
#include "ngraph.h"
/* saved parameter */
struct ecopyparam {
surface_t *src;
int sx;
int sy;
surface_t *dst;
int dx;
int dy;
int w;
int h;
surface_t *write;
int wx;
int wy;
int time;
boolean cancel;
int spCol;
int extp[10];
// for ec11
surface_t *ss[8];
surface_t *sd[8];
};
typedef struct ecopyparam ecopyparam_t;
static ecopyparam_t ecp;
#define ECA7_D 16
#define ECA12_D 256
static void ec1_cb(int step);
static void ec2_cb(int step);
static void ec3_cb(int step);
static void ec4_cb(int step);
static void ec5_cb(int step);
static void ec7_cb();
static void ec11_cb(int step);
static void ec11_prepare(void);
static void ec12_cb(int step);
static void ec13_cb(int step);
static int get_ecounter(void) {
return get_high_counter(SYSTEMCOUNTER_MSEC);
}
#if 0
void gle_set_check_clik() {
}
void gle_set_itimer() {
}
#endif
void gpx_effect(int no,
surface_t *write, int wx, int wy,
int wx, int wy,
surface_t *dst, int dx, int dy,
surface_t *src, int sx, int sy,
int width, int height,
int time,
int *endtype) {
ags_faderinfo_t i;
surface_t *write = nact->ags.dib;
if (!gr_clip(dst, &dx, &dy, &width, &height, write, &wx, &wy)) return;
if (!gr_clip(src, &sx, &sy, &width, &height, write, &wx, &wy)) return;
ecp.write = write;
ecp.wx = wx;
ecp.wy = wy;
ecp.dst = dst;
ecp.dx = dx;
ecp.dy = dy;
ecp.src = src;
ecp.sx = sx;
ecp.sy = sy;
ecp.w = width;
ecp.h = height;
ecp.time = time;
switch(no) {
case 1:
i.step_max = 64;
i.effect_time = time == 0 ? 2700 : time;
i.cancel = FALSE;
i.callback = ec1_cb;
ags_fader(&i);
*endtype = 0;
enum sdl_effect_type type = from_sact_effect(no);
if (type == EFFECT_INVALID) {
WARNING("Unimplemented effect %d\n", no);
type = EFFECT_CROSSFADE;
}
SDL_Rect rect = { wx, wy, width, height };
struct sdl_effect *eff = sdl_effect_init(&rect, dst, dx, dy, src, sx, sy, type);
if (!time)
time = (no == SACT_EFFECT_CROSSFADE_DOWN || no == SACT_EFFECT_CROSSFADE_UP) ? 1150 : 2700;
ags_runEffect(time, FALSE, (ags_EffectStepFunc)sdl_effect_step, eff);
sdl_effect_finish(eff);
switch (no) {
case SACT_EFFECT_FADEOUT:
gr_fill(write, wx, wy, width, height, 0, 0, 0);
break;
case 2:
i.step_max = 64;
i.effect_time = time == 0 ? 2700 : time;
i.cancel = FALSE;
i.callback = ec2_cb;
ags_fader(&i);
break;
case 3:
i.step_max = 64;
i.effect_time = time == 0 ? 2700 : time;
i.cancel = FALSE;
i.callback = ec3_cb;
ags_fader(&i);
break;
case 4:
i.step_max = 64;
i.effect_time = time == 0 ? 2700 : time;
i.cancel = FALSE;
i.callback = ec4_cb;
ags_fader(&i);
break;
case 5:
i.step_max = 64;
i.effect_time = time == 0 ? 2700 : time;
i.cancel = FALSE;
i.callback = ec5_cb;
ags_fader(&i);
break;
case 7:
ec7_cb();
break;
case 11:
ec11_prepare();
i.step_max = 6;
i.effect_time = time == 0 ? 2700 : time;
i.cancel = FALSE;
i.callback = ec11_cb;
ags_fader(&i);
break;
case 12:
i.step_max = ECA12_D + ecp.h;
i.effect_time = time == 0 ? 1150 : time;
i.cancel = FALSE;
i.callback = ec12_cb;
ags_fader(&i);
break;
case 13:
i.step_max = ECA12_D + ecp.h;
i.effect_time = time == 0 ? 1150 : time;
i.cancel = FALSE;
i.callback = ec13_cb;
ags_fader(&i);
case SACT_EFFECT_WHITEOUT:
gr_fill(write, wx, wy, width, height, 255, 255, 255);
break;
default:
gr_copy(write, wx, wy, src, sx, sy, width, height);
ags_updateArea(wx, wy, width, height);
}
*endtype = 0;
}
void sf_blend_white_level(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh, int lv) {
int x, y;
BYTE *sp, *dp;
sp = GETOFFSET_PIXEL(src, sx, sy);
dp = GETOFFSET_PIXEL(dst, dx, dy);
switch(dst->depth) {
case 16:
{
WORD *yls, *yld;
for (y = 0; y < sh; y++) {
yls = (WORD *)(sp + y * src->bytes_per_line);
yld = (WORD *)(dp + y * dst->bytes_per_line);
for (x = 0; x < sw; x++) {
*yld = WHITELEVEL16(*yls, lv);
yls++; yld++;
}
}
break;
}
case 24:
case 32:
{
DWORD *yls, *yld;
for (y = 0; y < sh; y++) {
yls = (DWORD *)(sp + y * src->bytes_per_line);
yld = (DWORD *)(dp + y * dst->bytes_per_line);
for (x = 0; x < sw; x++) {
*yld = WHITELEVEL24(*yls, lv);
yls++; yld++;
}
}
break;
}
}
}
static void ec1_cb(int step) {
if (step == 64) {
gr_copy(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h);
} else {
gre_Blend(ecp.write, ecp.wx, ecp.wy, ecp.dst, ecp.dx, ecp.dy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, step * 4);
}
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
static void ec2_cb(int step) {
if (step == 0) {
gr_copy_bright(ecp.write, ecp.wx, ecp.wy, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h, 255);
} else if (step == 64) {
gr_copy_bright(ecp.write, ecp.wx, ecp.wy, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h, 0);
} else {
gr_copy_bright(ecp.write, ecp.wx, ecp.wy, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h, 255 - step * 4);
}
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
static void ec3_cb(int step) {
if (step != 64) {
gr_copy_bright(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, step * 4);
} else {
gr_copy_bright(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, 255);
}
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
static void ec4_cb(int step) {
if (step != 64) {
sf_blend_white_level(ecp.write, ecp.wx, ecp.wy, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h, step * 4);
} else {
sf_blend_white_level(ecp.write, ecp.wx, ecp.wy, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h, 255);
}
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
static void ec5_cb(int step) {
if (step == 0) {
sf_blend_white_level(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, 255);
} else if (step == 64) {
sf_blend_white_level(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, 0);
} else {
sf_blend_white_level(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, 255 - step * 4);
}
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
#define EC_WAIT \
if ((key |= sys_getInputInfo()) && ecp.cancel) break; \
key = sys_keywait(cnt - get_ecounter(), ecp.cancel);
static void ec7_cb() {
int i, j, y, key = 0, cnt;
int waitcnt = ecp.time == 0 ? 40 : (ecp.time/60);
cnt = get_ecounter();
for (i = 0; i < ECA7_D + ecp.h / ECA7_D -1; i++) {
cnt += waitcnt;
for (j = 0; j < min(i + 1, ECA7_D); j++) {
y = j + ECA7_D * (i-j);
if (y < 0 || y >= ecp.h) continue;
gr_copy(ecp.write, ecp.wx, ecp.wy + y, ecp.src, ecp.sx, ecp.sy + y, ecp.w, 1);
}
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
EC_WAIT;
}
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
static void ec11_prepare() {
int i;
ecp.ss[0] = sf_create_surface(ecp.w, ecp.h, ecp.write->depth);
ecp.sd[0] = sf_create_surface(ecp.w, ecp.h, ecp.write->depth);
gr_buller(ecp.ss[0], 0, 0, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, 1 << 2);
gr_buller(ecp.sd[0], 0, 0, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h, 1 << 2);
for (i = 1; i < 6; i++) {
ecp.ss[i] = sf_create_surface(ecp.w, ecp.h, ecp.write->depth);
ecp.sd[i] = sf_create_surface(ecp.w, ecp.h, ecp.write->depth);
gr_buller(ecp.ss[i], 0, 0, ecp.ss[i-1], 0, 0, ecp.w, ecp.h, 1 << (i+2));
gr_buller(ecp.sd[i], 0, 0, ecp.sd[i-1], 0, 0, ecp.w, ecp.h, 1 << (i+2));
}
}
static void ec11_cb(int step) {
int i;
if (step == 6) {
for (i = 0; i < 6; i++) {
sf_free(ecp.ss[i]);
sf_free(ecp.sd[i]);
}
gr_copy(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h);
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
return;
}
gre_Blend(ecp.write, ecp.wx, ecp.wy, ecp.sd[step], 0, 0, ecp.ss[5-step], 0, 0, ecp.w, ecp.h, ((step+1)*256)/7);
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
#if 0
static void ec11_cb(int step) {
static surface_t *ss;
static surface_t *sd;
if (step == 0) {
ss = sf_create_surface(ecp.w, ecp.h, ecp.write->depth);
sd = sf_create_surface(ecp.w, ecp.h, ecp.write->depth);
gr_copy(ss, 0, 0, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h);
gr_copy(sd, 0, 0, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h);
return;
}
if (step == 6) {
sf_free(ss);
sf_free(sd);
gr_copy(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h);
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
return;
}
gr_buller(ss, 0, 0, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h, 1 << (7-step));
gr_buller(sd, 0, 0, ecp.dst, ecp.dx, ecp.dy, ecp.w, ecp.h, 1 << (step+1));
gre_Blend(ecp.write, ecp.wx, ecp.wy, sd, 0, 0, ss, 0, 0, ecp.w, ecp.h, (step*256)/6);
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
}
#endif
static void ec12_cb(int step) {
int j, l;
int st_i, ed_i;
static int last_i = 0;
if (step == 0) {
return;
}
if (step == ECA12_D + ecp.h) {
gr_copy(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h);
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
return;
}
st_i = max(0, step - ECA12_D + 1);
ed_i = min(ecp.h - 1, step);
l = ed_i - st_i + 1;
for (j = st_i; j < ed_i; j++) {
gre_Blend(ecp.write, ecp.wx, ecp.wy + j, ecp.dst, ecp.dx, ecp.dy + j, ecp.src, ecp.sx, ecp.sy + j, ecp.w, 1, step - j);
}
if ((st_i - last_i) > 1) {
gr_copy(ecp.write, ecp.wx, ecp.wy + last_i, ecp.src, ecp.sx, ecp.sy+last_i, ecp.w, st_i - last_i);
ags_updateArea(ecp.wx, ecp.wy + last_i, ecp.w, st_i - last_i);
}
ags_updateArea(ecp.wx, ecp.wy + st_i, ecp.w, l);
last_i = st_i;
}
static void ec13_cb(int step) {
int j, l;
int st_i,ed_i;
static int last_i = 0;
int syy1 = ecp.dy + ecp.h -1;
int syy2 = ecp.sy + ecp.h -1;
int dyy = ecp.wy + ecp.h -1;
if (step == 0) {
return;
}
if (step == ECA12_D + ecp.h) {
gr_copy(ecp.write, ecp.wx, ecp.wy, ecp.src, ecp.sx, ecp.sy, ecp.w, ecp.h);
ags_updateArea(ecp.wx, ecp.wy, ecp.w, ecp.h);
return;
}
st_i = max(0, step - ECA12_D + 1);
ed_i = min(ecp.h -1, step);
l = ed_i - st_i+1;
for (j = st_i; j <= ed_i; j++) {
gre_Blend(ecp.write, ecp.wx, dyy - j, ecp.dst, ecp.dx, syy1 - j, ecp.src, ecp.sx, syy2 - j, ecp.w, 1, step - j);
}
if ((st_i - last_i) > 1) {
gr_copy(ecp.write, ecp.wx, dyy - st_i + 1, ecp.src, ecp.sx, syy2 - st_i + 1, ecp.w, st_i - last_i);
ags_updateArea(ecp.wx, dyy - st_i + 1, ecp.w, st_i - last_i);
}
ags_updateArea(ecp.wx, dyy-ed_i, ecp.w, l);
last_i = st_i;
ags_updateArea(wx, wy, width, height);
}
+1 -1
View File
@@ -4,7 +4,7 @@
#include "surface.h"
extern void gpx_effect(int no,
surface_t *write, int wx, int wy,
int wx, int wy,
surface_t *dst, int dx, int dy,
surface_t *src, int sx, int sy,
int width, int height,
+13 -1
View File
@@ -13,6 +13,7 @@
#include "nt_scenario.h"
#include "nt_msg.h"
#include "nt_event.h"
#include "sactcg.h"
#include "sactstring.h"
@@ -38,6 +39,17 @@ static void Init(void) { /* 0 */
DEBUG_COMMAND_YET("NIGHTDLL.Init %p:\n", var);
}
static void NIGHTDLL_reset(void) {
nt_sstr_reset();
nt_sp_clear_updatelist();
for (int i = 0; i < SPRITEMAX; i++) {
if (night.sp[i])
nt_sp_free(night.sp[i]);
}
nt_scg_freeall();
memset(&night, 0, sizeof(night));
}
static void InitGame() { /* 1 */
ags_setAntialiasedStringMode(TRUE);
sys_setHankakuMode(2);
@@ -651,4 +663,4 @@ static const ModuleFunc functions[] = {
{"WaitKey", WaitKey},
};
const Module module_NIGHTDLL = {"NIGHTDLL", functions, sizeof(functions) / sizeof(ModuleFunc)};
const Module module_NIGHTDLL = {"NIGHTDLL", functions, sizeof(functions) / sizeof(ModuleFunc), NIGHTDLL_reset};
-1
View File
@@ -4,7 +4,6 @@
#include "portab.h"
#include "system.h"
#include "counter.h"
#include "menu.h"
#include "input.h"
#include "nact.h"
+9 -6
View File
@@ -6,7 +6,7 @@
#include "portab.h"
#include "system.h"
#include "counter.h"
#include "sdl_core.h"
#include "utfsjis.h"
#include "ags.h"
#include "nact.h"
@@ -241,7 +241,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
char mbuf[20];
int cw, delta, wcnt;
wcnt = get_high_counter(SYSTEMCOUNTER_MSEC);
wcnt = sdl_getTicks();
mbuf[0] = '\0';
msg = get_char(msg, mbuf, sizeof(mbuf) -1);
@@ -272,7 +272,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
needupdate = FALSE;
// keywait
delta = get_high_counter(SYSTEMCOUNTER_MSEC) - wcnt;
delta = sdl_getTicks() - wcnt;
if (delta < wSpeed) {
if (sys_keywait(wSpeed - delta, KEYWAIT_NONCANCELABLE)) {
@@ -304,7 +304,10 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
static int ntmsg_keywait() {
int i = 0;
if (night.waitskiplv > 0) return 0;
if (night.waitskiplv > 0) {
sys_getInputInfo();
return 0;
}
// アニメパターンの初期化
setup_hakanim();
@@ -313,14 +316,14 @@ static int ntmsg_keywait() {
night.waitkey = -1;
while (night.waitkey == -1 && !nact->is_quit) {
int st = get_high_counter(SYSTEMCOUNTER_MSEC);
int st = sdl_getTicks();
int interval = 25;
if (!night.zhiding) {
interval = night.sp[SPNO_MSG_KEYANIM]->u.anime.interval;
hakanim(i++);
}
sys_keywait(interval - (get_high_counter(SYSTEMCOUNTER_MSEC) - st), KEYWAIT_NONCANCELABLE);
sys_keywait(interval - (sdl_getTicks() - st), KEYWAIT_NONCANCELABLE);
}
night.waittype = KEYWAIT_NONE;
+2 -5
View File
@@ -7,7 +7,6 @@
#include "portab.h"
#include "system.h"
#include "counter.h"
#include "input.h"
#include "sdl_core.h"
#include "xsystem35.h"
@@ -53,7 +52,7 @@ static void ntmain(struct _scoadr inadr) {
struct _scoadr curadr;
while (!nact->is_quit) {
for (int cnt = 0; !nact->wait_vsync && cnt < 10000; cnt++) {
for (int cnt = 0; !nact->is_quit && !nact->wait_vsync && cnt < 10000; cnt++) {
//SACT_DEBUG("%d:%x\n", sl_getPage(), sl_getIndex());
if (!nact->popupmenu_opened) {
exec_command();
@@ -71,9 +70,7 @@ static void ntmain(struct _scoadr inadr) {
}
nact->callback();
}
if (!nact->is_message_locked) {
sys_getInputInfo();
}
sys_getInputInfo();
sdl_wait_vsync();
nact->frame_count++;
nact->wait_vsync = FALSE;
-1
View File
@@ -23,7 +23,6 @@ void nt_voice_set(int no) {
}
void nt_cd_play(int no) {
mus_cdrom_stop();
mus_cdrom_start(no +1, 0);
}
+18
View File
@@ -58,6 +58,24 @@ int nt_sstr_init() {
return OK;
}
int nt_sstr_reset(void) {
for (int i = 0; i < idx; i++)
free(stack[i]);
idx = 0;
free(stack);
stack = NULL;
for (SList *l = strreplace; l; l = l->next) {
strexchange_t *ex = l->data;
free(ex->src);
free(ex->dst);
free(ex);
}
slist_free(strreplace);
strreplace = NULL;
return OK;
}
/**
* 文字列変数スタックに文字列を積む
* @param strno: シナリオ上での文字列変数番号
+1
View File
@@ -25,6 +25,7 @@
#define __SACTSTRING_H__
extern int nt_sstr_init();
extern int nt_sstr_reset(void);
extern int nt_sstr_push(char *str);
extern int nt_sstr_pop(char *str, int maxlen);
extern int nt_sstr_regist_replace(char *sstr, char *dstr);
+1
View File
@@ -122,6 +122,7 @@ extern int nt_sp_updateme_part(sprite_t *sp, int x, int y, int w, int h);
extern void nt_sp_add_updatelist(sprite_t *sp);
extern void nt_sp_remove_updatelist(sprite_t *sp);
extern int nt_sp_draw_wall(sprite_t *sp, MyRectangle *r);
extern void nt_sp_clear_updatelist(void);
/* in nt_sprite_draw.c */
extern int nt_sp_draw(sprite_t *sp, MyRectangle *r);
+24 -400
View File
@@ -23,424 +23,48 @@
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include "portab.h"
#include "system.h"
#include "ngraph.h"
#include "ags.h"
#include "nact.h"
#include "input.h"
#include "sprite.h"
#include "surface.h"
#include "sactcg.h"
#include "counter.h"
#include "sdl_core.h"
static void ec1_cb(surface_t *, surface_t *);
static void ec6_cb(surface_t *, surface_t *);
static void ec7_cb(surface_t *, surface_t *);
static void ec8_cb(surface_t *, surface_t *);
static void ec9_cb(surface_t *, surface_t *);
static void ec11_cb(surface_t *, surface_t *);
static void ec12_cb(surface_t *, surface_t *);
static void ec13_cb(surface_t *, surface_t *);
static void ec14_cb(surface_t *, surface_t *);
static void ec15_cb(surface_t *, surface_t *);
static void ec16_cb(surface_t *, surface_t *);
static void ec17_cb(surface_t *, surface_t *);
static void ec_dummy_cb(surface_t *, surface_t *);
struct ecopyparam {
int sttime;
int curtime;
int edtime;
int curstep;
int oldstep;
};
typedef struct ecopyparam ecopyparam_t;
static ecopyparam_t ecp;
// #include "sprite_eupdate_perspect.c"
// #include "sprite_eupdate_mosaic.c"
// #include "sprite_eupdate_aff.c"
// #include "sprite_eupdate_uneune.c"
#include "sprite_eupdate_buller.c"
// #include "sprite_eupdate_zmbbul.c"
typedef void entrypoint (surface_t *, surface_t *);
static void ec_dummy_cb(surface_t *sfsrc, surface_t *sfdst) {
WARNING("NOT IMPLEMENTED\n");
}
// クロスフェード
static void ec1_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep;
curstep = 255 * (ecp.curtime - ecp.sttime) / (ecp.edtime - ecp.sttime);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
gre_Blend(sf0, 0, 0, sfsrc, 0, 0, sfdst, 0, 0, sfsrc->width, sfsrc->height, curstep);
// SACT_DEBUG("step = %d\n", curstep);
ags_updateFull();
ecp.oldstep = curstep;
}
// すだれ落ち
static void ec7_cb(surface_t *sfsrc, surface_t *sfdst) {
#define EC7DELTA 16
int curstep, maxstep = sfsrc->height / EC7DELTA + EC7DELTA;
int i, t, y;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
//SACT_DEBUG("step = %d\n", curstep);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
t = ecp.oldstep;
while(t < curstep) {
for (i = 0; i < min(t + 1, EC7DELTA); i++) {
y = i + EC7DELTA * (t - i);
if (y < 0 || y >= sfsrc->height) continue;
gr_copy(sf0, 0, y,
sfdst, 0, y, sfsrc->width, 1);
}
t++;
}
ecp.oldstep = curstep;
ags_updateFull();
}
// すだれ左->右
static void ec8_cb(surface_t *sfsrc, surface_t *sfdst) {
#define EC8DELTA 16
int curstep, maxstep = sfsrc->width / EC8DELTA + EC8DELTA;
int i, t, x;
curstep = maxstep * (ecp.curtime - ecp.sttime) / (ecp.edtime - ecp.sttime);
//SACT_DEBUG("step = %d\n", curstep);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
t = ecp.oldstep;
while(t < curstep) {
for (i = 0; i < min(t + 1, EC8DELTA); i++) {
x = i + EC8DELTA * (t - i);
if (x < 0 || x >= sfsrc->width) continue;
gr_copy(sf0, x, 0,
sfdst, x, 0, 1, sfsrc->height);
}
t++;
}
ecp.oldstep = curstep;
ags_updateFull();
}
// すだれ落ち&左->右
static void ec9_cb(surface_t *sfsrc, surface_t *sfdst) {
#define EC9DELTA 16
int curstep, maxstep;
int i, t, x, y;
maxstep = max(sfsrc->height / EC9DELTA + EC9DELTA,
sfsrc->width / EC9DELTA + EC9DELTA);
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
//SACT_DEBUG("step = %d\n", curstep);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
t = ecp.oldstep;
while(t < curstep) {
for (i = 0; i < min(t + 1, EC9DELTA); i++) {
y = i + EC9DELTA * (t - i);
if (y < 0 || y >= sfsrc->height) continue;
gr_copy(sf0, 0, y,
sfdst, 0, y, sfsrc->width, 1);
}
for (i = 0; i < min(t + 1, EC9DELTA); i++) {
x = i + EC9DELTA * (t - i);
if (x < 0 || x >= sfsrc->width) continue;
gr_copy(sf0, x, 0,
sfdst, x, 0, 1, sfsrc->height);
}
t++;
}
ecp.oldstep = curstep;
ags_updateFull();
}
// 上->下クロスフェード
static void ec12_cb(surface_t *src, surface_t *dst) {
#define EC12DELTA 256
int curstep, maxstep = src->height + EC12DELTA;
int j, st_i, ed_i, l;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
SACT_DEBUG("step = %d\n", curstep);
if (ecp.oldstep == curstep) {
usleep(0); return;
}
st_i = max(0, curstep - EC12DELTA + 1);
ed_i = min(src->height -1, curstep);
l = ed_i - st_i + 1;
for (j = st_i; j < ed_i; j++) {
gre_Blend(sf0, 0, j, src, 0, j, dst, 0, j, src->width, 1, curstep - j);
}
if ((st_i - ecp.oldstep) > 1) {
gr_copy(sf0, 0, ecp.oldstep, dst, 0, ecp.oldstep, src->width, st_i - ecp.oldstep);
ags_updateArea(0, ecp.oldstep, src->width, st_i - ecp.oldstep);
}
ags_updateArea(0, st_i, src->width, l);
ecp.oldstep = st_i;
}
// 下->上クロスフェード
static void ec13_cb(surface_t *src, surface_t *dst) {
#define EC13DELTA 256
int curstep, maxstep = src->height + EC12DELTA;
int j, st_i, ed_i, l;
int syy1 = 0 + dst->height -1;
int syy2 = 0 + src->height -1;
int dyy = 0 + sf0->height -1;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
SACT_DEBUG("step = %d\n", curstep);
if (ecp.oldstep == curstep) {
usleep(0); return;
}
st_i = max(0, curstep - EC13DELTA + 1);
ed_i = min(src->height -1, curstep);
l = ed_i - st_i + 1;
for (j = st_i; j < ed_i; j++) {
gre_Blend(sf0, 0, dyy - j, src, 0, syy1-j, dst, 0, syy2-j, src->width, 1, curstep - j);
}
if ((st_i - ecp.oldstep) > 1) {
gr_copy(sf0, 0, dyy-ecp.oldstep, dst, 0, syy2-ecp.oldstep, src->width, st_i - ecp.oldstep);
ags_updateArea(0, dyy-ecp.oldstep, src->width, st_i - ecp.oldstep);
}
ags_updateArea(0, dyy-ed_i, src->width, l);
ecp.oldstep = st_i;
}
// 五芒星 (内->外)
static void ec14_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep, maxstep;
maxstep = 256;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
if (ecp.oldstep == 0) {
sf_copyall(sf0, sfdst);
}
sdl_maskupdate(0, 0, sfsrc->width, sfsrc->height, 0, 0, 44, curstep);
ecp.oldstep = curstep;
}
// 五芒星 (外->内)
static void ec15_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep, maxstep;
maxstep = 256;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
if (ecp.oldstep == 0) {
sf_copyall(sf0, sfdst);
}
sdl_maskupdate(0, 0, sfsrc->width, sfsrc->height, 0, 0, 45, curstep);
ecp.oldstep = curstep;
}
// 六芒星 (内->外)
static void ec16_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep, maxstep;
maxstep = 256;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
if (ecp.oldstep == 0) {
sf_copyall(sf0, sfdst);
}
sdl_maskupdate(0, 0, sfsrc->width, sfsrc->height, 0, 0, 46, curstep);
ecp.oldstep = curstep;
}
// 六芒星 (外->内)
static void ec17_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep, maxstep;
maxstep = 256;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
if (ecp.oldstep == 0) {
sf_copyall(sf0, sfdst);
}
sdl_maskupdate(0, 0, sfsrc->width, sfsrc->height, 0, 0, 47, curstep);
ecp.oldstep = curstep;
}
// フェードイン
static void ec_fadein_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep;
curstep = 255 * (ecp.curtime - ecp.sttime) / (ecp.edtime - ecp.sttime);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
gr_copy_bright(sf0, 0, 0, sfsrc, 0, 0, sfsrc->width, sfsrc->height, curstep);
ags_updateFull();
ecp.oldstep = curstep;
}
static void ec_fadeout_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep;
curstep = 255 * (ecp.curtime - ecp.sttime) / (ecp.edtime - ecp.sttime);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
gr_copy_bright(sf0, 0, 0, sfsrc, 0, 0, sfsrc->width, sfsrc->height, 255-curstep);
ags_updateFull();
ecp.oldstep = curstep;
}
// ホワイトイン
static void ec_whitein_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep;
curstep = 255 * (ecp.curtime - ecp.sttime) / (ecp.edtime - ecp.sttime);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
gr_copy_whiteout(sf0, 0, 0, sfsrc, 0, 0, sfsrc->width, sfsrc->height, 255 - curstep);
ags_updateFull();
ecp.oldstep = curstep;
}
static void ec_whiteout_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep;
curstep = 255 * (ecp.curtime - ecp.sttime) / (ecp.edtime - ecp.sttime);
if (ecp.oldstep == curstep) {
usleep(0);
return;
}
gr_copy_whiteout(sf0, 0, 0, sfsrc, 0, 0, sfsrc->width, sfsrc->height, curstep);
ags_updateFull();
ecp.oldstep = curstep;
}
/*
効果つき画面更新
@param type: 効果の種類
@param no: 効果の種類
@param time: 実行時間(msec)
@param cancel: キー抜け(0:なし, 1:あり)
*/
int nt_sp_eupdate(int type, int time, int cancel) {
surface_t *sfsrc, *sfdst;
int key;
entrypoint *cb;
int nt_sp_eupdate(int no, int time, int cancel) {
if (no == 1013) {
nt_sp_update_all(TRUE);
return OK;
}
// 現在の sf0 をセーブ
sfsrc = sf_dup(sf0);
nt_sp_update_all(FALSE);
sfdst = sf_dup(sf0);
sf_copyall(sf0, sfsrc); // 全部の効果タイプにこの処理は要らないんだけど
enum sdl_effect_type type = from_sact_effect(no - 100);
if (type == EFFECT_INVALID) {
WARNING("Unimplemented effect %d\n", no);
type = EFFECT_CROSSFADE;
}
SDL_Rect rect = { 0, 0, sf0->width, sf0->height };
struct sdl_effect *eff = sdl_effect_init(&rect, NULL, 0, 0, sdl_getDIB(), 0, 0, type);
ecp.sttime = ecp.curtime = get_high_counter(SYSTEMCOUNTER_MSEC);
ecp.edtime = ecp.curtime + time;
ecp.oldstep = 0;
switch(type) {
case 10:
cb = ec_dummy_cb;
break;
case 101: // クロスフェード
cb = ec1_cb;
break;
case 102: // フェードアウト
cb = ec_fadeout_cb;
break;
case 103: // フェードイン
cb = ec_fadein_cb;
break;
case 104: // ホワイトアウト
cb = ec_whiteout_cb;
break;
case 105: // ホワイトイン
cb = ec_whitein_cb;
break;
case 107: // 簾落ち
cb = ec7_cb;
break;
case 108: // 左->右すだれ
cb = ec8_cb;
break;
case 111: // 線形ぼかし
ec11_prepare(sfsrc, sfdst);
cb = ec11_cb;
break;
case 1011:
cb = ec_dummy_cb;
break;
case 1013:
nt_sp_update_all(TRUE); return OK;
// cb = ec_dummy_cb;
break;
default:
cb = ec_dummy_cb;
break;
int sttime, curtime;
sttime = curtime = sdl_getTicks();
int edtime = curtime + time;
while ((curtime = sdl_getTicks()) < edtime) {
sdl_effect_step(eff, (double)(curtime - sttime) / (edtime - sttime));
int rest = 16 - (sdl_getTicks() - curtime);
int key = sys_keywait(rest, cancel ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE);
if (cancel && key)
break;
}
while ((ecp.curtime = get_high_counter(SYSTEMCOUNTER_MSEC)) < ecp.edtime) {
int rest;
cb(sfsrc, sfdst);
rest = 15 - (get_high_counter(SYSTEMCOUNTER_MSEC) - ecp.curtime);
key = sys_keywait(rest, cancel ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE);
if (cancel && key) break;
}
sf_copyall(sf0, sfdst);
sdl_effect_finish(eff);
ags_updateFull();
sf_free(sfsrc);
sf_free(sfdst);
if (type == 111) {
ec11_drain(sfsrc, sfdst);
}
return OK;
}
-66
View File
@@ -1,66 +0,0 @@
// 11 と 19 で共有
static surface_t *ec11_ss[6];
static surface_t *ec11_sd[6];
// 線形ブラー
static void ec11_cb(surface_t *sfsrc, surface_t *sfdst) {
int curstep, maxstep = 6;
curstep = maxstep * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
if (curstep < 6) {
gre_Blend(sf0, 0, 0, ec11_ss[curstep], 0, 0, ec11_sd[5-curstep], 0, 0, sfsrc->width, sfsrc->height, (curstep+1)*256/7);
ags_updateFull();
}
}
static void ec11_prepare(surface_t *src, surface_t *dst) {
int i;
ec11_ss[0] = sf_create_surface(src->width, src->height, src->depth);
ec11_sd[0] = sf_create_surface(src->width, src->height, src->depth);
gr_buller(ec11_ss[0], 0, 0, src, 0, 0, src->width, src->height, 1 << 2);
gr_buller(ec11_sd[0], 0, 0, dst, 0, 0, dst->width, dst->height, 1 << 2);
for (i = 1; i < 6; i++) {
ec11_ss[i] = sf_create_surface(src->width, src->height, src->depth);
ec11_sd[i] = sf_create_surface(dst->width, dst->height, dst->depth);
gr_buller(ec11_ss[i], 0, 0, ec11_ss[i-1], 0, 0, src->width, src->height, 1 << (i+2));
gr_buller(ec11_sd[i], 0, 0, ec11_sd[i-1], 0, 0, dst->width, dst->height, 1 << (i+2));
}
}
static void ec11_drain(surface_t *src, surface_t *dst) {
int i;
for (i = 0; i < 6; i++) {
sf_free(ec11_ss[i]);
sf_free(ec11_sd[i]);
}
}
// 縦線形ブラー
static void ec19_cb(surface_t *sfsrc, surface_t *sfdst) {
ec11_cb(sfsrc, sfdst);
}
static void ec19_prepare(surface_t *src, surface_t *dst) {
int i;
ec11_ss[0] = sf_create_surface(src->width, src->height, src->depth);
ec11_sd[0] = sf_create_surface(src->width, src->height, src->depth);
gr_buller_v(ec11_ss[0], 0, 0, src, 0, 0, src->width, src->height, 1 << 2);
gr_buller_v(ec11_sd[0], 0, 0, dst, 0, 0, dst->width, dst->height, 1 << 2);
for (i = 1; i < 6; i++) {
ec11_ss[i] = sf_create_surface(src->width, src->height, src->depth);
ec11_sd[i] = sf_create_surface(dst->width, dst->height, dst->depth);
gr_buller_v(ec11_ss[i], 0, 0, ec11_ss[i-1], 0, 0, src->width, src->height, 1 << (i+2));
gr_buller_v(ec11_sd[i], 0, 0, ec11_sd[i-1], 0, 0, dst->width, dst->height, 1 << (i+2));
}
}
static void ec19_drain(surface_t *src, surface_t *dst) {
int i;
for (i = 0; i < 6; i++) {
sf_free(ec11_ss[i]);
sf_free(ec11_sd[i]);
}
}
+7 -1
View File
@@ -29,7 +29,6 @@
#include "portab.h"
#include "system.h"
#include "list.h"
#include "counter.h"
#include "ags.h"
#include "graphics.h"
// #include "sact.h"
@@ -207,6 +206,13 @@ void nt_sp_remove_updatelist(sprite_t *sp) {
updatelist = slist_remove(updatelist, sp);
}
void nt_sp_clear_updatelist(void) {
slist_free(updatelist);
updatelist = NULL;
slist_free(updatearea);
updatearea = NULL;
}
// デフォルトの壁紙update
int nt_sp_draw_wall(sprite_t *sp, MyRectangle *area) {
int sx, sy, w, h;
+52 -7
View File
@@ -30,9 +30,59 @@
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
#include "alk.h"
#include "music.h"
#include "sdl_core.h"
#include "input.h"
#include "ngraph.h"
#include "cg.h"
#include "jpeg.h"
extern void ndd_init(const char *files[], int n);
extern void ndd_run(int demonum);
#define FPS 30
static const int ndemo_mus[3] = {0, 1, 85};
static void ndd_run(int demonum) {
const char *alk_path = nact->files.alk[demonum + 1];
alk_t *alk = alk_new(alk_path);
if (alk == NULL) return;
while (sys_getInputInfo()); // wait for key up
int mus = ndemo_mus[demonum];
if (mus)
mus_bgm_play(mus, 0, 100);
uint32_t start = sdl_getTicks();
while (!nact->is_quit) {
int i = (sdl_getTicks() - start) / (1000 / FPS);
if (i >= alk->datanum)
break;
cgdata *cg = jpeg_extract(alk->entries[i].data, alk->entries[i].size);
if (cg) {
gr_drawimage24(sf0, cg, 0, 0);
ags_updateFull();
cgdata_free(cg);
} else {
WARNING("Cannot decode CG %d in %s\n", i, alk_path);
}
int wait_ms = (i + 1) * (1000 / FPS) - (sdl_getTicks() - start);
if (wait_ms > 0) {
if (sys_keywait(wait_ms, KEYWAIT_CANCELABLE))
break;
} else {
if (sys_getInputInfo())
break;
}
}
if (mus)
mus_bgm_stop(ndemo_mus[demonum], 0);
alk_free(alk);
}
static void Init() {
int p1 = getCaliValue(); /* ISys3x */
@@ -40,9 +90,6 @@ static void Init() {
int p3 = getCaliValue(); /* ITimer */
int *var = getCaliVariable();
#ifdef HAVE_JPEG
ndd_init(nact->files.alk, 4);
#endif
*var = 1;
DEBUG_COMMAND("NightDemonDemo.Init %d,%d,%d,%p:\n", p1, p2, p3, var);
@@ -52,9 +99,7 @@ static void Run() {
int p1 = getCaliValue(); // デモ番号 0,1,2
int p2 = getCaliValue();
#ifdef HAVE_JPEG
ndd_run(p1);
#endif
DEBUG_COMMAND("NightDemonDemo.Run %d,%d:\n", p1, p2);
}
-97
View File
@@ -1,97 +0,0 @@
/*
* jpeg2surface.c:
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: jpeg2surface.c,v 1.2 2003/11/09 15:06:12 chikama Exp $ */
#include <stdio.h>
#include <jpeglib.h>
#undef max
#undef min
#include "config.h"
#include "portab.h"
#include "ags.h"
#include "surface.h"
#include "ngraph.h"
static void ppm2surface(surface_t *sf, int curscanline, unsigned char *src, int width) {
BYTE *dp = GETOFFSET_PIXEL(sf, 0, curscanline);
switch (sf->depth) {
case 16:
{
WORD *dst = (WORD *)dp;
while (width--) {
*dst = PIX16(*src, *(src +1), *(src +2));
dst++; src+= 3;
}
break;
}
case 24:
case 32:
{
DWORD *dst = (DWORD *)dp;
while (width--) {
*dst = PIX24(*src, *(src +1), *(src +2));
dst++; src+= 3;
}
break;
}}
}
// sf0 に直接描く(それでも遅いけど)
surface_t *jpeg2surface(FILE *fp, int offset) {
struct jpeg_decompress_struct cinfo;
struct jpeg_error_mgr jerr;
int row_stride;
surface_t *sf;
JSAMPARRAY buffer;
fseek(fp, offset, SEEK_SET);
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_decompress(&cinfo);
jpeg_stdio_src(&cinfo, fp);
jpeg_read_header(&cinfo, TRUE);
cinfo.do_fancy_upsampling = FALSE;
cinfo.do_block_smoothing = FALSE;
jpeg_start_decompress(&cinfo);
//fprintf(stderr, "width = %d, height = %d\n", cinfo.output_width, cinfo.output_height);
//sf = sf_create_pixel(cinfo.output_width, cinfo.output_height, sf0->depth);
sf = sf0;
row_stride = cinfo.output_width * cinfo.output_components;
buffer = (*cinfo.mem->alloc_sarray)((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);
while (cinfo.output_scanline < cinfo.output_height) {
jpeg_read_scanlines(&cinfo, buffer, 1);
ppm2surface(sf, cinfo.output_scanline -1, buffer[0], cinfo.output_width);
}
jpeg_finish_decompress(&cinfo);
jpeg_destroy_decompress(&cinfo);
return sf;
}
-110
View File
@@ -1,110 +0,0 @@
/*
* ndd.c:
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: ndd.c,v 1.2 2003/11/09 15:06:12 chikama Exp $ */
#include <stdio.h>
#include <stdlib.h>
#include "portab.h"
#include "ags.h"
#include "alk.h"
#include "system.h"
#include "surface.h"
#include "music.h"
#include "counter.h"
#include "ngraph.h"
#include "input.h"
// 0: AliceSoft
// 1: Opening
// 2: Meteo
struct nddemo {
const char **fn;
alk_t *alk;
surface_t *sf[10];
};
static struct nddemo ndd;
static int ndemo_alk[3] = {2, 3, 4};
static int ndemo_mus[3] = {0, 1, 85};
static int ndemo_nums[3] = {150, 603, 467};
extern surface_t *jpeg2surface(FILE *fp, int offset);
// ALKファイルの登録
void ndd_init(const char *files[], int n) {
int i;
ndd.fn = malloc(sizeof(char *) * n);
for (i = 1; i <= n; i++) {
ndd.fn[i] = files[i];
}
}
// デモ本体
void ndd_run(int demonum) {
FILE *fp;
alk_t *alk;
int i, start, ct;
// ファイルオフセットだけ alk からもらう
alk = alk_new(ndd.fn[ndemo_alk[demonum]]);
if (alk == NULL) return;
// libjpeg には FILE* を渡す
if (NULL == (fp = fopen(ndd.fn[ndemo_alk[demonum]], "rb"))) {
WARNING("%s not found\n", ndd.fn[ndemo_alk[demonum]]);
return;
}
// wait keyup
while (sys_getInputInfo());
mus_bgm_play(ndemo_mus[demonum], 0, 100);
start = get_high_counter(SYSTEMCOUNTER_MSEC);
ct = 0;
for (i = 0; i <= ndemo_nums[demonum];) {
int offset;
int cur1, cur = get_high_counter(SYSTEMCOUNTER_MSEC);
offset = alk->offset[i];
jpeg2surface(fp, offset); ct++;
ags_updateFull();
cur1 = get_high_counter(SYSTEMCOUNTER_MSEC);
if (cur1 - cur < 33) {
if (sys_keywait(33 - (cur1 - cur), KEYWAIT_CANCELABLE)) break;
} else {
if (sys_getInputInfo()) break;
}
i = (cur - start) / 33;
}
NOTICE("%d/%d processed\n", ct, ndemo_nums[demonum]);
mus_bgm_stop(ndemo_mus[demonum], 0);
fclose(fp);
alk_free(alk);
}
+9 -7
View File
@@ -59,15 +59,17 @@ static void Get() {
*var = (int)(genrand() * num) + 1;
}
DEBUG_COMMAND_YET("RandMT.Get %d,%p:\n", num, var);
DEBUG_COMMAND("RandMT.Get %d,%p:\n", num, var);
}
static void GetNoOverlap() { /* not used ? */
int p1 = getCaliValue();
int p2 = getCaliValue();
int *var1 = getCaliVariable();
DEBUG_COMMAND_YET("RandMT.GetNoOverlap %p:\n", p1);
static void GetNoOverlap() {
int min = getCaliValue();
int n = getCaliValue();
int *var = getCaliVariable();
*var = (int)(genrand() * n) + min;
DEBUG_COMMAND("RandMT.GetNoOverlap %d,%d,%p:\n", min, n, var);
}
static const ModuleFunc functions[] = {
+49 -20
View File
@@ -47,15 +47,6 @@
#include "surface.h"
#include "sactamask.h"
/*
MTコマンドで設定された文字列によって、バージョン間の違いを吸収
Version 1.0 : エスカレイヤー
1.1 : Rance5D
1.2(前期): 妻みぐい2
1.2(後期): SACT開発キット, シェル・クレイル, NightDemon
*/
/*
妻みぐい2キー説明
@@ -96,22 +87,45 @@
sact_t sactprv;
extern char *xsys35_sact01;
/*
Version 1.0 : エスカレイヤー
1.1 : Rance5D
1.2(前期): 妻みぐい2
1.2(後期): SACT開発キット, シェル・クレイル, NightDemon
*/
static int detect_sact_version(void) {
S39AIN_DLLINF *dll = NULL;
for (int i = 0; i < nact->ain.dllnum; i++) {
if (!strcasecmp(nact->ain.dll[i].name, "SACT")) {
dll = &nact->ain.dll[i];
break;
}
}
if (!dll)
return 0;
for (int i = 0; i < dll->function_num; i++) {
if (!strcmp(dll->function[i].name, "MessageOutput")) {
switch (dll->function[i].argc) {
case 8: return 100;
case 9: return 110;
case 10: return 120;
}
break;
}
}
return 0;
}
/**
* SACT.Init (1.0~)
* SACT全体の初期化
*/
static void Init() {
int p1 = getCaliValue(); /* ISys3x */
if (!strcmp(nact->game_title_utf8, GT_ESUKA)) {
sact.version = 100;
} else if (!strcmp(nact->game_title_utf8, GT_RANCE5D) ||
!strcmp(nact->game_title_utf8, GT_RANCE5D_ENG)) {
sact.version = 110;
} else {
sact.version = 120;
}
sact.version = detect_sact_version();
if (!sact.version)
SYSERROR("Cannot determine SACT version");
NOTICE("SACT version = %d\n", sact.version);
// 初期座標原点
@@ -139,6 +153,9 @@ static void Init() {
if (sact.version >= 120) {
sact.logging = TRUE;
#ifdef __EMSCRIPTEN__
EM_ASM( xsystem35.texthook.disableWheelEvent(0xffffffff) );
#endif
} else {
sact.logging = FALSE;
}
@@ -2117,6 +2134,18 @@ static void XMenuTitleGet() {
DEBUG_COMMAND_YET("SACT.XMenuTitleGet %d:\n", strno);
}
static void SACT_reset(void) {
ssnd_init();
spxm_clear();
ssel_reset();
sstr_reset();
sp_reset();
scg_freeall();
sf_free(sact.dmap);
memset(&sact, 0, sizeof(sact));
}
static const ModuleFunc functions[] = {
{"AddZKeyHideSprite", AddZKeyHideSprite},
{"CG_Clear", CG_Clear},
@@ -2240,4 +2269,4 @@ static const ModuleFunc functions[] = {
{"XMenuTitleRegister", XMenuTitleRegister},
};
const Module module_SACT = {"SACT", functions, sizeof(functions) / sizeof(ModuleFunc)};
const Module module_SACT = {"SACT", functions, sizeof(functions) / sizeof(ModuleFunc), SACT_reset};
+1 -17
View File
@@ -32,7 +32,6 @@
#include "surface.h"
#include "sacttimer.h"
#include "variable.h"
#include "mmap.h"
// スプライトの最大数
#define SPRITEMAX 21845
@@ -61,15 +60,6 @@ typedef struct {
char *dst; // 置き換え文字列
} strexchange_t;
// SACTEFAM を使ったマスク
typedef struct {
mmap_t *mmap;
int datanum; // SACTEFAM.KLD 中のマスクファイルの数
int *no; // シナリオ側での番号
int *offset; // データへのオフセット
} SACTEFAM_t;
// CG_XX で作るCGの種類
enum cgtype {
CG_NOTUSED = 0,
@@ -225,11 +215,8 @@ struct _sact {
// 座標系の原点
MyPoint origin;
// 文字列 push/pop/replce 用
SList *strstack;
// 文字列 replce 用
SList *strreplace;
char *strreplacesrc;
char *strreplacedst;
// メッセージスプライト用メッセージバッファ
char msgbuf[MSGBUFMAX];
@@ -288,9 +275,6 @@ struct _sact {
// depth map
surface_t *dmap;
// SACTEFAM.KLD
SACTEFAM_t am;
boolean zhiding; // Zkeyによる隠し中
int zofftime;
boolean zdooff;
+25 -18
View File
@@ -36,12 +36,21 @@
#include "surface.h"
#include "ngraph.h"
#include "sprite.h"
#include "counter.h"
#include "sdl_core.h"
#include "mmap.h"
static surface_t *smask_get(int no);
static surface_t *smask_mul(surface_t *sf, int val);
// SACTEFAM を使ったマスク
typedef struct {
mmap_t *mmap;
int datanum; // SACTEFAM.KLD 中のマスクファイルの数
int *no; // シナリオ側での番号
int *offset; // データへのオフセット
} SACTEFAM_t;
static SACTEFAM_t am;
struct ecopyparam {
int sttime;
@@ -55,21 +64,20 @@ static ecopyparam_t ecp;
// SACTEFAM.KLD の読み込み
int smask_init(char *path) {
int i;
SACTEFAM_t *am;
if (am.mmap)
return OK; // already loaded
mmap_t *m = map_file(path);
if (!m)
return NG;
am = &sact.am;
am->mmap = m;
am->datanum = LittleEndian_getDW(m->addr, 0);
am->no = malloc(sizeof(int) * am->datanum);
am->offset = malloc(sizeof(int) * am->datanum);
am.mmap = m;
am.datanum = LittleEndian_getDW(m->addr, 0);
am.no = malloc(sizeof(int) * am.datanum);
am.offset = malloc(sizeof(int) * am.datanum);
for (i = 0; i < am->datanum; i++) {
am->no[i] = LittleEndian_getDW(m->addr, 16 + i * 16);
am->offset[i] = LittleEndian_getDW(m->addr, 16 + i * 16 + 8);
for (int i = 0; i < am.datanum; i++) {
am.no[i] = LittleEndian_getDW(m->addr, 16 + i * 16);
am.offset[i] = LittleEndian_getDW(m->addr, 16 + i * 16 + 8);
}
return OK;
@@ -78,15 +86,14 @@ int smask_init(char *path) {
// 指定番号の alphamask ファイルをよみだす
static surface_t *smask_get(int no) {
int i;
SACTEFAM_t *am = &sact.am;
for (i = 0; i < am->datanum; i++) {
if (am->no[i] == no) break;
for (i = 0; i < am.datanum; i++) {
if (am.no[i] == no) break;
}
if (i == am->datanum) return NULL;
if (i == am.datanum) return NULL;
return sf_getcg(am->mmap->addr + am->offset[i], 0 /*FIXME*/);
return sf_getcg(am.mmap->addr + am.offset[i], 0 /*FIXME*/);
}
// ベースになるマスクの alpha 値を拡大して取り出す
@@ -127,11 +134,11 @@ int sp_eupdate_amap(int index, int time, int cancel) {
sfdst = sf_dup(sf0);
sf_copyall(sf0, sfsrc);
ecp.sttime = ecp.curtime = get_high_counter(SYSTEMCOUNTER_MSEC);
ecp.sttime = ecp.curtime = sdl_getTicks();
ecp.edtime = ecp.curtime + time*10;
ecp.oldstep = 0;
while ((ecp.curtime = get_high_counter(SYSTEMCOUNTER_MSEC)) < ecp.edtime) {
while ((ecp.curtime = sdl_getTicks()) < ecp.edtime) {
int curstep = 255 * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
// 元になるマスクのalpha値を16倍して欲しいところだけ取り出す
mask2 = smask_mul(mask, curstep);
+3 -1
View File
@@ -30,7 +30,6 @@
#include "portab.h"
#include "system.h"
#include "list.h"
#include "counter.h"
#include "menu.h"
#include "input.h"
#include "nact.h"
@@ -110,6 +109,9 @@ static void draw_log() {
int sblog_start(void) {
if (sact.version < 120)
return NG;
static char *logmsg[LOGMSG_LINES];
if (!logmsg[0]) {
for (int i = 0; i < LOGMSG_LINES; i++)
+1
View File
@@ -67,6 +67,7 @@ static int slt_find(int no) {
int ssnd_init() {
// ch 1-8 をキャッシュとして使おう
cachei = 0;
memset(cache, 0, sizeof(cache));
return OK;
}
+18
View File
@@ -46,6 +46,24 @@ int sstr_init() {
return OK;
}
int sstr_reset(void) {
for (int i = 0; i < idx; i++)
free(stack[i]);
idx = 0;
free(stack);
stack = NULL;
for (SList *l = sact.strreplace; l; l = l->next) {
strexchange_t *ex = l->data;
free(ex->src);
free(ex->dst);
free(ex);
}
slist_free(sact.strreplace);
sact.strreplace = NULL;
return OK;
}
/**
*
* @param strno:
+1
View File
@@ -25,6 +25,7 @@
#define __SACTSTRING_H__
extern int sstr_init();
extern int sstr_reset(void);
extern int sstr_push(int strno);
extern int sstr_pop(int strno);
extern int sstr_regist_replace(int sstrtno, int dstrno);

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