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104 Commits
Author SHA1 Message Date
kichikuouandClaude Opus 4.8 dac0345e02 [NOT FOR MERGE] Add opt-in virtual mouse pointer for touch devices
Provide a trackpad-style on-screen cursor for touch environments (mainly
Android), where touching the screen previously jumped the pointer to the
touched location (absolute) and SDL hardware cursors are invisible.

When enabled, a finger drag moves an arrow cursor relatively, a tap
left-clicks (held briefly so polling games detect it), two fingers
right-click, and a stationary long press starts a left-button drag. Real
mouse motion is ignored (including the spurious startup (0,0) event), and
program-driven cursor moves are followed via the internal pointer location
instead of warping the OS cursor.

The feature is disabled by default and enabled via the -virtualpointer
command-line option, the virtualpointer profile setting, or the "Virtual
mouse pointer" toggle in the Android launcher (persisted in
SharedPreferences and passed to the engine as -virtualpointer).

The gesture handling lives in event.c and the cursor rendering in the new
platform-independent virtual_pointer module, so it works on any touch
target.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 20:29:45 +09:00
kichikuou 50d05e5b56 font: Replace stateful font_select() with explicit parameter
The font module kept a global "currently selected font" set by
font_select() and implicitly used when drawing. Make it stateless by
introducing a FontSpec {type, weight, size} that font_render_text() /
font_draw_text() and gfx_drawString() take directly.

Make FontWeight a two-valued enum and normalize the 1-9 weight to it
in commandZB().

Removes font_select(), ags_setFont() and ags_setFontWithWeight().
2026-06-24 16:11:49 +09:00
kichikuou c4026f9eb1 Version 2.18.0 2026-06-23 19:18:38 +09:00
kichikuou 3318bebf6c fonts: Replace mincho font with IPA Mincho
Switch the bundled mincho font from a Source Han Serif JP subset to a
subset of IPA Mincho, which has monospace ASCII glyphs.

IPA Mincho's hhea ascent/descent already match its OS/2 typo metrics, so
adjust_metrics.py is no longer needed. However, IPA Mincho is distributed
under the IPA Font License v1.0, under which a subset is a "Derived
Program"; Article 3.1(4) forbids the derived font's name from containing
the licensed program's name ("IPA"). Add rename_font.py to rewrite the
name table accordingly, and replace licenses/mincho.txt with the IPA Font
License.
2026-06-23 17:40:22 +09:00
kichikuou d4ad329583 game_compatibility.md: Fix typo 2026-06-18 07:34:45 +09:00
kichikuou 2e828710ca gtk: Fix popup menu on Wayland
gtk_menu_popup() is deprecated since GTK 3.22. Since no GdkEvent is
available at the call site, use gtk_menu_popup_at_rect() with the
current pointer position obtained via gdk_device_get_position().
2026-05-03 16:37:28 +09:00
kichikuou fad4236458 CI: Fix emscripten build failure 2026-04-12 22:43:27 +09:00
kichikuou 77d62c7c13 CI: Update GitHub Actions 2026-04-12 22:43:24 +09:00
kichikuou a726d577ef modules: Move SACT/sactcg.c to lib/ and use it from NIGHTDLL 2026-03-17 11:09:47 +09:00
kichikuou 4a5cd4a1c1 dDemo/tDemo: Fix .alk filename case sensitivity
Instead of hardcoding "dDEMO.alk" / "tDEMO.alk", use the actual filename
stored in nact->files.alk[0] from the directory scan. This fixes loading
failures on case-sensitive filesystems where the actual file may be
named "dDemo.alk" or "tDemo.alk".

Also update gameresource.c to store .alk files without a numeric suffix
at index 0 (these games have only one .alk file).
2026-03-15 11:13:08 +09:00
kichikuou 022d6af4f1 Implement dDemo HLL (Daiakuji intro demo) 2026-03-08 10:09:01 +09:00
kichikuou df816e3708 README.md: Specify supported audio formats (MP3, Ogg) 2026-01-17 07:32:26 +09:00
kichikuou 2c9079c875 Version 2.17.1 2026-01-10 16:13:16 +09:00
kichikuou 54b8d6c993 android/README.md: Add Obtainium installation instructions 2026-01-10 14:57:43 +09:00
kichikuou f2fe6b9724 SACT: Ctrl key cancels SACT.Wait and SACT.TimerWait
This fixes an issue where the roulette in Rance 5D could not be fast
forwarded using the Ctrl key.
2026-01-09 16:16:13 +09:00
kichikuou 38dc9a7b0b Refactor sacttimer.c 2026-01-09 13:14:48 +09:00
kichikuou d2ac3889b5 QE/LE: Handle for paths with subdirectories correctly
This resolves issues where saving to and loading from paths with
subdirectories (e.g., "Save\file.asd") would fail.

The original problems were:
 1. Writing failure: A path mismatch between directory creation in
    commandQE and file writing in fc_open.
 2. Loading failure: fc_search could not handle paths containing
    directory separators, preventing saved files in subdirectories from
    being found.

This commit addresses these issues with the following changes:
 - fc_open now automatically creates parent directories when writing a
   file.
 - fc_search is updated to support two modes:
     - It performs a case-insensitive search for simple filenames
       (preserving original behavior).
     - It performs a case-sensitive existence check for full paths.

Fixes #74.
2026-01-09 08:31:40 +09:00
kichikuou 0342141358 Add is_available function to CD-ROM devices
Now `SI 2` command returns zero if no audio track is available.
2025-11-28 10:45:24 +09:00
kichikuou 8806bc9545 Version 2.17.0 2025-11-09 22:27:45 +09:00
kichikuou 5e62405f17 Move patch/ to misc/patch/ 2025-11-09 22:26:15 +09:00
kichikuou 714c7d44b5 Android: Update SDL to 2.32.10 2025-11-09 22:08:54 +09:00
kichikuou 0f6d4e2343 Add Streamer Mode with -censor option
This introduces "Streamer Mode" to mosaic specified NSFW images, making
the game suitable for streaming or public viewing. This feature is
enabled via the '-censor <file>' command-line option, which takes a file
containing a list of image numbers to be filtered.
2025-11-09 11:47:13 +09:00
kichikuou f1536a801a QE/LE: Handle backslashes in filenames
Rance 5D uses filename `Save\\Rance5dSystem.asd`. This caused issues:

- On Windows, saving would fail if the `Save` directory did not exist.
- On other platforms, files were created with literal backslashes in
  their names.

This change addresses these problems by:

- In commandQE, normalizing backslashes to forward slashes in the path
  and ensuring that the target directory exists by calling mkdir_p().
- In commandLE, first attempting to load files with normalized forward
  slashes. If that fails, it retries with the original path (containing
  backslashes) for compatibility with older saves.
2025-11-06 11:05:23 +09:00
kichikuou ab372b7873 Unify old and new command implementations
Consolidate logic for parsing string arguments by introducing a
parameter to handle different terminators.
2025-11-06 09:39:51 +09:00
kichikuou 2c02f40dc4 Move uppercase commands from cmd2F.c to cmd<first_letter>.c 2025-11-06 09:39:46 +09:00
kichikuou a395366cf8 Version 2.16.1 2025-08-28 13:00:30 +09:00
kichikuou e416fc20d3 CI: Disable portmidi on mingw32
mingw-w64-i686-portmidi is no longer provided.
2025-08-28 12:47:02 +09:00
kichikuou 7d03fc6757 sactlog: Hold log text in UTF-8 2025-08-28 12:24:49 +09:00
kichikuou e3b8c90611 sactlog: Draw text using gfx_drawString()
This fixes #71. It was a regression by commit ec071d4.
2025-08-28 11:41:51 +09:00
kichikuou 361ca89016 Windows: #undef min / max in portab.h 2025-06-20 08:11:35 +09:00
kichikuou 5bd4622031 Version 2.16.0 2025-06-13 17:20:47 +09:00
kichikuou c7c0f69ec4 Split sdl_core.h to event.h and editor.h
And rename sdl_event.c to event.c, sdl_input.c to editor.c.
2025-06-11 10:12:25 +09:00
kichikuou f38a3eda5c Merge sdl_cursor.c to cursor.c 2025-06-11 10:12:22 +09:00
kichikuou dc17b78365 Move miscellaneous low-level functions to system.[ch] 2025-06-11 09:23:44 +09:00
kichikuou b9f68eedd3 Move joystick initialization code to sdl_event.c 2025-06-11 09:23:44 +09:00
kichikuou adf362ea57 Rename sdl_effect_* to effect_* 2025-06-11 09:23:44 +09:00
kichikuou b5bf439b8e Remove graphics.h 2025-06-11 09:23:42 +09:00
kichikuou 9a01d28075 Move gfx_* functions from sdl_core.h to gfx.h 2025-06-11 09:22:36 +09:00
kichikuou 945dbd7722 Rename graphics functions from sdl_* to gfx_*
And rename sdl_{video,draw,image}.c to gfx_{video,draw,image}.c.
2025-06-10 15:00:27 +09:00
kichikuou 1c54487041 cmake: Use new policies up to CMake 4.0 2025-06-10 13:58:40 +09:00
kichikuou 92389289da Android: Add "clear save files" launcher menu command 2025-06-10 13:17:27 +09:00
kichikuou 4de03cc77f Move font license files to license/ 2025-05-30 20:54:28 +09:00
kichikuou 5a81ac6fc8 Windows: Add cancel button to text/number input dialog 2025-05-30 16:06:29 +09:00
kichikuou d7bac22059 Windows: Implement number input dialog (NI command)
Fixes #68.
2025-05-30 16:06:26 +09:00
kichikuou 8d4424061d Switch JPEG decoder to NanoJPEG and disable fancy upsampling
Graymerca uses JPEG images for map tiles, which suffers from color
bleeding due to chroma upsampling in the JPEG decoder.

Since stb_image cannot disable the bilinear upsampling filter, this
switches the JPEG decoder to NanoJPEG.

Fixes #67.
2025-05-29 08:39:59 +09:00
kichikuou 6c692e44e5 Version 2.15.1 2025-05-14 15:06:20 +09:00
kichikuou ec071d4e8a dt_drawtext_col: Fix blend mode
This fixes #66. It was a regression by commit 6b646b3.
2025-05-14 12:46:30 +09:00
kichikuou 904e10daa7 Version 2.15.0 2025-04-21 11:20:31 +09:00
kichikuou 65b6da3f2a emscripten: Export HEAPU8 and HEAP16
Used in Kichikou on Web shell.
2025-04-21 10:12:43 +09:00
kichikuou 3f495b72c1 Fix message waiting in Rance 2 intro
By recreating a bug of the ZW command in system35.exe.
2025-04-21 09:43:01 +09:00
kichikuou 90670477c6 Fix uncancellable message wait mode (ZW 256-511) 2025-04-21 09:42:58 +09:00
kichikuou 566ebb503f Fix PS and PP commands
This was a regression introduced by commit c1018d9.

Fixes #65.
2025-04-21 08:22:39 +09:00
kichikuou 6feab51a5d Update android/README.md 2025-04-10 10:45:14 +09:00
kichikuou 15d0b44ab9 Android: Move "Install from ZIP" to options menu and add help message
For consistency with xsystem4-android.
2025-04-10 10:12:56 +09:00
kichikuou a0f20caa77 Android: Support audio file names prefixed with track numbers 2025-04-10 10:12:56 +09:00
kichikuou 39712ee46e Version 2.14.3 2025-04-01 09:33:24 +09:00
kichikuou dcdbe7bb76 Android, Emscripten: Upgrade libwebp to 1.5.0 2025-04-01 09:28:33 +09:00
kichikuou 01a4255b83 Android: Upgrade SDL to 2.32.4 2025-04-01 08:49:30 +09:00
kichikuou d978a24a5e Fix build for big endian architectures 2025-04-01 08:24:42 +09:00
kichikuou ed196f72b9 Update game_compatibility.md
AliceNoir games are not supported.
2025-03-30 10:02:31 +09:00
kichikuou c9fd1dcfd0 Version 2.14.2 2025-03-09 13:44:58 +09:00
kichikuou c1018d9e0f Replace Color struct with SDL_Color 2025-03-09 13:16:02 +09:00
kichikuou cb8a48cdec Introduce sdl_palette
It replaces the sdl_col array and is set as the palette of main_surface.
2025-03-09 10:42:32 +09:00
kichikuou 6bf6a5c86a Delay mouse button state changes caused by touch events
This fixes #64 where a touch operation is recognized as a click in the
wrong position in Mamatoto.

This is the same problem that occured in xsystem4 and was addressed in
https://github.com/nunuhara/xsystem4/commit/5e80c9658787b118920f850ae4cbc883e6fceb1e,
and the fix is also the same.
2025-03-08 08:33:24 +09:00
kichikuou 790aa07130 Android: Upgrade AGP to 8.7.3 and bump minSdkVersion to 21
So that it builds with latest Android Studio.
2025-03-07 14:49:17 +09:00
kichikuou fa74a4744c Fix ags_scaledCopyArea() for 8-bit DIB
This fixes special move animation in Mamatoto.
2025-03-07 11:21:14 +09:00
kichikuou fb68b03a4f debugger: Update screen before entering REPL 2025-03-07 09:47:46 +09:00
kichikuou 75228cc4c8 Android: Back button to exit the game
Fixes #50.
2025-03-06 08:00:50 +09:00
kichikuou 8c13361164 emscripten: Use System3.9 compatible save format by default 2025-02-25 21:45:11 +09:00
kichikuou d05dc83e67 emscripten: Fix unused-function warning 2025-02-22 14:37:15 +09:00
kichikuou c9f21c4547 sactamask: Use sdl_effect framework 2025-02-21 09:14:05 +09:00
kichikuou f053f25397 Make webp_extract() return SDL_Surface instead of cgdata
This eliminates unnecessary RGBA -> RGB + alpha plane -> RGBA
conversion.
2025-02-21 09:14:02 +09:00
kichikuou f673708a3f Remove depth field from surface_t 2025-02-21 09:12:07 +09:00
kichikuou aab63adac2 Refactor image drawing functions 2025-02-21 09:10:55 +09:00
kichikuou 6f09a999d2 Gpx, ShGraph: Remove unused 16bpp surface support 2025-02-19 15:59:39 +09:00
kichikuou 2ed44dab6d Move surface and graphic functions from modules/lib to modules/Gpx
Except for gr_blend_alpha_map(), which is used by oujimisc.
2025-02-19 14:57:40 +09:00
kichikuou a8f46453d8 Remove redundant fields from surface_t 2025-02-19 14:03:01 +09:00
kichikuou baa4a3158f ags: Add ALPHA_AT macro 2025-02-19 13:39:20 +09:00
kichikuou 8328b93227 Rename agsurface_t to surface_t 2025-02-19 13:24:56 +09:00
kichikuou 6665416683 Refactor NightDemonDemo and tDemo to use SDL_Surface 2025-02-19 13:21:17 +09:00
kichikuou cf5e899632 Remove unused includes from NIGHTDLL/ and SACT/ 2025-02-19 12:38:47 +09:00
kichikuou 51954c6bd4 Move load_cg_to_sdlsurface() to src/cg.c
And rename it to cg_load_as_sdlsurface().
2025-02-19 12:30:13 +09:00
kichikuou f282c02376 Replace sf0 with main_surface 2025-02-19 12:15:10 +09:00
kichikuou e2c75fbd9d Rename sdl_dib to main_surface and move it to ags.h 2025-02-19 12:15:06 +09:00
kichikuou b28e3ef2fd Do not use gr_* functions from SACT/ and NIGHTDLL/ 2025-02-19 12:14:58 +09:00
kichikuou 215de5511e Simplify gre_BlendUseAMap() 2025-02-19 10:20:38 +09:00
kichikuou f669804573 Refactor sactamask.c to use SDL_Surface 2025-02-19 09:59:31 +09:00
kichikuou 9c6423bf99 drawtext: Remove 8-bit text rendering function 2025-02-19 09:59:22 +09:00
kichikuou 4f3b73c1ac Refactor sactlog.c 2025-02-19 08:21:50 +09:00
kichikuou 8ee53accf9 SACT: Change depth map from surface_t to SDL_Surface 2025-02-18 22:01:20 +09:00
kichikuou 6b646b3857 SACT: Change text canvas from surface_t to SDL_Surface 2025-02-18 22:01:18 +09:00
kichikuou dec1649882 SACT: Make sprites have SDL_Surface instead of surface_t 2025-02-18 21:58:06 +09:00
kichikuou 6b9c3475a0 Simplify sdl_scaledCopyArea() 2025-02-17 08:16:09 +09:00
kichikuou 1335a12065 Remove sp_draw2 2025-02-16 22:52:20 +09:00
kichikuou 93bd8ca737 sprite_sel.c: Remove unnecessary variable 2025-02-16 22:39:09 +09:00
kichikuou 5bae0c16c5 Simplify gr_ functions using SDL surface operations 2025-02-16 21:03:59 +09:00
kichikuou d551cdbb70 Refactor text rendering functions in modules/ 2025-02-16 13:13:16 +09:00
kichikuou e711d5786e Make agsurface_t backed by SDL_Surface
This adds `sdl_surface` field to agsurface_t. `agsurface->pixel` is now
set to `agsurfae->sdl_surface->pixels`.

Note that the `sdl_surface` field does not have alpha; transparent
surfaces have a separate alpha plane in `agsurface->alpha`.
2025-02-16 13:13:13 +09:00
kichikuou 64abb3c582 screenshot: Save only view area, not entire sdl_dib 2025-02-11 13:46:20 +09:00
kichikuou bf26f1b0c0 Refactor clipping functions 2025-02-11 12:36:21 +09:00
kichikuou f4f1a99372 Fix mathClip command 2025-02-11 12:36:18 +09:00
kichikuou 53f0a5ce2a sdl_effect: Fix palette issue when texture is created from sdl_dib 2025-02-11 10:30:25 +09:00
kichikuou c621a5dddb Remove intermediate screen buffer
Pixels are now copied directly from sdl_dib to sdl_texture.
2025-02-11 08:37:47 +09:00
kichikuou 42faf38a47 emscripten: Replace sdl_getDisplaySurface with save_screenshot function 2025-02-10 07:47:48 +09:00
220 changed files with 7201 additions and 14051 deletions
+3 -3
View File
@@ -6,7 +6,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: Install Deps
run: sudo apt install ninja-build
@@ -22,7 +22,7 @@ jobs:
KEYSTORE_PASSWORD: ${{ secrets.KEYSTORE_PASSWORD }}
- name: Upload artifacts
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: xsystem35-apk
path: android/app/build/outputs/apk/release/app-release.apk
archive: false
+7 -4
View File
@@ -10,21 +10,24 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: Setup cache
id: cache-system-libraries
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ${{env.EM_CACHE_FOLDER}}
key: ${{env.EM_VERSION}}-${{ runner.os }}
- name: Setup Emscripten toolchain
uses: mymindstorm/setup-emsdk@v14
uses: emscripten-core/setup-emsdk@v16
with:
version: ${{ env.EM_VERSION }}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Work around emscripten-core/emscripten#26534
run: npm install -g typescript@5
- name: Build
run: |
mkdir -p out/wasm
@@ -35,7 +38,7 @@ jobs:
mv src/xsystem35.* xsystem35/
- name: Upload artifacts
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: xsystem35-wasm
path: out/wasm/xsystem35
+1 -1
View File
@@ -10,7 +10,7 @@ jobs:
name: Linux ${{ matrix.build-type }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: Install Deps
run: |
+6 -5
View File
@@ -15,7 +15,9 @@ jobs:
- sys: ucrt64
package: "xsystem35-64bit"
cmake_args: ""
deps: "cjson:p"
deps: >-
cjson:p
portmidi:p
defaults:
run:
shell: msys2 {0}
@@ -31,18 +33,17 @@ jobs:
SDL2_ttf:p
SDL2_mixer:p
libwebp:p
portmidi:p
${{ matrix.deps }}
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v6
- name: Copy licenses
run: |
ls /${{ matrix.sys }}/share/licenses
mkdir dist
cp -r /${{ matrix.sys }}/share/licenses dist/
cp fonts/*.license dist/licenses/
cp licenses/* dist/licenses/
- name: Install dev dependencies
run: pacboy --noconfirm -S --needed gcc:p cmake:p ninja:p asciidoctor:p
@@ -63,7 +64,7 @@ jobs:
cp out/release/src/xsystem35.exe out/release/doc/*.html *.md COPYING xsys35rc.sample dist/
- name: Upload
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: ${{ matrix.package }}
path: dist
+40 -2
View File
@@ -1,10 +1,48 @@
# Changelog
## 2.14.1 - 2024-02-07
## 2.18.0 - 2026-06-23
- Added support for the intro demo of Daiakuji.
- Replaced the bundled mincho font with IPA Mincho.
## 2.17.1 - 2026-01-10
- Fixed an issue where Rance 5D could not save files on non-Windows systems.
- Improved fast-forward behavior using the Ctrl key in Rance 5D.
- The `SI 2` command now returns 0 if a playlist file is not provided.
## 2.17.0 - 2025-11-09
- Added "Streamer Mode" to mosaic specified (NSFW) images. This is enabled via the `-censor <file>` command-line option.
- Windows: Fixed an issue where Rance 5D could not save files if the `Save` directory did not exist.
## 2.16.1 - 2025-08-28
- Fixed text rendering issue in SACT log (#71)
- Windows: The 32-bit version no longer supports the portmidi MIDI backend
## 2.16.0 - 2025-06-13
- Fixed map tile color issue in Graymerca (#67)
- Windows: Implemented number input dialog for the `NI` command (#68)
- Android: Added "Clear Save Files" launcher menu command
## 2.15.1 - 2025-05-14
- Fixed a text rendering issue in Rance 5D (#66)
## 2.15.0 - 2025-04-21
- Fixed color palette bug introduced in v2.14.2.
- Fixed uncancellable message waiting mode.
- Android: "Install from ZIP" button is moved to the top-right option menu.
- Android: Improved extraction logic of track numbers from audio file names.
## 2.14.3 - 2025-04-01
- Fixed build for big endian architectures.
## 2.14.2 - 2025-03-09
- Android: Back button to exit the game (#50)
- Improved touch input usability in ママトト (#64)
## 2.14.1 - 2025-02-07
- Fixed font selection and text decoration not working in selection menus.
- Fixed a graphic issue in DALK intro.
## 2.14.0 - 2024-01-09
## 2.14.0 - 2025-01-09
- New supported games: 俺の下であがけ and 楽園行.
- Windows: On Windows 10 version 1903 or above, now xsystem35 can handle
Japanese filenames correctly even if the system locale is not Japanese.
+4 -9
View File
@@ -1,16 +1,11 @@
cmake_minimum_required(VERSION 3.13)
# Rebuild external projects when download URL changes
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW)
endif()
cmake_minimum_required(VERSION 3.13...4.0)
project(xsystem35 LANGUAGES C)
set(CMAKE_C_STANDARD 99)
enable_testing()
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
set(XSYSTEM35_VERSION "2.14.1")
set(XSYSTEM35_VERSION "2.18.0")
include(CheckSymbolExists)
include(FetchContent)
@@ -37,8 +32,8 @@ endfunction()
function(fetch_webp)
FetchContent_Declare(
libwebp
URL https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-1.4.0.tar.gz
URL_HASH SHA1=0b1c8bea200caaa010182609dbaaa91aec69b64d
URL https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-1.5.0.tar.gz
URL_HASH SHA1=b21aa842136dc59a72a38776a5aa73f4d0b00ac5
)
set(WEBP_BUILD_ANIM_UTILS OFF CACHE BOOL "Build animation utilities." FORCE)
set(WEBP_BUILD_CWEBP OFF CACHE BOOL "Build the cwebp command line tool." FORCE)
+12 -3
View File
@@ -16,9 +16,10 @@ the following features:
### Playing Audio Files as Virtual CD Music
Many System 3.x games feature music as audio tracks on the CD-ROM. xsystem35
can play music from audio files, eliminating the need to insert CDs. To use
ripped audio files, create a file named `playlist.txt` in the game directory
and list the paths to your tracks, one per line. For example:
can play music from audio files, eliminating the need to insert CDs. Supported
audio file formats are MP3 and Ogg. To use ripped audio files, create a file
named `playlist.txt` in the game directory and list the paths to your tracks,
one per line. For example:
```
# The first line is not used
@@ -60,6 +61,14 @@ and examine or modify game variables. There are two ways to use the debugger:
launch the debugger with a console interface. Type `help` to see a list of
available commands.
### Streamer Mode
xsystem35 introduces a "Streamer Mode" to make playing games with NSFW content
safer for streaming or public viewing. When enabled with the `-censor <file>`
option, images specified in the provided file will be automatically mosaiced.
The `misc/censor/` directory contains example censor list files for some games.
## Installation
Prebuilt packages for Windows and Android can be downloaded from the
+42 -34
View File
@@ -1,48 +1,25 @@
# xsystem35 for Android
Minimum supported Android version: 5.0
## Download
You can download prebuilt APKs
[here](https://github.com/kichikuou/xsystem35-sdl2/releases).
## Build
Prerequisites:
- Android SDK >=28
- Android NDK >=r15c
### Installing with Obtainium
Alternatively, you can install `xsystem35-sdl2` using [Obtainium](https://github.com/ImranR98/Obtainium). Obtainium will detect new releases and allow you to update the app directly.
### Using Android Studio
Open this directory as an Android Studio project.
1. Install Obtainium on your Android device.
2. Click the badge below to add the app to Obtainium:
### Command Line Build
Set environment variables and run the `gradlew` script in this directory.
Example build instructions (for Debian bookworm):
```sh
# Install necessary packages
sudo apt install git wget unzip default-jdk-headless ninja-build
# Install Android SDK / NDK
export ANDROID_SDK_ROOT=$HOME/android-sdk
mkdir -p $ANDROID_SDK_ROOT/cmdline-tools
wget https://dl.google.com/android/repository/commandlinetools-linux-10406996_latest.zip
unzip commandlinetools-linux-10406996_latest.zip -d $ANDROID_SDK_ROOT/cmdline-tools
mv $ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools $ANDROID_SDK_ROOT/cmdline-tools/tools
yes | $ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager --licenses
$ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager ndk-bundle 'cmake;3.22.1'
export ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk-bundle
# Clone and build xsystem35
git clone https://github.com/kichikuou/xsystem35-sdl2.git
cd xsystem35-sdl2/android
./gradlew build # or ./gradlew installDebug if you have a connected device
```
[<img src="https://raw.githubusercontent.com/ImranR98/Obtainium/main/assets/graphics/badge_obtainium.png" alt="Get it on Obtainium" height="60">](https://apps.obtainium.imranr.dev/redirect?r=obtainium://app/%7B%22id%22%3A%22io.github.kichikuou.xsystem35%22%2C%22url%22%3A%22https%3A%2F%2Fgithub.com%2Fkichikuou%2Fxsystem35-sdl2%22%2C%22author%22%3A%22kichikuou%22%2C%22name%22%3A%22xsystem35%22%2C%22categories%22%3A%5B%22games%22%5D%7D)
## Usage
### Basic Usage
1. Create a ZIP file containing all the game files and BGM files (see
[below](#preparing-a-zip) for details), and transfer it to your device.
2. Open the app. A list of installed games will be displayed. Since no games
have been installed yet, only the "Install from ZIP" button will be visible.
Tap it.
2. Open the app. Tap the option menu (three dots in the top right corner) and
select "Install from ZIP".
3. Select the ZIP file you created in step 1.
4. The game will start. To simulate a right-click, tap the black bars on either
the left or right, or top or bottom of the screen.
@@ -51,10 +28,12 @@ cd xsystem35-sdl2/android
- Include all files from the `GAMEDATA` folder (such as `.ALD` files and
others). `.EXE` and `.DLL` files are not necessary, but you can include them
if you want.
- Music files (`.mp3`, `.ogg`, or `.wav`) whose filenames end with a number
will be recognized as BGM files. For example:
- Music files (`.mp3`, `.ogg`, or `.wav`) whose filenames have a number either
at the beginning or just before the extension are recognized as BGM files.
For example:
- `Track2.mp3`
- `15.ogg`
- `02 - Title.mp3`
- `rance4_03.wav` (Note: The filename shouldn't be `rance403.wav`, as it
would be treated as the 403rd track.)
@@ -71,3 +50,32 @@ Note: This ZIP format is also compatible with
[retroc.net](http://retropc.net/alice/). If you encounter the error message
"This type of ZIP is not supported," unzip the file on your PC and re-archive
it using modern ZIP creation software.
## Building from Source
### Using Android Studio
Open this directory as an Android Studio project.
### Command Line Build
Set environment variables and run the `gradlew` script in this directory.
Example build instructions (for Debian bookworm):
```sh
# Install necessary packages
sudo apt install git wget unzip default-jdk-headless ninja-build
# Install Android SDK / NDK
export ANDROID_SDK_ROOT=$HOME/android-sdk
mkdir -p $ANDROID_SDK_ROOT/cmdline-tools
wget https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip
unzip commandlinetools-linux-11076708_latest.zip -d $ANDROID_SDK_ROOT/cmdline-tools
mv $ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools $ANDROID_SDK_ROOT/cmdline-tools/tools
yes | $ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager --licenses
$ANDROID_SDK_ROOT/cmdline-tools/tools/bin/sdkmanager ndk-bundle 'cmake;3.22.1'
export ANDROID_NDK_HOME=$ANDROID_SDK_ROOT/ndk-bundle
# Clone and build xsystem35
git clone https://github.com/kichikuou/xsystem35-sdl2.git
cd xsystem35-sdl2/android
./gradlew build # or ./gradlew installDebug if you have a connected device
```
+3 -3
View File
@@ -14,10 +14,10 @@ android {
}
compileSdkVersion 34
defaultConfig {
minSdkVersion 19
minSdkVersion 21
targetSdkVersion 34
versionCode 30
versionName "2.14.1" + gitRevision()
versionCode 36
versionName "2.18.0" + gitRevision()
externalNativeBuild {
cmake {
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
+6 -5
View File
@@ -7,8 +7,8 @@ set(PROJECT_ROOT_DIR ../../..)
include(FetchContent)
FetchContent_Declare(
SDL
URL https://github.com/libsdl-org/SDL/releases/download/release-2.30.12/SDL2-2.30.12.tar.gz
URL_HASH SHA1=36d48b045209dcd3576250c1571795ad0cd4d5a9
URL https://github.com/libsdl-org/SDL/releases/download/release-2.32.10/SDL2-2.32.10.tar.gz
URL_HASH SHA1=ce98fa93e31836a751feca374ab28a0770b63c16
)
FetchContent_Declare(
SDL_ttf
@@ -42,10 +42,11 @@ add_subdirectory(${PROJECT_ROOT_DIR} xsystem35)
set(ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../src/main/assets)
file(MAKE_DIRECTORY ${ASSETS_DIR}/licenses)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/MTLc3m.ttf ${ASSETS_DIR}/MTLc3m.ttf)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/mincho.otf ${ASSETS_DIR}/mincho.otf)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/mincho.ttf ${ASSETS_DIR}/mincho.ttf)
file(COPY_FILE ${PROJECT_ROOT_DIR}/COPYING ${ASSETS_DIR}/licenses/xsystem35)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/MTLc3m.ttf.license ${ASSETS_DIR}/licenses/MTLc3m)
file(COPY_FILE ${PROJECT_ROOT_DIR}/fonts/mincho.otf.license ${ASSETS_DIR}/licenses/mincho)
file(COPY_FILE ${PROJECT_ROOT_DIR}/licenses/MTLc3m.txt ${ASSETS_DIR}/licenses/MTLc3m)
file(COPY_FILE ${PROJECT_ROOT_DIR}/licenses/mincho.txt ${ASSETS_DIR}/licenses/mincho)
file(COPY_FILE ${PROJECT_ROOT_DIR}/licenses/nanojpeg.txt ${ASSETS_DIR}/licenses/nanojpeg)
file(COPY_FILE ${sdl_SOURCE_DIR}/LICENSE.txt ${ASSETS_DIR}/licenses/SDL)
file(COPY_FILE ${sdl_ttf_SOURCE_DIR}/LICENSE.txt ${ASSETS_DIR}/licenses/SDL_ttf)
file(COPY_FILE ${sdl_ttf_SOURCE_DIR}/external/freetype/docs/GPLv2.TXT ${ASSETS_DIR}/licenses/freetype)
+81
View File
@@ -15,3 +15,84 @@
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
void nativeCommitText(java.lang.String, int);
void nativeGenerateScancodeForUnichar(char);
}
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
# for some reason these aren't compatible with allowoptimization modifier
boolean supportsRelativeMouse();
void setWindowStyle(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
boolean onNativeSoftReturnKey();
void onNativeKeyboardFocusLost();
boolean isScreenKeyboardShown();
android.util.DisplayMetrics getDisplayDPI();
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
int openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
boolean initialize(boolean, boolean);
boolean openDevice(int);
int sendOutputReport(int, byte[]);
int sendFeatureReport(int, byte[]);
boolean getFeatureReport(int, byte[]);
void closeDevice(int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
int[] getAudioOutputDevices();
int[] getAudioInputDevices();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
void audioClose();
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void captureClose();
void audioSetThreadPriority(boolean, int);
native int nativeSetupJNI();
native void removeAudioDevice(boolean, int);
native void addAudioDevice(boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticStop(int);
}
@@ -61,9 +61,13 @@ class GameActivity : SDLActivity() {
}
override fun getArguments(): Array<String> {
return arrayOf(
val args = mutableListOf(
"-gamedir", intent.getStringExtra(EXTRA_GAME_ROOT)!!,
"-savedir", intent.getStringExtra(EXTRA_SAVE_DIRECTORY)!!)
val prefs = getSharedPreferences(Launcher.PREFS_NAME, MODE_PRIVATE)
if (prefs.getBoolean(Launcher.PREF_VIRTUAL_POINTER, false))
args.add("-virtualpointer")
return args.toTypedArray()
}
override fun setTitle(title: CharSequence?) {
@@ -42,6 +42,8 @@ interface LauncherObserver {
class Launcher private constructor(private val rootDir: File) {
companion object {
const val SAVE_DIR = "save"
const val PREFS_NAME = "settings"
const val PREF_VIRTUAL_POINTER = "virtual_pointer"
const val TITLE_FILE = "title.txt"
const val GAMEDIR_FILE = "game_directory.txt"
const val PLAYLIST_FILE = "playlist.txt"
@@ -127,6 +129,7 @@ class Launcher private constructor(private val rootDir: File) {
if (!saveDirFound) {
File(rootDir, SAVE_DIR).mkdir()
}
observer?.onGameListChange()
}
private fun createDirForGame(): File {
@@ -219,16 +222,17 @@ class Launcher private constructor(private val rootDir: File) {
var gameDir: String? = null
private set
private val aldRegex = """.*?s[a-z]\.ald""".toRegex(RegexOption.IGNORE_CASE)
private val audioRegex = """.*?(\d+)\.(wav|mp3|ogg)""".toRegex(RegexOption.IGNORE_CASE)
private val audioRegex = """((\d+).*|.*?(\d+))\.(wav|mp3|ogg)""".toRegex(RegexOption.IGNORE_CASE)
private val audioFiles: Array<String?> = arrayOfNulls(100)
fun maybeAdd(path: String) {
aldRegex.matchEntire(path)?.let {
val name = File(path).name
aldRegex.matchEntire(name)?.let {
gameDir = File(path).parent
ready = true
}
audioRegex.matchEntire(path)?.let {
val track = it.groupValues[1].toInt()
audioRegex.matchEntire(name)?.let {
val track = it.groupValues[2].toIntOrNull() ?: it.groupValues[3].toInt()
if (0 < track && track <= audioFiles.size)
audioFiles[track - 1] = path
}
@@ -251,6 +255,14 @@ class Launcher private constructor(private val rootDir: File) {
}
}
}
fun clearSaveData(): Boolean {
var success = true
File(rootDir, SAVE_DIR).listFiles()?.forEach { file ->
if (!file.deleteRecursively()) success = false
}
return success
}
}
private fun forEachZipEntry(input: InputStream, action: (ZipEntry, ZipInputStream) -> Unit): Boolean {
@@ -22,6 +22,7 @@ import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.provider.OpenableColumns
import android.text.Html
import android.util.Log
import android.view.Menu
import android.view.MenuItem
@@ -53,6 +54,8 @@ class LauncherActivity : Activity(), LauncherObserver {
onGameListChange()
val listView = findViewById<ListView>(R.id.list)
listView.emptyView = findViewById(R.id.empty)
findViewById<TextView>(R.id.usage).text = Html.fromHtml(getString(R.string.usage))
listView.setOnItemClickListener { _, _, position, _ ->
onListItemClick(position)
}
@@ -75,33 +78,34 @@ class LauncherActivity : Activity(), LauncherObserver {
}
private fun onListItemClick(position: Int) {
if (position < launcher.games.size) {
startGame(launcher.games[position].path, null)
} else {
val i = Intent(Intent.ACTION_GET_CONTENT)
i.type = CONTENT_TYPE_ZIP
startActivityForResult(Intent.createChooser(i, getString(R.string.choose_a_file)), INSTALL_REQUEST)
}
startGame(launcher.games[position].path, null)
}
private fun onItemLongClick(position: Int): Boolean {
if (position < launcher.games.size) {
AlertDialog.Builder(this).setTitle(R.string.uninstall_dialog_title)
.setMessage(getString(R.string.uninstall_dialog_message, launcher.games[position].title))
.setPositiveButton(R.string.ok) {_, _ -> uninstall(position)}
.setNegativeButton(R.string.cancel) {_, _ -> }
.show()
}
AlertDialog.Builder(this).setTitle(R.string.confirm)
.setMessage(getString(R.string.uninstall_dialog_message, launcher.games[position].title))
.setPositiveButton(R.string.ok) {_, _ -> uninstall(position)}
.setNegativeButton(R.string.cancel) {_, _ -> }
.show()
return true
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
menuInflater.inflate(R.menu.launcher_menu, menu)
val prefs = getSharedPreferences(Launcher.PREFS_NAME, MODE_PRIVATE)
menu.findItem(R.id.virtual_pointer).isChecked =
prefs.getBoolean(Launcher.PREF_VIRTUAL_POINTER, false)
return true
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
return when (item.itemId) {
R.id.install_from_zip -> {
val i = Intent(Intent.ACTION_GET_CONTENT)
i.type = CONTENT_TYPE_ZIP
startActivityForResult(Intent.createChooser(i, getString(R.string.choose_a_file)), INSTALL_REQUEST)
true
}
R.id.export_savedata -> {
val i = Intent(Intent.ACTION_CREATE_DOCUMENT)
i.type = CONTENT_TYPE_ZIP
@@ -116,11 +120,39 @@ class LauncherActivity : Activity(), LauncherObserver {
SAVEDATA_IMPORT_REQUEST)
true
}
R.id.clear_savedata -> {
AlertDialog.Builder(this)
.setTitle(R.string.confirm)
.setMessage(R.string.clear_save_data_confirm)
.setPositiveButton(R.string.ok) { _, _ ->
if (launcher.clearSaveData()) {
Toast.makeText(this, R.string.save_data_clear_success, Toast.LENGTH_SHORT).show()
} else {
errorDialog(R.string.save_data_clear_error)
}
}
.setNegativeButton(R.string.cancel, null)
.show()
true
}
R.id.help -> {
AlertDialog.Builder(this)
.setMessage(Html.fromHtml(getString(R.string.usage)))
.show()
true
}
R.id.licenses -> {
val intent = Intent(this, LicensesMenuActivity::class.java)
startActivity(intent)
true
}
R.id.virtual_pointer -> {
val enabled = !item.isChecked
item.isChecked = enabled
getSharedPreferences(Launcher.PREFS_NAME, MODE_PRIVATE).edit()
.putBoolean(Launcher.PREF_VIRTUAL_POINTER, enabled).apply()
true
}
else -> super.onOptionsItemSelected(item)
}
}
@@ -157,7 +189,6 @@ class LauncherActivity : Activity(), LauncherObserver {
override fun onGameListChange() {
val items = launcher.titles.toMutableList()
items.add(getString(R.string.install_from_zip))
val listView = findViewById<ListView>(R.id.list)
listView.adapter = ArrayAdapter(this, android.R.layout.simple_list_item_1, items)
}
@@ -13,10 +13,11 @@ class LicensesMenuActivity : Activity() {
Entry("SDL", "SDL", "https://www.libsdl.org/"),
Entry("SDL_mixer", "SDL_mixer", "https://github.com/libsdl-org/SDL_mixer"),
Entry("SDL_ttf", "SDL_ttf", "https://github.com/libsdl-org/SDL_ttf"),
Entry("NanoJPEG", "nanojpeg", "https://keyj.emphy.de/nanojpeg/"),
Entry("FreeType", "freetype", "https://freetype.org/"),
Entry("HarfBuzz", "harfbuzz", "https://harfbuzz.github.io/"),
Entry("MotoyaLCedar W3 mono", "MTLc3m", "https://github.com/aosp-mirror/platform_frameworks_base/tree/lollipop-release/data/fonts"),
Entry("Source Han Serif", "mincho", "https://github.com/adobe-fonts/source-han-serif/"),
Entry("IPA明朝", "mincho", "https://moji.or.jp/ipafont/"),
)
override fun onCreate(savedInstanceState: Bundle?) {
@@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 12;
private static final int SDL_MINOR_VERSION = 32;
private static final int SDL_MICRO_VERSION = 10;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -790,6 +790,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@@ -6,4 +6,12 @@
<ListView android:id="@+id/list"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<ScrollView android:id="@+id/empty"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView android:id="@+id/usage"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:padding="20dp" />
</ScrollView>
</LinearLayout>
@@ -1,11 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/install_from_zip"
android:title="@string/action_install_from_zip" />
<item
android:id="@+id/export_savedata"
android:title="@string/action_export_save_data" />
<item
android:id="@+id/import_savedata"
android:title="@string/action_import_save_data" />
<item
android:id="@+id/clear_savedata"
android:title="@string/action_clear_save_data" />
<item
android:id="@+id/virtual_pointer"
android:checkable="true"
android:title="@string/action_virtual_pointer" />
<item
android:id="@+id/help"
android:title="@string/action_help" />
<item
android:id="@+id/licenses"
android:title="@string/action_licenses" />
+25 -2
View File
@@ -2,21 +2,44 @@
<resources>
<string name="app_name">xsystem35</string>
<string name="action_export_save_data">セーブデータをエクスポート</string>
<string name="action_help">使い方</string>
<string name="action_import_save_data">セーブデータをインポート</string>
<string name="action_install_from_zip">ZIPからインストール</string>
<string name="action_licenses">オープンソースライセンス</string>
<string name="action_clear_save_data">セーブデータをクリア</string>
<string name="action_virtual_pointer">仮想マウスポインタ</string>
<string name="cancel">キャンセル</string>
<string name="cannot_find_ald">System 3.x のファイル (*.ald) が見つかりません。</string>
<string name="choose_a_file">ファイルを選択</string>
<string name="clear_save_data_confirm">セーブデータをすべて削除します。元には戻せません。本当によろしいですか?</string>
<string name="confirm">確認</string>
<string name="error_dialog_title">エラー</string>
<string name="install_dialog_title">インストール中…</string>
<string name="install_from_zip">ZIP からインストール</string>
<string name="install_progress">%s を展開中</string>
<string name="no_data_to_import">ZIP アーカイブ中に save/ フォルダが見つかりません。</string>
<string name="save_data_export_error">セーブデータのエクスポートに失敗しました。</string>
<string name="save_data_export_success">エクスポートに成功しました。</string>
<string name="save_data_import_success">インポートに成功しました。</string>
<string name="save_data_clear_success">セーブデータをクリアしました。</string>
<string name="save_data_clear_error">セーブデータのクリアに失敗しました。</string>
<string name="uninstall_dialog_message">「%s」をアンインストールしますか?</string>
<string name="uninstall_dialog_title">確認</string>
<string name="unsupported_zip">この形式の ZIP はサポートしていません。</string>
<string name="zip_extraction_error">ZIP の展開に失敗しました。</string>
<string name="usage">
<![CDATA[
<h1>ゲームのインストール方法</h1>
<p>1. PC上で、ゲームのファイルが入ったZIPを用意します。例えば以下のようなファイルを含めます:</p>
<div>
・鬼畜王SA.ALD<br>
・鬼畜王GA.ALD<br>
・鬼畜王GB.ALD<br>
・鬼畜王WA.ALD<br>
・02.mp3<br>
・03.mp3<br>
・…<br>
</div>
<p>2. ZIPファイルを (例えばUSB経由で) PCからデバイスに転送します。</p>
<p>3. この画面の右上のメニューボタンをタップして「ZIPからインストール」を選択し、転送したZIPを選びます。</p>
]]>
</string>
</resources>
+26 -2
View File
@@ -1,22 +1,46 @@
<resources>
<string name="app_name">xsystem35</string>
<string name="action_clear_save_data">Clear Save Files</string>
<string name="action_export_save_data">Export Save Files</string>
<string name="action_help">Help</string>
<string name="action_import_save_data">Import Save Files</string>
<string name="action_install_from_zip">Install from ZIP</string>
<string name="action_licenses">Open source licenses</string>
<string name="action_virtual_pointer">Virtual mouse pointer</string>
<string name="cancel">Cancel</string>
<string name="cannot_find_ald">Cannot find System 3.x game files (*.ald).</string>
<string name="choose_a_file">Choose a file</string>
<string name="clear_save_data_confirm">Are you sure you want to clear all save files? This cannot be undone.</string>
<string name="confirm">Confirm</string>
<string name="error_dialog_title">Error</string>
<string name="install_dialog_title">Installing…</string>
<string name="install_from_zip">Install from ZIP</string>
<string name="install_progress">Extracting %s</string>
<string name="no_data_to_import">No save/ folder in the ZIP archive.</string>
<string name="ok">OK</string>
<string name="save_data_clear_error">Failed to clear save files.</string>
<string name="save_data_clear_success">Save files cleared.</string>
<string name="save_data_export_error">Failed to export save files.</string>
<string name="save_data_import_success">Imported successfully.</string>
<string name="save_data_export_success">Exported successfully.</string>
<string name="uninstall_dialog_message">Uninstall \"%s\"?</string>
<string name="uninstall_dialog_title">Confirm</string>
<string name="unsupported_zip">This type of ZIP is not supported.</string>
<string name="zip_extraction_error">Failed to extract ZIP.</string>
<string name="usage">
<![CDATA[
<h1>How to install a game</h1>
<p>1. On your PC, prepare a ZIP containing the game files. For example, it should contain the following files:</p>
<div>
* KICHIKUSA.ALD<br>
* KICHIKUGA.ALD<br>
* KICHIKUGB.ALD<br>
* KICHIKUWA.ALD<br>
* System39.ain<br>
* 02.mp3<br>
* 03.mp3<br>
* …<br>
</div>
<p>2. Transfer the ZIP file from your PC to the device (e.g. via USB).</p>
<p>3. Tap the menu button at the upper-right of this screen, select &quot;Install from ZIP,&quot; and choose the ZIP you transferred.</p>
]]>
</string>
</resources>
+1 -1
View File
@@ -7,7 +7,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.1.1'
classpath 'com.android.tools.build:gradle:8.7.3'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
+1 -1
View File
@@ -1,6 +1,6 @@
#Thu Nov 11 18:20:34 PST 2021
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
+1 -1
View File
@@ -18,4 +18,4 @@
#cmakedefine HAVE_WEBP @HAVE_WEBP@
#define DEFAULT_GOTHIC_TTF "@DEFAULT_FONT_PATH@MTLc3m.ttf"
#define DEFAULT_MINCHO_TTF "@DEFAULT_FONT_PATH@mincho.otf"
#define DEFAULT_MINCHO_TTF "@DEFAULT_FONT_PATH@mincho.ttf"
+7 -1
View File
@@ -30,7 +30,8 @@ finds System 3.x game files (*.ALD) from the current directory.
*-game* _game_::
Enables game-specific hacks. Usually auto-detected, but must be specified for
games with modified / translated titles. Possible values are: `toushin2`,
`rance3_eng`, `rance4_eng`, `rance4_v2`, `persiom`, `agake`.
`rance2`, `rance3`, `rance3_eng`, `rance4_eng`, `rance4_v2`, `persiom`,
`agake`.
*-savedir* _dir_::
Directory to save game state files. If _dir_ begins with '~', it is expanded
@@ -48,6 +49,11 @@ finds System 3.x game files (*.ALD) from the current directory.
Suppress text hook on specified scenario pages. _list_ is a comma-separated
list of page numbers. Used to suppress system messages, etc.
*-censor* _file_::
Enable Streamer Mode, which mosaics specific images to make them safe for
streaming. The _file_ is a text file containing a list of image numbers
to censor, one per line. Lines starting with '#' are treated as comments.
*-renderer* _name_::
Use the SDL rendering driver named _name_.
+5 -6
View File
@@ -1,8 +1,6 @@
install(FILES
MTLc3m.ttf
MTLc3m.ttf.license
mincho.otf
mincho.otf.license
mincho.ttf
DESTINATION share/xsystem35/fonts)
# pyftsubset is included in fonttools.
@@ -11,8 +9,9 @@ find_program(PYFTSUBSET_FOUND pyftsubset)
if (PYFTSUBSET_FOUND)
add_custom_target(fonts
COMMAND uchars > uchars.txt
COMMAND wget -O SourceHanSerifJP-Regular.otf https://github.com/adobe-fonts/source-han-serif/blob/release/SubsetOTF/JP/SourceHanSerifJP-Regular.otf?raw=true
COMMAND pyftsubset SourceHanSerifJP-Regular.otf --text-file=uchars.txt --output-file=subset.otf
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/adjust_metrics.py subset.otf ${CMAKE_CURRENT_SOURCE_DIR}/mincho.otf
COMMAND wget -O ipam.zip https://moji.or.jp/wp-content/ipafont/IPAfont/ipam00303.zip
COMMAND unzip -o -j ipam.zip ipam00303/ipam.ttf
COMMAND pyftsubset ipam.ttf --text-file=uchars.txt --output-file=subset.ttf
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/rename_font.py subset.ttf ${CMAKE_CURRENT_SOURCE_DIR}/mincho.ttf
)
endif()
-22
View File
@@ -1,22 +0,0 @@
#!/usr/bin/env python3
import sys
from fontTools.ttLib import TTFont
if len(sys.argv) != 3:
print('Usage: adjust_metrics.py infile outfile')
exit(1)
font = TTFont(sys.argv[1])
hhea = font['hhea']
os2 = font['OS/2']
if hhea.ascent != os2.sTypoAscender:
print(f'Changing hhea.ascent from {hhea.ascent} to {os2.sTypoAscender}')
hhea.ascent = os2.sTypoAscender
if hhea.descent != os2.sTypoDescender:
print(f'Changing hhea.descent from {hhea.descent} to {os2.sTypoDescender}')
hhea.descent = os2.sTypoDescender
font.save(sys.argv[2])
BIN
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-92
View File
@@ -1,92 +0,0 @@
This Font Software is licensed under the SIL Open Font License,
Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font
creation efforts of academic and linguistic communities, and to
provide a free and open framework in which fonts may be shared and
improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply to
any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software
components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to,
deleting, or substituting -- in part or in whole -- any of the
components of the Original Version, by changing formats or by porting
the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed,
modify, redistribute, and sell modified and unmodified copies of the
Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components, in
Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the
corresponding Copyright Holder. This restriction only applies to the
primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created using
the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
BIN
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+33
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@@ -0,0 +1,33 @@
#!/usr/bin/env python3
# Rename the font's internal name records.
#
# IPA明朝 is distributed under the IPA Font License v1.0. A subset of it is a
# "Derived Program" under that license, and Article 3.1(4) forbids using or
# including the Licensed Program's name ("IPA"/"IPAMincho") as the program,
# font, or file name of the Derived Program. pyftsubset preserves the original
# name table, so rename it here to a name that does not contain "IPA".
import sys
from fontTools.ttLib import TTFont
if len(sys.argv) != 3:
print('Usage: rename_font.py infile outfile')
exit(1)
FAMILY = 'xsystem35 Mincho'
PSNAME = 'xsystem35-Mincho'
font = TTFont(sys.argv[1])
name = font['name']
# Rewrite the family / full / typographic-family / PostScript / unique-ID
# records in place, preserving each record's platform, encoding and language.
for rec in list(name.names):
if rec.nameID in (1, 4, 16):
value = FAMILY
elif rec.nameID in (3, 6):
value = PSNAME
else:
continue
name.setName(value, rec.nameID, rec.platformID, rec.platEncID, rec.langID)
font.save(sys.argv[2])
+4 -2
View File
@@ -42,7 +42,7 @@ Game Compatibility
| これD・P・S? | Supported | From 20世紀アリス |
| 夜が来る! | Unsupported | |
| Only you ~リ・クルス~ | Supported | |
| 大悪司 | Supported | Opening demo is not supported |
| 大悪司 | Supported | |
| 王子さまLv1 | Supported | |
| 王子さま1ヵ月後 | Supported | From 王子さまLV1.5 |
| 白鳳の子分叩き | Supported | From 王子さまLV1.5 |
@@ -58,9 +58,11 @@ Game Compatibility
| 妻みぐい2 | Supported | |
| シェル・クレイル | Supported | |
| ナイトデーモン | Supported | |
| Nor | Unsupported | |
| 翡翠の眸 | Unsupported | |
| 学園KING | Supported | From アリスCD |
| 学園KING 番外編 | Supported | From アリスCD |
| 蒼海にちて | Supported | From アリスCD |
| 蒼海にちて | Supported | From アリスCD |
| ぶろぶろ | Supported | From アリスCD |
| 裸ぶろぶろ狂 | Supported | From アリスCD |
| メイドのススメ | Supported | From アリスCD |
+117
View File
@@ -0,0 +1,117 @@
--------------------------------------------------
IPA Font License Agreement v1.0 <Japanese/English>
--------------------------------------------------
IPAフォントライセンスv1.0
許諾者は、この使用許諾(以下「本契約」といいます。)に定める条件の下で、許諾プログラム(1条に定義するところによります。)を提供します。受領者(1条に定義するところによります。)が、許諾プログラムを使用し、複製し、または頒布する行為、その他、本契約に定める権利の利用を行った場合、受領者は本契約に同意したものと見なします。
第1条 用語の定義
本契約において、次の各号に掲げる用語は、当該各号に定めるところによります。
1.「デジタル・フォント・プログラム」とは、フォントを含み、レンダリングしまたは表示するために用いられるコンピュータ・プログラムをいいます。
2.「許諾プログラム」とは、許諾者が本契約の下で許諾するデジタル・フォント・プログラムをいいます。
3.「派生プログラム」とは、許諾プログラムの一部または全部を、改変し、加除修正等し、入れ替え、その他翻案したデジタル・フォント・プログラムをいい、許諾プログラムの一部もしくは全部から文字情報を取り出し、またはデジタル・ドキュメント・ファイルからエンベッドされたフォントを取り出し、取り出された文字情報をそのまま、または改変をなして新たなデジタル・フォント・プログラムとして製作されたものを含みます。
4.「デジタル・コンテンツ」とは、デジタル・データ形式によってエンド・ユーザに提供される制作物のことをいい、動画・静止画等の映像コンテンツおよびテレビ番組等の放送コンテンツ、ならびに文字テキスト、画像、図形等を含んで構成された制作物を含みます。
5.「デジタル・ドキュメント・ファイル」とは、PDFファイルその他、各種ソフトウェア・プログラムによって製作されたデジタル・コンテンツであって、その中にフォントを表示するために許諾プログラムの全部または一部が埋め込まれた(エンベッドされた)ものをいいます。フォントが「エンベッドされた」とは、当該フォントが埋め込まれた特定の「デジタル・ドキュメント・ファイル」においてのみ表示されるために使用されている状態を指し、その特定の「デジタル・ドキュメント・ファイル」以外でフォントを表示するために使用できるデジタル・フォント・プログラムに含まれている場合と区別されます。
6.「コンピュータ」とは、本契約においては、サーバを含みます。
7.「複製その他の利用」とは、複製、譲渡、頒布、貸与、公衆送信、上映、展示、翻案その他の利用をいいます。
8.「受領者」とは、許諾プログラムを本契約の下で受領した人をいい、受領者から許諾プログラムを受領した人を含みます。
第2条 使用許諾の付与
許諾者は受領者に対し、本契約の条項に従い、すべての国で、許諾プログラムを使用することを許諾します。ただし、許諾プログラムに存在する一切の権利はすべて許諾者が保有しています。本契約は、本契約で明示的に定められている場合を除き、いかなる意味においても、許諾者が保有する許諾プログラムに関する一切の権利および、いかなる商標、商号、もしくはサービス・マークに関する権利をも受領者に移転するものではありません。
1.受領者は本契約に定める条件に従い、許諾プログラムを任意の数のコンピュータにインストールし、当該コンピュータで使用することができます。
2.受領者はコンピュータにインストールされた許諾プログラムをそのまま、または改変を行ったうえで、印刷物およびデジタル・コンテンツにおいて、文字テキスト表現等として使用することができます。
3.受領者は前項の定めに従い作成した印刷物およびデジタル・コンテンツにつき、その商用・非商用の別、および放送、通信、各種記録メディアなどの媒体の形式を問わず、複製その他の利用をすることができます。
4.受領者がデジタル・ドキュメント・ファイルからエンベッドされたフォントを取り出して派生プログラムを作成した場合には、かかる派生プログラムは本契約に定める条件に従う必要があります。
5.許諾プログラムのエンベッドされたフォントがデジタル・ドキュメント・ファイル内のデジタル・コンテンツをレンダリングするためにのみ使用される場合において、受領者が当該デジタル・ドキュメント・ファイルを複製その他の利用をする場合には、受領者はかかる行為に関しては本契約の下ではいかなる義務をも負いません。
6.受領者は、3条2項の定めに従い、商用・非商用を問わず、許諾プログラムをそのままの状態で改変することなく複製して第三者への譲渡し、公衆送信し、その他の方法で再配布することができます(以下、「再配布」といいます。)。
7.受領者は、上記の許諾プログラムについて定められた条件と同様の条件に従って、派生プログラムを作成し、使用し、複製し、再配布することができます。ただし、受領者が派生プログラムを再配布する場合には、3条1項の定めに従うものとします。
第3条 制限
前条により付与された使用許諾は、以下の制限に服します。
1.派生プログラムが前条4項及び7項に基づき再配布される場合には、以下の全ての条件を満たさなければなりません。
 (1)派生プログラムを再配布する際には、下記もまた、当該派生プログラムと一緒に再配布され、オンラインで提供され、または、郵送費・媒体及び取扱手数料の合計を超えない実費と引き換えに媒体を郵送する方法により提供されなければなりません。
  (a)派生プログラムの写し; および
  (b)派生プログラムを作成する過程でフォント開発プログラムによって作成された追加のファイルであって派生プログラムをさらに加工するにあたって利用できるファイルが存在すれば、当該ファイル
 (2)派生プログラムの受領者が、派生プログラムを、このライセンスの下で最初にリリースされた許諾プログラム(以下、「オリジナル・プログラム」といいます。)に置き換えることができる方法を再配布するものとします。かかる方法は、オリジナル・ファイルからの差分ファイルの提供、または、派生プログラムをオリジナル・プログラムに置き換える方法を示す指示の提供などが考えられます。
 (3)派生プログラムを、本契約書に定められた条件の下でライセンスしなければなりません。
 (4)派生プログラムのプログラム名、フォント名またはファイル名として、許諾プログラムが用いているのと同一の名称、またはこれを含む名称を使用してはなりません。
 (5)本項の要件を満たすためにオンラインで提供し、または媒体を郵送する方法で提供されるものは、その提供を希望するいかなる者によっても提供が可能です。
2.受領者が前条6項に基づき許諾プログラムを再配布する場合には、以下の全ての条件を満たさなければなりません。
 (1)許諾プログラムの名称を変更してはなりません。
 (2)許諾プログラムに加工その他の改変を加えてはなりません。
 (3)本契約の写しを許諾プログラムに添付しなければなりません。
3.許諾プログラムは、現状有姿で提供されており、許諾プログラムまたは派生プログラムについて、許諾者は一切の明示または黙示の保証(権利の所在、非侵害、商品性、特定目的への適合性を含むがこれに限られません)を行いません。いかなる場合にも、その原因を問わず、契約上の責任か厳格責任か過失その他の不法行為責任かにかかわらず、また事前に通知されたか否かにかかわらず、許諾者は、許諾プログラムまたは派生プログラムのインストール、使用、複製その他の利用または本契約上の権利の行使によって生じた一切の損害(直接・間接・付随的・特別・拡大・懲罰的または結果的損害)(商品またはサービスの代替品の調達、システム障害から生じた損害、現存するデータまたはプログラムの紛失または破損、逸失利益を含むがこれに限られません)について責任を負いません。
4.許諾プログラムまたは派生プログラムのインストール、使用、複製その他の利用に関して、許諾者は技術的な質問や問い合わせ等に対する対応その他、いかなるユーザ・サポートをも行う義務を負いません。
第4条 契約の終了
1.本契約の有効期間は、受領者が許諾プログラムを受領した時に開始し、受領者が許諾プログラムを何らかの方法で保持する限り続くものとします。
2.前項の定めにかかわらず、受領者が本契約に定める各条項に違反したときは、本契約は、何らの催告を要することなく、自動的に終了し、当該受領者はそれ以後、許諾プログラムおよび派生プログラムを一切使用しまたは複製その他の利用をすることができないものとします。ただし、かかる契約の終了は、当該違反した受領者から許諾プログラムまたは派生プログラムの配布を受けた受領者の権利に影響を及ぼすものではありません。
第5条 準拠法
1.IPAは、本契約の変更バージョンまたは新しいバージョンを公表することができます。その場合には、受領者は、許諾プログラムまたは派生プログラムの使用、複製その他の利用または再配布にあたり、本契約または変更後の契約のいずれかを選択することができます。その他、上記に記載されていない条項に関しては日本の著作権法および関連法規に従うものとします。
2.本契約は、日本法に基づき解釈されます。
----------
IPA Font License Agreement v1.0
The Licensor provides the Licensed Program (as defined in Article 1 below) under the terms of this license agreement (“Agreement”). Any use, reproduction or distribution of the Licensed Program, or any exercise of rights under this Agreement by a Recipient (as defined in Article 1 below) constitutes the Recipient's acceptance of this Agreement.
Article 1 (Definitions)
1.“Digital Font Program” shall mean a computer program containing, or used to render or display fonts.
2.“Licensed Program” shall mean a Digital Font Program licensed by the Licensor under this Agreement.
3.“Derived Program” shall mean a Digital Font Program created as a result of a modification, addition, deletion, replacement or any other adaptation to or of a part or all of the Licensed Program, and includes a case where a Digital Font Program newly created by retrieving font information from a part or all of the Licensed Program or Embedded Fonts from a Digital Document File with or without modification of the retrieved font information.
4.“Digital Content” shall mean products provided to end users in the form of digital data, including video content, motion and/or still pictures, TV programs or other broadcasting content and products consisting of character text, pictures, photographic images, graphic symbols and/or the like.
5.“Digital Document File” shall mean a PDF file or other Digital Content created by various software programs in which a part or all of the Licensed Program becomes embedded or contained in the file for the display of the font (“Embedded Fonts”). Embedded Fonts are used only in the display of characters in the particular Digital Document File within which they are embedded, and shall be distinguished from those in any Digital Font Program, which may be used for display of characters outside that particular Digital Document File.
6.“Computer” shall include a server in this Agreement.
7.“Reproduction and Other Exploitation” shall mean reproduction, transfer, distribution, lease, public transmission, presentation, exhibition, adaptation and any other exploitation.
8.“Recipient” shall mean anyone who receives the Licensed Program under this Agreement, including one that receives the Licensed Program from a Recipient.
Article 2 (Grant of License)
The Licensor grants to the Recipient a license to use the Licensed Program in any and all countries in accordance with each of the provisions set forth in this Agreement. However, any and all rights underlying in the Licensed Program shall be held by the Licensor. In no sense is this Agreement intended to transfer any right relating to the Licensed Program held by the Licensor except as specifically set forth herein or any right relating to any trademark, trade name, or service mark to the Recipient.
1.The Recipient may install the Licensed Program on any number of Computers and use the same in accordance with the provisions set forth in this Agreement.
2.The Recipient may use the Licensed Program, with or without modification in printed materials or in Digital Content as an expression of character texts or the like.
3.The Recipient may conduct Reproduction and Other Exploitation of the printed materials and Digital Content created in accordance with the preceding Paragraph, for commercial or non-commercial purposes and in any form of media including but not limited to broadcasting, communication and various recording media.
4.If any Recipient extracts Embedded Fonts from a Digital Document File to create a Derived Program, such Derived Program shall be subject to the terms of this agreement.
5.If any Recipient performs Reproduction or Other Exploitation of a Digital Document File in which Embedded Fonts of the Licensed Program are used only for rendering the Digital Content within such Digital Document File then such Recipient shall have no further obligations under this Agreement in relation to such actions.
6.The Recipient may reproduce the Licensed Program as is without modification and transfer such copies, publicly transmit or otherwise redistribute the Licensed Program to a third party for commercial or non-commercial purposes (“Redistribute”), in accordance with the provisions set forth in Article 3 Paragraph 2.
7.The Recipient may create, use, reproduce and/or Redistribute a Derived Program under the terms stated above for the Licensed Program: provided, that the Recipient shall follow the provisions set forth in Article 3 Paragraph 1 when Redistributing the Derived Program.
Article 3 (Restriction)
The license granted in the preceding Article shall be subject to the following restrictions:
1.If a Derived Program is Redistributed pursuant to Paragraph 4 and 7 of the preceding Article, the following conditions must be met :
 (1)The following must be also Redistributed together with the Derived Program, or be made available online or by means of mailing mechanisms in exchange for a cost which does not exceed the total costs of postage, storage medium and handling fees:
  (a)a copy of the Derived Program; and
  (b)any additional file created by the font developing program in the course of creating the Derived Program that can be used for further modification of the Derived Program, if any.
 (2)It is required to also Redistribute means to enable recipients of the Derived Program to replace the Derived Program with the Licensed Program first released under this License (the “Original Program”). Such means may be to provide a difference file from the Original Program, or instructions setting out a method to replace the Derived Program with the Original Program.
 (3)The Recipient must license the Derived Program under the terms and conditions of this Agreement.
 (4)No one may use or include the name of the Licensed Program as a program name, font name or file name of the Derived Program.
 (5)Any material to be made available online or by means of mailing a medium to satisfy the requirements of this paragraph may be provided, verbatim, by any party wishing to do so.
2.If the Recipient Redistributes the Licensed Program pursuant to Paragraph 6 of the preceding Article, the Recipient shall meet all of the following conditions:
 (1)The Recipient may not change the name of the Licensed Program.
 (2)The Recipient may not alter or otherwise modify the Licensed Program.
 (3)The Recipient must attach a copy of this Agreement to the Licensed Program.
3.THIS LICENSED PROGRAM IS PROVIDED BY THE LICENSOR “AS IS” AND ANY EXPRESSED OR IMPLIED WARRANTY AS TO THE LICENSED PROGRAM OR ANY DERIVED PROGRAM, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. IN NO EVENT SHALL THE LICENSOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXTENDED, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO; PROCUREMENT OF SUBSTITUTED GOODS OR SERVICE; DAMAGES ARISING FROM SYSTEM FAILURE; LOSS OR CORRUPTION OF EXISTING DATA OR PROGRAM; LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE INSTALLATION, USE, THE REPRODUCTION OR OTHER EXPLOITATION OF THE LICENSED PROGRAM OR ANY DERIVED PROGRAM OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDER, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
4.The Licensor is under no obligation to respond to any technical questions or inquiries, or provide any other user support in connection with the installation, use or the Reproduction and Other Exploitation of the Licensed Program or Derived Programs thereof.
Article 4 (Termination of Agreement)
1.The term of this Agreement shall begin from the time of receipt of the Licensed Program by the Recipient and shall continue as long as the Recipient retains any such Licensed Program in any way.
2.Notwithstanding the provision set forth in the preceding Paragraph, in the event of the breach of any of the provisions set forth in this Agreement by the Recipient, this Agreement shall automatically terminate without any notice. In the case of such termination, the Recipient may not use or conduct Reproduction and Other Exploitation of the Licensed Program or a Derived Program: provided that such termination shall not affect any rights of any other Recipient receiving the Licensed Program or the Derived Program from such Recipient who breached this Agreement.
Article 5 (Governing Law)
1.IPA may publish revised and/or new versions of this License. In such an event, the Recipient may select either this Agreement or any subsequent version of the Agreement in using, conducting the Reproduction and Other Exploitation of, or Redistributing the Licensed Program or a Derived Program. Other matters not specified above shall be subject to the Copyright Law of Japan and other related laws and regulations of Japan.
2.This Agreement shall be construed under the laws of Japan.
+22
View File
@@ -0,0 +1,22 @@
// NanoJPEG -- KeyJ's Tiny Baseline JPEG Decoder
// version 1.3.5 (2016-11-14)
// Copyright (c) 2009-2016 Martin J. Fiedler <martin.fiedler@gmx.net>
// published under the terms of the MIT license
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
+21
View File
@@ -0,0 +1,21 @@
# Censor Lists for Streamer Mode
This directory contains sample censor lists for various games, intended for use
with xsystem35's Streamer Mode.
## Usage
To use a censor list, specify its path with the `-censor` command-line option
or in your `.xsys35rc` file. For example:
```bash
xsystem35 -censor misc/censor/kichikuou.txt
```
The list files contain image numbers (integers), one per line. Lines starting
with `#` are treated as comments.
## Contributing
We welcome contributions of censor lists for other games! If you have created
a censor list that you'd like to share, please open a Pull Request.
+164
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@@ -0,0 +1,164 @@
# Censor list for 鬼畜王ランス (Kichikuou Rance)
27
70
93
101
102
103
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
123
124
125
126
127
128
129
130
131
132
133
134
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
160
161
162
163
164
165
166
167
168
169
171
172
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
193
195
196
197
198
199
200
201
203
204
205
206
207
208
209
210
214
215
216
217
218
219
221
222
224
225
226
227
228
229
230
231
232
233
234
235
239
299
300
361
362
363
375
376
377
393
422
461
466
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
517
844
845
846
847
848
851
852
853
854
855
+6 -19
View File
@@ -5,12 +5,16 @@ add_library(modules STATIC
AliceLogo/AliceLogo.c
Confirm/Confirm.c
Gpx/Gpx.c
Gpx/cg.c
Gpx/effectcopy.c
Gpx/graph_copy_amap.c
Gpx/graph_fillrect_amap.c
Gpx/graph.c
Gpx/surface.c
Math/Math.c
MsgSkip/MsgSkip.c
NIGHTDLL/NIGHTDLL.c
NIGHTDLL/nt_scenario.c
NIGHTDLL/sactcg.c
NIGHTDLL/sactstring.c
NIGHTDLL/sprite.c
NIGHTDLL/sprite_draw.c
@@ -25,7 +29,6 @@ add_library(modules STATIC
RandMT/RandMT.c
S3xMusic/S3xMusic.c
SACT/SACT.c
SACT/sactcg.c
SACT/sactsound.c
SACT/sacttimer.c
SACT/sactstring.c
@@ -61,25 +64,9 @@ add_library(modules STATIC
eeDemo/eeDemo.c
lib/alk.c
lib/drawtext.c
lib/graph.c
lib/list.c
lib/surface.c
lib/cg.c
lib/graph_expandcolor_blend.c
lib/graph_fillrect.c
lib/graph_fillrect_amap.c
lib/graph_fillrect_acolor.c
lib/graph_rect.c
lib/graph_copy.c
lib/graph_copy_amap.c
lib/graph_copy_bright.c
lib/graph_blend_amap.c
lib/graph_blend_screen.c
lib/graph_saturadd_amap.c
lib/graph_draw_amap.c
lib/graph_stretch.c
lib/graph_cg.c
lib/gre_blend_useamap.c
lib/sactcg.c
nDEMO/nDEMO.c
nDEMOE/nDEMOE.c
oDEMO/oDEMO.c
+13 -33
View File
@@ -42,7 +42,7 @@
// #include "alpha_plane.h"
#include "surface.h"
#include "graph.h"
// #include "graph2.h"
#include "graph_blend_amap.h"
#include "effectcopy.h"
#include "ngraph.h"
@@ -69,33 +69,17 @@ static int find_null_surface() {
}
static void sf_free_one(int no) {
surface_t *s;
if (no == 0) return;
s = suf[no];
if (s == NULL) return;
if (s->pixel) free(s->pixel);
if (s->alpha) free(s->alpha);
free(s);
if (no == 0 || !suf[no]) return;
sf_free(suf[no]);
suf[no] = NULL;
pre_freesurfno = no;
}
static void sf_free_all() {
int i;
surface_t *s;
for (i = 1; i < MAX_SURFACE; i++) {
if (suf[i] == NULL) continue;
s = suf[i];
if (s->pixel) free(s->pixel);
if (s->alpha) free(s->alpha);
free(s);
for (int i = 1; i < MAX_SURFACE; i++) {
sf_free(suf[i]);
suf[i] = NULL;
}
pre_freesurfno = 1;
}
@@ -149,18 +133,15 @@ static void Create() {
作成に失敗した場合は 0 を返す
width : surface の幅
height: surface の高さ
bpp : surface の深さ(オリジナルでは24bppのみサポート,
xsystem35 では display の depth と同じ)
bpp : surface の深さ(24bppのみサポート)
*/
int *var = getCaliVariable();
int width = getCaliValue();
int height = getCaliValue();
int bpp = getCaliValue();
surface_t *s;
//get_surface0();
s = sf_create_surface(width, height, sf_get(0)->depth);
surface_t *s = sf_create_surface(width, height);
if (s == NULL) {
*var = 0;
} else {
@@ -185,10 +166,9 @@ static void CreatePixelOnly() {
int width = getCaliValue();
int height = getCaliValue();
int bpp = getCaliValue();
surface_t *s;
s = sf_create_pixel(width, height, sf_get(0)->depth);
surface_t *s = sf_create_pixel(width, height);
if (s == NULL) {
*var = 0;
} else {
@@ -257,7 +237,7 @@ static void IsPixel() {
if (s == NULL) {
*var = 0;
} else {
*var = s->pixel ? 1 : 0;
*var = s->sdl_surface ? 1 : 0;
}
TRACE("Gpx.IsPixel %d,%p:", p1, var);
+20 -53
View File
@@ -33,9 +33,7 @@
#include "ags.h"
#include "pms.h"
#include "qnt.h"
#ifdef HAVE_WEBP
#include "webp.h"
#endif
#include "gfx.h"
#include "ngraph.h"
#include "dri.h"
#include "ald_manager.h"
@@ -53,10 +51,6 @@ static CG_TYPE check_cgformat(uint8_t *data) {
return ALCG_PMS8;
} else if (pms64k_checkfmt(data)) {
return ALCG_PMS16;
#ifdef HAVE_WEBP
} else if (webp_checkfmt(data)) {
return ALCG_WEBP;
#endif
}
return ALCG_UNKNOWN;
}
@@ -68,65 +62,38 @@ static CG_TYPE check_cgformat(uint8_t *data) {
* @return CG surface
* NULL
*/
surface_t *sf_getcg(void *b, size_t size) {
surface_t *sf = NULL;
int type;
cgdata *cg = NULL;
type = check_cgformat(b);
switch(type) {
static surface_t *sf_getcg(void *b, size_t size) {
surface_t *sf;
cgdata *cg;
switch(check_cgformat(b)) {
case ALCG_PMS8:
// Load as an alpha map
cg = pms256_extract(b);
cg->alpha = cg->pic;
cg->pic = NULL;
sf = sf_create_alpha(cg->width, cg->height);
gfx_drawImageAlphaMap(cg, sf, 0, 0);
break;
case ALCG_PMS16:
cg = pms64k_extract(b);
sf = cg->alpha
? sf_create_surface(cg->width, cg->height)
: sf_create_pixel(cg->width, cg->height);
gfx_drawImage16(cg, sf, 0, 0, 255, false);
break;
case ALCG_QNT:
cg = qnt_extract(b);
sf = cg->alpha
? sf_create_surface(cg->width, cg->height)
: sf_create_pixel(cg->width, cg->height);
gfx_drawImage24(cg, sf, 0, 0, 255);
break;
#ifdef HAVE_WEBP
case ALCG_WEBP:
cg = webp_extract(b, size);
break;
#endif
default:
break;
}
if (cg == NULL) {
WARNING("Unknown Cg Type");
return NULL;
}
switch(type) {
case ALCG_PMS8:
sf = sf_create_alpha(cg->width, cg->height);
gr_draw_amap(sf, cg->x, cg->y, cg->pic, cg->width, cg->height, cg->width);
break;
case ALCG_PMS16:
if (cg->alpha) {
sf = sf_create_surface(cg->width, cg->height, sf0->depth);
gr_drawimage16(sf, cg, cg->x, cg->y);
gr_draw_amap(sf, cg->x, cg->y, cg->alpha, cg->width, cg->height, cg->width);
} else {
sf = sf_create_pixel(cg->width, cg->height, sf0->depth);
gr_drawimage16(sf, cg, cg->x, cg->y);
}
break;
case ALCG_QNT:
case ALCG_WEBP:
if (cg->alpha) {
sf = sf_create_surface(cg->width, cg->height, sf0->depth);
gr_drawimage24(sf, cg, cg->x, cg->y);
gr_draw_amap(sf, cg->x, cg->y, cg->alpha, cg->width, cg->height, cg->width);
} else {
sf = sf_create_pixel(cg->width, cg->height, sf0->depth);
gr_drawimage24(sf, cg, cg->x, cg->y);
}
break;
}
cgdata_free(cg);
return sf;
}
+5 -5
View File
@@ -5,7 +5,7 @@
#include "portab.h"
#include "system.h"
#include "surface.h"
#include "sdl_core.h"
#include "effect.h"
#include "ags.h"
#include "input.h"
#include "graph.h"
@@ -24,17 +24,17 @@ void gpx_effect(int no,
*endtype = 0;
enum sdl_effect_type type = from_sact_effect(no);
enum effect_type type = from_sact_effect(no);
if (type == EFFECT_INVALID) {
WARNING("Unimplemented effect %d", no);
type = EFFECT_CROSSFADE;
}
SDL_Rect rect = { wx, wy, width, height };
struct sdl_effect *eff = sdl_effect_init(&rect, dst, dx, dy, src, sx, sy, type);
struct effect *eff = effect_init(&rect, dst, dx, dy, src, sx, sy, type);
if (!time)
time = (no == SACT_EFFECT_CROSSFADE_DOWN || no == SACT_EFFECT_CROSSFADE_UP) ? 1150 : 2700;
ags_runEffect(time, false, (ags_EffectStepFunc)sdl_effect_step, eff);
sdl_effect_finish(eff);
ags_runEffect(time, false, (ags_EffectStepFunc)effect_step, eff);
effect_finish(eff);
switch (no) {
case SACT_EFFECT_FADEOUT:
+81 -196
View File
@@ -3,25 +3,15 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "surface.h"
#include "graph.h"
#include "ngraph.h"
#include "nact.h"
/*
gr_xxxx
gre_xxxx
*/
#undef WARNING
#define WARNING(...)
#undef NOTICE
#define NOTICE(...)
#include "ags.h"
#include "gfx.h"
/**
* surface surface surface
@@ -42,74 +32,10 @@
*
*/
bool gr_clip(surface_t *ss, int *sx, int *sy, int *sw, int *sh, surface_t *ds, int *dx, int *dy) {
int w, h;
if (ss == NULL) {
WARNING("ss surface is null");
return false;
}
if (ss == NULL) {
WARNING("ss surface is null");
return false;
}
if (*sx > ss->width) {
WARNING("sx is too large (sx=%d,width=%d)", *sx, ss->width);
return false;
}
if (*sy > ss->height) {
WARNING("sy is too large (sy=%d,height=%d)", *sy, ss->height);
return false;
}
if (*sx < 0) {
WARNING("sx is too small (sx=%d)", *sx);
return false;
}
if (*sy < 0) {
WARNING("sy is too small (sy=%d)", *sy);
return false;
}
if (*dx > ds->width) {
WARNING("dx is too large (dx=%d,width=%d)", *dx, ds->width);
return false;
}
if (*dy > ds->height) {
WARNING("dy is too large (dy=%d,height=%d)", *dy, ds->height);
return false;
}
w = *sw;
h = *sh;
if (*dx < 0) {
*sx -= *dx; *sw += *dx; *dx = 0;
}
if (*dy < 0) {
*sy -= *dy; *sh += *dy; *dy = 0;
}
*sw = min(ss->width - *sx, min(ds->width - *dx, *sw));
*sh = min(ss->height - *sy, min(ds->height - *dy, *sh));
if (*sw <= 0) {
WARNING("sw become <=0");
return false;
}
if (*sh <= 0) {
WARNING("sh become <=0");
return false;
}
if (*sw != w) {
NOTICE("width change %d -> %d", w, *sw);
}
if (*sh != h) {
NOTICE("height change %d -> %d", h, *sh);
}
return true;
if (!ss || !ds) return false;
SDL_Rect src_window = { 0, 0, ss->width, ss->height };
SDL_Rect dst_window = { 0, 0, ds->width, ds->height };
return ags_clipCopyRect(&src_window, &dst_window, sx, sy, dx, dy, sw, sh);
}
/**
@@ -126,88 +52,69 @@ bool gr_clip(surface_t *ss, int *sx, int *sy, int *sw, int *sh, surface_t *ds, i
*
*/
bool gr_clip_xywh(surface_t *ss, int *sx, int *sy, int *sw, int *sh) {
int w, h;
if (ss == NULL) {
WARNING("ss surface is null");
if (!ss) return false;
SDL_Rect rect = {*sx, *sy, *sw, *sh};
if (!SDL_IntersectRect(&rect, &(SDL_Rect){ 0, 0, ss->width, ss->height }, &rect))
return false;
}
if (*sx > ss->width) {
WARNING("sx is too large (sx=%d,width=%d)", *sx, ss->width);
return false;
}
if (*sy > ss->height) {
WARNING("sy is too large (sy=%d,height=%d)", *sy, ss->height);
return false;
}
w = *sw;
h = *sh;
if (*sx < 0) {
*sw += *sx; *sx = 0;
}
if (*sy < 0) {
*sh += *sy; *sy = 0;
}
*sw = min(ss->width - *sx, *sw);
*sh = min(ss->height - *sy, *sh);
if (*sw <= 0) {
WARNING("sw become <=0");
return false;
}
if (*sh <= 0) {
WARNING("sh become <=0");
return false;
}
if (*sw != w) {
NOTICE("width change %d -> %d", w, *sw);
}
if (*sh != h) {
NOTICE("height change %d -> %d", h, *sh);
}
*sx = rect.x;
*sy = rect.y;
*sw = rect.w;
*sh = rect.h;
return true;
}
void gr_init() {
}
void gr_copy(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh) {
if (!dst->sdl_surface || !src->sdl_surface) return;
if (!gr_clip(src, &sx, &sy, &sw, &sh, dst, &dx, &dy)) return;
SDL_Rect src_rect = {sx, sy, sw, sh};
SDL_Rect dst_rect = {dx, dy, sw, sh};
if (dst == src) {
SDL_Rect r;
if (SDL_IntersectRect(&src_rect, &dst_rect, &r)) {
SDL_Surface *view = gfx_createSurfaceView(src->sdl_surface, sx, sy, sw, sh);
SDL_Surface *tmp = SDL_ConvertSurface(view, dst->sdl_surface->format, 0);
src_rect.x = 0;
src_rect.y = 0;
SDL_LowerBlit(tmp, &src_rect, dst->sdl_surface, &dst_rect);
SDL_FreeSurface(tmp);
SDL_FreeSurface(view);
return;
}
}
SDL_LowerBlit(src->sdl_surface, &src_rect, dst->sdl_surface, &dst_rect);
}
// Copy the specified surface area with brightness lv/255 times
void gr_copy_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) {
SDL_Rect src_rect = {sx, sy, width, height};
SDL_Rect dst_rect = {dx, dy, width, height};
SDL_SetSurfaceColorMod(src->sdl_surface, lv, lv, lv);
SDL_BlitSurface(src->sdl_surface, &src_rect, dst->sdl_surface, &dst_rect);
SDL_SetSurfaceColorMod(src->sdl_surface, 255, 255, 255);
}
void gr_fill(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b) {
SDL_Rect rect = {dx, dy, dw, dh};
uint32_t color = SDL_MapRGB(dst->sdl_surface->format, r, g, b);
SDL_FillRect(dst->sdl_surface, &rect, color);
}
void gr_copy_stretch(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh) {
SDL_Rect srcrect = {sx, sy, sw, sh};
SDL_Rect dstrect = {dx, dy, dw, dh};
SDL_BlitScaled(src->sdl_surface, &srcrect, dst->sdl_surface, &dstrect);
}
void gr_blend(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) {
if (!gr_clip(src, &sx, &sy, &width, &height, dst, &dx, &dy)) return;
uint8_t *sp = GETOFFSET_PIXEL(src, sx, sy);
uint8_t *dp = GETOFFSET_PIXEL(dst, dx, dy);
switch(dst->depth) {
case 16:
for (int y = 0; y < height; y++) {
uint16_t *yls = (uint16_t *)(sp + y * src->bytes_per_line);
uint16_t *yld = (uint16_t *)(dp + y * dst->bytes_per_line);
for (int x = 0; x < width; x++) {
*yld = ALPHABLEND16(*yls, *yld, lv);
yls++; yld++;
}
}
break;
case 24:
case 32:
for (int y = 0; y < height; y++) {
uint32_t *yls = (uint32_t *)(sp + y * src->bytes_per_line);
uint32_t *yld = (uint32_t *)(dp + y * dst->bytes_per_line);
for (int x = 0; x < width; x++) {
*yld = ALPHABLEND24(*yls, *yld, lv);
yls++; yld++;
}
}
break;
}
SDL_SetSurfaceBlendMode(src->sdl_surface, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(src->sdl_surface, lv);
SDL_BlitSurface(src->sdl_surface, &(SDL_Rect){sx, sy, width, height}, dst->sdl_surface, &(SDL_Rect){dx, dy, width, height});
SDL_SetSurfaceAlphaMod(src->sdl_surface, 255);
SDL_SetSurfaceBlendMode(src->sdl_surface, SDL_BLENDMODE_NONE);
}
void gr_blend_src_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int alpha, int rate) {
@@ -298,56 +205,34 @@ void gr_copy_stretch_blend_alpha_map(surface_t *dst, int dx, int dy, int dw, int
row[x] = xd; xd += a1;
}
switch(dst->depth) {
case 16:
{
uint16_t *yls, *yld;
uint8_t *yla;
for (y = 0; y < dh; y++) {
yls = (uint16_t *)(sp + *(y + col) * src->bytes_per_line);
yld = (uint16_t *)(dp + y * dst->bytes_per_line);
yla = (uint8_t *)(sa + *(y + col) * src->width);
for (x = 0; x < dw; x++) {
*(yld + x) = ALPHABLEND16(*(yls+ *(row + x)), *(yld+x), *(yla+*(row+x)));
}
while (y < dh - 1 && *(col + y) == *(col + y + 1)) {
yld += dst->width;
for (x = 0; x < dw; x++) {
*(yld + x) = ALPHABLEND16(*(yls+ *(row+x)), *(yld+x), *(yla+*(row+x)));
}
y++;
}
for (y = 0; y < dh; y++) {
uint32_t *yls = (uint32_t *)(sp + *(y + col) * src->sdl_surface->pitch);
uint32_t *yld = (uint32_t *)(dp + y * dst->sdl_surface->pitch);
uint8_t *yla = (uint8_t *)(sa + *(y + col) * src->width);
for (x = 0; x < dw; x++) {
*(yld + x) = ALPHABLEND24(*(yls+ *(row + x)), *(yld+x), *(yla+*(row+x)));
}
break;
}
case 24:
case 32:
{
uint32_t *yls, *yld;
uint8_t *yla;
for (y = 0; y < dh; y++) {
yls = (uint32_t *)(sp + *(y + col) * src->bytes_per_line);
yld = (uint32_t *)(dp + y * dst->bytes_per_line);
yla = (uint8_t *)(sa + *(y + col) * src->width);
while (y < dh - 1 && *(col + y) == *(col + y + 1)) {
yld += dst->width;
for (x = 0; x < dw; x++) {
*(yld + x) = ALPHABLEND24(*(yls+ *(row + x)), *(yld+x), *(yla+*(row+x)));
}
while (y < dh - 1 && *(col + y) == *(col + y + 1)) {
yld += dst->width;
for (x = 0; x < dw; x++) {
*(yld + x) = ALPHABLEND24(*(yls+ *(row+x)), *(yld+x), *(yla+*(row+x)));
}
y++;
*(yld + x) = ALPHABLEND24(*(yls+ *(row+x)), *(yld+x), *(yla+*(row+x)));
}
y++;
}
break;
}
}
free(row);
free(col);
}
// Fill the rectangle with the specified color (rgb) and blend rate (lv)
void gr_fill_alpha_color(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b, int lv) {
SDL_Surface *src = SDL_CreateRGBSurfaceWithFormat(0, dw, dh, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_FillRect(src, NULL, SDL_MapRGBA(src->format, r, g, b, lv));
SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND);
SDL_Rect dstrect = {dx, dy, dw, dh};
SDL_BlitSurface(src, NULL, dst->sdl_surface, &dstrect);
SDL_FreeSurface(src);
}
#include "graph2.c"
+23
View File
@@ -0,0 +1,23 @@
#ifndef __GRAPH_H__
#define __GRAPH_H__
#include "config.h"
#include "surface.h"
void gr_init();
void gr_copy(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh);
void gr_copy_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv);
void gr_fill(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b);
void gr_copy_stretch(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh);
void gr_blend(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv);
void gr_copy_stretch_blend_alpha_map(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh);
void gr_fill_alpha_color(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b, int lv);
void gr_fill_alpha_overborder(surface_t *dst, int dx, int dy, int dw, int dh, int s, int d);
void gr_fill_alpha_underborder(surface_t *dst, int dx, int dy, int dw, int dh, int s, int d);
void gr_copy_alpha_map_sprite(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh, int cl);
void gr_blend_alpha_wds_stretch2x2(surface_t *src1, int sx1, int sy1, surface_t *src2, int sx2, int sy2, int sw, int sh, surface_t *dst, int dx, int dy);
void gr_blend_alpha_wds(surface_t *src1, int sx1, int sy1, surface_t *src2, int sx2, int sy2, int sw, int sh, surface_t *dst, int dx, int dy);
#endif /* __GRAPH_H__ */
+9 -38
View File
@@ -75,7 +75,7 @@ void gr_copy_alpha_map_sprite(surface_t *dst, int dx, int dy, surface_t *src, in
}
void gr_blend_alpha_wds_stretch2x2(surface_t *src1, int sx1, int sy1, surface_t *src2, int sx2, int sy2, int sw, int sh, surface_t *dst, int dx, int dy) {
surface_t *t = sf_create_surface(sw * 2, sh * 2, dst->depth);
surface_t *t = sf_create_surface(sw * 2, sh * 2);
gr_copy_stretch(t, 0, 0, sw * 2, sh * 2, src2, sx2, sy2, sw, sh);
gr_blend_alpha_wds(t, 0, 0, src1, sx1, sy1, sw * 2, sh * 2, dst, dx, dy);
@@ -93,45 +93,16 @@ void gr_blend_alpha_wds(surface_t *src1, int sx1, int sy1, surface_t *src2, int
sa = GETOFFSET_ALPHA(src1, sx1, sy1);
dp = GETOFFSET_PIXEL(dst, dx, dy);
switch(dst->depth) {
case 16:
{
uint16_t *yls1, *yls2, *yld;
uint8_t *yla;
for (y = 0; y < sh; y++) {
yls1 = (uint16_t *)(sp1 + y * src1->bytes_per_line);
yls2 = (uint16_t *)(sp2 + y * src2->bytes_per_line);
yld = (uint16_t *)(dp + y * dst->bytes_per_line);
yla = (uint8_t *)(sa + y * src1->width);
for (x = 0; x < sw; x++) {
*yld = SUTURADD16(*yls1, ALPHABLEND16(*yls1, *yls2, *yla));
//*yld = SUTURADD16(*yls1, ALPHALEVEL16(*yls2, *yla));
yls1++; yls2++; yld++; yla++;
}
}
}
break;
case 24:
case 32:
{
uint32_t *yls1, *yls2, *yld;
uint8_t *yla;
for (y = 0; y < sh; y++) {
uint32_t *yls1 = (uint32_t *)(sp1 + y * src1->sdl_surface->pitch);
uint32_t *yls2 = (uint32_t *)(sp2 + y * src2->sdl_surface->pitch);
uint32_t *yld = (uint32_t *)(dp + y * dst->sdl_surface->pitch);
uint8_t *yla = (uint8_t *)(sa + y * src1->width);
for (y = 0; y < sh; y++) {
yls1 = (uint32_t *)(sp1 + y * src1->bytes_per_line);
yls2 = (uint32_t *)(sp2 + y * src2->bytes_per_line);
yld = (uint32_t *)(dp + y * dst->bytes_per_line);
yla = (uint8_t *)(sa + y * src1->width);
for (x = 0; x < sw; x++) {
*yld = SUTURADD24(*yls1, ALPHABLEND24(*yls1, *yls2, *yla));
yls1++; yls2++; yld++; yla++;
}
for (x = 0; x < sw; x++) {
*yld = SUTURADD24(*yls1, ALPHABLEND24(*yls1, *yls2, *yla));
yls1++; yls2++; yld++; yla++;
}
break;
}
}
}
+33
View File
@@ -0,0 +1,33 @@
#ifndef __NGRAPH_H__
#define __NGRAPH_H__
#include "portab.h"
#include "nact.h"
#include "ags.h"
#include "surface.h"
#include "graph.h"
#define sf0 nact->ags.dib
struct SDL_Surface;
// DLL 用 graphic 関連関数
/* in graph.c */
bool gr_clip(surface_t *ss, int *sx, int *sy, int *sw, int *sh, surface_t *ds, int *dx, int *dy);
bool gr_clip_xywh(surface_t *ss, int *sx, int *sy, int *sw, int *sh);
/* in graph_fillrect_amap.c */
void gr_fill_alpha_map(surface_t *dst, int dx, int dy, int dw, int dh, int lv);
/* in graph_copy_amap.c */
void gr_copy_alpha_map(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh);
// /* in graph_bright_dst_only.c */
#define gr_bright_dst_only(dst,dx,dy,w,h,lv) gr_copy_bright(dst,dx,dy,dst,dx,dy,w,h,lv)
// void gr_bright_dst_only(surface_t *dst, int dx, int dy, int w, int h, int lv);
/* defined in cg.c */
surface_t *sf_loadcg_no(int no);
#endif /* __GRAPH_H__ */
+80
View File
@@ -0,0 +1,80 @@
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "surface.h"
#include "system.h"
static surface_t *create(int width, int height, bool has_pixel, bool has_alpha) {
surface_t *s = calloc(1, sizeof(surface_t));
s->width = width;
s->height = height;
if (has_pixel) {
s->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_RGB888);
}
if (has_alpha) {
s->alpha = calloc(width * (height +1), sizeof(uint8_t));
}
return s;
}
// Create a surface with pixel and alpha data
surface_t *sf_create_surface(int width, int height) {
return create(width, height, true, true);
}
// Create a surface with alpha data only
surface_t *sf_create_alpha(int width, int height) {
return create(width, height, false, true);
}
// Create a surface with pixel data only
surface_t *sf_create_pixel(int width, int height) {
return create(width, height, true, false);
}
/**
* surfaceオブジェクトの開放
* @param s: 開放するオブジェクト
* @return: なし
*/
void sf_free(surface_t *s) {
if (s == NULL) return;
if (s->sdl_surface) SDL_FreeSurface(s->sdl_surface);
if (s->alpha) free(s->alpha);
free(s);
}
/**
* surface の複製を作成(dupulicate)
* @param in: 複製もと
* @return : 複製したsurface
*/
surface_t *sf_dup(surface_t *in) {
surface_t *sf;
int len;
if (in == NULL) return NULL;
sf = malloc(sizeof(surface_t));
memcpy(sf, in, sizeof(surface_t));
if (in->sdl_surface) {
sf->sdl_surface = SDL_ConvertSurface(in->sdl_surface, in->sdl_surface->format, 0);
}
if (in->alpha) {
len = sf->width * sf->height;
sf->alpha = malloc(sizeof(uint8_t) * (len + sf->width));
memcpy(sf->alpha, in->alpha, len);
}
return sf;
}
+13
View File
@@ -0,0 +1,13 @@
#ifndef __SURFACE_H__
#define __SURFACE_H__
#include "portab.h"
#include "ags.h"
extern surface_t *sf_create_surface(int width, int height);
extern surface_t *sf_create_alpha(int width, int height);
extern surface_t *sf_create_pixel(int width, int height);
extern void sf_free(surface_t *s);
extern surface_t *sf_dup(surface_t *in);
#endif /* __SURFACE_H__ */
+1 -1
View File
@@ -46,7 +46,7 @@ static void NIGHTDLL_reset(void) {
if (night.sp[i])
nt_sp_free(night.sp[i]);
}
nt_scg_freeall();
scg_freeall();
memset(&night, 0, sizeof(night));
}
+1 -7
View File
@@ -3,8 +3,6 @@
#include "config.h"
#include "portab.h"
#include "graphics.h"
#include "surface.h"
#include "ags.h"
#include "sprite.h"
@@ -39,11 +37,7 @@ struct _night {
int waitskiplv;
int waitkey;
// graph
// cginfo_t *cg[CGMAX];
MyRectangle updaterect;
SDL_Rect updaterect;
FontType fonttype;
int fontsize;
+8 -16
View File
@@ -1,12 +1,10 @@
#include <stdio.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "cg.h"
#include "ags.h"
#include "surface.h"
#include "graph.h"
#include "ngraph.h"
#include "night.h"
#include "sprite.h"
#include "nt_scenario.h"
@@ -55,8 +53,8 @@ void nt_gr_set_wallpaper(int no) {
sp = nt_sp_new(SPNO_WALL, no, 0, 0, SPRITE_WP);
nt_sp_add_updatelist(sp);
if (no == 0) {
sp->cursize.width = sf0->width;
sp->cursize.height = sf0->height;
sp->width = main_surface->w;
sp->height = main_surface->h;
sp->update = nt_sp_draw_wall;
}
@@ -192,15 +190,9 @@ void nt_gr_draw(int effectno) {
}
void nt_gr_screencg(int no, int x, int y) {
surface_t *sf;
sf = sf_loadcg_no(no -1);
gr_blend_screen(sf0, x, y, sf, 0, 0, sf->width, sf->height);
ags_updateArea(x, y, sf->width, sf->height);
sf_free(sf);
SDL_Surface *sf = cg_load_as_sdlsurface(no - 1);
SDL_SetSurfaceBlendMode(sf, SDL_BLENDMODE_ADD);
SDL_BlitSurface(sf, NULL, main_surface, &(SDL_Rect){x, y, sf->w, sf->h});
ags_updateArea(x, y, sf->w, sf->h);
SDL_FreeSurface(sf);
}
+63 -84
View File
@@ -3,15 +3,14 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "sdl_core.h"
#include "utfsjis.h"
#include "ags.h"
#include "nact.h"
#include "input.h"
#include "ngraph.h"
#include "drawtext.h"
#include "night.h"
#include "nt_msg.h"
@@ -25,23 +24,29 @@ extern int ntsel_dosel(void);
#define SNAME_RYO "亮    "
#define SNAME_RYO_DEF "亮"
// 通常メッセージ表示位置と大きさ
#define MSGFRAME_0_X 6
#define MSGFRAME_0_Y 347
#define MSGFRAME_0_WIDTH 628
#define MSGFRAME_0_HEIGHT 125
// Normal message window
static const SDL_Rect msgframe_0 = {
.x = 6,
.y = 347,
.w = 628,
.h = 125
};
// 画面全体メッセージ表示位置と大きさ
#define MSGFRAME_1_X 0
#define MSGFRAME_1_Y 0
#define MSGFRAME_1_WIDTH 640
#define MSGFRAME_1_HEIGHT 480
// Full screen message window
static const SDL_Rect msgframe_1 = {
.x = 0,
.y = 0,
.w = 640,
.h = 480
};
// 通常メッセージ(顔つき)表示位置と大きさ
#define MSGFRAME_2_X (6+160)
#define MSGFRAME_2_Y 347
#define MSGFRAME_2_WIDTH (628-160)
#define MSGFRAME_2_HEIGHT 125
// Normal message (with face) window
static const SDL_Rect msgframe_2 = {
.x = 6 + 160,
.y = 347,
.w = 628 - 160,
.h = 125
};
// キー入力アニメーション位置
#define HAKANIM_LOC_X 620
@@ -69,7 +74,7 @@ void ntmsg_init() {
sprite_t *sp;
// メッセージスプライト
sp = night.sp[SPNO_MSGFRAME_FG] = nt_sp_msg_new(SPNO_MSGFRAME_FG, 0, 0, sf0->width, sf0->height);
sp = night.sp[SPNO_MSGFRAME_FG] = nt_sp_msg_new(SPNO_MSGFRAME_FG, 0, 0, main_surface->w, main_surface->h);
nt_sp_add_updatelist(sp);
// メッセージ背景用CG
@@ -77,8 +82,8 @@ void ntmsg_init() {
nt_sp_add_updatelist(sp);
// 文字背景CG作成
nt_scg_create(CGNO_MSGFR_BG,
sf0->width, sf0->height,
scg_create(CGNO_MSGFR_BG,
main_surface->w, main_surface->h,
0, 0, 0, 255);
// night.cg[CGNO_MSGFR_BG]->refcnt++;
@@ -87,9 +92,9 @@ void ntmsg_init() {
nt_sp_add_updatelist(sp);
// キー入力アニメーションCG作成
nt_scg_cut(CGNO_MSGHAK_1, CGNO_MSGHAK_LCG, 0, 0, 9, 9);
scg_cut(CGNO_MSGHAK_1, CGNO_MSGHAK_LCG, 0, 0, 9, 9);
//night.cg[CGNO_MSGHAK_1]->refcnt++;
nt_scg_cut(CGNO_MSGHAK_2, CGNO_MSGHAK_LCG, 0, 9, 9, 9);
scg_cut(CGNO_MSGHAK_2, CGNO_MSGHAK_LCG, 0, 9, 9, 9);
//night.cg[CGNO_MSGHAK_2]->refcnt++;
sp = night.sp[SPNO_MSG_KEYANIM] = nt_sp_new(SPNO_MSG_KEYANIM, CGNO_MSGHAK_1, CGNO_MSGHAK_2, 0, SPRITE_ANIME);
sp->u.anime.interval = HAKANIM_INTERVAL;
@@ -121,13 +126,10 @@ void ntmsg_init() {
// type=1 枠あり
// type=2 中央
void ntmsg_set_frame(int type) {
surface_t *sf;
night.msgframe = type;
sf = night.sp[SPNO_MSGBG]->curcg->sf;
memset(sf->pixel, 0, sf->bytes_per_line * sf->height);
memset(sf->alpha, 0, sf->width * sf->height);
SDL_Surface *sf = night.sp[SPNO_MSGBG]->curcg->sf;
SDL_FillRect(sf, NULL, 0);
switch(type) {
case 0:
@@ -140,11 +142,7 @@ void ntmsg_set_frame(int type) {
nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], true);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], true);
gr_fill(sf, MSGFRAME_0_X, MSGFRAME_0_Y,
MSGFRAME_0_WIDTH, MSGFRAME_0_HEIGHT,
16, 32, 64);
gr_fill_alpha_map(sf, MSGFRAME_0_X, MSGFRAME_0_Y,
MSGFRAME_0_WIDTH, MSGFRAME_0_HEIGHT, 192);
SDL_FillRect(sf, &msgframe_0, SDL_MapRGBA(sf->format, 16, 32, 64, 192));
ntmsg_clear(SPNO_MSGFRAME_FG);
nt_sp_update_all(true);
break;
@@ -153,11 +151,7 @@ void ntmsg_set_frame(int type) {
nt_sp_set_show(night.sp[SPNO_MSGFRAME_BG], false);
nt_sp_set_show(night.sp[SPNO_MSGFRAME_FG], true);
gr_fill(sf, MSGFRAME_1_X, MSGFRAME_1_Y,
MSGFRAME_1_WIDTH, MSGFRAME_1_HEIGHT,
32, 32, 32);
gr_fill_alpha_map(sf, MSGFRAME_1_X, MSGFRAME_1_Y,
MSGFRAME_1_WIDTH, MSGFRAME_1_HEIGHT, 128);
SDL_FillRect(sf, &msgframe_1, SDL_MapRGBA(sf->format, 32, 32, 32, 128));
ntmsg_clear(SPNO_MSGFRAME_FG);
nt_sp_update_all(true);
@@ -222,7 +216,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
char *msg;
sprite_t *sp;
bool needupdate = false;
MyRectangle uparea = {0,0,0,0};
SDL_Rect uparea = {0,0,0,0};
int savex;
if (night.msgbuf[0] == '\0') return;
@@ -241,7 +235,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
char mbuf[20];
int cw, delta, wcnt;
wcnt = sdl_getTicks();
wcnt = sys_get_ticks();
mbuf[0] = '\0';
msg = get_char(msg, mbuf, sizeof(mbuf) -1);
@@ -272,7 +266,7 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
needupdate = false;
// keywait
delta = sdl_getTicks() - wcnt;
delta = sys_get_ticks() - wcnt;
if (delta < wSpeed) {
if (sys_keywait(wSpeed - delta, KEYWAIT_NONCANCELABLE)) {
@@ -289,8 +283,8 @@ static void ntmsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB
// Waitなしの出力は最後にupdate
if (needupdate) {
uparea.w = sp->cursize.width;
uparea.h = min(sp->cursize.height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace);
uparea.w = sp->width;
uparea.h = min(sp->height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace);
nt_sp_updateme_part(sp, uparea.x, uparea.y, uparea.w, uparea.h);
}
@@ -316,14 +310,14 @@ static int ntmsg_keywait() {
night.waitkey = -1;
while (night.waitkey == -1 && !nact->is_quit) {
int st = sdl_getTicks();
int st = sys_get_ticks();
int interval = 25;
if (!night.zhiding) {
interval = night.sp[SPNO_MSG_KEYANIM]->u.anime.interval;
hakanim(i++);
}
sys_keywait(interval - (sdl_getTicks() - st), KEYWAIT_NONCANCELABLE);
sys_keywait(interval - (sys_get_ticks() - st), KEYWAIT_NONCANCELABLE);
}
night.waittype = KEYWAIT_NONE;
@@ -337,8 +331,8 @@ static void set_align(char *msg, sprite_t *sp, int wSize) {
switch(night.msgplace) {
case 0:
sp->u.msg.dspcur.x = MSGFRAME_0_X;
sp->u.msg.dspcur.y = MSGFRAME_0_Y + 8;
sp->u.msg.dspcur.x = msgframe_0.x;
sp->u.msg.dspcur.y = msgframe_0.y + 8;
break;
case 1:
@@ -360,12 +354,12 @@ static void set_align(char *msg, sprite_t *sp, int wSize) {
maxchar = max(maxchar, c);
line++;
sp->u.msg.dspcur.x = (sp->cursize.width - (maxchar * wSize/2)) /2;
sp->u.msg.dspcur.y = (sp->cursize.height - (line * (wSize+2))) /2;
sp->u.msg.dspcur.x = (sp->width - (maxchar * wSize/2)) /2;
sp->u.msg.dspcur.y = (sp->height - (line * (wSize+2))) /2;
break;
case 2:
sp->u.msg.dspcur.x = MSGFRAME_2_X;
sp->u.msg.dspcur.y = MSGFRAME_2_Y + 8;
sp->u.msg.dspcur.x = msgframe_2.x;
sp->u.msg.dspcur.y = msgframe_2.y + 8;
break;
}
@@ -441,51 +435,36 @@ static void hakanim(int i) {
sp->show = show;
}
void ntmsg_update(sprite_t *sp, MyRectangle *r) {
int sx, sy, w, h, dx, dy;
surface_t update;
// canvas が clean のときはなにもしない
// -> 説明スプライトのように、SetShowされたときに対応できないからだめ
//if (sact.msgbufempty) return;
update.width = r->w;
update.height = r->h;
dx = sp->cur.x - r->x;
dy = sp->cur.y - r->y;
w = sp->cursize.width;
h = sp->cursize.height;
sx = 0; sy = 0;
if (!gr_clip(sp->u.msg.canvas, &sx, &sy, &w, &h, &update, &dx, &dy)) {
void ntmsg_update(sprite_t *sp, SDL_Rect *r) {
SDL_Rect sp_rect = {0, 0, sp->width, sp->height};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = sp->width;
int h = sp->height;
if (!ags_clipCopyRect(&sp_rect, r, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
dx += r->x;
dy += r->y;
gre_BlendUseAMap(sf0, dx, dy, sf0, dx, dy, sp->u.msg.canvas, sx, sy, w, h, sp->u.msg.canvas, sx, sy, sp->blendrate);
SDL_SetSurfaceBlendMode(sp->u.msg.canvas, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(sp->u.msg.canvas, sp->blendrate);
SDL_BlitSurface(sp->u.msg.canvas, &(SDL_Rect){sx, sy, w, h}, main_surface, &(SDL_Rect){dx, dy, w, h});
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d",
sp->no, sx, sy, w, h, dx, dy);
}
static void ntmsg_clear(int wNum) {
sprite_t *sp = night.sp[wNum];
surface_t *sf;
sp->u.msg.dspcur.x = 0;
sp->u.msg.dspcur.y = 0;
night.msgbuf[0] = '\0';
// キャンバスのクリア
sf = sp->u.msg.canvas;
memset(sf->pixel, 0, sf->bytes_per_line * sf->height);
memset(sf->alpha, 0, sf->width * sf->height);
// Clear the canvas
SDL_FillRect(sp->u.msg.canvas, NULL, 0);
nt_sp_updateme(sp);
}
+1 -1
View File
@@ -7,6 +7,6 @@ void ntmsg_set_place(int type);
void ntmsg_newline();
void ntmsg_add(const char *msg);
int ntmsg_ana(void);
void ntmsg_update(sprite_t *sp, MyRectangle *r);
void ntmsg_update(sprite_t *sp, SDL_Rect *r);
#endif /* __NT_MSG_H__ */
-1
View File
@@ -8,7 +8,6 @@
#include "portab.h"
#include "system.h"
#include "input.h"
#include "sdl_core.h"
#include "scheduler.h"
#include "xsystem35.h"
#include "nact.h"
-157
View File
@@ -1,157 +0,0 @@
/*
* sactcg.c: CG作成
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: sactcg.c,v 1.2 2003/11/16 15:29:52 chikama Exp $ */
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "portab.h"
#include "nact.h"
#include "system.h"
#include "ags.h"
#include "surface.h"
#include "ngraph.h"
#include "sactcg.h"
#define CGMAX 65536
static cginfo_t *cgs[CGMAX];
#include "sactcg_stretch.c"
#include "sactcg_blend.c"
#define SPCG_ASSERT_NO(no) \
if ((no) > (CGMAX -1)) { \
WARNING("no is too large (should be %d < %d)", (no), CGMAX); \
return; \
} \
static cginfo_t *nt_scg_new(enum cgtype type, int no, surface_t *sf) {
cginfo_t *info = calloc(1, sizeof(cginfo_t));
info->type = type;
info->no = no;
info->sf = sf;
info->refcnt = 1;
nt_scg_free(no);
cgs[no] = info;
return info;
}
/*
cgの読み込み
指定の番号のCGをリンクファイルから読み込んだり、
CG_xxxで作成したCGを参照する
@param no: 読み込むCG番号
*/
static cginfo_t *nt_scg_get(int no) {
if (no >= (CGMAX -1)) {
WARNING("no is too large (should be %d < %d)", (no), CGMAX);
return NULL;
}
if (cgs[no] != NULL)
return cgs[no];
surface_t *sf = sf_loadcg_no(no - 1);
if (!sf) {
WARNING("load fail (%d)", no -1);
return NULL;
}
return nt_scg_new(CG_LINKED, no, sf);
}
cginfo_t *nt_scg_addref(int no) {
cginfo_t *info = nt_scg_get(no);
if (info)
info->refcnt++;
return info;
}
void nt_scg_deref(cginfo_t *cg) {
if (--cg->refcnt > 0)
return;
if (cg->sf)
sf_free(cg->sf);
free(cg);
}
// 指定の大きさ、色の矩形の CG を作成
void nt_scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int wBlendRate) {
SPCG_ASSERT_NO(wNumCG);
surface_t *sf = sf_create_surface(wWidth, wHeight, sf0->depth);
gr_fill(sf, 0, 0, wWidth, wHeight, wR, wG, wB);
gr_fill_alpha_map(sf, 0, 0, wWidth, wHeight, wBlendRate);
nt_scg_new(CG_SET, wNumCG, sf);
}
// CGの一部を切りぬいたCGを作成
void nt_scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) {
SPCG_ASSERT_NO(wNumDstCG);
SPCG_ASSERT_NO(wNumSrcCG);
cginfo_t *src = nt_scg_get(wNumSrcCG);
if (!src)
return;
surface_t *sf = src->sf->alpha
? sf_create_surface(wWidth, wHeight, src->sf->depth)
: sf_create_pixel(wWidth, wHeight, src->sf->depth);
if (src->sf->pixel)
gr_copy(sf, 0, 0, src->sf, wX, wY, wWidth, wHeight);
if (src->sf->alpha)
gr_copy_alpha_map(sf, 0, 0, src->sf, wX, wY, wWidth, wHeight);
nt_scg_new(CG_SET, wNumDstCG, sf);
}
// 全てのCGの開放
void nt_scg_freeall(void) {
int i;
for (i = 1; i < CGMAX; i++) {
nt_scg_free(i);
}
}
/**
* 指定の番号の CG をオブジェクトリストから消し、オブジェクトがどこからも参照
* されていない(参照数が0の)場合のみ、オブジェクトを削除
*/
void nt_scg_free(int no) {
SPCG_ASSERT_NO(no);
cginfo_t *cg = cgs[no];
if (!cg) return;
nt_scg_deref(cg);
cgs[no] = NULL;
}
-31
View File
@@ -1,31 +0,0 @@
//
static surface_t *blend(surface_t *base, int x, int y, surface_t *blend, int mode) {
surface_t *dst = sf_create_surface(base->width, base->height, base->depth);
gr_copy(dst, 0, 0, base, 0, 0, base->width, base->height);
if (base->alpha) {
// ベースに alpha map がある場合はそれをコピー
gr_copy_alpha_map(dst, 0, 0, base, 0, 0, base->width, base->height);
} else {
// 無い場合は全て 255 の map を作成
gr_fill_alpha_map(dst, 0, 0, base->width, base->height, 255);
}
if (blend->alpha) {
// 重ね合わせ先の alpha map があるときはそれを使う
gre_BlendUseAMap(dst, x, y, base, x, y, blend, 0, 0, blend->width, blend->height, blend, 0, 0, 255);
} else {
// 無いときは dst の alpha map を使う
gre_BlendUseAMap(dst, x, y, base, x, y, blend, 0, 0, blend->width, blend->height, dst, x, y, 255);
}
// alpha 作成モードが dst + blend の時は飽和加算
if (mode == 1) {
gr_saturadd_alpha_map(dst, x, y, blend, 0, 0, blend->width, blend->height);
}
return dst;
}
-114
View File
@@ -1,114 +0,0 @@
// 拡大縮小
static surface_t *stretch(surface_t *src, int dw, int dh, int mirror) {
surface_t *dst = calloc(1, sizeof(surface_t));
float a1, a2, xd, yd;
int sw, sh;
int *row, *col;
int x, y;
uint8_t *sdata, *ddata;
dst->width = dw;
dst->height = dh;
dst->depth = src->depth;
dst->bytes_per_line = dw * src->bytes_per_pixel;
dst->bytes_per_pixel = src->bytes_per_pixel;
if (src->pixel) {
dst->pixel = malloc(dh * dst->bytes_per_line);
}
if (src->alpha) {
dst->alpha = malloc(dw * dh);
}
sdata = GETOFFSET_PIXEL(src, 0, 0);
ddata = GETOFFSET_PIXEL(dst, 0, 0);
sw = src->width;
sh = src->height;
a1 = (float)sw / (float)dw;
a2 = (float)sh / (float)dh;
row = malloc(sizeof(int) * dw);
// 1おおきくして初期化しないと col[dw-1]とcol[dw]が同じになる
// 可能性がある。
col = calloc(dh +1, sizeof(int));
if (mirror & 1) {
/* 上下反転 added by tajiri@wizard */
for (yd = sh - a2, y = 0; y < dh; y++) {
col[y] = yd; yd -= a2;
}
} else {
for (yd = 0.0, y = 0; y < dh; y++) {
col[y] = yd; yd += a2;
}
}
if (mirror & 2) {
/* 左右反転 added by tajiri@wizard */
for (xd = sw - a1, x = 0; x < dw; x++) {
row[x] = xd; xd -= a1;
}
} else {
for (xd = 0.0, x = 0; x < dw; x++) {
row[x] = xd; xd += a1;
}
}
#define SCALEDCOPYAREA(type) { \
int x, y; \
type *sl, *dl; \
uint8_t *_sl, *_dl; \
for (y = 0; y < dh; y++) { \
sl = (type *)(sdata + *(y + col) * src->bytes_per_line);\
dl = (type *)(ddata + y * dst->bytes_per_line);\
for (x = 0; x < dw; x++) { \
*(dl + x) = *(sl + *(row + x)); \
} \
_dl = (uint8_t *)dl; \
while (y < dh - 1 && *(col + y) == *(col + y + 1)) { \
_sl = _dl; \
_dl += dst->bytes_per_line; \
memcpy(_dl, _sl, dw * sizeof(type)); \
y++; \
} \
}}
switch(dst->depth) {
case 8:
SCALEDCOPYAREA(uint8_t); break;
case 16:
SCALEDCOPYAREA(uint16_t); break;
case 24:
case 32:
SCALEDCOPYAREA(uint32_t); break;
default:
break;
}
if (src->alpha) {
int x, y;
uint8_t *sl, *dl;
uint8_t *_sl, *_dl;
sdata = GETOFFSET_ALPHA(src, 0, 0);
ddata = GETOFFSET_ALPHA(dst, 0, 0);
for (y = 0; y < dh; y++) {
sl = (uint8_t *)(sdata + *(y + col) * src->width);
dl = (uint8_t *)(ddata + y * dst->width);
for (x = 0; x < dw; x++) {
*(dl + x) = *(sl + *(row + x));
}
_dl = (uint8_t *)dl;
while (y < dh - 1 && *(col + y) == *(col + y + 1)) {
_sl = _dl;
_dl += dst->width;
memcpy(_dl, _sl, dw);
y++;
}
}
}
free(row);
free(col);
return dst;
}
+21 -22
View File
@@ -1,12 +1,11 @@
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include "portab.h"
#include "sprite.h"
#include "sactcg.h"
#include "surface.h"
#include "ngraph.h"
#include "nt_msg.h"
sprite_t *nt_sp_new(int no, int cg1, int cg2, int cg3, int type) {
@@ -17,9 +16,9 @@ sprite_t *nt_sp_new(int no, int cg1, int cg2, int cg3, int type) {
sp->no = no;
sp->type = type;
sp->cg1 = cg1 ? nt_scg_addref(cg1) : NULL;
sp->cg2 = cg2 ? nt_scg_addref(cg2) : NULL;
sp->cg3 = cg3 ? nt_scg_addref(cg3) : NULL;
sp->cg1 = cg1 ? scg_addref(cg1) : NULL;
sp->cg2 = cg2 ? scg_addref(cg2) : NULL;
sp->cg3 = cg3 ? scg_addref(cg3) : NULL;
sp->curcg = sp->cg1;
sp->show = true;
@@ -29,11 +28,11 @@ sprite_t *nt_sp_new(int no, int cg1, int cg2, int cg3, int type) {
sp->cur = sp->loc;
if (sp->curcg == NULL) {
sp->cursize.width = 0;
sp->cursize.height = 0;
sp->width = 0;
sp->height = 0;
} else {
sp->cursize.width = sp->curcg->sf->width;
sp->cursize.height = sp->curcg->sf->height;
sp->width = sp->curcg->sf->w;
sp->height = sp->curcg->sf->h;
}
sp->update = DEFAULT_UPDATE;
@@ -59,11 +58,11 @@ sprite_t *nt_sp_msg_new(int no, int x, int y, int width, int height) {
sp->loc.x = x;
sp->loc.y = y;
sp->cur = sp->loc;
sp->cursize.width = width;
sp->cursize.height = height;
sp->width = width;
sp->height = height;
sp->u.msg.dspcur.x = 0;
sp->u.msg.dspcur.y = 0;
sp->u.msg.canvas = sf_create_surface(width, height, sf0->depth);
sp->u.msg.canvas = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_ARGB8888);
sp->update = ntmsg_update;
return sp;
@@ -72,12 +71,12 @@ sprite_t *nt_sp_msg_new(int no, int x, int y, int width, int height) {
void nt_sp_free(sprite_t *sp) {
if (sp == NULL) return;
if (sp->cg1) nt_scg_deref(sp->cg1);
if (sp->cg2) nt_scg_deref(sp->cg2);
if (sp->cg3) nt_scg_deref(sp->cg3);
if (sp->cg1) scg_deref(sp->cg1);
if (sp->cg2) scg_deref(sp->cg2);
if (sp->cg3) scg_deref(sp->cg3);
if (sp->type == SPRITE_MSG) {
sf_free(sp->u.msg.canvas);
SDL_FreeSurface(sp->u.msg.canvas);
}
free(sp);
@@ -103,16 +102,16 @@ void nt_sp_set_cg(sprite_t *sp, int no) {
if (sp == NULL) return;
if (sp->curcg)
nt_scg_deref(sp->curcg);
scg_deref(sp->curcg);
cg = no ? nt_scg_addref(no) : NULL;
cg = no ? scg_addref(no) : NULL;
if (cg == NULL) {
sp->cursize.width = 0;
sp->cursize.height = 0;
sp->width = 0;
sp->height = 0;
} else {
sp->cursize.width = cg->sf->width;
sp->cursize.height = cg->sf->height;
sp->width = cg->sf->w;
sp->height = cg->sf->h;
}
sp->curcg = cg;
+12 -33
View File
@@ -3,8 +3,8 @@
#define __SPRITE_H__
#include "portab.h"
#include "surface.h"
#include "graphics.h"
#include <SDL_rect.h>
#include "sactcg.h"
#define DEFAULT_UPDATE nt_sp_draw
@@ -22,7 +22,6 @@
#define SPNO_MSG_KEYANIM 12 // メッセージキー入力アニメーション
#define SPNO_MSG_ICON_MUTE 13 // メッセージウィンドアイコン
#define CGMAX 65536
// 0-9999: reserve for Link CG
// 2051: メッセージウィンド枠CG
#define CGNO_MSGFRAME_LCG 2051
@@ -41,25 +40,6 @@
#define CGNO_MSGFR_BG 10002
// CG_XX で作るCGの種類
enum cgtype {
CG_NOTUSED = 0,
CG_LINKED = 1,
CG_SET = 2,
CG_REVERSE = 3,
CG_STRETCH = 4
};
// cgに関する情報
struct _cginfo {
enum cgtype type; // CGの種類, 0: 未使用, 1:リンクされている, ...
int no; // CGの番号
surface_t *sf; // CG本体
int refcnt; // 参照カウンタ。0になったら開放してもよい。
};
typedef struct _cginfo cginfo_t;
enum spritetype {
SPRITE_NORMAL = 0,
SPRITE_ANIME = 5,
@@ -73,7 +53,8 @@ struct _sprite {
int no;
MyDimension cursize;
int width;
int height;
cginfo_t *curcg;
cginfo_t *cg1, *cg2, *cg3;
@@ -82,11 +63,11 @@ struct _sprite {
int blendrate;
MyPoint loc;
SDL_Point loc;
MyPoint cur;
SDL_Point cur;
void (* update)(struct _sprite *sp, MyRectangle *updatearea);
void (* update)(struct _sprite *sp, SDL_Rect *updatearea);
union {
struct {
@@ -97,8 +78,8 @@ struct _sprite {
} anime;
struct {
surface_t *canvas;
MyPoint dspcur;
struct SDL_Surface *canvas;
SDL_Point dspcur;
} msg;
} u;
};
@@ -121,14 +102,12 @@ void nt_sp_updateme(sprite_t *sp);
void nt_sp_updateme_part(sprite_t *sp, int x, int y, int w, int h);
void nt_sp_add_updatelist(sprite_t *sp);
void nt_sp_remove_updatelist(sprite_t *sp);
void nt_sp_draw_wall(sprite_t *sp, MyRectangle *r);
void nt_sp_draw_wall(sprite_t *sp, SDL_Rect *r);
void nt_sp_clear_updatelist(void);
/* in nt_sprite_draw.c */
void nt_sp_draw(sprite_t *sp, MyRectangle *r);
void nt_sp_draw2(sprite_t *sp, cginfo_t *cg, MyRectangle *r);
void nt_sp_draw_dmap(void* data, void* userdata);
void nt_sp_draw_scg(sprite_t *sp, MyRectangle *r);
void nt_sp_draw(sprite_t *sp, SDL_Rect *r);
void nt_sp_draw_scg(sprite_t *sp, SDL_Rect *r);
/* in nt_sprite_eupdate.c */
void nt_sp_eupdate(int type, int time, int cancel);
+29 -68
View File
@@ -24,14 +24,11 @@
#include "config.h"
#include <stdio.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "ags.h"
#include "graphics.h"
#include "surface.h"
#include "graph.h"
#include "ngraph.h"
#include "sprite.h"
/*
@@ -39,95 +36,59 @@
@param sp: 描画するスプライト
@param r : 再描画する領域
*/
void nt_sp_draw(sprite_t *sp, MyRectangle *r) {
void nt_sp_draw(sprite_t *sp, SDL_Rect *r) {
if (sp == NULL) return;
nt_sp_draw2(sp, sp->curcg, r);
}
/*
指定の spriteの指定のCGを surface0 に書く
(このインターフェイスはもう不要?)
@param sp: 描画するスプライト
@param cg: 描画するCG
@param r : 再描画する領域
*/
void nt_sp_draw2(sprite_t *sp, cginfo_t *cg, MyRectangle *r) {
surface_t update;
int sx, sy, w, h, dx, dy;
cginfo_t *cg = sp->curcg;
if (cg == NULL) return;
if (cg->sf == NULL) return;
// 更新領域の確定
update.width = r->w;
update.height = r->h;
sx = 0;
sy = 0;
dx = sp->cur.x - r->x;
dy = sp->cur.y - r->y;
w = cg->sf->width;
h = cg->sf->height;
SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = cg->sf->w;
int h = cg->sf->h;
if (!gr_clip(cg->sf, &sx, &sy, &w, &h, &update, &dx, &dy)) {
if (!ags_clipCopyRect(&cg_rect, r, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
dx += r->x;
dy += r->y;
if (cg->sf->alpha) {
// alpha map がある場合
gre_BlendUseAMap(sf0, dx, dy,
sf0, dx, dy,
cg->sf, sx, sy, w, h,
cg->sf, sx, sy,
sp->blendrate);
if (SDL_ISPIXELFORMAT_ALPHA(cg->sf->format->format) || sp->blendrate < 255) {
SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(cg->sf, sp->blendrate);
} else {
if (sp->blendrate == 255) {
// alpha値指定が無い場合
gr_copy(sf0, dx, dy, cg->sf, sx, sy, w, h);
} else if (sp->blendrate > 0) {
// alpha値指定がある場合
gr_blend(sf0, dx, dy, cg->sf, sx, sy, w, h, sp->blendrate);
}
SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_NONE);
}
SDL_BlitSurface(cg->sf, &(SDL_Rect){sx, sy, w, h}, main_surface, &(SDL_Rect){dx, dy, w, h});
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d",
sp->no, sx, sy, w, h, dx, dy);
}
// BlendScreenによる描画
void nt_sp_draw_scg(sprite_t *sp, MyRectangle *r) {
surface_t update;
cginfo_t *cg;
int sx, sy, w, h, dx, dy;
void nt_sp_draw_scg(sprite_t *sp, SDL_Rect *r) {
if (sp == NULL) return;
cg = sp->curcg;
cginfo_t *cg = sp->curcg;
if (cg == NULL) return;
if (cg->sf == NULL) return;
// 更新領域の確定
update.width = r->w;
update.height = r->h;
sx = 0;
sy = 0;
dx = sp->cur.x - r->x;
dy = sp->cur.y - r->y;
w = cg->sf->width;
h = cg->sf->height;
SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = cg->sf->w;
int h = cg->sf->h;
if (!gr_clip(cg->sf, &sx, &sy, &w, &h, &update, &dx, &dy)) {
if (!ags_clipCopyRect(&cg_rect, r, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
dx += r->x;
dy += r->y;
gr_blend_screen(sf0, dx, dy, cg->sf, sx, sy, w, h);
SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_ADD);
SDL_BlitSurface(cg->sf, &(SDL_Rect){sx, sy, w, h}, main_surface, &(SDL_Rect){dx, dy, w, h});
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d",
sp->no, sx, sy, w, h, dx, dy);
+10 -10
View File
@@ -25,11 +25,11 @@
#include "portab.h"
#include "system.h"
#include "ngraph.h"
#include "ags.h"
#include "input.h"
#include "sprite.h"
#include "sdl_core.h"
#include "gfx.h"
#include "effect.h"
/*
効果つき画面更新
@@ -45,25 +45,25 @@ void nt_sp_eupdate(int no, int time, int cancel) {
nt_sp_update_all(false);
enum sdl_effect_type type = from_sact_effect(no - 100);
enum effect_type type = from_sact_effect(no - 100);
if (type == EFFECT_INVALID) {
WARNING("Unimplemented effect %d", no);
type = EFFECT_CROSSFADE;
}
SDL_Rect rect = { 0, 0, sf0->width, sf0->height };
struct sdl_effect *eff = sdl_effect_init(&rect, NULL, 0, 0, sdl_getDIB(), 0, 0, type);
SDL_Rect rect = { 0, 0, main_surface->w, main_surface->h };
struct effect *eff = effect_init(&rect, NULL, 0, 0, gfx_getDIB(), 0, 0, type);
int sttime, curtime;
sttime = curtime = sdl_getTicks();
sttime = curtime = sys_get_ticks();
int edtime = curtime + time;
while ((curtime = sdl_getTicks()) < edtime) {
sdl_effect_step(eff, (float)(curtime - sttime) / (edtime - sttime));
int rest = 16 - (sdl_getTicks() - curtime);
while ((curtime = sys_get_ticks()) < edtime) {
effect_step(eff, (float)(curtime - sttime) / (edtime - sttime));
int rest = 16 - (sys_get_ticks() - curtime);
int key = sys_keywait(rest, cancel ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE);
if (cancel && key)
break;
}
sdl_effect_finish(eff);
effect_finish(eff);
ags_updateFull();
}
+21 -34
View File
@@ -25,15 +25,12 @@
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "list.h"
#include "ags.h"
#include "graphics.h"
// #include "sact.h"
#include "surface.h"
#include "ngraph.h"
#include "sprite.h"
// スプライト再描画間の間に変更のあったスプライトの領域の和
@@ -43,22 +40,22 @@ static SList *updatearea;
static SList *updatelist;
static void disjunction(void* region, void* data);
static MyRectangle get_updatearea();
static SDL_Rect get_updatearea();
static void do_update_each(void* data, void* userdata);
// 領域1と領域2をすべて含む矩形領域を計算
static void disjunction(void* region, void* data) {
MyRectangle *r1 = (MyRectangle *)region;
MyRectangle *r2 = (MyRectangle *)data;
SDL_Rect *r1 = (SDL_Rect *)region;
SDL_Rect *r2 = (SDL_Rect *)data;
SDL_UnionRect(r1, r2, r2);
free(r1);
}
// 更新の必要なスプライトの領域の和をとってクリッピングする
static MyRectangle get_updatearea() {
MyRectangle clip = {0, 0, 0, 0};
MyRectangle rsf0 = {0, 0, sf0->width, sf0->height};
MyRectangle result;
static SDL_Rect get_updatearea() {
SDL_Rect clip = {0, 0, 0, 0};
SDL_Rect screen = {0, 0, main_surface->w, main_surface->h};
SDL_Rect result;
slist_foreach(updatearea, disjunction, &clip);
@@ -66,7 +63,7 @@ static MyRectangle get_updatearea() {
updatearea = NULL;
// surface0との領域の積をとる
SDL_IntersectRect(&rsf0, &clip, &result);
SDL_IntersectRect(&screen, &clip, &result);
SACT_DEBUG("clipped area x=%d y=%d w=%d h=%d",
result.x, result.y, result.w, result.h);
@@ -77,7 +74,7 @@ static MyRectangle get_updatearea() {
// updatelist に登録してあるすべてのスプライトを更新
static void do_update_each(void* data, void* userdata) {
sprite_t *sp = (sprite_t *)data;
MyRectangle *r = (MyRectangle *)userdata;
SDL_Rect *r = (SDL_Rect *)userdata;
// 非表示の場合はなにもしない
if (!sp->show) return;
@@ -94,7 +91,7 @@ static void do_update_each(void* data, void* userdata) {
*/
void nt_sp_update_all(bool syncscreen) {
// 画面全体を更新領域に
MyRectangle r = {0, 0, sf0->width, sf0->height };
SDL_Rect r = {0, 0, main_surface->w, main_surface->h };
// updatelistに登録してあるスプライトを再描画
// updatelistはスプライトの番号順に並んでいる
@@ -113,7 +110,7 @@ void nt_sp_update_all(bool syncscreen) {
updateme(_part)で登録した更新が必要なspriteの和の領域をupdate
*/
void nt_sp_update_clipped() {
MyRectangle r;
SDL_Rect r;
// 更新領域の確定
r = get_updatearea();
@@ -133,16 +130,16 @@ void nt_sp_update_clipped() {
@param sp: 更新するスプライト
*/
void nt_sp_updateme(sprite_t *sp) {
MyRectangle *r;
SDL_Rect *r;
if (sp == NULL) return;
if (sp->cursize.width == 0 || sp->cursize.height == 0) return;
if (sp->width == 0 || sp->height == 0) return;
r = malloc(sizeof(MyRectangle));
r = malloc(sizeof(SDL_Rect));
r->x = sp->cur.x;
r->y = sp->cur.y;
r->w = sp->cursize.width;
r->h = sp->cursize.height;
r->w = sp->width;
r->h = sp->height;
updatearea = slist_append(updatearea, r);
@@ -159,12 +156,12 @@ void nt_sp_updateme(sprite_t *sp) {
@param h: 更新領域高さ
*/
void nt_sp_updateme_part(sprite_t *sp, int x, int y, int w, int h) {
MyRectangle *r;
SDL_Rect *r;
if (sp == NULL) return;
if (w == 0 || h == 0) return;
r = malloc(sizeof(MyRectangle));
r = malloc(sizeof(SDL_Rect));
r->x = sp->cur.x + x;
r->y = sp->cur.y + y;
r->w = w;
@@ -206,16 +203,6 @@ void nt_sp_clear_updatelist(void) {
}
// デフォルトの壁紙update
void nt_sp_draw_wall(sprite_t *sp, MyRectangle *area) {
int sx, sy, w, h;
sx = area->x;
sy = area->y;
w = area->w;
h = area->h;
gr_fill(sf0, sx, sy, w, h, 0, 0, 0);
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d",
sp->no, sx, sy, w, h);
void nt_sp_draw_wall(sprite_t *sp, SDL_Rect *area) {
SDL_FillRect(main_surface, area, SDL_MapRGB(main_surface->format, 0, 0, 0));
}
+8 -7
View File
@@ -32,9 +32,8 @@
#include "nact.h"
#include "alk.h"
#include "music.h"
#include "sdl_core.h"
#include "gfx.h"
#include "input.h"
#include "ngraph.h"
#include "cg.h"
#include "jpeg.h"
@@ -53,27 +52,29 @@ static void ndd_run(int demonum) {
if (mus)
musbgm_play(mus, 0, 100, 0);
uint32_t start = sdl_getTicks();
uint32_t start = sys_get_ticks();
while (!nact->is_quit) {
int i = (sdl_getTicks() - start) / (1000 / FPS);
int i = (sys_get_ticks() - start) / (1000 / FPS);
if (i >= alk->datanum)
break;
cgdata *cg = jpeg_extract(alk->entries[i].data, alk->entries[i].size);
if (cg) {
gr_drawimage24(sf0, cg, 0, 0);
SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormatFrom(cg->pic, cg->width, cg->height, 24, cg->width * 3, SDL_PIXELFORMAT_RGB24);
SDL_BlitSurface(sf, NULL, main_surface, NULL);
ags_updateFull();
SDL_FreeSurface(sf);
cgdata_free(cg);
} else {
WARNING("Cannot decode CG %d in %s", i, alk_path);
}
int wait_ms = (i + 1) * (1000 / FPS) - (sdl_getTicks() - start);
int wait_ms = (i + 1) * (1000 / FPS) - (sys_get_ticks() - start);
if (wait_ms > 0) {
if (sys_keywait(wait_ms, KEYWAIT_CANCELABLE))
break;
} else {
sdl_updateScreen();
gfx_updateScreen();
if (sys_getInputInfo())
break;
}
+10 -11
View File
@@ -25,6 +25,7 @@
#include <stdio.h>
#include <string.h>
#include <SDL.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -46,8 +47,6 @@
#include "sactsound.h"
#include "sactcrypto.h"
#include "sactchart.h"
#include "ngraph.h"
#include "surface.h"
#include "sactamask.h"
/*
@@ -147,7 +146,7 @@ static void Init() {
}
// create depth map
sact.dmap = sf_create_pixel(sf0->width, sf0->height, 16);
sact.dmap = SDL_CreateRGBSurface(0, main_surface->w, main_surface->h, 16, 0, 0, 0, 0);
// その他 System35 のデフォルト動作の変更
ags_setAntialiasedStringMode(true);
@@ -1614,10 +1613,10 @@ static void TimerWait() {
int wTimerID = getCaliValue();
int wCount = getCaliValue();
while (wCount > stimer_get(wTimerID) && !nact->is_quit) {
sys_keywait(10, KEYWAIT_NONCANCELABLE);
}
int msec = (wCount - stimer_get(wTimerID)) * 10;
if (msec > 0)
sys_keywait(msec, KEYWAIT_CTRL_CANCELABLE);
TRACE("SACT.TimerWait %d,%d:", wTimerID, wCount);
}
@@ -1628,9 +1627,9 @@ static void TimerWait() {
*/
static void Wait() {
int wCount = getCaliValue();
sys_keywait(wCount*10, KEYWAIT_NONCANCELABLE);
sys_keywait(wCount * 10, KEYWAIT_CTRL_CANCELABLE);
TRACE("SACT.Wait %d:", wCount);
}
@@ -2146,7 +2145,7 @@ static void SACT_reset(void) {
sp_reset();
scg_freeall();
sf_free(sact.dmap);
SDL_FreeSurface(sact.dmap);
memset(&sact, 0, sizeof(sact));
}
+18 -44
View File
@@ -25,20 +25,16 @@
#define __SACT_H__
#include "config.h"
#include <SDL_rect.h>
#include "portab.h"
#include "list.h"
#include "graphics.h"
#include "surface.h"
#include "ags.h"
#include "sacttimer.h"
#include "variable.h"
#include "sactcg.h"
// スプライトの最大数
#define SPRITEMAX 21845
// CGの最大数
#define CGMAX 63336
// メッセージの最大長さ
#define MSGBUFMAX 257*10
@@ -60,24 +56,6 @@ typedef struct {
char *dst; // 置き換え文字列
} strexchange_t;
// CG_XX で作るCGの種類
enum cgtype {
CG_NOTUSED = 0,
CG_LINKED = 1,
CG_SET = 2,
CG_REVERSE = 3,
CG_STRETCH = 4
};
// cgに関する情報
struct _cginfo {
enum cgtype type; // CGの種類, 0: 未使用, 1:リンクされている, ...
int no; // CGの番号
surface_t *sf; // CG本体
int refcnt; // 参照カウンタ。0になったら開放してもよい。
};
typedef struct _cginfo cginfo_t;
// スプライトのタイプ
enum spritetype {
SPRITE_NORMAL = 0,
@@ -107,7 +85,8 @@ struct _sprite {
int numsound1, numsound2, numsound3;
// 初期 sprite の大きさ(cg1の大きさ)
MyDimension cursize;
int width;
int height;
// それぞれの状態で表示する CG
cginfo_t *cg1, *cg2, *cg3;
@@ -126,10 +105,10 @@ struct _sprite {
int freezed_state;
// 表示位置 (SetPos)
MyPoint loc;
SDL_Point loc;
// 現在のスプライトの表示位置
MyPoint cur;
SDL_Point cur;
// event callback
int (* eventcb)(struct _sprite *sp, agsevent_t *e); // for key/mouse
@@ -146,7 +125,7 @@ struct _sprite {
// move command 用パラメータ
struct {
MyPoint to; // 移動先
SDL_Point to; // 移動先
int time; // 移動完了時間
int speed; // 移動速度
int starttime; // 移動開始時刻
@@ -157,7 +136,7 @@ struct _sprite {
// SACT.Numeral用パラメータ
struct {
int cg[10];
MyPoint pos;
SDL_Point pos;
int span;
} numeral;
@@ -171,7 +150,7 @@ struct _sprite {
// ゲットスプライト
struct {
bool dragging; // ドラッグ中
MyPoint dragstart; // ドラッグ開始位置
SDL_Point dragstart; // ドラッグ開始位置
} get;
// プットスプライト
@@ -190,8 +169,8 @@ struct _sprite {
// メッセージスプライト
struct {
SList *buf; // 表示する文字のリスト
surface_t *canvas; // 文字を描画するsurface
MyPoint dspcur; // 現在の表示位置
struct SDL_Surface *canvas;
SDL_Point dspcur; // 現在の表示位置
} msg;
} u;
};
@@ -209,11 +188,9 @@ struct _sact {
SList *sp_quake; // Quakeで揺らすスプライトのリスト
SList *updatelist; // 再描画するスプライトのリスト
cginfo_t *cg[CGMAX]; // cgまたはCG_xxで作った CG
// 座標系の原点
MyPoint origin;
SDL_Point origin;
// 文字列 replce 用
SList *strreplace;
@@ -234,7 +211,7 @@ struct _sact {
int align; // 行そろえ
void (* cbmove)(agsevent_t *);
void (* cbrelease)(agsevent_t *);
surface_t *charcanvas;
struct SDL_Surface *charcanvas;
} sel;
// event listener
@@ -247,10 +224,7 @@ struct _sact {
int movestarttime; // 一斉に移動を開始するための開始時間
int movecurtime;
MyRectangle updaterect; // 更新が必要なspriteの領域の和
// sact timer
stimer_t timer[65536];
SDL_Rect updaterect; // 更新が必要なspriteの領域の和
// DnDに関するもの
sprite_t *draggedsp; // drag中のスプライト
@@ -273,7 +247,7 @@ struct _sact {
int numsoundob;
// depth map
surface_t *dmap;
struct SDL_Surface *dmap;
bool zhiding; // Zkeyによる隠し中
int zofftime;
@@ -281,7 +255,7 @@ struct _sact {
// バックログ
bool logging;
List *log;
List *log; // UTF-8 strings
};
typedef struct _sact sact_t;
+15 -75
View File
@@ -25,23 +25,18 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "LittleEndian.h"
#include "input.h"
#include "ags.h"
#include "sact.h"
#include "surface.h"
#include "ngraph.h"
#include "pms.h"
#include "sprite.h"
#include "sdl_core.h"
#include "effect.h"
#include "mmap.h"
static surface_t *smask_get(int no);
static surface_t *smask_mul(surface_t *sf, int val);
// SACTEFAM を使ったマスク
typedef struct {
mmap_t *mmap;
@@ -52,16 +47,6 @@ typedef struct {
static SACTEFAM_t am;
struct ecopyparam {
int sttime;
int curtime;
int edtime;
int curstep;
int oldstep;
};
typedef struct ecopyparam ecopyparam_t;
static ecopyparam_t ecp;
// SACTEFAM.KLD の読み込み
bool smask_init(char *path) {
if (am.mmap)
@@ -84,7 +69,7 @@ bool smask_init(char *path) {
}
// 指定番号の alphamask ファイルをよみだす
static surface_t *smask_get(int no) {
static cgdata *smask_get(int no) {
int i;
for (i = 0; i < am.datanum; i++) {
@@ -93,70 +78,25 @@ static surface_t *smask_get(int no) {
if (i == am.datanum) return NULL;
return sf_getcg(am.mmap->addr + am.offset[i], 0 /*FIXME*/);
}
// ベースになるマスクの alpha 値を拡大して取り出す
static surface_t *smask_mul(surface_t *sf, int val) {
surface_t *out = sf_create_alpha(sf->width, sf->height);
uint8_t *src = sf->alpha;
uint8_t *dst = out->alpha;
int pix = sf->width * sf->height;
while(pix--) {
int i = (*src - val) * 16;
if (i < 0) *dst = 255; // 指定値よりも大きいのはコピー
else if (i > 255) *dst = 0; // 指定値よりも小さいのは無視
else *dst = 255-i; // それ以外は値を16倍
src++; dst++;
}
return out;
return pms256_extract(am.mmap->addr + am.offset[i]);
}
/**
* マスクつき画面更新
*/
void sp_eupdate_amap(int index, int time, int cancel) {
surface_t *mask, *mask2;
surface_t *sfsrc, *sfdst;
int key;
mask = smask_get(index);
cgdata *mask = smask_get(index);
if (mask == NULL) {
sp_update_all(true);
return;
}
// 現在の sf0 をセーブ
sfsrc = sf_dup(sf0);
sp_update_all(false);
sfdst = sf_dup(sf0);
sf_copyall(sf0, sfsrc);
ecp.sttime = ecp.curtime = sdl_getTicks();
ecp.edtime = ecp.curtime + time*10;
ecp.oldstep = 0;
while ((ecp.curtime = sdl_getTicks()) < ecp.edtime) {
int curstep = 255 * (ecp.curtime - ecp.sttime)/ (ecp.edtime - ecp.sttime);
// 元になるマスクのalpha値を16倍して欲しいところだけ取り出す
mask2 = smask_mul(mask, curstep);
gre_BlendUseAMap(sf0, 0, 0, sfsrc, 0, 0, sfdst, 0, 0, sfsrc->width, sfsrc->height, mask2, 0, 0, 255);
ags_updateFull();
key = sys_keywait(10, cancel ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE);
if (cancel && key) break;
// 一時マスクを削除
sf_free(mask2);
}
sf_copyall(sf0, sfdst);
SDL_Surface *mask_sf = SDL_CreateRGBSurfaceFrom(mask->pic, mask->width, mask->height, 8, mask->width, 0, 0, 0, 0);
sp_update_all(false); // old = gfx_texture, new = main_surface
struct effect *eff = effect_sactamask_init(mask_sf);
ags_runEffect(time * 10, cancel, (ags_EffectStepFunc)effect_step, eff);
effect_finish(eff);
ags_updateFull();
sf_free(sfsrc);
sf_free(sfdst);
sf_free(mask);
SDL_FreeSurface(mask_sf);
cgdata_free(mask);
}
+1
View File
@@ -25,5 +25,6 @@
#define __SACTAMASK_H__
bool smask_init(const char *path);
void sp_eupdate_amap(int type, int time, int key);
#endif
-31
View File
@@ -1,31 +0,0 @@
//
static surface_t *blend(surface_t *base, int x, int y, surface_t *blend, int mode) {
surface_t *dst = sf_create_surface(base->width, base->height, base->depth);
gr_copy(dst, 0, 0, base, 0, 0, base->width, base->height);
if (base->alpha) {
// ベースに alpha map がある場合はそれをコピー
gr_copy_alpha_map(dst, 0, 0, base, 0, 0, base->width, base->height);
} else {
// 無い場合は全て 255 の map を作成
gr_fill_alpha_map(dst, 0, 0, base->width, base->height, 255);
}
if (blend->alpha) {
// 重ね合わせ先の alpha map があるときはそれを使う
gre_BlendUseAMap(dst, x, y, base, x, y, blend, 0, 0, blend->width, blend->height, blend, 0, 0, 255);
} else {
// 無いときは dst の alpha map を使う
gre_BlendUseAMap(dst, x, y, base, x, y, blend, 0, 0, blend->width, blend->height, dst, x, y, 255);
}
// alpha 作成モードが dst + blend の時は飽和加算
if (mode == 1) {
gr_saturadd_alpha_map(dst, x, y, blend, 0, 0, blend->width, blend->height);
}
return dst;
}
-114
View File
@@ -1,114 +0,0 @@
// 拡大縮小
static surface_t *stretch(surface_t *src, int dw, int dh, int mirror) {
surface_t *dst = calloc(1, sizeof(surface_t));
float a1, a2, xd, yd;
int sw, sh;
int *row, *col;
int x, y;
uint8_t *sdata, *ddata;
dst->width = dw;
dst->height = dh;
dst->depth = src->depth;
dst->bytes_per_line = dw * src->bytes_per_pixel;
dst->bytes_per_pixel = src->bytes_per_pixel;
if (src->pixel) {
dst->pixel = malloc(dh * dst->bytes_per_line);
}
if (src->alpha) {
dst->alpha = malloc(dw * dh);
}
sdata = GETOFFSET_PIXEL(src, 0, 0);
ddata = GETOFFSET_PIXEL(dst, 0, 0);
sw = src->width;
sh = src->height;
a1 = (float)sw / (float)dw;
a2 = (float)sh / (float)dh;
row = malloc(sizeof(int) * dw);
// 1おおきくして初期化しないと col[dw-1]とcol[dw]が同じになる
// 可能性がある。
col = calloc(dh +1, sizeof(int));
if (mirror & 1) {
/* 上下反転 added by tajiri@wizard */
for (yd = sh - a2, y = 0; y < dh; y++) {
col[y] = yd; yd -= a2;
}
} else {
for (yd = 0.0, y = 0; y < dh; y++) {
col[y] = yd; yd += a2;
}
}
if (mirror & 2) {
/* 左右反転 added by tajiri@wizard */
for (xd = sw - a1, x = 0; x < dw; x++) {
row[x] = xd; xd -= a1;
}
} else {
for (xd = 0.0, x = 0; x < dw; x++) {
row[x] = xd; xd += a1;
}
}
#define SCALEDCOPYAREA(type) { \
int x, y; \
type *sl, *dl; \
uint8_t *_sl, *_dl; \
for (y = 0; y < dh; y++) { \
sl = (type *)(sdata + *(y + col) * src->bytes_per_line);\
dl = (type *)(ddata + y * dst->bytes_per_line);\
for (x = 0; x < dw; x++) { \
*(dl + x) = *(sl + *(row + x)); \
} \
_dl = (uint8_t *)dl; \
while (y < dh - 1 && *(col + y) == *(col + y + 1)) { \
_sl = _dl; \
_dl += dst->bytes_per_line; \
memcpy(_dl, _sl, dw * sizeof(type)); \
y++; \
} \
}}
switch(dst->depth) {
case 8:
SCALEDCOPYAREA(uint8_t); break;
case 16:
SCALEDCOPYAREA(uint16_t); break;
case 24:
case 32:
SCALEDCOPYAREA(uint32_t); break;
default:
break;
}
if (src->alpha) {
int x, y;
uint8_t *sl, *dl;
uint8_t *_sl, *_dl;
sdata = GETOFFSET_ALPHA(src, 0, 0);
ddata = GETOFFSET_ALPHA(dst, 0, 0);
for (y = 0; y < dh; y++) {
sl = (uint8_t *)(sdata + *(y + col) * src->width);
dl = (uint8_t *)(ddata + y * dst->width);
for (x = 0; x < dw; x++) {
*(dl + x) = *(sl + *(row + x));
}
_dl = (uint8_t *)dl;
while (y < dh - 1 && *(col + y) == *(col + y + 1)) {
_sl = _dl;
_dl += dst->width;
memcpy(_dl, _sl, dw);
y++;
}
}
}
free(row);
free(col);
return dst;
}
+34 -40
View File
@@ -26,6 +26,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
@@ -35,13 +36,13 @@
#include "nact.h"
#include "sact.h"
#include "sprite.h"
#include "ngraph.h"
#include "drawtext.h"
#include "utfsjis.h"
#include "gfx.h"
#include "ags.h"
#include "font.h"
#define LOGMSG_LINES 6
static const char *logmsg_utf8[LOGMSG_LINES] = {
static char *logmsg[LOGMSG_LINES] = {
"\n",
"※バックログ操作方法※",
"[ESC]またはマウス右クリックでゲームに戻る",
@@ -56,12 +57,11 @@ static const char *logmsg_utf8[LOGMSG_LINES] = {
PageUP/Downで1ページ送り
*/
#define FONTSIZEINDEX 10
#define INDEX_FONTSIZE 10
#define FONTSIZE 20
#define LOGLINENUM (sf0->height / FONTSIZE)
#define LOGLINENUM (main_surface->h / FONTSIZE)
static int curline;
static surface_t *back;
static surface_t *chr;
static SDL_Surface *back;
static void draw_log() {
int i, y = 0, len;
@@ -69,14 +69,24 @@ static void draw_log() {
char pinfo[256];
List *node;
// canvas clear
memset(chr->pixel, 0, chr->bytes_per_line * chr->height);
#ifdef __EMSCRIPTEN__
load_mincho_font();
#endif
SDL_Surface *hline = SDL_CreateRGBSurfaceWithFormat(0, main_surface->w, 3, 32, SDL_PIXELFORMAT_RGB888);
SDL_FillRect(hline, NULL, SDL_MapRGB(hline->format, 255, 255, 255));
SDL_SetSurfaceBlendMode(hline, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(hline, 128);
SDL_SetSurfaceColorMod(back, 128, 128, 128);
SDL_BlitSurface(back, NULL, main_surface, NULL);
SDL_SetSurfaceColorMod(back, 255, 255, 255);
// ページ位置情報
len = snprintf(pinfo, sizeof(pinfo) -1, "%d/%d", curline, list_length(sact.log));
dt_setfont(FONT_GOTHIC, FONTSIZEINDEX);
dt_drawtext(chr, sf0->width - FONTSIZEINDEX *len /2, 0, pinfo);
gfx_drawString(main_surface->w - INDEX_FONTSIZE * len / 2, 0, pinfo, 255,
(FontSpec){ .size = INDEX_FONTSIZE });
// 表示始め位置
node = list_nth(sact.log, list_length(sact.log) - curline);
@@ -85,23 +95,16 @@ static void draw_log() {
char *str = (char *)(node->data);
if (0 == strcmp(str, "\n")) {
gr_fill(chr, 0, y + FONTSIZE/2, sf0->width, 3, 128, 0, 0);
SDL_BlitSurface(hline, NULL, main_surface, &(SDL_Rect){0, y + FONTSIZE/2, main_surface->w, 3});
} else {
if (cur < 6) {
dt_setfont(FONT_MINCHO, FONTSIZE);
} else {
dt_setfont(FONT_GOTHIC, FONTSIZE);
}
dt_drawtext(chr, 0, y, str);
FontSpec font_spec = { .type = cur < 6 ? FONT_MINCHO : FONT_GOTHIC, .size = FONTSIZE };
gfx_drawString(0, y, str, 255, font_spec);
}
y += FONTSIZE;
cur--;
node = list_next(node);
}
gr_copy_bright(sf0, 0, 0, back, 0, 0, sf0->width, sf0->height, 128);
gr_expandcolor_blend(sf0, 0, 0, chr, 0, 0, sf0->width, sf0->height,
255, 255, 255);
ags_updateFull();
}
@@ -111,18 +114,11 @@ bool sblog_start(void) {
if (sact.version < 120)
return false;
static char *logmsg[LOGMSG_LINES];
if (!logmsg[0]) {
for (int i = 0; i < LOGMSG_LINES; i++)
logmsg[i] = fromUTF8(logmsg_utf8[i]);
}
// 説明文章を追加
// Append instruction text
for (int i = 0; i < LOGMSG_LINES; i++)
sact.log = list_append(sact.log, logmsg[i]);
back = sf_dup(sf0);
chr = sf_create_surface(sf0->width, sf0->height, 8);
back = SDL_ConvertSurface(main_surface, main_surface->format, 0);
curline = 6;
draw_log();
return true;
@@ -132,16 +128,14 @@ void sblog_end(void) {
List *node;
int i;
sf_copyall(sf0, back);
SDL_BlitSurface(back, NULL, main_surface, NULL);
ags_updateFull();
sf_free(back);
sf_free(chr);
// 説明文章を削除
SDL_FreeSurface(back);
// Remove instruction text
for (i = 0; i < LOGMSG_LINES; i++) {
node = list_last(sact.log);
sact.log = list_remove(sact.log, node->data);
sact.log = list_remove(sact.log, logmsg[i]);
}
}
+20 -21
View File
@@ -22,36 +22,35 @@
/* $Id: sacttimer.c,v 1.1 2003/04/22 16:29:52 chikama Exp $ */
#include <stdlib.h>
#include <sys/time.h>
#include <unistd.h>
#include <string.h>
#include "portab.h"
#include "sact.h"
#include "sacttimer.h"
#include "system.h"
#define MAX_TIMER 10
#define TICKS_PER_CENTISECOND 10
uint32_t ticks_base[MAX_TIMER];
/*
sact timer subsystem 初期化
*/
void stimer_init(void) {
stimer_reset(0, 0);
memset(ticks_base, 0, sizeof(ticks_base));
}
// 指定IDのタイマーのリセット
void stimer_reset(int id, int val) {
gettimeofday(&(sact.timer[id].tv_base), NULL);
sact.timer[id].val = val;
if (id < 0 || id >= MAX_TIMER) {
WARNING("Invalid timer ID: %d", id);
return;
}
ticks_base[id] = sys_get_ticks() - (val * TICKS_PER_CENTISECOND);
}
// 指定IDのタイマーの取得
int stimer_get(int id) {
long sec, usec, usec2;
struct timeval tv;
struct timeval tv_base = sact.timer[id].tv_base;
int division = 10;
gettimeofday(&tv, NULL);
sec = tv.tv_sec - tv_base.tv_sec;
usec = tv.tv_usec - tv_base.tv_usec;
usec2 = sec * (1000l/division)+ usec / 1000l /division;
return sact.timer[id].val + usec2;
if (id < 0 || id >= MAX_TIMER) {
WARNING("Invalid timer ID: %d", id);
return 0;
}
uint32_t ticks = sys_get_ticks();
uint32_t diff = ticks - ticks_base[id];
return diff / TICKS_PER_CENTISECOND;
}
-10
View File
@@ -24,16 +24,6 @@
#ifndef __SACTTIMER_H__
#define __SACTTIMER_H__
#include <sys/time.h>
#include <unistd.h>
struct _stimer {
int val;
struct timeval tv_base;
};
typedef struct _stimer stimer_t;
void stimer_init(void);
void stimer_reset(int id, int val);
int stimer_get(int id);
+4 -7
View File
@@ -33,10 +33,7 @@
#include "ags.h"
#include "input.h"
#include "sact.h"
#include "surface.h"
#include "ngraph.h"
#include "sprite.h"
#include "sdl_core.h"
#include "randMT.h"
#define M_PIf ((float)M_PI)
@@ -80,20 +77,20 @@ void sp_quake_screen(int type, int p1, int p2, int time, int cancel) {
if (type > 1) return;
sttime = sdl_getTicks();
sttime = sys_get_ticks();
edtime = time * 10 + sttime;
while ((curtime = sdl_getTicks()) < edtime) {
while ((curtime = sys_get_ticks()) < edtime) {
int adjx, adjy;
cb[type]((float)(curtime - sttime)/(edtime - sttime), p1, p2, &adjx, &adjy);
ags_setViewArea(adjx, adjy, sf0->width, sf0->height);
ags_setViewArea(adjx, adjy, main_surface->w, main_surface->h);
ags_updateFull();
key = sys_keywait(10, cancel ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE);
if (cancel && key) break;
}
ags_setViewArea(0, 0, sf0->width, sf0->height);
ags_setViewArea(0, 0, main_surface->w, main_surface->h);
ags_updateFull();
}
+20 -30
View File
@@ -26,16 +26,15 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "list.h"
#include "ngraph.h"
#include "ags.h"
#include "nact.h"
#include "sact.h"
#include "sprite.h"
#include "surface.h"
#include "sactcg.h"
#include "sactsound.h"
@@ -66,16 +65,7 @@ static int compare_spriteno_smallfirst(const void *a, const void *b) {
// デフォルトの壁紙update
static void sp_draw_wall(sprite_t *sp) {
int sx, sy, w, h;
sx = sact.updaterect.x;
sy = sact.updaterect.y;
w = sact.updaterect.w;
h = sact.updaterect.h;
gr_fill(sf0, sx, sy, w, h, 0, 0, 0);
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d",
sp->no, sx, sy, w, h);
SDL_FillRect(main_surface, &sact.updaterect, SDL_MapRGB(main_surface->format, 0, 0, 0));
}
/**
@@ -155,11 +145,11 @@ void sp_new(int no, int cg1, int cg2, int cg3, int type) {
// cg1の大きさをスプライトの大きさとする
if (sp->curcg == NULL) {
sp->cursize.width = 0;
sp->cursize.height = 0;
sp->width = 0;
sp->height = 0;
} else {
sp->cursize.width = sp->curcg->sf->width;
sp->cursize.height = sp->curcg->sf->height;
sp->width = sp->curcg->sf->w;
sp->height = sp->curcg->sf->h;
}
sp->freezed_state = 0; // 状態固定は無し
@@ -211,14 +201,14 @@ void sp_new_msg(int no, int x, int y, int width, int height) {
sp->loc.y = y - sact.origin.y;
sp->u.msg.dspcur.x = 0; // 文字描画開始位置
sp->u.msg.dspcur.y = 0;
sp->cursize.width = width; // スプライトの大きさ
sp->cursize.height = height;
sp->width = width; // スプライトの大きさ
sp->height = height;
sp->cur = sp->loc;
sp->u.msg.buf = NULL;
// 文字描画用キャンバス
sp->u.msg.canvas = sf_create_surface(width, height, sf0->depth);
// canvas for drawing text
sp->u.msg.canvas = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_ARGB8888);
// スプライト再描画用コールバック
sp->update = smsg_update;
}
@@ -234,10 +224,10 @@ void sp_set_wall_paper(int no) {
if (sp->curcg) { // display specified CG
sp->update = DEFAULT_UPDATE;
sp->cursize.width = sp->curcg->sf->width;
sp->cursize.height = sp->curcg->sf->height;
sp->width = sp->curcg->sf->w;
sp->height = sp->curcg->sf->h;
} else { // Black
sp->cursize.height = sf0->height;
sp->height = main_surface->h;
sp->curcg = NULL;
sp->update = sp_draw_wall;
}
@@ -289,7 +279,7 @@ void sp_free(int no) {
if (sp->type == SPRITE_MSG) {
slist_free(sp->u.msg.buf);
sf_free(sp->u.msg.canvas);
SDL_FreeSurface(sp->u.msg.canvas);
}
sact.updatelist = slist_remove(sact.updatelist, sp);
@@ -526,8 +516,8 @@ bool sp_query_size(int wNum, int *vw, int *vh) {
if (sp->type == SPRITE_NONE) goto errexit;
*vw = sp->cursize.width;
*vh = sp->cursize.height;
*vw = sp->width;
*vh = sp->height;
return true;
@@ -663,8 +653,8 @@ void sp_sound_ob(int wNumWave) {
bool sp_is_insprite(sprite_t *sp, int x, int y) {
uint8_t *dp;
if (x < 0 || y < 0 || x >= sf0->width || y >= sf0->height) return false;
if (x < 0 || y < 0 || x >= main_surface->w || y >= main_surface->h) return false;
dp = GETOFFSET_PIXEL(sact.dmap, x, y);
dp = PIXEL_AT(sact.dmap, x, y);
return (*(uint16_t *)dp == sp->no);
}
-4
View File
@@ -79,7 +79,6 @@ void sp_updateme_part(sprite_t *sp, int x, int y, int w, int h);
// in sprite_draw.c
void sp_draw(sprite_t *sf);
void sp_draw2(sprite_t *sf, cginfo_t *cg);
void sp_draw_dmap(void* data, void* userdata);
@@ -139,9 +138,6 @@ void sp_keywait(int *vOK, int *vRND, int *vRsv1, int *vRsv2, int *vRsv3, int tim
// in screen_quake.c
void sp_quake_screen(int type, int p1, int p2, int time, int cancel);
// in sactamask.c
void sp_eupdate_amap(int type, int time, int key);
// in sprite_xmenu.c
void spxm_clear(void);
void spxm_register(int reginum, int menuid);
+2 -3
View File
@@ -28,7 +28,6 @@
#include "portab.h"
#include "system.h"
#include "ags.h"
#include "sdl_core.h"
#include "sact.h"
#include "sprite.h"
@@ -44,7 +43,7 @@ static int eventCB_ANIM(sprite_t *sp, agsevent_t *e) {
if (e->type != AGSEVENT_TIMER) return 0;
// 現在時刻の取得
now = sdl_getTicks();
now = sys_get_ticks();
// 指定時間までスキップ
if ((now - sp->u.anime.starttime) < sp->u.anime.interval) return 0;
@@ -85,7 +84,7 @@ void sp_anime_setup(sprite_t *sp) {
int n = 0;
sp->u.anime.interval = 500; // デフォルトの間隔 0.5秒
sp->u.anime.starttime = sdl_getTicks(); // 開始時刻
sp->u.anime.starttime = sys_get_ticks(); // 開始時刻
sp->u.anime.tick = 0; // カウンタ初期化
// アニメパターンはいくつあるか
+39 -94
View File
@@ -23,56 +23,31 @@
#include "config.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "ags.h"
#include "graphics.h"
#include "sact.h"
#include "surface.h"
#include "graph.h"
#include "ngraph.h"
#include "sprite.h"
static void fill_dmap(int dx ,int dy, int w, int h, uint16_t val);
static void fill_dmap_mask(surface_t *src, int sx, int sy, int dx ,int dy, int w, int h, uint16_t val);
// 矩形の depthmap を描画
static void fill_dmap(int dx ,int dy, int w, int h, uint16_t val) {
uint8_t *dp, *dp_;
int x, y;
dp = dp_ = (GETOFFSET_PIXEL(sact.dmap, dx, dy));
for (x = 0; x < w; x++) {
*((uint16_t *)dp + x) = val;
}
dp += sact.dmap->bytes_per_line;
for (y = 1; y < h; y++) {
memcpy(dp, dp_, w * 2);
dp += sact.dmap->bytes_per_line;
}
}
// alphamapにしたがって、alpha値が0より大きいところを指定のdepthとする
static void fill_dmap_mask(surface_t *src, int sx, int sy, int dx ,int dy, int w, int h, uint16_t val) {
static void fill_dmap_mask(SDL_Surface *src, int sx, int sy, int dx ,int dy, int w, int h, uint16_t val) {
uint8_t *sp, *dp;
int x, y;
dp = GETOFFSET_PIXEL(sact.dmap, dx, dy);
sp = GETOFFSET_ALPHA(src, sx, sy);
assert(src->format->Amask == 0xff000000);
dp = PIXEL_AT(sact.dmap, dx, dy);
sp = ALPHA_AT(src, sx, sy);
for (y = 0; y < h; y++) {
uint8_t *yls = (uint8_t *)(sp + y * src->width);
uint16_t *yld = (uint16_t *)(dp + y * sact.dmap->bytes_per_line);
uint8_t *yls = sp + y * src->pitch;
uint16_t *yld = (uint16_t *)(dp + y * sact.dmap->pitch);
for (x = 0; x < w; x++) {
if (*yls > 0) *yld = val;
yls++; yld++;
yls += 4; yld++;
}
}
}
@@ -83,57 +58,30 @@ static void fill_dmap_mask(surface_t *src, int sx, int sy, int dx ,int dy, int w
*/
void sp_draw(sprite_t *sp) {
if (sp == NULL) return;
sp_draw2(sp, sp->curcg);
}
/*
指定の spriteの指定のCGを surface0 に書く
(このインターフェイスはもう不要?)
@param sp: 描画するスプライト
@param cg: 描画するCG
*/
void sp_draw2(sprite_t *sp, cginfo_t *cg) {
surface_t update;
int sx, sy, w, h, dx, dy;
cginfo_t *cg = sp->curcg;
if (cg == NULL) return;
if (cg->sf == NULL) return;
// 更新領域の確定
update.width = sact.updaterect.w;
update.height = sact.updaterect.h;
sx = 0;
sy = 0;
dx = sp->cur.x - sact.updaterect.x;
dy = sp->cur.y - sact.updaterect.y;
w = cg->sf->width;
h = cg->sf->height;
if (!gr_clip(cg->sf, &sx, &sy, &w, &h, &update, &dx, &dy)) {
SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = cg->sf->w;
int h = cg->sf->h;
if (!ags_clipCopyRect(&cg_rect, &sact.updaterect, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
dx += sact.updaterect.x;
dy += sact.updaterect.y;
if (cg->sf->alpha) {
// alpha map がある場合
gre_BlendUseAMap(sf0, dx, dy,
sf0, dx, dy,
cg->sf, sx, sy, w, h,
cg->sf, sx, sy,
sp->blendrate);
if (SDL_ISPIXELFORMAT_ALPHA(cg->sf->format->format) || sp->blendrate < 255) {
SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(cg->sf, sp->blendrate);
} else {
if (sp->blendrate == 255) {
// alpha値指定が無い場合
gr_copy(sf0, dx, dy, cg->sf, sx, sy, w, h);
} else if (sp->blendrate > 0) {
// alpha値指定がある場合
gr_blend(sf0, dx, dy, cg->sf, sx, sy, w, h, sp->blendrate);
}
SDL_SetSurfaceBlendMode(cg->sf, SDL_BLENDMODE_NONE);
}
SDL_BlitSurface(cg->sf, &(SDL_Rect){sx, sy, w, h}, main_surface, &(SDL_Rect){dx, dy, w, h});
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d", sp->no, sx, sy, w, h, dx, dy);
}
@@ -143,38 +91,35 @@ void sp_draw2(sprite_t *sp, cginfo_t *cg) {
*/
void sp_draw_dmap(void* data, void* userdata) {
sprite_t *sp = (sprite_t *)data;
cginfo_t *cg;
surface_t update;
int sx, sy, w, h, dx, dy;
// 非表示状態の時は無視
if (!sp->show) return;
// ドラッグ中のスプライトは無視
if (sp == sact.draggedsp) return;
cg = sp->curcg;
cginfo_t *cg = sp->curcg;
if (cg == NULL) return;
if (cg->sf == NULL) return;
// depth map を書く領域を確定
update.width = sf0->width;
update.height = sf0->height;
sx = 0;
sy = 0;
dx = sp->cur.x;
dy = sp->cur.y;
w = cg->sf->width;
h = cg->sf->height;
if (!gr_clip(cg->sf, &sx, &sy, &w, &h, &update, &dx, &dy)) {
SDL_Rect cg_rect = {0, 0, cg->sf->w, cg->sf->h};
SDL_Rect screen_rect = {0, 0, main_surface->w, main_surface->h};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = cg->sf->w;
int h = cg->sf->h;
if (!ags_clipCopyRect(&cg_rect, &screen_rect, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
if (cg->sf->alpha) {
if (SDL_ISPIXELFORMAT_ALPHA(cg->sf->format->format)) {
fill_dmap_mask(cg->sf, sx, sy, dx, dy, w, h, sp->no);
} else {
fill_dmap(dx, dy, w, h, sp->no);
SDL_FillRect(sact.dmap, &(SDL_Rect){dx, dy, w, h}, sp->no);
}
return;
+11 -11
View File
@@ -25,12 +25,12 @@
#include "portab.h"
#include "system.h"
#include "ngraph.h"
#include "ags.h"
#include "input.h"
#include "sact.h"
#include "sprite.h"
#include "sdl_core.h"
#include "gfx.h"
#include "effect.h"
/*
効果つき画面更新
@@ -46,25 +46,25 @@ void sp_eupdate(int type, int time, int cancel) {
sp_update_all(false);
enum sdl_effect_type sdl_effect = from_sact_effect(type);
if (sdl_effect == EFFECT_INVALID) {
enum effect_type effect = from_sact_effect(type);
if (effect == EFFECT_INVALID) {
WARNING("Unimplemented effect %d", type);
type = EFFECT_CROSSFADE;
}
SDL_Rect rect = { 0, 0, sf0->width, sf0->height };
struct sdl_effect *eff = sdl_effect_init(&rect, NULL, 0, 0, sdl_getDIB(), 0, 0, sdl_effect);
SDL_Rect rect = { 0, 0, main_surface->w, main_surface->h };
struct effect *eff = effect_init(&rect, NULL, 0, 0, gfx_getDIB(), 0, 0, effect);
int sttime, curtime;
sttime = curtime = sdl_getTicks();
sttime = curtime = sys_get_ticks();
int edtime = curtime + time * 10;
while ((curtime = sdl_getTicks()) < edtime) {
sdl_effect_step(eff, (float)(curtime - sttime) / (edtime - sttime));
int rest = 16 - (sdl_getTicks() - curtime);
while ((curtime = sys_get_ticks()) < edtime) {
effect_step(eff, (float)(curtime - sttime) / (edtime - sttime));
int rest = 16 - (sys_get_ticks() - curtime);
int key = sys_keywait(rest, cancel ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE);
if (cancel && key)
break;
}
sdl_effect_finish(eff);
effect_finish(eff);
ags_updateFull();
}
+2 -3
View File
@@ -30,7 +30,6 @@
#include "portab.h"
#include "system.h"
#include "sdl_core.h"
#include "menu.h"
#include "input.h"
#include "nact.h"
@@ -213,7 +212,7 @@ static void cb_waitkey_simple(agsevent_t *e) {
switch (e->type) {
case AGSEVENT_KEY_PRESS:
if (e->code == KEY_Z) {
cur = sdl_getTicks();
cur = sys_get_ticks();
if (!sact.zhiding) {
slist_foreach(sact.sp_zhide, cb_defocused_zkey, &update);
sact.zhiding = true;
@@ -243,7 +242,7 @@ static void cb_waitkey_simple(agsevent_t *e) {
case AGSEVENT_KEY_RELEASE:
switch(e->code) {
case KEY_Z:
cur = sdl_getTicks();
cur = sys_get_ticks();
if (500 < (cur - sact.zofftime) || !sact.zdooff) {
slist_foreach(sact.sp_zhide, cb_focused_zkey, &update);
sact.zhiding = false;
+3 -6
View File
@@ -29,12 +29,9 @@
#include "portab.h"
#include "system.h"
#include "list.h"
#include "sdl_core.h"
#include "ags.h"
#include "nact.h"
#include "input.h"
#include "ngraph.h"
#include "surface.h"
#include "sact.h"
#include "sprite.h"
#include "sactsound.h"
@@ -69,7 +66,7 @@ static void hidesprite(sprite_t *sp) {
スプライトがドロップされた時の各種処理を含む
*/
static bool waitcond(int endtime) {
int curtime = sdl_getTicks();
int curtime = sys_get_ticks();
if (curtime >= endtime) return true;
if (sact.dropped) {
@@ -135,7 +132,7 @@ void sp_keywait(int *vOK, int *vRND, int *vD01, int *vD02, int *vD03, int timeou
{
// とりあえず、現在のマウス位置を送って、switch sprite の
// 状態を更新しておく
MyPoint p;
SDL_Point p;
sys_getMouseInfo(&p, false);
agsevent_t agse = {
.type = AGSEVENT_MOUSE_MOTION,
@@ -146,7 +143,7 @@ void sp_keywait(int *vOK, int *vRND, int *vD01, int *vD02, int *vD03, int timeou
}
// 終了時間の計算
curtime = sdl_getTicks();
curtime = sys_get_ticks();
endtime = timeout < 0 ? INT_MAX : (curtime + timeout * 10);
// スプライトキー待ちメイン
+3 -6
View File
@@ -32,7 +32,6 @@
#include "nact.h"
#include "sact.h"
#include "sprite.h"
#include "sdl_core.h"
/*
@@ -99,8 +98,6 @@ static int move_cb(sprite_t *sp, agsevent_t *e) {
// 新しい場所のupdate
sp_updateme(sp);
update++;
} else {
usleep(1);
}
return update;
@@ -161,14 +158,14 @@ void spev_move_waitend(sprite_t *sp, int dx, int dy, int time) {
sp->move.time = 0;
sact.movelist = slist_append(sact.movelist, sp);
sact.movestarttime = sdl_getTicks();
sact.movestarttime = sys_get_ticks();
slist_foreach(sact.movelist, spev_move_setup, NULL);
slist_free(sact.movelist);
sact.movelist = NULL;
while (sp->move.moving) {
nact->callback();
sdl_wait_vsync();
sys_wait_vsync();
}
}
@@ -187,7 +184,7 @@ void spev_wait4moving_sp() {
while (sp->move.moving) {
nact->callback();
sdl_wait_vsync();
sys_wait_vsync();
}
}
}
+27 -46
View File
@@ -29,13 +29,12 @@
#include "portab.h"
#include "system.h"
#include "sdl_core.h"
#include "ags.h"
#include "nact.h"
#include "variable.h"
#include "input.h"
#include "sact.h"
#include "sprite.h"
#include "ngraph.h"
#include "drawtext.h"
#include "sactlog.h"
@@ -242,7 +241,7 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
sprite_t *sp;
int len = 0; // 処理した文字数?
bool needupdate = false;
MyRectangle uparea = {0,0,0,0};
SDL_Rect uparea = {0,0,0,0};
// wRSize == 0 -> ルビ無し(SACT.MessageOutputからの呼出)
@@ -269,7 +268,7 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
char mbuf[20], rbuf[20];
int cw, delta, wcnt;
wcnt = sdl_getTicks();
wcnt = sys_get_ticks();
mbuf[0] = rbuf[0] = '\0';
msg = get_char(msg, mbuf, rbuf, sizeof(mbuf) -1);
@@ -317,7 +316,7 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
needupdate = false;
// keywait
delta = sdl_getTicks() - wcnt;
delta = sys_get_ticks() - wcnt;
if (delta < wSpeed) {
if (sys_keywait(wSpeed - delta, KEYWAIT_NONCANCELABLE)) {
@@ -336,8 +335,8 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
// Waitなしの出力は最後にupdate
if (needupdate) {
uparea.w = sp->cursize.width;
uparea.h = min(sp->cursize.height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace + wRSize);
uparea.w = sp->width;
uparea.h = min(sp->height, uparea.y - sp->u.msg.dspcur.y + wLineSpace + wLineSpace + wRSize);
sp_updateme_part(sp, uparea.x, uparea.y, uparea.w, uparea.h);
}
@@ -352,24 +351,19 @@ void smsg_out(int wNum, int wSize, int wColorR, int wColorG, int wColorB, int wF
@param wNum: クリアするスプライト番号
*/
void smsg_clear(int wNum) {
sprite_t *sp;
surface_t *sf;
if (!is_messagesprite(wNum)) return;
// 表示位置の初期化
sp = sact.sp[wNum];
sprite_t *sp = sact.sp[wNum];
sp->u.msg.dspcur.x = 0;
sp->u.msg.dspcur.y = 0;
sact.msgbuf[0] = '\0';
sact.msgbuf2[0] = '\0';
// キャンバスのクリア
sf = sp->u.msg.canvas;
memset(sf->pixel, 0, sf->bytes_per_line * sf->height);
memset(sf->alpha, 0, sf->width * sf->height);
// Clear the canvas
SDL_FillRect(sp->u.msg.canvas, NULL, 0);
sp_updateme(sp);
if (sact.logging) {
@@ -426,7 +420,7 @@ int smsg_keywait(int wNum1, int wNum2, int msglen) {
sact.waitkey = -1;
while (sact.waitkey == -1 && !nact->is_quit) {
int st = sdl_getTicks();
int st = sys_get_ticks();
int interval = 25;
// アニメパターンがある場合、その更新
@@ -440,7 +434,7 @@ int smsg_keywait(int wNum1, int wNum2, int msglen) {
update_mark(minfo[j].sp, minfo[j].cg);
i++;
}
sys_keywait(interval - (sdl_getTicks() - st), KEYWAIT_NONCANCELABLE);
sys_keywait(interval - (sys_get_ticks() - st), KEYWAIT_NONCANCELABLE);
}
sact.waittype = KEYWAIT_NONE;
@@ -453,32 +447,19 @@ int smsg_keywait(int wNum1, int wNum2, int msglen) {
@param sp: 再描画するスプライト
*/
void smsg_update(sprite_t *sp) {
int sx, sy, w, h, dx, dy;
surface_t update;
// canvas が clean のときはなにもしない
// -> 説明スプライトのように、SetShowされたときに対応できないからだめ
//if (sact.msgbufempty) return;
update.width = sact.updaterect.w;
update.height = sact.updaterect.h;
dx = sp->cur.x - sact.updaterect.x;
dy = sp->cur.y - sact.updaterect.y;
w = sp->cursize.width;
h = sp->cursize.height;
sx = 0; sy = 0;
if (!gr_clip(sp->u.msg.canvas, &sx, &sy, &w, &h, &update, &dx, &dy)) {
SDL_Rect sp_rect = {0, 0, sp->width, sp->height};
int sx = 0;
int sy = 0;
int dx = sp->cur.x;
int dy = sp->cur.y;
int w = sp->width;
int h = sp->height;
if (!ags_clipCopyRect(&sp_rect, &sact.updaterect, &sx, &sy, &dx, &dy, &w, &h)) {
return;
}
dx += sact.updaterect.x;
dy += sact.updaterect.y;
gre_BlendUseAMap(sf0, dx, dy, sf0, dx, dy, sp->u.msg.canvas, sx, sy, w, h, sp->u.msg.canvas, sx, sy, sp->blendrate);
SDL_SetSurfaceBlendMode(sp->u.msg.canvas, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(sp->u.msg.canvas, sp->blendrate);
SDL_BlitSurface(sp->u.msg.canvas, &(SDL_Rect){sx, sy, w, h}, main_surface, &(SDL_Rect){dx, dy, w, h});
SACT_DEBUG("do update no=%d, sx=%d, sy=%d, w=%d, h=%d, dx=%d, dy=%d",
sp->no, sx, sy, w, h, dx, dy);
@@ -553,7 +534,7 @@ static void append_to_log(char *msg) {
static void sactlog_newline() {
if (sact.logging) {
if (sact.msgbuf2[0] == '\0') return;
sact.log = list_append(sact.log, strdup(sact.msgbuf2));
sact.log = list_append(sact.log, toUTF8(sact.msgbuf2));
sact.msgbuf2[0] = '\0';
}
}
@@ -566,10 +547,10 @@ static void set_align(char *msg, sprite_t *sp, int wSize, int wAlign) {
switch (wAlign) {
case 1: // センタリング
adjx = (sp->cursize.width - mlen) / 2;
adjx = (sp->width - mlen) / 2;
break;
case 2: // 右寄せ
adjx = (sp->cursize.width - mlen);
adjx = (sp->width - mlen);
break;
}
sp->u.msg.dspcur.x = max(0, adjx);
+2 -5
View File
@@ -30,10 +30,7 @@
#include "list.h"
#include "input.h"
#include "sact.h"
#include "surface.h"
#include "ngraph.h"
#include "sprite.h"
#include "sdl_core.h"
#include "randMT.h"
/*
@@ -51,9 +48,9 @@ void sp_quake_sprite(int wType, int wAmplitudeX, int wAmplitudeY, int wCount, in
int i = 0, key;
SList *node;
edtime = wCount * 10 + sdl_getTicks();
edtime = wCount * 10 + sys_get_ticks();
while ((curtime = sdl_getTicks()) < edtime) {
while ((curtime = sys_get_ticks()) < edtime) {
if (wType == 0) { // 全てのスプライトを同じように動かす
int adjx = (int)(genrand() * wAmplitudeX/2);
int adjy = (int)(genrand() * wAmplitudeY/2);
+28 -28
View File
@@ -26,23 +26,21 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "nact.h"
#include "variable.h"
#include "ags.h"
#include "input.h"
#include "sact.h"
#include "sprite.h"
#include "ngraph.h"
#include "drawtext.h"
// 選択された要素(1~) キャンセルの場合は0、初期状態は -1
static int selected_item;
static int selected_item_cur;
// 選択肢を描画するsurface
static surface_t *selcanvas;
// 前のカーソルの状態
static bool oldstate; // spriteの中か外か
static int oldindex; // 何番目の要素か(0~)
@@ -63,12 +61,12 @@ static int sel_main();
* マージン内はsprite内部とは判断しない
*/
static bool sp_is_insprite2(sprite_t *sp, int x, int y, int margin) {
MyPoint p = {x, y};
MyRectangle r = {
SDL_Point p = {x, y};
SDL_Rect r = {
sp->cur.x + margin,
sp->cur.y + margin,
sp->curcg->sf->width - 2 * margin,
sp->curcg->sf->height - 2 * margin
sp->curcg->sf->w - 2 * margin,
sp->curcg->sf->h - 2 * margin
};
return SDL_PointInRect(&p, &r);
}
@@ -141,6 +139,17 @@ static void cb_select_release(agsevent_t *e) {
}
}
static void draw_box(SDL_Surface *dst, int x, int y, int w, int h) {
SDL_FillRect(dst, &(SDL_Rect){x, y, w, h}, SDL_MapRGB(dst->format, 0, 0, 0));
SDL_Rect border_rects[4] = {
{x, y, w, 1},
{x, y + h - 1, w, 1},
{x, y, 1, h},
{x + w - 1, y, 1, h}
};
SDL_FillRects(dst, border_rects, 4, SDL_MapRGB(dst->format, 255, 255, 255));
}
// 選択ウィンドを更新するときの callback
static void update_selwindow(sprite_t *sp) {
int selno = selected_item_cur;
@@ -153,18 +162,16 @@ static void update_selwindow(sprite_t *sp) {
// 選択されている要素
if (selno && sact.sel.elem[selno] != NULL) {
int w = selcanvas->width - 2 * sact.sel.frame_dot;
int w = sact.sel.charcanvas->w - 2 * sact.sel.frame_dot;
int h = sact.sel.font_size + sact.sel.linespace;
int x = x0 + sact.sel.frame_dot;
int y = y0 + sact.sel.frame_dot + (selno -1) * h;
gr_fill(sf0, x, y, w, h, 0, 0, 0);
gr_drawrect(sf0, x, y, w, h, 255, 255, 255);
draw_box(main_surface, x, y, w, h);
}
// 選択肢文字列
gr_expandcolor_blend(sf0, x0, y0,
sact.sel.charcanvas, 0, 0,
selcanvas->width, selcanvas->height, 255, 255, 255);
SDL_BlitSurface(sact.sel.charcanvas, NULL, main_surface,
&(SDL_Rect){x0, y0, sact.sel.charcanvas->w, sact.sel.charcanvas->h});
}
// 選択ウィンドの準備
@@ -172,11 +179,9 @@ static void setup_selwindow() {
sprite_t *sp = sact.sp[sact.sel.spno];
int i;
//選択ウィンド作業 surfaceの生成
selcanvas = sf_dup(sp->cg1->sf);
// 選択肢文字用 canvas
sact.sel.charcanvas = sf_create_pixel(selcanvas->width, selcanvas->height, 8);
sact.sel.charcanvas = SDL_CreateRGBSurfaceWithFormat(0, sp->cg1->sf->w, sp->cg1->sf->h, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_SetSurfaceBlendMode(sact.sel.charcanvas, SDL_BLENDMODE_BLEND);
dt_setfont(sact.sel.font_type, sact.sel.font_size);
@@ -187,9 +192,9 @@ static void setup_selwindow() {
// 文字の場所計算
x = 0; // 行そろえは無し
y = (i - 1) * (sact.sel.font_size + sact.sel.linespace);
dt_drawtext(sact.sel.charcanvas,
dt_drawtext_col(sact.sel.charcanvas,
x + sact.sel.frame_dot, y + sact.sel.frame_dot,
sact.sel.elem[i]);
sact.sel.elem[i], 255, 255, 255);
}
// デフォルトで選択される選択肢がある場合、そこへカーソルを移動
@@ -222,9 +227,8 @@ static void remove_selwindow() {
sp_update_clipped();
// 作業用 surface の削除
sf_free(selcanvas);
selcanvas = NULL;
sf_free(sact.sel.charcanvas);
if (sact.sel.charcanvas)
SDL_FreeSurface(sact.sel.charcanvas);
sact.sel.charcanvas = NULL;
}
@@ -261,12 +265,8 @@ void ssel_init() {
void ssel_reset(void) {
ssel_clear();
if (selcanvas) {
sf_free(selcanvas);
selcanvas = NULL;
}
if (sact.sel.charcanvas) {
sf_free(sact.sel.charcanvas);
SDL_FreeSurface(sact.sel.charcanvas);
sact.sel.charcanvas = NULL;
}
}
+1 -2
View File
@@ -33,7 +33,6 @@
#include "nact.h"
#include "sact.h"
#include "sprite.h"
#include "sdl_core.h"
/*
@@ -63,7 +62,7 @@ static void tevent_callback(agsevent_t *e) {
int update = 0;
// SP_MOVE の同期移動のためのカウンタの読み込み
sact.movecurtime = sdl_getTicks();
sact.movecurtime = sys_get_ticks();
for (node = sact.teventlisteners; node; node = node->next) {
sprite_t *sp = (sprite_t *)node->data;
+15 -19
View File
@@ -28,12 +28,8 @@
#include "portab.h"
#include "system.h"
#include "sdl_core.h"
#include "ags.h"
#include "graphics.h"
#include "sact.h"
#include "surface.h"
#include "ngraph.h"
#include "sprite.h"
// スプライト再描画間の間に変更のあったスプライトの領域の和
@@ -45,16 +41,16 @@ static void do_update_each(void* data, void* userdata);
// 領域1と領域2をすべて含む矩形領域を計算
static void disjunction(void* region, void* data) {
MyRectangle *r1 = (MyRectangle *)region;
MyRectangle *r2 = (MyRectangle *)data;
SDL_Rect *r1 = (SDL_Rect *)region;
SDL_Rect *r2 = (SDL_Rect *)data;
SDL_UnionRect(r1, r2, r2);
free(r1);
}
// 更新の必要なスプライトの領域の和をとってクリッピングする
static void get_updatearea() {
MyRectangle clip = {0, 0, 0, 0};
MyRectangle rsf0 = {0, 0, sf0->width, sf0->height};
SDL_Rect clip = {0, 0, 0, 0};
SDL_Rect screen = {0, 0, main_surface->w, main_surface->h};
slist_foreach(updatearea, disjunction, &clip);
@@ -62,7 +58,7 @@ static void get_updatearea() {
updatearea = NULL;
// surface0との領域の積をとる
SDL_IntersectRect(&rsf0, &clip, &sact.updaterect);
SDL_IntersectRect(&screen, &clip, &sact.updaterect);
SACT_DEBUG("clipped area x=%d y=%d w=%d h=%d",
sact.updaterect.x, sact.updaterect.y,
@@ -95,7 +91,7 @@ void sp_update_all(bool syncscreen) {
// スプライト移動がある場合は移動開始
if (sact.movelist) {
// 移動開始時間を合わせる
sact.movestarttime = sdl_getTicks();
sact.movestarttime = sys_get_ticks();
slist_foreach(sact.movelist, spev_move_setup, NULL);
slist_free(sact.movelist);
sact.movelist = NULL;
@@ -104,8 +100,8 @@ void sp_update_all(bool syncscreen) {
// 画面全体を更新領域に
sact.updaterect.x = 0;
sact.updaterect.y = 0;
sact.updaterect.w = sf0->width;
sact.updaterect.h = sf0->height;
sact.updaterect.w = main_surface->w;
sact.updaterect.h = main_surface->h;
// updatelistに登録してあるスプライトを再描画
// updatelistはスプライトの番号順に並んでいる
@@ -151,16 +147,16 @@ void sp_update_clipped() {
@param sp: 更新するスプライト
*/
void sp_updateme(sprite_t *sp) {
MyRectangle *r;
SDL_Rect *r;
if (sp == NULL) return;
if (sp->cursize.width == 0 || sp->cursize.height == 0) return;
if (sp->width == 0 || sp->height == 0) return;
r = malloc(sizeof(MyRectangle));
r = malloc(sizeof(SDL_Rect));
r->x = sp->cur.x;
r->y = sp->cur.y;
r->w = sp->cursize.width;
r->h = sp->cursize.height;
r->w = sp->width;
r->h = sp->height;
updatearea = slist_append(updatearea, r);
@@ -177,12 +173,12 @@ void sp_updateme(sprite_t *sp) {
@param h: 更新領域高さ
*/
void sp_updateme_part(sprite_t *sp, int x, int y, int w, int h) {
MyRectangle *r;
SDL_Rect *r;
if (sp == NULL) return;
if (w == 0 || h == 0) return;
r = malloc(sizeof(MyRectangle));
r = malloc(sizeof(SDL_Rect));
r->x = sp->cur.x + x;
r->y = sp->cur.y + y;
r->w = w;
+25 -98
View File
@@ -36,15 +36,12 @@
#include "nact.h"
#include "ags.h"
#include "music.h"
#include "sdl_core.h"
#include "hacks.h"
#define SLOT 40
static void copy_sprite(int sx, int sy, int width, int height, int dx, int dy, int r, int g, int b);
static MyRectangle maprect; /* アニメーション表示領域 */
static MyRectangle mapback; /* 背景セーブ領域 */
static SDL_Rect maprect; /* アニメーション表示領域 */
static SDL_Rect mapback; /* 背景セーブ領域 */
static int mapback_p5; /* 背景転送先 X */
static int mapback_p6; /* 背景転送先 Y */
@@ -89,6 +86,14 @@ static struct _s2 s2[SLOT];
static int* add_p5[SLOT]; /* どこまでアニメーションのコマが進んだか */
static void copy_sprite(int sx, int sy, int width, int height, int dx, int dy, int r, int g, int b) {
SDL_Surface *sf = nact->ags.dib->sdl_surface;
SDL_SetColorKey(sf, SDL_TRUE, SDL_MapRGB(sf->format, r, g, b));
SDL_Rect src_rect = { sx, sy, width, height };
SDL_Rect dst_rect = { dx, dy, width, height };
SDL_BlitSurface(sf, &src_rect, sf, &dst_rect);
SDL_SetColorKey(sf, SDL_FALSE, 0);
}
static void Init() {
/*
@@ -135,7 +140,7 @@ static void ChangeNotColor() {
int *src = getCaliVariable(); /* r, g, b */
int *dst = getCaliVariable(); /* r, g, b */
int p7 = getCaliValue(); /* ISurface */
agsurface_t *dib;
surface_t *dib;
int x, y;
uint8_t *dp;
@@ -146,42 +151,18 @@ static void ChangeNotColor() {
dib = nact->ags.dib;
dp = GETOFFSET_PIXEL(dib, x0, y0);
switch(dib->depth) {
case 16:
{
uint16_t pic16s = PIX16(*src, *(src+1), *(src+2));
uint16_t pic16d = PIX16(*dst, *(dst+1), *(dst+2));
uint16_t *yl;
for (y = 0; y < height; y++) {
yl = (uint16_t *)(dp + y * dib->bytes_per_line);
for (x = 0; x < width; x++) {
if (*yl != pic16s) {
*yl = pic16d;
}
yl++;
uint32_t pic24s = PIX24(*src, *(src+1), *(src+2));
uint32_t pic24d = PIX24(*dst, *(dst+1), *(dst+2));
uint32_t *yl;
for (y = 0; y < height; y++) {
yl = (uint32_t *)(dp + y * dib->sdl_surface->pitch);
for (x = 0; x < width; x++) {
if (*yl != pic24s) {
*yl = pic24d;
}
yl++;
}
break;
}
case 24:
case 32:
{
uint32_t pic24s = PIX24(*src, *(src+1), *(src+2));
uint32_t pic24d = PIX24(*dst, *(dst+1), *(dst+2));
uint32_t *yl;
for (y = 0; y < height; y++) {
yl = (uint32_t *)(dp + y * dib->bytes_per_line);
for (x = 0; x < width; x++) {
if (*yl != pic24s) {
*yl = pic24d;
}
yl++;
}
}
break;
}
}
// The CX command after ChangeNotColor (in FIGHT.ADV) must use a precise
// calculation.
@@ -453,7 +434,7 @@ static void PlayAnimeData() {
int interval, loop;
int i;
bool is_backcopied;
agsurface_t *dib;
surface_t *dib;
TRACE("ShGraph.PlayAnimeData %d,%d,%d,%d,%d,%d:", p1, p2, p3, p4, p5, p6);
@@ -469,7 +450,7 @@ static void PlayAnimeData() {
dib = ags_getDIB();
for (loop = 0; loop < p1; loop++) {
int cnt = sdl_getTicks();
int cnt = sys_get_ticks();
is_backcopied = false;
for (i = 0; i < SLOT; i++) {
@@ -546,67 +527,13 @@ static void PlayAnimeData() {
if (is_backcopied && !SDL_RectEmpty(&maprect))
ags_updateArea(maprect.x, maprect.y, maprect.w, maprect.h);
int now = sdl_getTicks();
int now = sys_get_ticks();
if (now - cnt < interval) {
sdl_sleep(interval - (now-cnt));
sys_sleep(interval - (now-cnt));
}
}
}
static void copy_sprite(int sx, int sy, int width, int height, int dx, int dy, int r, int g, int b) {
int x, y;
uint8_t *sp, *dp;
agsurface_t *dib;
if (dx < 0 || dy < 0) return;
ags_check_param(&sx, &sy, &width, &height);
ags_check_param(&dx, &dy, &width, &height);
dib = nact->ags.dib;
sp = GETOFFSET_PIXEL(dib, sx, sy);
dp = GETOFFSET_PIXEL(dib, dx, dy);
switch(dib->depth) {
case 16:
{
uint16_t pic16 = PIX16(r, g, b);
uint16_t *yls, *yld;
for (y = 0; y < height; y++) {
yls = (uint16_t *)(sp + y * dib->bytes_per_line);
yld = (uint16_t *)(dp + y * dib->bytes_per_line);
for (x = 0; x < width; x++) {
if (*yls != pic16) {
*yld = *yls;
}
yls++; yld++;
}
}
break;
}
case 24:
case 32:
{
uint32_t pic24 = PIX24(r, g, b);
uint32_t *yls, *yld;
for (y = 0; y < height; y++) {
yls = (uint32_t *)(sp + y * dib->bytes_per_line);
yld = (uint32_t *)(dp + y * dib->bytes_per_line);
for (x = 0; x < width; x++) {
if (*yls != pic24) {
*yld = *yls;
}
yls++; yld++;
}
}
break;
}
}
}
static const ModuleFunc functions[] = {
{"AddAnimeData", AddAnimeData},
{"AddAnimeRemain", AddAnimeRemain},
+1 -2
View File
@@ -35,7 +35,6 @@
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "sdl_core.h"
#include "input.h"
#include "menu.h"
@@ -54,7 +53,7 @@ static void OutputMessageBox(void) { /* 0 */
char *title_utf8 = toUTF8(svar_get(title));
char *msg_utf8 = toUTF8(svar_get(msg));
sdl_showMessageBox(MESSAGEBOX_INFO, title_utf8, msg_utf8);
sys_show_message_box(MESSAGEBOX_INFO, title_utf8, msg_utf8);
free(title_utf8);
free(msg_utf8);
+919 -26
View File
@@ -1,8 +1,8 @@
// #define DDEMODEV
#include "config.h"
#include <stdio.h>
#include <math.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
@@ -11,12 +11,84 @@
#include "nact.h"
#include "input.h"
#include "music.h"
#include "alk.h"
#include "cg.h"
#include "gfx.h"
#include "gfx_private.h"
#ifdef DDEMODEV
#include "dDemo.h"
static struct ddemo dd;
#include "scene.c"
#endif
// Perspective projection parameters
#define PROJ_SCALE_X 1.2993f // cot(30°) / (4/3)
#define PROJ_SCALE_Y 1.7321f // cot(30°) = √3
#define PROJ_W_DENOM 0.5000625f
static inline float lerpf(float a, float b, float t) { return a + (b - a) * t; }
static void render_quad(SDL_Texture *tex, SDL_Vertex verts[4]) {
static const int indices[] = {0, 1, 2, 0, 2, 3};
SDL_RenderGeometry(gfx_renderer, tex, verts, 4, indices, 6);
}
static void fade_overlay(Uint8 r, Uint8 g, Uint8 b, Uint8 alpha) {
SDL_SetRenderDrawBlendMode(gfx_renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(gfx_renderer, r, g, b, alpha);
SDL_RenderFillRect(gfx_renderer, NULL);
}
#define NR_SCENES 13
static const int scene_duration[] = {
5400,
4752,
24963,
4000,
20000,
4000,
21000,
4000,
6402,
4000,
10370,
31613,
10338,
};
#define NR_TEXTURES 86
static struct {
bool loop;
bool key_cancel;
SDL_Texture *images[NR_TEXTURES];
} dd;
// For each corner, if a coordinate is out of [0, view_w-1] x [0, view_h-1],
// shift all other corners by the overshoot amount, then hard-clamp everything
// to the screen boundary.
static void clamp_rect_to_screen(int xs[4], int ys[4]) {
for (int i = 0; i < 4; i++) {
if (xs[i] < 0) {
for (int j = 0; j < 4; j++) if (j != i) xs[j] -= xs[i];
xs[i] = 0;
}
if (ys[i] < 0) {
for (int j = 0; j < 4; j++) if (j != i) ys[j] -= ys[i];
ys[i] = 0;
}
if (xs[i] >= view_w - 1) {
for (int j = 0; j < 4; j++) if (j != i) xs[j] += (view_w - 1 - xs[i]);
xs[i] = view_w - 1;
}
if (ys[i] >= view_h - 1) {
for (int j = 0; j < 4; j++) if (j != i) ys[j] += (view_h - 1 - ys[i]);
ys[i] = view_h - 1;
}
}
for (int i = 0; i < 4; i++) {
if (xs[i] < 0) xs[i] = 0;
if (xs[i] >= view_w) xs[i] = view_w - 1;
if (ys[i] < 0) ys[i] = 0;
if (ys[i] >= view_h) ys[i] = view_h - 1;
}
}
static void Init() {
int p1 = getCaliValue();
@@ -24,40 +96,861 @@ static void Init() {
int p3 = getCaliValue();
int *var = getCaliVariable();
if (!nact->files.alk[0]) {
WARNING("dDEMO.alk not found");
return;
}
alk_t *alk = alk_new(nact->files.alk[0]); // dDEMO.alk
if (!alk) {
WARNING("Cannot open %s", nact->files.alk[0]);
*var = 0;
return;
}
if (alk->datanum < NR_TEXTURES) {
WARNING("dDEMO.alk has %d entries, expected %d", alk->datanum, NR_TEXTURES);
alk_free(alk);
*var = 0;
return;
}
for (int i = 0; i < NR_TEXTURES; i++) {
bool load_as_alpha_map = i < 18 || i > 60;
SDL_Surface *sf = cg_load_as_sdlsurface_from_data(alk->entries[i].data, alk->entries[i].size, false, load_as_alpha_map);
if (!sf) {
WARNING("failed to load image %d in dDEMO.alk", i);
dd.images[i] = NULL;
continue;
}
dd.images[i] = SDL_CreateTextureFromSurface(gfx_renderer, sf);
SDL_FreeSurface(sf);
}
*var = 1;
#ifdef DDEMODEV
dd.alk = alk_new("/home/masaki-c/game/daiakuji/dDemo.alk");
#endif
TRACE_UNIMPLEMENTED("dDemo.Init %d,%d,%d,%p:", p1, p2, p3, var);
TRACE("dDemo.Init %d,%d,%d,%p:", p1, p2, p3, var);
}
static void SetKeyCancelFlag() {
int cancelflag = getCaliValue();
TRACE_UNIMPLEMENTED("dDemo.SetKeyCancelFlag %d:", cancelflag);
dd.key_cancel = cancelflag != 0;
TRACE("dDemo.SetKeyCancelFlag %d:", cancelflag);
}
static void SetLoopFlag() {
/* Loop Flag */
int loopflag = getCaliValue(); /* 0 なら無限繰り返し */
TRACE_UNIMPLEMENTED("dDemo.SetLoopFlag %d:", loopflag);
int loopflag = getCaliValue();
dd.loop = loopflag != 0;
TRACE("dDemo.SetLoopFlag %d:", loopflag);
}
static void render_affine_bg(SDL_Texture *scroll_bg, int elapsed, int duration,
float angle_deg, float scale, int offset_x, int offset_y) {
if (!scroll_bg) return;
int bg_w, bg_h;
SDL_QueryTexture(scroll_bg, NULL, NULL, &bg_w, &bg_h);
int xs[4], ys[4];
const float angle = angle_deg * (float)M_PI / 180.0f;
const float hw = view_w * 0.5f, hh = view_h * 0.5f;
const float cosA = cosf(angle), sinA = sinf(angle);
const float cxs[4] = {-hw, hw, hw, -hw};
const float cys[4] = {-hh, -hh, hh, hh};
for (int i = 0; i < 4; i++) {
xs[i] = (int)((cosA * cxs[i] - sinA * cys[i]) * scale + hw) + offset_x;
ys[i] = (int)((sinA * cxs[i] + cosA * cys[i]) * scale + hh) + offset_y;
}
clamp_rect_to_screen(xs, ys);
float t = (float)elapsed / (float)duration;
float w = (float)view_w, h = (float)view_h;
float uv[4][2];
uv[0][0] = 0.0f;
uv[0][1] = lerpf(0.0f, (float)ys[0], t);
uv[1][0] = lerpf(w - 1.0f, (float)xs[1], t);
uv[1][1] = lerpf(0.0f, (float)ys[1], t);
uv[2][0] = lerpf(w - 1.0f, (float)xs[2], t);
uv[2][1] = lerpf(h - 1.0f, (float)ys[2], t);
uv[3][0] = lerpf(0.0f, (float)xs[3], t);
uv[3][1] = lerpf(h - 1.0f, (float)ys[3], t);
for (int i = 0; i < 4; i++) {
uv[i][0] /= (float)bg_w;
uv[i][1] /= (float)bg_h;
}
SDL_Vertex verts[4];
static int y_toggle = 0;
// Pass 1: Forward mapping layer
for (int i = 0; i < 4; i++) {
verts[i].position.x = (i == 1 || i == 2) ? w : 0;
verts[i].position.y = (i == 2 || i == 3) ? h : (float)y_toggle;
verts[i].color = (SDL_Color){255, 255, 255, 255};
verts[i].tex_coord.x = uv[i][0];
verts[i].tex_coord.y = uv[i][1];
}
SDL_SetTextureBlendMode(scroll_bg, SDL_BLENDMODE_NONE);
render_quad(scroll_bg, verts);
// Pass 2: 180° rotated mapping layer
y_toggle = (y_toggle + 1) & 1;
for (int i = 0; i < 4; i++) {
verts[i].position.y = (i == 2 || i == 3) ? h : (float)y_toggle;
verts[i].color = (SDL_Color){255, 255, 255, 128};
}
// Swap mapping: TL<->BR, TR<->BL for 180° rotation effect
verts[0].tex_coord.x = uv[2][0]; verts[0].tex_coord.y = uv[2][1];
verts[1].tex_coord.x = uv[3][0]; verts[1].tex_coord.y = uv[3][1];
verts[2].tex_coord.x = uv[0][0]; verts[2].tex_coord.y = uv[0][1];
verts[3].tex_coord.x = uv[1][0]; verts[3].tex_coord.y = uv[1][1];
SDL_SetTextureBlendMode(scroll_bg, SDL_BLENDMODE_BLEND);
render_quad(scroll_bg, verts);
}
static void render_scene0(int elapsed) {
SDL_Texture *scroll_bg = dd.images[79];
SDL_Texture *sprite = dd.images[77];
if (!sprite) return;
int spr_w, spr_h;
SDL_QueryTexture(sprite, NULL, NULL, &spr_w, &spr_h);
const int slide_end = 4700;
const int duration = scene_duration[0]; // 5400
// --- Background: DrawAffineSurfaceAlpha50 x2 (alpha=50%) ---
// Source coordinates are linear-interpolated between identity and a transformed state.
// Two layers (identity and 180° rotated) are blended together.
render_affine_bg(scroll_bg, elapsed, duration, 40.0f, 0.55f, -20, 100);
// --- Sprite and UI elements ---
// 2. Sprite (ALK 77) with 3-echo horizontal slide-in.
// Each copy starts wider/further left and converges to the final position.
SDL_SetTextureBlendMode(sprite, SDL_BLENDMODE_BLEND);
int dest_y = (view_h - spr_h) / 2;
if (elapsed < slide_end) {
SDL_SetTextureAlphaMod(sprite, 0x80);
const int a0_vals[] = {640, 480, 320};
for (int i = 0; i < 3; i++) {
int a0 = a0_vals[i];
int dest_w = a0 - ((a0 - spr_w) * elapsed) / slide_end;
if (dest_w <= 0) continue;
SDL_Rect dst = {view_w - 2 * dest_w, dest_y, dest_w, spr_h};
SDL_RenderCopy(gfx_renderer, sprite, NULL, &dst);
}
} else {
SDL_SetTextureAlphaMod(sprite, 0xd0);
SDL_Rect dst = {view_w - 2 * spr_w, dest_y, spr_w, spr_h};
SDL_RenderCopy(gfx_renderer, sprite, NULL, &dst);
}
// 3. Horizontal accent line (grows rightward over 4700ms)
int line_w = elapsed < slide_end ? 639 * elapsed / slide_end + 1 : 640;
SDL_SetRenderDrawBlendMode(gfx_renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(gfx_renderer, 0xc0, 0xc0, 0xc0, 0xff);
SDL_Rect hline = {0, (spr_h + view_h) / 2 - 4, line_w, 2};
SDL_RenderFillRect(gfx_renderer, &hline);
// 4. Vertical accent line (right edge of sprite, grows downward)
int line_h = elapsed < slide_end ? 479 * elapsed / slide_end + 1 : 480;
SDL_Rect vline = {view_w - spr_w, 0, 2, line_h};
SDL_RenderFillRect(gfx_renderer, &vline);
}
static void render_scene1(int elapsed) {
SDL_Texture *scroll_bg = dd.images[78];
SDL_Texture *sprite = dd.images[76];
if (!sprite) return;
int spr_w, spr_h;
SDL_QueryTexture(sprite, NULL, NULL, &spr_w, &spr_h);
const int duration = scene_duration[1]; // 4752
// --- Background: DrawAffineSurfaceAlpha50 x2 (alpha=50%) ---
render_affine_bg(scroll_bg, elapsed, duration, -45.0f, 0.1f, 0, 200);
// Foreground (ALK 76): centered, fades in over first 3000ms.
// graph_BlendAlphaMapColorAlpha (alpha 0->255) for elapsed < 3000,
// graph_BlendAlphaMapColor (full opacity) for elapsed >= 3000.
{
int alpha = elapsed < 3000 ? (elapsed * 255) / 3000 : 255;
SDL_SetTextureBlendMode(sprite, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(sprite, (Uint8)alpha);
SDL_Rect dst = {(view_w - spr_w) / 2, (view_h - spr_h) / 2, spr_w, spr_h};
SDL_RenderCopy(gfx_renderer, sprite, NULL, &dst);
}
// Fade to black: graph_FillAlphaColor(0,0,0), starts at 4000ms.
if (elapsed > 4000) {
int fade_alpha = ((elapsed - 4000) * 255) / (duration - 4000);
fade_overlay(0, 0, 0, (Uint8)SDL_min(fade_alpha, 255));
}
}
// 3D rendering for render_scene2_4_6.
//
// Background quad (model space, XY plane):
// v0=(-1, -0.73446, 0) v1=(+1, -0.73446, 0)
// v2=(+1, +0.73446, 0) v3=(-1, +0.73446, 0)
// Object border quad (slightly oversized):
// v0=(-1.00885, -0.74655, 0) ... v3=(-1.00885, +0.74655, 0)
//
// Animation phases (phaseDuration = (sceneDuration - 1000) / 8):
// Phase 0 [0..1pd): approach from Z=-9 to Z=-3.75, Y-rot -90°→0°, tex1
// Phase 1 [1..3pd): static at Z=-3.75, rot=0°, tex1
// Phase 2 [3..4pd): recede from Z=-3.75 to Z=-9, Y-rot 0°→90°, tex1
// Phase 3 [4..5pd): approach from Z=-9 to Z=-3.75, Y-rot -90°→0°, tex2
// Phase 4 [5..7pd): static at Z=-3.75, rot=0°, tex2
// Phase 5 [7..8pd): recede from Z=-3.75 to Z=-9, Y-rot 0°→90°, tex2
//
// All phases also have an X-swing: tx = sin(π*t) * swing_amp
// approach swing_amp = -1.5, recede = +1.5
//
// Projection: same parameters as render_scene12_3d.
static void render_scene_2_4_6_3d(int elapsed, int phase_dur, SDL_Texture *tex1, SDL_Texture *tex2) {
static const float bg_mv[4][3] = {
{-1.00000f, -0.73446f, 0.0f},
{+1.00000f, -0.73446f, 0.0f},
{+1.00000f, +0.73446f, 0.0f},
{-1.00000f, +0.73446f, 0.0f},
};
static const float obj_mv[4][3] = {
{-1.00885f, -0.74655f, 0.0f},
{+1.00885f, -0.74655f, 0.0f},
{+1.00885f, +0.74655f, 0.0f},
{-1.00885f, +0.74655f, 0.0f},
};
static const float muv[4][2] = {
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
};
float tx, tz, rot_y_deg;
SDL_Texture *tex;
if (elapsed < phase_dur) {
// Phase 0: approach with X-swing, tex1
float t = (float)elapsed / (float)phase_dur;
tx = sinf(t * (float)M_PI) * (-1.5f);
tz = lerpf(-9.0f, -3.75f, t);
rot_y_deg = lerpf(-90.0f, 0.0f, t);
tex = tex1;
} else if (elapsed < phase_dur * 3) {
// Phase 1: static, tex1
tx = 0.0f; tz = -3.75f; rot_y_deg = 0.0f;
tex = tex1;
} else if (elapsed < phase_dur * 4) {
// Phase 2: recede with X-swing, tex1
float t = (float)(elapsed - phase_dur * 3) / (float)phase_dur;
tx = sinf(t * (float)M_PI) * 1.5f;
tz = lerpf(-3.75f, -9.0f, t);
rot_y_deg = lerpf(0.0f, 90.0f, t);
tex = tex1;
} else if (elapsed < phase_dur * 5) {
// Phase 3: approach with X-swing, tex2
float t = (float)(elapsed - phase_dur * 4) / (float)phase_dur;
tx = sinf(t * (float)M_PI) * (-1.5f);
tz = lerpf(-9.0f, -3.75f, t);
rot_y_deg = lerpf(-90.0f, 0.0f, t);
tex = tex2;
} else if (elapsed < phase_dur * 7) {
// Phase 4: static, tex2
tx = 0.0f; tz = -3.75f; rot_y_deg = 0.0f;
tex = tex2;
} else if (elapsed < phase_dur * 8) {
// Phase 5: recede with X-swing, tex2
float t = (float)(elapsed - phase_dur * 7) / (float)phase_dur;
tx = sinf(t * (float)M_PI) * 1.5f;
tz = lerpf(-3.75f, -9.0f, t);
rot_y_deg = lerpf(0.0f, 90.0f, t);
tex = tex2;
} else {
return;
}
if (!tex) return;
float angle_rad = rot_y_deg * (float)M_PI / 180.0f;
float cos_a = cosf(angle_rad);
float sin_a = sinf(angle_rad);
const float half_w = (float)view_w * 0.5f;
const float half_h = (float)view_h * 0.5f;
SDL_Vertex bg_verts[4], obj_verts[4];
for (int i = 0; i < 4; i++) {
for (int pass = 0; pass < 2; pass++) {
const float (*mv)[3] = (pass == 0) ? bg_mv : obj_mv;
SDL_Vertex *v = (pass == 0) ? &bg_verts[i] : &obj_verts[i];
float rx = cos_a * mv[i][0] + sin_a * mv[i][2];
float ry = mv[i][1];
float rz = -sin_a * mv[i][0] + cos_a * mv[i][2];
float wx = rx + tx;
float wy = ry;
float wz = rz + tz;
float w = -wz * PROJ_W_DENOM;
if (w <= 0.0f) w = 1e-5f;
v->position.x = (wx * PROJ_SCALE_X / w + 1.0f) * half_w;
v->position.y = (wy * PROJ_SCALE_Y / w + 1.0f) * half_h;
v->tex_coord.x = muv[i][0];
v->tex_coord.y = muv[i][1];
}
}
// Object border quad: solid color RGB(244,221,181) = BGR(0xb5,0xdd,0xf4),
// drawn first as a backdrop. The bg quad drawn on top leaves only the thin
// border ring visible.
for (int i = 0; i < 4; i++) obj_verts[i].color = (SDL_Color){0xf4, 0xdd, 0xb5, 0xff};
SDL_SetRenderDrawBlendMode(gfx_renderer, SDL_BLENDMODE_NONE);
render_quad(NULL, obj_verts);
// Background quad: textured, opaque, drawn on top (covers center of border quad)
for (int i = 0; i < 4; i++) bg_verts[i].color = (SDL_Color){255, 255, 255, 255};
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_NONE);
render_quad(tex, bg_verts);
}
// Scenes 2, 4, and 6 share the same structure:
// - Fixed background (ALK[9]) full-screen blit
// - 3D quad animation (see render_scene_2_4_6_3d above)
// - Sprite + shadow scroll linearly left-to-right over the full scene duration
//
// sprite_idx: ALK index of the scrolling sprite (shadow is at sprite_idx + 73)
// tex1_idx: ALK index of the 3D quad texture for phases 0-2
// tex2_idx: ALK index of the 3D quad texture for phases 3-5
static void render_scene_2_4_6(int elapsed, int scene_idx, int sprite_idx, int tex1_idx, int tex2_idx) {
const int duration = scene_duration[scene_idx];
SDL_Texture *bg = dd.images[9];
SDL_Texture *sprite = dd.images[sprite_idx];
SDL_Texture *sprite_shadow = dd.images[sprite_idx + 73];
// 1. Background: full-screen blit, no blending
if (bg) {
SDL_SetTextureBlendMode(bg, SDL_BLENDMODE_NONE);
SDL_SetTextureColorMod(bg, 0xff, 0xff, 0xff);
SDL_RenderCopy(gfx_renderer, bg, NULL, NULL);
}
// 2. 3D rotating quad animation (8-phase timing)
{
int phase_dur = (duration - 1000) / 8;
SDL_Texture *tex1 = dd.images[tex1_idx];
SDL_Texture *tex2 = dd.images[tex2_idx];
render_scene_2_4_6_3d(elapsed, phase_dur, tex1, tex2);
}
// 3. Scrolling sprite: x moves from -sprite_w (off-screen left) to view_w (off-screen right)
int sprite_w = 0, sprite_h = 0;
if (sprite)
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
int x = sprite_w ? ((sprite_w + view_w) * elapsed) / duration - sprite_w : 0;
// Shadow drawn first (color-modded to black), sprite on top (full color)
if (sprite_shadow) {
int sw, sh;
SDL_QueryTexture(sprite_shadow, NULL, NULL, &sw, &sh);
SDL_SetTextureBlendMode(sprite_shadow, SDL_BLENDMODE_BLEND);
SDL_SetTextureColorMod(sprite_shadow, 0, 0, 0);
SDL_Rect dst = {x, 0, sw, sh};
SDL_RenderCopy(gfx_renderer, sprite_shadow, NULL, &dst);
}
if (sprite) {
SDL_SetTextureBlendMode(sprite, SDL_BLENDMODE_BLEND);
SDL_SetTextureColorMod(sprite, 0xff, 0xff, 0xff);
SDL_Rect dst = {x, 0, sprite_w, sprite_h};
SDL_RenderCopy(gfx_renderer, sprite, NULL, &dst);
}
}
// Scenes 3, 5, 7, and 9 share the same structure:
// - Main image (image_idx) fades in and out over 4 seconds
// - ALK[9] overlay drawn at 50% alpha with an animated quad-warp throughout
//
// Timing of main image:
// 0250ms: black (no image)
// 2501000ms: fade in (alpha 0→255)
// 10003000ms: full opacity
// 30004000ms: fade out (alpha 255→0)
//
// Overlay quad-warp: source corners rotate clockwise along image edges over the full duration.
// At t=0: source = full image (no warp).
// At t=1: each corner has shifted 1/3 of its edge length, creating a rotation-like distortion.
static void render_scene_3_5_7_9(int elapsed, int image_idx) {
SDL_Texture *main_img = dd.images[image_idx];
SDL_Texture *overlay = dd.images[9];
if (main_img) {
int alpha;
if (elapsed < 250)
alpha = 0;
else if (elapsed < 1000)
alpha = ((elapsed - 250) * 255) / 750;
else if (elapsed < 3000)
alpha = 255;
else
alpha = ((4000 - elapsed) * 255) / 1000;
alpha = SDL_max(0, SDL_min(255, alpha));
if (alpha > 0) {
SDL_SetTextureBlendMode(main_img, alpha < 255 ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(main_img, (Uint8)alpha);
SDL_RenderCopy(gfx_renderer, main_img, NULL, NULL);
}
}
// Overlay: 50% alpha blend with animated quad-warp.
// UV corner positions (normalized): corners shift by t/3 along each edge.
if (overlay) {
float t3 = (float)elapsed / (4000.0f * 3.0f); // 0 → 1/3
float w = (float)view_w, h = (float)view_h;
SDL_Vertex verts[4] = {
/* TL */ {{0.f, 0.f}, {255, 255, 255, 128}, {t3, 0.f }},
/* TR */ {{w, 0.f}, {255, 255, 255, 128}, {1.0f, t3 }},
/* BR */ {{w, h }, {255, 255, 255, 128}, {1.0f - t3, 1.0f }},
/* BL */ {{0.f, h }, {255, 255, 255, 128}, {0.f, 1.0f-t3}},
};
SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND);
render_quad(overlay, verts);
}
}
// Scene 8 is a slideshow of 6 images (ALK 8085) with crossfade transitions.
// Total duration (scene_duration[8] = 6402ms) is divided into 7 equal segments:
// Segment 1: fade in image[0] (black → full)
// Segments 26: crossfade image[i-1] → image[i]
// Segment 7: hold image[5] at full opacity
static void render_scene8(int elapsed) {
const int duration = scene_duration[8];
const int seg = duration / 7;
SDL_Texture **imgs = dd.images + 80; // ALK[80..85]
if (elapsed < seg) {
// Segment 1: fade in image[0] from black
int alpha = seg > 0 ? (elapsed * 255) / seg : 255;
if (imgs[0]) {
SDL_SetTextureBlendMode(imgs[0], SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(imgs[0], (Uint8)SDL_min(alpha, 255));
SDL_RenderCopy(gfx_renderer, imgs[0], NULL, NULL);
}
} else if (elapsed < 6 * seg) {
// Segments 26: crossfade image[idx] → image[idx+1]
int idx = elapsed / seg - 1; // 0..4
int alpha = ((elapsed - (idx + 1) * seg) * 255) / seg;
if (imgs[idx]) {
SDL_SetTextureBlendMode(imgs[idx], SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(imgs[idx], 255);
SDL_RenderCopy(gfx_renderer, imgs[idx], NULL, NULL);
}
if (imgs[idx + 1]) {
SDL_SetTextureBlendMode(imgs[idx + 1], SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(imgs[idx + 1], (Uint8)SDL_min(alpha, 255));
SDL_RenderCopy(gfx_renderer, imgs[idx + 1], NULL, NULL);
}
} else {
// Segment 7: hold image[5] at full opacity
if (imgs[5]) {
SDL_SetTextureBlendMode(imgs[5], SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(imgs[5], 255);
SDL_RenderCopy(gfx_renderer, imgs[5], NULL, NULL);
}
}
}
// Scene 10 is a 10.37s animation with 3 phases:
// images[18..31]: surfaces1, 14 animation frames (type A)
// images[32..59]: surfaces2, 28 animation frames (type B/C pairs per slot)
// images[10]: surface3, static full-screen image for zoom/fade
//
// Phase 1 (06453ms): slideshow of 14 frames × 461ms each.
// Within each frame, 3 sub-images are shown in sequence:
// 0152ms: images[18+frame] (surfaces1[frame])
// 153306ms: images[32+frame*2] (surfaces2[frame*2])
// 307460ms: images[32+frame*2+1] (surfaces2[frame*2+1])
//
// Phase 2 (64549609ms): ZoomBlend images[10] zooms in from a tiny
// bottom-centered region (16 × view_h/4) to full screen with pow(4) ease-in.
//
// Phase 3 (961010370ms): images[10] fades out to black (alpha 255→0).
static void render_scene10(int elapsed) {
const int duration = scene_duration[10];
SDL_Texture *surface3 = dd.images[10];
if (elapsed < 6454) {
// Phase 1: frame animation
int frame = elapsed / 461;
int phase = elapsed % 461;
int idx;
if (phase < 153)
idx = 18 + frame;
else if (phase < 307)
idx = 32 + frame * 2;
else
idx = 32 + frame * 2 + 1;
SDL_Texture *tex = dd.images[idx];
if (tex) {
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(tex, 255);
SDL_SetTextureColorMod(tex, 255, 255, 255);
SDL_RenderCopy(gfx_renderer, tex, NULL, NULL);
}
} else if (elapsed < 9610) {
// Phase 2: zoom in
int h4 = view_h / 4;
float progress = 1.0f - (float)(elapsed - 6454) / (float)(9610 - 6454);
float ease = powf(progress, 4.0f);
float src_w = lerpf((float)view_w, 16.0f, ease);
float src_h = lerpf((float)view_h, (float)h4, ease);
SDL_Rect src_rect = {
(int)((view_w - src_w) * 0.5f),
(int)(view_h - src_h),
(int)src_w,
(int)src_h,
};
if (surface3) {
SDL_SetTextureBlendMode(surface3, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(surface3, 255);
SDL_SetTextureColorMod(surface3, 255, 255, 255);
SDL_RenderCopy(gfx_renderer, surface3, &src_rect, NULL);
}
} else {
// Phase 3: fade out to black
int blend_alpha = (elapsed - 9610) * 255 / (duration - 9610);
int combined = 255 - SDL_min(blend_alpha, 255);
if (surface3) {
SDL_SetTextureBlendMode(surface3,
combined < 255 ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(surface3, (Uint8)combined);
SDL_SetTextureColorMod(surface3, 255, 255, 255);
SDL_RenderCopy(gfx_renderer, surface3, NULL, NULL);
}
}
}
// Scene 11 is a complex layered animation with 8 segments over 31.6s:
// Background (ALK 60) scrolls upward over the full scene duration.
// The scene duration (31613ms) is divided into 8 equal segments (~3951ms each):
// Segment 0: background only
// Segments 1, 3, 5: one of 3 images (ALK 63, 62, 61) slides top-to-bottom at 50% alpha
// Segments 2, 4, 6: one of 3 overlay images (ALK 69, 70, 71) pingpong-fades in/out
// Segment 7: white fade out
static void render_scene11(int elapsed) {
const int duration = scene_duration[11]; // 31613
const int unit = duration / 8; // ~3951
SDL_Texture *bg = dd.images[60];
// Slide images (alpha maps, drawn at 50% alpha, pass top-to-bottom)
SDL_Texture **slide = dd.images + 61; // ALK[61..63]
// Overlay images (alpha maps, pingpong blend)
SDL_Texture **overlay = dd.images + 69; // ALK[69..71]
// Background: scrolls from bottom to top of source image over full duration.
// srcY = (bg_h - view_h) * (duration - elapsed) / duration
if (bg) {
int bg_w, bg_h;
SDL_QueryTexture(bg, NULL, NULL, &bg_w, &bg_h);
int scroll = (int)((long long)(bg_h - view_h) * elapsed / duration);
int src_y = SDL_max(0, (bg_h - view_h) - scroll);
SDL_Rect src = {0, src_y, SDL_min(view_w, bg_w), view_h};
SDL_SetTextureBlendMode(bg, SDL_BLENDMODE_NONE);
SDL_RenderCopy(gfx_renderer, bg, &src, NULL);
}
if (elapsed < unit) {
// Segment 0: background only, nothing extra
} else if (elapsed < unit * 2) {
// Segment 1: slide[2] (ALK 63) passes top-to-bottom at 50% alpha
SDL_Texture *tex = slide[2];
if (tex) {
int tw, th;
SDL_QueryTexture(tex, NULL, NULL, &tw, &th);
int y = (int)((long long)(th + view_h) * (elapsed - unit) / unit) - th;
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(tex, 0x80);
SDL_Rect dst = {(view_w - tw) / 2, y, tw, th};
SDL_RenderCopy(gfx_renderer, tex, NULL, &dst);
}
} else if (elapsed < unit * 3) {
// Segment 2: overlay[0] (ALK 69) pingpong fade
SDL_Texture *tex = overlay[0];
if (tex) {
int t2 = elapsed % unit;
if (t2 >= unit / 2) t2 = unit - t2;
int alpha = (t2 * 255) / (unit / 2);
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(tex, (Uint8)SDL_min(alpha, 255));
SDL_RenderCopy(gfx_renderer, tex, NULL, NULL);
}
} else if (elapsed < unit * 4) {
// Segment 3: slide[1] (ALK 62) passes top-to-bottom at 50% alpha
SDL_Texture *tex = slide[1];
if (tex) {
int tw, th;
SDL_QueryTexture(tex, NULL, NULL, &tw, &th);
int y = (int)((long long)(th + view_h) * (elapsed - unit * 3) / unit) - th;
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(tex, 0x80);
SDL_Rect dst = {(view_w - tw) / 2, y, tw, th};
SDL_RenderCopy(gfx_renderer, tex, NULL, &dst);
}
} else if (elapsed < unit * 5) {
// Segment 4: overlay[1] (ALK 70) pingpong fade
SDL_Texture *tex = overlay[1];
if (tex) {
int t2 = elapsed % unit;
if (t2 >= unit / 2) t2 = unit - t2;
int alpha = (t2 * 255) / (unit / 2);
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(tex, (Uint8)SDL_min(alpha, 255));
SDL_RenderCopy(gfx_renderer, tex, NULL, NULL);
}
} else if (elapsed < unit * 6) {
// Segment 5: slide[0] (ALK 61) passes top-to-bottom at 50% alpha
SDL_Texture *tex = slide[0];
if (tex) {
int tw, th;
SDL_QueryTexture(tex, NULL, NULL, &tw, &th);
int y = (int)((long long)(th + view_h) * (elapsed - unit * 5) / unit) - th;
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(tex, 0x80);
SDL_Rect dst = {(view_w - tw) / 2, y, tw, th};
SDL_RenderCopy(gfx_renderer, tex, NULL, &dst);
}
} else if (elapsed < unit * 7) {
// Segment 6: overlay[2] (ALK 71) pingpong fade
SDL_Texture *tex = overlay[2];
if (tex) {
int t2 = elapsed % unit;
if (t2 >= unit / 2) t2 = unit - t2;
int alpha = (t2 * 255) / (unit / 2);
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(tex, (Uint8)SDL_min(alpha, 255));
SDL_RenderCopy(gfx_renderer, tex, NULL, NULL);
}
} else {
// Segment 7: white fade out
int fade_alpha = (duration > unit * 7)
? ((elapsed - unit * 7) * 255) / (duration - unit * 7)
: 255;
fade_overlay(0xff, 0xff, 0xff, (Uint8)SDL_min(fade_alpha, 255));
}
}
// Scene 12 is a complex 10.37s animation with multiple layers and a 3D spinning quad:
// ALK[64]: background image A
// ALK[65]: background image B
// ALK[66]: overlay image
// ALK[67]: 3D quad texture
//
// Timeline (relative to scene start):
// 02076ms: fade in bg_a from white (white overlay 255→0)
// 20762226ms: bg_a static
// 22263826ms: crossfade bg_a → bg_b
// 38263976ms: bg_b static
// 39767803ms: bg_b wave distortion (TODO) + bg_b at α=0xB0 + fade to white
// 78039397ms: white bg + 3D rotating quad + overlay fade in (0→255)
// 939710338ms: overlay static
//
// 3D rendering (78039397ms):
// A rhombus-shaped textured quad in the XY plane at z=-2.4 (world space),
// spinning around the Y axis (2 full rotations over 1594ms).
// Projection: vertical FoV=60°, aspect=4:3, near=0.25, far=2000.
// Vertex positions (model space):
// v0=(0, -0.51524, 0) UV:(0,0)
// v1=(0.28806, 0.22720, 0) UV:(1,0)
// v2=(0, 0.51524, 0) UV:(1,1)
// v3=(-0.28806, -0.22720, 0) UV:(0,1)
static void render_scene12_3d(int elapsed) {
SDL_Texture *tex = dd.images[67];
if (!tex) return;
// Model-space vertices (x, y, z) forming a rhombus in the XY plane.
static const float mv[4][3] = {
{ 0.00000f, -0.51524f, 0.0f }, // v0
{ 0.28806f, 0.22720f, 0.0f }, // v1
{ 0.00000f, 0.51524f, 0.0f }, // v2
{ -0.28806f, -0.22720f, 0.0f }, // v3
};
// Normalized texture UV per vertex
static const float muv[4][2] = {
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
};
// Y-rotation: 2 full rotations over the 1594ms 3D phase.
float t = (float)(elapsed - 7803);
float angle = t * (4.0f * (float)M_PI / 1594.0f);
float cos_a = cosf(angle);
float sin_a = sinf(angle);
// Perspective projection parameters: see PROJ_SCALE_X/Y, PROJ_W_DENOM
const float half_w = (float)view_w * 0.5f;
const float half_h = (float)view_h * 0.5f;
SDL_Vertex verts[4];
for (int i = 0; i < 4; i++) {
// World transform: Y-rotate first, then translate(+0.01, 0, -2.4).
float rx = cos_a * mv[i][0] + sin_a * mv[i][2];
float ry = mv[i][1];
float rz = -sin_a * mv[i][0] + cos_a * mv[i][2];
float wx = rx + 0.01f;
float wy = ry;
float wz = rz - 2.4f;
// Perspective divide: w = -wz * PROJ_W_DENOM (wz is negative → w positive)
float w = -wz * PROJ_W_DENOM;
if (w <= 0.0f) w = 1e-5f;
// NDC → screen
verts[i].position.x = (wx * PROJ_SCALE_X / w + 1.0f) * half_w;
verts[i].position.y = (wy * PROJ_SCALE_Y / w + 1.0f) * half_h;
verts[i].color = (SDL_Color){255, 255, 255, 255};
verts[i].tex_coord.x = muv[i][0];
verts[i].tex_coord.y = muv[i][1];
}
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_NONE);
render_quad(tex, verts);
}
static void render_scene12(int elapsed) {
SDL_Texture *bg_a = dd.images[64];
SDL_Texture *bg_b = dd.images[65];
SDL_Texture *overlay = dd.images[66];
if (elapsed < 2076) {
// 02076ms: bg_a with white fade-in overlay
if (bg_a) {
SDL_SetTextureBlendMode(bg_a, SDL_BLENDMODE_NONE);
SDL_RenderCopy(gfx_renderer, bg_a, NULL, NULL);
}
int white_alpha = 0xff - (elapsed * 0xff) / 2076;
fade_overlay(0xff, 0xff, 0xff, (Uint8)white_alpha);
} else if (elapsed < 2226) {
// 20762226ms: bg_a static
if (bg_a) {
SDL_SetTextureBlendMode(bg_a, SDL_BLENDMODE_NONE);
SDL_RenderCopy(gfx_renderer, bg_a, NULL, NULL);
}
} else if (elapsed < 3826) {
// 22263826ms: crossfade bg_a → bg_b
if (bg_a) {
SDL_SetTextureBlendMode(bg_a, SDL_BLENDMODE_NONE);
SDL_RenderCopy(gfx_renderer, bg_a, NULL, NULL);
}
if (bg_b) {
int alpha = ((elapsed - 2226) * 0xff) / 1600;
SDL_SetTextureBlendMode(bg_b, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(bg_b, (Uint8)SDL_min(alpha, 0xff));
SDL_RenderCopy(gfx_renderer, bg_b, NULL, NULL);
}
} else if (elapsed < 3976) {
// 38263976ms: bg_b static
if (bg_b) {
SDL_SetTextureBlendMode(bg_b, SDL_BLENDMODE_NONE);
SDL_RenderCopy(gfx_renderer, bg_b, NULL, NULL);
}
} else if (elapsed < 7803) {
// 39767803ms: TODO wave distortion on bg_b; for now just show bg_b,
// then fade to white
if (bg_b) {
SDL_SetTextureBlendMode(bg_b, SDL_BLENDMODE_BLEND);
SDL_RenderCopy(gfx_renderer, bg_b, NULL, NULL);
}
int white_alpha = ((elapsed - 3976) * 0xff) / 3827;
fade_overlay(0xff, 0xff, 0xff, (Uint8)SDL_min(white_alpha, 0xff));
} else if (elapsed < 9397) {
// 78039397ms: white bg + 3D rotating quad + overlay fade-in
SDL_SetRenderDrawBlendMode(gfx_renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(gfx_renderer, 0xff, 0xff, 0xff, 0xff);
SDL_RenderFillRect(gfx_renderer, NULL);
render_scene12_3d(elapsed);
if (overlay) {
int alpha = ((elapsed - 7803) * 0xff) / 1594;
SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(overlay, (Uint8)SDL_min(alpha, 0xff));
SDL_RenderCopy(gfx_renderer, overlay, NULL, NULL);
}
} else {
// 939710338ms: overlay static
if (overlay) {
SDL_SetTextureBlendMode(overlay, SDL_BLENDMODE_NONE);
SDL_RenderCopy(gfx_renderer, overlay, NULL, NULL);
}
}
}
static void Run() {
TRACE_UNIMPLEMENTED("dDemo.Run:");
#ifdef DDEMODEV
TRACE("dDemo.Run:");
muscd_start(13, 1);
// ddemo_scene();
while(0 == sys_getInputInfo()) {
usleep(1000 * 100);
uint32_t start = sys_get_ticks();
int current_scene = 0;
while (!nact->is_quit && !(sys_getInputInfo() && dd.key_cancel)) {
uint32_t now = sys_get_ticks();
if (current_scene < NR_SCENES && now - start >= (uint32_t)scene_duration[current_scene]) {
current_scene++;
if (current_scene < NR_SCENES) {
start = now;
} else if (dd.loop) {
muscd_stop();
current_scene = 0;
start = now;
muscd_start(13, 1);
}
}
if (current_scene >= NR_SCENES) {
break;
}
SDL_SetRenderDrawColor(gfx_renderer, 0, 0, 0, 255);
SDL_RenderClear(gfx_renderer);
switch (current_scene) {
case 0:
render_scene0(now - start);
break;
case 1:
render_scene1(now - start);
break;
case 2:
render_scene_2_4_6(now - start, 2, 0, 3, 4);
break;
case 3:
render_scene_3_5_7_9(now - start, 11);
break;
case 4:
render_scene_2_4_6(now - start, 4, 1, 5, 6);
break;
case 5:
render_scene_3_5_7_9(now - start, 12);
break;
case 6:
render_scene_2_4_6(now - start, 6, 2, 7, 8);
break;
case 7:
render_scene_3_5_7_9(now - start, 13);
break;
case 8:
render_scene8(now - start);
break;
case 9:
render_scene_3_5_7_9(now - start, 14);
break;
case 10:
render_scene10(now - start);
break;
case 11:
render_scene11(now - start);
break;
case 12:
render_scene12(now - start);
break;
}
SDL_RenderPresent(gfx_renderer);
sys_wait_vsync();
}
muscd_stop();
#endif
for (int i = 0; i < NR_TEXTURES; i++) {
if (dd.images[i])
SDL_DestroyTexture(dd.images[i]);
dd.images[i] = NULL;
}
}
static const ModuleFunc functions[] = {
+7 -46
View File
@@ -30,8 +30,6 @@
#include "nact.h"
#include "ags.h"
#include "font.h"
#include "surface.h"
#include "ngraph.h"
static FontType ftype;
static int fsize; // フォントの大きさ
@@ -54,33 +52,6 @@ void dt_setfont(FontType type, int size) {
fsize = size;
}
/**
* surface 256調
* surfaceは8ビットである必要あり
*
* @param sf: surface
* @param x:
* @param y:
* @param buf: (SJIS)
* @return:
*/
int dt_drawtext(surface_t *sf, int x, int y, char *buf) {
int sx, sy, sw, sh;
ags_setFont(ftype, fsize);
agsurface_t *glyph = ags_drawStringToSurface(buf);
if (glyph == NULL) return 0;
sx = x; sy = y;
sw = glyph->width;
sh = glyph->height;
if (!gr_clip_xywh(sf, &sx, &sy, &sw, &sh)) return 0;
gr_copy(sf, sx, sy, glyph, 0, 0, sw, sh);
return sw;
}
/**
* surface alphamap 256調
* pixelmap
@@ -94,23 +65,13 @@ int dt_drawtext(surface_t *sf, int x, int y, char *buf) {
* @param b:
* @return:
*/
int dt_drawtext_col(surface_t *sf, int x, int y, char *buf, int r, int g, int b) {
int sx, sy, sw, sh;
ags_setFont(ftype, fsize);
agsurface_t *glyph = ags_drawStringToSurface(buf);
int dt_drawtext_col(SDL_Surface *sf, int x, int y, char *buf, int r, int g, int b) {
SDL_Surface *glyph = ags_drawStringToSurface(buf, r, g, b, (FontSpec){ .type = ftype, .size = fsize });
if (glyph == NULL) return 0;
sx = x; sy = y;
sw = glyph->width;
sh = glyph->height;
if (!gr_clip_xywh(sf, &sx, &sy, &sw, &sh)) return 0;
// alpha map に文字そのものを描く
gr_draw_amap(sf, sx, sy, glyph->pixel, sw, sh, glyph->bytes_per_line);
// pixel map には色情報を矩形で描く
gr_fill(sf, sx, sy, sw, sh, r, g, b);
return sw;
SDL_Rect rect = {x, y, glyph->w, glyph->h};
SDL_SetSurfaceBlendMode(glyph, SDL_BLENDMODE_NONE);
SDL_BlitSurface(glyph, NULL, sf, &rect);
SDL_FreeSurface(glyph);
return rect.w;
}
+4 -3
View File
@@ -24,10 +24,11 @@
#ifndef __DRAWTEXT_H__
#define __DRAWTEXT_H__
#include "graphics.h"
#include "font.h"
struct SDL_Surface;
void dt_setfont(FontType type, int size);
int dt_drawtext(surface_t *sf, int x, int y, char *buf);
int dt_drawtext_col(surface_t *sf, int x, int y, char *buf, int r, int g, int b);
int dt_drawtext_col(struct SDL_Surface *sf, int x, int y, char *buf, int r, int g, int b);
#endif /* __DRAWTEXT_H__ */
-19
View File
@@ -1,19 +0,0 @@
#ifndef __GRAPH_H__
#define __GRAPH_H__
#include "config.h"
#include "surface.h"
extern void gr_init();
extern void gr_blend(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv);
extern void gr_blend_screen(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height);
extern void gr_copy_stretch_blend_alpha_map(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh);
extern void gr_fill_alpha_overborder(surface_t *dst, int dx, int dy, int dw, int dh, int s, int d);
extern void gr_fill_alpha_underborder(surface_t *dst, int dx, int dy, int dw, int dh, int s, int d);
extern void gr_copy_alpha_map_sprite(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh, int cl);
extern void gr_blend_alpha_wds_stretch2x2(surface_t *src1, int sx1, int sy1, surface_t *src2, int sx2, int sy2, int sw, int sh, surface_t *dst, int dx, int dy);
extern void gr_blend_alpha_wds(surface_t *src1, int sx1, int sy1, surface_t *src2, int sx2, int sy2, int sw, int sh, surface_t *dst, int dx, int dy);
#endif /* __GRAPH_H__ */
+39 -4
View File
@@ -5,19 +5,54 @@
#include "portab.h"
#include "system.h"
#include "surface.h"
#include "ngraph.h"
#include "graph_blend_amap.h"
#include "ags.h"
static void gre_BlendUseAMap(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) {
uint8_t *sp = GETOFFSET_PIXEL(src, sx, sy);
uint8_t *dp = GETOFFSET_PIXEL(dst, dx, dy);
uint8_t *ap = GETOFFSET_ALPHA(src, sx, sy);
switch (dst->sdl_surface->format->BitsPerPixel) {
case 16:
for (int y = 0; y < height; y++) {
uint16_t *yls = (uint16_t *)(sp + y * src->sdl_surface->pitch);
uint16_t *yld = (uint16_t *)(dp + y * dst->sdl_surface->pitch);
uint8_t *yla = (uint8_t *)(ap + y * src->width);
for (int x = 0; x < width; x++) {
*yld = ALPHABLEND16(*yls, *yld, *yla);
yls++; yld++; yla++;
}
}
break;
case 24:
case 32:
for (int y = 0; y < height; y++) {
uint32_t *yls = (uint32_t *)(sp + y * src->sdl_surface->pitch);
uint32_t *yld = (uint32_t *)(dp + y * dst->sdl_surface->pitch);
uint8_t *yla = (uint8_t *)(ap + y * src->width);
for (int x = 0; x < width; x++) {
*yld = ALPHABLEND24(*yls, *yld, *yla);
yls++; yld++; yla++;
}
}
break;
}
}
void gr_blend_alpha_map(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh) {
if (src == NULL || dst == NULL) return;
if (!gr_clip(src, &sx, &sy, &sw, &sh, dst, &dx, &dy)) return;
SDL_Rect src_window = { 0, 0, src->width, src->height };
SDL_Rect dst_window = { 0, 0, dst->width, dst->height };
if (!ags_clipCopyRect(&src_window, &dst_window, &sx, &sy, &dx, &dy, &sw, &sh)) return;
if (src->alpha == NULL) {
WARNING("src alpha NULL");
return;
}
gre_BlendUseAMap(dst, dx, dy, dst, dx, dy, src, sx, sy, sw, sh, src, sx, sy, 255);
gre_BlendUseAMap(dst, dx, dy, src, sx, sy, sw, sh);
}
+8
View File
@@ -0,0 +1,8 @@
#ifndef __GRAPH_BLEND_AMAP_H__
#define __GRAPH_BLEND_AMAP_H__
#include "ags.h"
void gr_blend_alpha_map(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh);
#endif /* __GRAPH_BLEND_AMAP_H__ */
-42
View File
@@ -1,42 +0,0 @@
// srcのsurfaceの一部をdstに飽和加算
#include <stdio.h>
#include "portab.h"
#include "system.h"
#include "surface.h"
#include "ngraph.h"
#include "ags.h"
void gr_blend_screen(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) {
if (!gr_clip(src, &sx, &sy, &width, &height, dst, &dx, &dy)) return;
uint8_t *sp = GETOFFSET_PIXEL(src, sx, sy);
uint8_t *dp = GETOFFSET_PIXEL(dst, dx, dy);
switch(dst->depth) {
case 16:
for (int y = 0; y < height; y++) {
uint16_t *yls = (uint16_t *)(sp + y * src->bytes_per_line);
uint16_t *yld = (uint16_t *)(dp + y * dst->bytes_per_line);
for (int x = 0; x < width; x++) {
*yld = SUTURADD16(*yls, *yld);
yls++; yld++;
}
}
break;
case 32:
case 24:
for (int y = 0; y < height; y++) {
uint32_t *yls = (uint32_t *)(sp + y * src->bytes_per_line);
uint32_t *yld = (uint32_t *)(dp + y * dst->bytes_per_line);
for (int x = 0; x < width; x++) {
*yld = SUTURADD24(*yls, *yld);
yls++; yld++;
}
}
break;
}
}
-150
View File
@@ -1,150 +0,0 @@
/*
* graph_cg.c surface cgデータを描く
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: graph_cg.c,v 1.2 2003/08/30 21:29:16 chikama Exp $ */
#include "config.h"
#include <stdlib.h>
#include <string.h>
#include "portab.h"
#include "surface.h"
#include "cg.h"
#include "ags.h"
#include "ngraph.h"
/**
* surface 24bpp CG (QNT)
*
* @param ds: surface
* @param cg: CGデータ
* @param x:
* @param y:
*/
void gr_drawimage24(surface_t *ds, cgdata *cg, int x, int y) {
int dx, dy, dw, dh;
uint8_t *sp, *dp, r, g, b;
dx = x;
dy = y;
dw = cg->width;
dh = cg->height;
if (!gr_clip_xywh(ds, &dx, &dy, &dw, &dh)) return;
int data_offset = (abs(dy - y) * cg->width + abs(dx - x)) * 3;
sp = (uint8_t *)(cg->pic + data_offset);
dp = GETOFFSET_PIXEL(ds, dx, dy);
switch(ds->depth) {
case 16:
{
uint16_t *yl;
for (y = 0; y < dh; y++) {
yl = (uint16_t *)(dp + y * ds->bytes_per_line);
for (x = 0; x < dw; x++) {
r = *sp;
g = *(sp +1);
b = *(sp +2);
*yl = PIX16(r, g, b);
yl++; sp += 3;
}
sp += ((cg->width - dw) * 3);
}
break;
}
case 24:
case 32:
{
uint32_t *yl;
for (y = 0; y < dh; y++) {
yl = (uint32_t *)(dp + y * ds->bytes_per_line);
for (x = 0; x < dw; x++) {
r = *sp;
g = *(sp +1);
b = *(sp +2);
*yl = PIX24(r, g, b);
yl++; sp += 3;
}
sp += ((cg->width - dw) * 3);
}
break;
}}
}
/**
* surface 16bpp CG (PMS16/BMP)
*
* @param ds: surface
* @param cg: CGデータ
* @param x:
* @param y:
*/
void gr_drawimage16(surface_t *ds, cgdata *cg, int x, int y) {
int dx, dy, dw, dh;
uint8_t *dp;
uint16_t pic16, *sp;
dx = x;
dy = y;
dw = cg->width;
dh = cg->height;
if (!gr_clip_xywh(ds, &dx, &dy, &dw, &dh)) return;
int data_offset = (abs(dy - y) * cg->width + abs(dx - x)) * 2;
sp = (uint16_t *)(cg->pic + data_offset);
dp = GETOFFSET_PIXEL(ds, dx, dy);
switch(ds->depth) {
case 16:
{
for (y = 0; y < dh; y++) {
memcpy(dp, sp, dw * 2);
sp += cg->width;
dp += ds->bytes_per_line;
}
break;
}
case 24:
case 32:
{
uint32_t *yl;
for (y = 0; y < dh; y++) {
yl = (uint32_t *)(dp + y * ds->bytes_per_line);
for (x = 0; x < dw; x++) {
pic16 = *sp;
*yl = rgb565_to_rgb888(pic16);
yl++; sp++;
}
sp += (cg->width - dw);
}
break;
}}
}
-78
View File
@@ -1,78 +0,0 @@
/*
* graph_copy.c pixel
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: graph_copy.c,v 1.2 2003/04/25 17:23:55 chikama Exp $ */
#include <string.h>
#include "portab.h"
#include "surface.h"
#include "ngraph.h"
#include "ags.h"
/**
* surface surface
* pixelデータのみコピー
*
* @param dst: surface
* @param dx:
* @param dy:
* @param src: surface
* @param sx:
* @param sy:
* @param sw:
* @param sh:
*/
void gr_copy(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh) {
uint8_t *sp, *dp;
if (src == NULL || dst == NULL) return;
if (!gr_clip(src, &sx, &sy, &sw, &sh, dst, &dx, &dy)) return;
sp = GETOFFSET_PIXEL(src, sx, sy);
dp = GETOFFSET_PIXEL(dst, dx, dy);
if (sp == NULL || dp == NULL) return;
if (src == dst) {
if (sy <= dy && dy < (sy + sh)) {
sp += (sh -1) * src->bytes_per_line;
dp += (sh -1) * dst->bytes_per_line;
while(sh--) {
memmove(dp, sp, sw * src->bytes_per_pixel);
sp -= src->bytes_per_line;
dp -= dst->bytes_per_line;
}
} else {
while(sh--) {
memmove(dp, sp, sw * src->bytes_per_pixel);
sp += src->bytes_per_line;
dp += dst->bytes_per_line;
}
}
} else {
while(sh--) {
memcpy(dp, sp, sw * src->bytes_per_pixel);
sp += src->bytes_per_line;
dp += dst->bytes_per_line;
}
}
}
-55
View File
@@ -1,55 +0,0 @@
// 指定のsurface領域を明るさを lv/255 倍してコピー
#include <string.h>
#include "portab.h"
#include "surface.h"
#include "ngraph.h"
#include "ags.h"
void gr_copy_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) {
int x, y;
uint8_t *sp, *dp;
if (!gr_clip(src, &sx, &sy, &width, &height, dst, &dx, &dy)) return;
sp = GETOFFSET_PIXEL(src, sx, sy);
dp = GETOFFSET_PIXEL(dst, dx, dy);
if (sp == NULL || dp == NULL) return;
switch(dst->depth) {
case 16:
{
uint16_t *yls, *yld;
for (y = 0; y < height; y++) {
yls = (uint16_t *)(sp + y * src->bytes_per_line);
yld = (uint16_t *)(dp + y * dst->bytes_per_line);
for (x = 0; x < width; x++) {
*yld = ALPHALEVEL16(*yls, lv);
yls++; yld++;
}
}
}
break;
case 24:
case 32:
{
uint32_t *yls, *yld;
for (y = 0; y < height; y++) {
yls = (uint32_t *)(sp + y * src->bytes_per_line);
yld = (uint32_t *)(dp + y * dst->bytes_per_line);
for (x = 0; x < width; x++) {
*yld = ALPHALEVEL24(*yls, lv);
yls++; yld++;
}
}
break;
}
}
}

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