kichikuou
ebb249cd47
Remove 15bpp surface operations
...
These were used only with X11 backend.
2020-10-04 16:01:48 +09:00
kichikuou
379ca744d5
Remove BGR-order macros
2020-10-04 15:35:51 +09:00
kichikuou
042f333564
Remove graphicsdevice.h
2020-10-01 22:19:58 +09:00
kichikuou
417baec290
Remove ags_sync()
2020-10-01 22:16:50 +09:00
kichikuou
ec270f2378
Remove X11/SDL abstraction macros
2020-10-01 22:10:12 +09:00
kichikuou
862f639e2e
Fix ShString.FillString
2020-09-21 18:02:32 +09:00
kichikuou
316a06a168
Refactor string variable functions
...
This replaces v_str* functions with new svar_* functions.
The new svar_* functions use 1-based string variable index, so that
callers don't have to decrement string numbers from SCO.
2020-09-21 16:17:23 +09:00
kichikuou
c9ec20dcc8
Remove no field of agsurface_t
2020-09-21 13:24:12 +09:00
kichikuou
440fb93b08
Fix memory leak in sprite_update.c
2020-08-30 12:17:46 +09:00
kichikuou
15fb122148
Remove agsurface.has_{pixel,alpha} fields
2020-08-30 10:26:55 +09:00
kichikuou
bc9fc924ed
[experimental] Unicode mode
...
This adds "Unicode mode", in which scenarios can be written in any
language. xsys35c 1.2.0 and later can produce Unicode scenarios.
- nact->encoding represents the current scenario encoding. The initial
value is SJIS, and ZU command changes it to UTF8.
- Use conversion macros that switch the behavior by the scenario
encoding. For example, toUTF8() calls sjis2utf() if the scenario
encoding is SJIS, and calls strdup() if it is UTF8.
- Fix various string processing functions to work with UTF8.
2020-08-09 21:24:56 +09:00
kichikuou
d8fbf9a8b1
Cleanup
2020-08-09 13:41:26 +09:00
kichikuou
652e4b9111
Simplify ags_drawStringToSurface()
2020-08-08 22:57:22 +09:00
kichikuou
3cecc58607
Narrow dependency on font.h
...
This removes font.h dependency from header files such as ags.h and
nact.h. After this, font.h must be explicitly included in order to use
font functions.
2020-08-08 22:52:47 +09:00
kichikuou
e830190537
Add ags_drawStringToSurface()
2020-08-08 21:28:01 +09:00
kichikuou
f978c43ee1
Move mmap-related code to mmap.{h,c}
...
And add Windows implementation.
2020-08-06 15:09:51 +09:00
kichikuou
5456ac4219
Remove unused ERROR constant
2020-08-02 13:46:44 +09:00
kichikuou
fb10cbc52d
Add unittest.h with some assertion macros
2020-07-24 12:46:14 +09:00
kichikuou
ce67aa7028
Eliminate SJIS string constants
2020-07-24 08:54:45 +09:00
kichikuou
50b3812364
Convert gametitle.h to utf-8
2020-07-23 22:50:43 +09:00
kichikuou
616534621e
Fix ShString.ExchangeString
...
And add a test.
2020-07-23 18:08:58 +09:00
kichikuou
bdfe0e8077
Remove sjis2lang and lang2sjis macros
...
There's no plan to use any other "native" character encodings than
UTF-8.
2020-07-23 13:53:08 +09:00
kichikuou
1a3b779ace
Use const strings for file names
2020-07-12 13:41:57 +09:00
kichikuou
1cf197513c
Use const strings in message related functions
2020-06-20 10:53:38 +09:00
kichikuou
a217df39b1
Fix compiler warnings on Windows
...
On Windows, jpeglib.h includes windows.h which defines several macros
that conflict with ours.
2020-06-14 14:23:40 +09:00
kichikuou
80266d6454
Support JPEG image format
...
JPEG images are not used in AliceSoft games, but supported since System3.6
version 3.23 and used in some third-party games (e.g. Graymerca).
2020-06-14 14:16:19 +09:00
kichikuou
37f4d847e5
Fix Windows build
2020-06-07 21:29:53 +09:00
kichikuou
7240971beb
Fix SACT.MessageIsEmpty
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This fixes a bug where message wasn't flushed before changing text
attributes.
2020-06-06 18:27:20 +09:00
kichikuou
5c81929461
Android: Enable modules
2020-06-06 09:19:30 +09:00
kichikuou
dbc15ca3b4
Re-enable NIGHTDLL module
...
To avoid symbol conflicts, this adds "nt_" prefix to sprite, sactcg, and
sactstring functions.
2020-06-04 22:50:46 +09:00
kichikuou
9a1f1c77a6
Static link DLL modules
...
We only support a fixed set of modules, so dynamic linking isn't really
necessary. This paves the way for running System3.9 games on more
platforms.
NIGHTDLL is temporarily disabled, because many symbols conflict with the
SACT module.
2020-06-04 19:56:05 +09:00
kichikuou
0fe5cb60a3
SACT: Add WaitVsync() in animation loops
...
So that sprite updates are reflected on the screen.
2020-05-31 09:58:18 +09:00
kichikuou
ea5776108a
Fix voice playback in Escalayer
...
- Make sure muspcm_getpos() returns non-zero while playing
- Implement mus_wav_fadeout_start()
- Fix a bug of ssnd_waitkey()
2020-05-06 15:11:00 +09:00
kichikuou
8d72775daa
Modules: Make debug messages less verbose
2020-05-04 23:02:05 +09:00
kichikuou
8c31e7a2ec
Rename imput.[ch] to input.[ch]
2019-12-24 17:40:02 +09:00
kichikuou
8f65891ed8
Fix more compiler warnings
2019-09-15 19:32:00 +09:00
kichikuou
c0ac281789
Suppress some compiler warnings
2019-09-15 18:42:19 +09:00
kichikuou
4602b1ebfc
Fix compiler warnings
2019-09-15 18:42:16 +09:00
kichikuou
184211b87a
modules: implement list_{nth,last} and add test
2019-09-15 11:05:50 +09:00
kichikuou
30575ea7b7
SDL: Fix Daiakuji animation
2019-08-12 12:01:52 +09:00
kichikuou
5bed15ec8f
Refactor CMakeLists.txt
2019-08-04 12:14:05 +09:00
kichikuou
117ab8fbae
Move list library to modules/lib/
2019-07-28 11:37:50 +09:00
kichikuou
fe189e61c0
Remove Autotools files
2019-07-27 22:58:55 +09:00
kichikuou
19296d9256
Compile modules/lib as PIC
2019-07-27 15:23:21 +09:00
kichikuou
9b058eaac4
Enable all modules
2019-07-27 10:09:27 +09:00
kichikuou
30ff3d86d8
Enable more modules
2019-07-27 10:09:27 +09:00
kichikuou
d631148791
Fix ShSound module to use SDL_mixer
2019-07-27 10:09:27 +09:00
kichikuou
ab924e8955
Enable more modules
2019-07-27 10:09:27 +09:00
kichikuou
13c77cd890
Revive modules support
2019-07-27 10:09:27 +09:00
kichikuou
158b7b53b1
NIGHTDLL: fix ntmain
2019-07-20 18:21:40 +09:00