Commit Graph
492 Commits
Author SHA1 Message Date
kichikuou ebb249cd47 Remove 15bpp surface operations
These were used only with X11 backend.
2020-10-04 16:01:48 +09:00
kichikuou 379ca744d5 Remove BGR-order macros 2020-10-04 15:35:51 +09:00
kichikuou b892189f8b Fix selection menu painting
The new behavior matches System 3.9.

- Use sel.WinFrameColor to draw selection cursor in EncloseType=0
- Implement EncloseType=1 (thick selection cursor)
  - It always uses color 255, not WinFrameColor (System 3.9 bug?)
- EncloseType=2 uses MsgFontColor for background, WinBackgroundColor for
  text
2020-10-04 09:14:19 +09:00
kichikuou f1b4c2550b Simplify font code 2020-10-04 09:14:16 +09:00
kichikuou 79c9bfc85a Drop ft2 font device
This makes sdlttf the only font device, and allows code simplification.
2020-10-03 14:54:48 +09:00
kichikuou 042f333564 Remove graphicsdevice.h 2020-10-01 22:19:58 +09:00
kichikuou 417baec290 Remove ags_sync() 2020-10-01 22:16:50 +09:00
kichikuou ec270f2378 Remove X11/SDL abstraction macros 2020-10-01 22:10:12 +09:00
kichikuou 55837e5115 Remove xcore graphics backend
This removes X11 specific code, making SDL2 a hard dependency.
X-based environments are continue to be supported via SDL2.

This also removes joystick_linux.c which was only used if SDL2 was not
available.
2020-10-01 21:27:59 +09:00
kichikuou 97b8bcb22a Fix argument for SDL_JoystickEventState X11 2020-10-01 16:46:20 +09:00
kichikuou 862f639e2e Fix ShString.FillString 2020-09-21 18:02:32 +09:00
kichikuou 316a06a168 Refactor string variable functions
This replaces v_str* functions with new svar_* functions.
The new svar_* functions use 1-based string variable index, so that
callers don't have to decrement string numbers from SCO.
2020-09-21 16:17:23 +09:00
kichikuou c9ec20dcc8 Remove no field of agsurface_t 2020-09-21 13:24:12 +09:00
kichikuou 023b8cd455 VSP: Do not use static extraction buffer
Now it's allocated on the stack. Up to 401*8 bytes, should be fine.
2020-09-21 12:01:20 +09:00
kichikuou 335681863c VSP: Appropriately scale 4-bit color to 8-bit
This fixes a bug where VSP image was displayed slightly darker than the
original.
2020-09-21 11:46:48 +09:00
kichikuou ecba592d82 TECH.TXT: Typo fixes and minor corrections 2020-09-21 11:03:13 +09:00
kichikuou dbac18c260 Globally replace "pallet" with "palette" 2020-09-19 22:25:10 +09:00
kichikuou ed8f610f80 Remove unused xpg_basename.c 2020-09-16 18:36:03 +09:00
kichikuou f753cf8670 SDL: Show quit confirmation dialog on SDL_QUIT 2020-09-12 18:59:32 +09:00
kichikuou c3cc4f3e44 menu_sdl.c: Implement menu_msgbox_open() 2020-09-12 18:27:51 +09:00
kichikuou e57913bfc6 Revive menu_null.c
It's used only if graphic backend is X11 and libgtk2 is not available.
2020-09-12 18:18:34 +09:00
kichikuou f941916fb2 CI: Install libgtk2.0-dev in X11 build 2020-09-12 16:56:41 +09:00
kichikuou f5248bda8a Merge sdl_mode.c to sdl_video.c 2020-09-10 15:42:27 +09:00
kichikuou 988a072964 Rename menu_null.c to menu_sdl.c 2020-09-10 15:25:02 +09:00
kichikuou 775b34cf1a SDL: Implement inline text input (for MJ command)
Very few games use it (Mamorigami-sama and Les Chairs Cruelles), but
this could be reused when we add a pure SDL implementation of input
dialogs.
2020-09-07 22:33:31 +09:00
kichikuou 5455bce8d6 Rename sdl_input.c to sdl_keytable.h
And move xsyskey.pl to tools/.
2020-09-06 13:58:09 +09:00
kichikuou 5e5defb6bc Android: Input dialog truncates string that exceeds maximum length 2020-09-06 10:35:35 +09:00
kichikuou 05cca544c6 Text input commands should accept half-width characters
Although its dialog message says "Half-width characters cannot be used",
System3.9 does not prevent users from entering half-width characters.
2020-09-05 22:40:23 +09:00
kichikuou 38758569bb Android: Implement input dialogs 2020-09-04 17:03:01 +09:00
kichikuou e417811a94 emscripten: Implement messagebox and number input dialog 2020-09-04 17:03:01 +09:00
kichikuou b509be2b64 Remove unused menu_widget_reinit() 2020-09-04 11:34:24 +09:00
kichikuou fa845a6439 MIDI: Keep track of current music number in music_midi.c 2020-08-30 17:21:03 +09:00
kichikuou b3cb185a35 Simplify cg_load
Before this, cg_load() skipped loading CG or loaded only palettes,
depending on the flags set by the PC command.

After this, it always loads a CG and populates the cache. Functions for
loading only palettes have been removed. Actually this may be good for
performance, because some games use `PC 0:` to prewarm the cache.
2020-08-30 15:39:42 +09:00
kichikuou 87413d54dc Fix SC command
This fixes a bug where SC command did not return 999/999/999/999 when
CD-DA is not available.
2020-08-30 13:55:20 +09:00
kichikuou 440fb93b08 Fix memory leak in sprite_update.c 2020-08-30 12:17:46 +09:00
kichikuou 6d1ef1ba6f Fix memory leak in cursor_load 2020-08-30 11:20:29 +09:00
kichikuou dd1f0fd230 Fix memory leak in ags_setWorldSize
SetWorldSize() replaces the DIB, so alpha buffer must be freed before
calling it.
2020-08-30 10:33:45 +09:00
kichikuou 15fb122148 Remove agsurface.has_{pixel,alpha} fields 2020-08-30 10:26:55 +09:00
kichikuou 91a6cf7e67 Fix out-of-bounds memory access in font_ttf_get_glyph
FT_GlyphSlot.bitmap_left can be negative.
2020-08-30 09:58:09 +09:00
kichikuou dc8025469a Fix memory leak in msg_openWindow 2020-08-29 22:36:59 +09:00
kichikuou 0bbace898d Fix memory leak in save_saveAll 2020-08-29 22:04:34 +09:00
kichikuou c4e5ef3c36 Fix usage message 2020-08-29 19:10:55 +09:00
kichikuou e039fb3193 Fix memory leak in qnt_extract 2020-08-29 18:47:21 +09:00
kichikuou e547c153fc emscripten: Call sys_getInputInfo() at least once per frame
This fixes Graymerca, which checks input only with IG command.
2020-08-29 12:38:01 +09:00
kichikuou fef74da3dd emscripten: Enable JPEG 2020-08-26 20:23:56 +09:00
kichikuou 7baab6b616 Android CI: Use the system's default JDK 2020-08-23 14:09:37 +09:00
kichikuou 54b219e435 Android: Update build instructions to use commandline-tools
Now it works with JDK 9+.
2020-08-23 13:23:21 +09:00
kichikuou a20363b901 Android: Upgrade build environment
- targetSdkVersion 28
- Android Gradle plugin 4.0.1
- Kotlin 1.3.72
- Gradle 6.1.1
2020-08-23 11:22:05 +09:00
kichikuou bc9fc924ed [experimental] Unicode mode
This adds "Unicode mode", in which scenarios can be written in any
language. xsys35c 1.2.0 and later can produce Unicode scenarios.

- nact->encoding represents the current scenario encoding. The initial
  value is SJIS, and ZU command changes it to UTF8.

- Use conversion macros that switch the behavior by the scenario
  encoding. For example, toUTF8() calls sjis2utf() if the scenario
  encoding is SJIS, and calls strdup() if it is UTF8.

- Fix various string processing functions to work with UTF8.
win-20200809
2020-08-09 21:24:56 +09:00
kichikuou d8fbf9a8b1 Cleanup 2020-08-09 13:41:26 +09:00