Commit Graph
694 Commits
Author SHA1 Message Date
kichikuou 1c3dccb349 sdl_effect: Implement NACT_EFFECT_WIPE_* 2022-02-06 12:26:50 +09:00
kichikuou 63c456329f Remove (unused) MMX support 2022-02-05 22:08:26 +09:00
kichikuou 141b754340 Remove view_x and view_y fields from sdl_private_data 2022-02-05 17:27:39 +09:00
kichikuou 45612feb79 Move some fields from nact to ags 2022-02-05 15:41:52 +09:00
kichikuou 605de284e9 sdl_effect: PF (fade in/out) and PW (white in/out) commands
In 256-color games, it uses alpha-blending instead of palette animation.
2022-02-05 14:49:00 +09:00
kichikuou 0b71a84bb0 Flush pending display changes before applying non-fullscreen effect 2022-02-05 09:58:13 +09:00
kichikuou 933cf5b6a3 Remove old ags_fader()
And rename ags_fade2() to ags_runEffect().
2022-01-31 21:44:29 +09:00
kichikuou c15e7233b4 sdl_effect: Implement CE 43 (NACT_EFFECT_MAGNIFY) 2022-01-31 17:13:22 +09:00
kichikuou bad6b90e23 sdl_effect: Implement CE 39 to 42 2022-01-31 11:44:25 +09:00
kichikuou 83989f1a0e CE command: Fix sdl_effect parameters when WV origin is not (0,0) 2022-01-30 15:31:20 +09:00
kichikuou cc9aa1e7c0 Update emscripten to 3.1.2 2022-01-30 12:14:52 +09:00
kichikuou d1d943d2a5 Remove old code path for SACT.DrawEffect
Now it always uses sdl_effect.
2022-01-30 11:32:33 +09:00
kichikuou 6c59122c59 sdl_effect: Implement EFFECT_POLYGON_ROTATE_*
It needs perspective-correct interpolation, so we cannot simply use
SDL_RenderGeometry.
2022-01-30 11:32:21 +09:00
kichikuou a6cbf243c7 Android: Do not use accelerometer as a joystick 2022-01-29 14:15:33 +09:00
kichikuou a89ed4ba29 sdl_effect: Refactor EFFECT_BLIND_* and EFFECT_CROSSFADE_* 2022-01-29 11:47:33 +09:00
kichikuou 135cd6b8c4 sdl_effect: Fix flicker when target rect is not the entire screen 2022-01-29 09:33:49 +09:00
kichikuou b6a69deab7 sdl_effect: Implement EFFECT_ZOOM_BLEND_BLUR 2022-01-23 22:20:18 +09:00
kichikuou eea1f9c93a sdl_effect: Implement EFFECT_ZIGZAG_CROSSFADE
This effect is hard to implement correctly without writing a custom
shader. We approximate this by combining vertical and horizontal wave
effects.
2022-01-23 16:46:36 +09:00
kichikuou 47d23d4ee7 sdl_effect: Implement CE 10 (zoom in) 2022-01-23 14:08:34 +09:00
kichikuou 10b414fb4e sdl_effect: Implement mosaic and crossfade-mosaic 2022-01-23 14:08:23 +09:00
kichikuou 49e707e40e Fix default duration of Gpx.EffectCopy 2022-01-22 09:27:44 +09:00
kichikuou 9655a9106d Android: Upgrade SDL and SDL_ttf
- SDL 2.0.20
- SDL_ttf 2.0.18
2022-01-22 09:24:27 +09:00
kichikuou d35a24f142 sdl_effect: Implement linear blur effects
Now Gpx and NIGHTDLL are fully migrated to sdl_effect.
2022-01-17 17:41:13 +09:00
kichikuou d945dfe77d sdl_effect: Implement EFFECT_CROSSFADE_{DOWN,UP,LR,RL} 2022-01-17 11:23:22 +09:00
kichikuou a224d89233 Rename sdl_fader to sdl_effect 2022-01-17 09:47:39 +09:00
kichikuou debabaf686 Remove ags_copyArea_whiteLevel() 2022-01-16 22:35:49 +09:00
kichikuou bc97e4c826 sdl_fader: Implement blind effects 2022-01-16 22:05:53 +09:00
kichikuou c4d74d659a sdl_fader: Add fade in/out and white in/out effects
This replaces the existing three separate implementations (CE command,
Gpx, and NIGHTDLL) of these effects with the new one implemented in
sdl_fader.
2022-01-16 15:48:58 +09:00
kichikuou 4daaa5ede5 Use sdl_fader in Gpx.EffectCopy 2022-01-16 11:04:25 +09:00
kichikuou 9ea1a81cc1 Allow more than 256 steps in sdl_fader
Now sdl_fader_step() takes a real number between 0 and 1.
2022-01-15 16:53:32 +09:00
kichikuou 0a1d0a5a76 Refactor sdl_fader.c
Restructured the code in an object-oriented style to make it easier to
add new kinds of faders.
2022-01-04 17:21:01 +09:00
kichikuou 5fefd74d4a Rewrite SACT's rotation effects using sdl_fader
This is much faster since it uses (possibly hardware accelarated) SDL
rendering functions.
2022-01-04 17:20:16 +09:00
kichikuou d03568c3ff Refactor effect enums
Since not all SACT effects can be mapped to CE effects, a third enum
type is needed.
2022-01-04 12:32:10 +09:00
kichikuou 8dc49fee71 Handle SDL_JOYDEVICEADDED event 2022-01-04 10:28:40 +09:00
kichikuou 1b907e904f Enable joystick in all platforms 2022-01-04 10:27:36 +09:00
kichikuou 82963e8293 Android: Stop using deprecated ListActivity 2022-01-03 17:22:25 +09:00
kichikuou 3ccf59a94e debugger_dap: Foreground xsystem35 window on "continue" request 2022-01-02 08:56:00 +09:00
kichikuou 2f9ce8cec8 debugger_dap: Fix SEGV when deleting breakpoints 2022-01-02 08:56:00 +09:00
kichikuou 3ff022c73e debugger_dap: Ask frontend to restart xsystem35 on sysReset command 2022-01-01 21:47:14 +09:00
kichikuou 9ad1059ced Let SACT.WaitKeyMessgae call sys_getInputInfo() while skipping
Otherwise it skips messages too fast.
2022-01-01 15:48:16 +09:00
kichikuou 2d026c6122 Handle SDL_JOYHATMOTION event 2021-12-30 09:16:52 +09:00
kichikuou b68c217554 Android: Get rid of Kotlin warnings 2021-12-22 21:47:26 +09:00
kichikuou 7e09c14660 Android: Update build instructions
Require CMake 3.20+, because after upgrading the Android Gradle plugin
build with CMake <3.20 fails with the following error:

  Execution failed for task ':app:buildCMakeDebug'.
  > Expected output file at (...)obj/armeabi-v7a/libSDL2.so for target
  SDL2 but there was none
2021-12-22 14:56:57 +09:00
kichikuou 2db403a692 Android: Upgrade SDL to 2.0.18 2021-12-22 13:13:39 +09:00
kichikuou 850fa96933 Android: Upgrade gradle plugins
Now it works with CMake 3.20+.
2021-12-21 21:57:03 +09:00
kichikuou e1e1e5cacc Use sdl_fader in SACT 2021-12-12 22:21:20 +09:00
kichikuou d7dd98a8ca Implement polygon mask effects
This implements the hexagram, pentagram, and windmill effects of the CE
command. These were implemented in the (removed) X11 backend, but not in
the SDL backend.

This implementation uses SDL_RenderGeometry() which is added in SDL
2.0.18. If it is not available, these effects will fall back to
crossfade.
2021-12-12 21:39:13 +09:00
kichikuou f11dbc7400 Explicitly set pixel format of sdl_display
This shouldn't have any behavioral changes.
2021-12-12 12:08:07 +09:00
kichikuou 3b52efb752 Remove unused fields in sdl_private_data 2021-12-11 13:53:31 +09:00
kichikuou 93f01efdb5 Update README.md 2021-12-03 12:05:41 +09:00