Commit Graph
83 Commits
Author SHA1 Message Date
kichikuou ff00165f47 AGS: Refactor Box struct 2025-01-18 15:37:15 +09:00
kichikuou fad34f7bb9 Refactor text / menu window code 2025-01-18 15:37:13 +09:00
kichikuou ca2ca7276f AGS: Use SDL_Surface to save / restore screen 2025-01-17 10:58:50 +09:00
kichikuou fad7a843f0 Add NACT_Rance4 and NACT_Toushin2
These games are still unsupported, but at least they should not crash
due to command parsing errors.
2025-01-11 13:27:18 +09:00
kichikuou d676a68b95 Add TRACE_UNIMPLEMENTED macro 2025-01-11 10:59:23 +09:00
kichikuou d8c20c94be NACT: Handle unused commands in base class 2025-01-11 10:37:19 +09:00
kichikuou d98b2884ed Refactoring: Move declaration of NACT_Sys* classes to cpp files 2025-01-05 08:14:02 +09:00
kichikuou 7f7ff91439 GameId: Replace CRC32 with enum
This makes it possible to define games that do not have a CRC32.
2025-01-03 08:52:27 +09:00
kichikuou 1a53c50c75 Rework NACT command tracing
- Now tracing is not a build-time config but a runtime option (`-trace`)
- One command per line, so that traces are not mixed with other outputs
- Send traces to DAP client
- Fix garbled characters in non-SJIS environments
2025-01-02 16:53:01 +09:00
kichikuou 6800258113 NACT: Add warnings for unimplemented Y commands 2025-01-02 10:54:21 +09:00
kichikuou 2498669da3 NACT: Refactor data structure for menu 2024-12-24 13:46:47 +09:00
kichikuou b08b9f80f2 Add some helper functions to GameId 2024-12-24 12:22:10 +09:00
kichikuou bb1573ec6d NACT: Factor out load/save functions 2024-12-24 12:19:13 +09:00
kichikuou 57fad54420 NACT: Make some command functions non-virtual 2024-12-24 12:19:10 +09:00
kichikuou a7d4e32273 Set RND after save / load
`L [1-26]` should set RND to 0 after load, and `Q [1-26]` should set RND
to 1 after save. This behavior is used by the following games:

ayumi_fd, prog_fd, funnybee_cd, funnybee_fd, onlyyou, prog_cd, ayumi_cd,
yakata3_cd, otome, hashirionna2

Especially in hashirionna2, not setting RND breaks the control flow.
2024-12-21 16:14:35 +09:00
kichikuou f356d268df Scenario: Refactor address handling 2024-12-18 13:50:46 +09:00
kichikuou 989b6a844d System3: L 101-126 returns 255 if save file does not exist
This fixes an issue in Hashiri Onna II where "Data Load" appears in the
start menu even though there is no save. (#32)
2024-12-11 17:00:14 +09:00
kichikuou 9173742ffb Introduce GameId class 2024-12-11 10:43:28 +09:00
kichikuou 930fdfab4e Fix MSVS build 2024-12-10 22:08:19 +09:00
kichikuou 4ec1a12daa Add Scenario::unknown_command() for error reporting 2024-12-10 09:12:55 +09:00
kichikuou ffa3a364ce NACT: Make cmd_{label,page}_{jump,call} methods non-virtual 2024-12-10 08:42:36 +09:00
kichikuou d10ae21ff4 Move call stacks from NACT to Scenario 2024-12-10 08:35:23 +09:00
kichikuou e79f24d8b9 Replace NACT::fatal() with global sys_error() 2024-12-10 07:54:56 +09:00
kichikuou 5483d1932f Introduce Scenario class 2024-12-09 14:44:37 +09:00
kichikuou 8303f7c770 Refactor FILEIO 2024-12-08 15:06:00 +09:00
kichikuou 48d780add6 Introduce Dri class
It caches the link table.
2024-12-08 13:39:23 +09:00
kichikuou 8eaaec8e16 Add scenario address to cali parse error messages 2024-12-03 11:08:51 +09:00
kichikuou ad23d428cc Y 255,0 should return the value of RND to the system 2023-09-27 16:50:25 +09:00
kichikuou 30ca8b714b Reorganize flags for exit and restart
Pure refactoring, no user-visible changes.
2023-09-27 16:41:05 +09:00
kichikuou c3556c5213 Replace sprintf_s with snprintf 2023-04-15 09:16:14 +09:00
kichikuou 2178c98a75 Apply K3 hack to the map area selection of Only You 2023-03-17 18:23:58 +09:00
kichikuou 3a13f27dcf Add a hack to improve menu usability in Alice's Cottage 3
Some screens in Alice's Cottage 3 have menus implemented on the script
side. The script does not know the absolute position of the mouse
pointer (cursor movement is done by obtaining the relative movement
distance of the mouse), so the mouse pointer and the selected item were
often misaligned, and the cursor could not be moved by touch operation.

This adds a hack to the K3 command that emulates cursor movements by
absolute mouse pointer location.
2023-02-25 14:29:04 +09:00
kichikuou cc75dd7c94 Convert linebreaks from CRLF to LF 2022-04-03 11:34:48 +09:00
kichikuou dc471399e5 Rewrite fade in / fade out implementation
Before this change, fade in and fade out was implemented using a
16-steps dithering pattern.

Now fading uses alpha-blending. It behaves like the PC98 version, where
fading was done by palette animation.

This reduces `sizeof(AGS)` by 1.2MB.
2021-11-20 17:09:17 +09:00
kichikuou da91f10779 Allow overriding hard-coded strings by system3.ini
Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.

Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:

  [config]
  game  = dps
  title = D.P.S - Dream Program System

  [string]
  back        = Back
  next_page   = Next Page
  dps_custom  = Custom
  dps_linus   = Linus
  dps_katsumi = Katsumi
  dps_yumiko  = Yumiko
  dps_itsumi  = Itsumi
  dps_hitomi  = Hitomi
  dps_mariko  = Mariko
2021-09-11 13:20:48 +09:00
kichikuou ccd99dab07 Apply character encoding conversion to hard-coded strings
This fixes an issue where menu items like "戻る" were garbled in Unicode
mode.
2021-09-05 15:10:22 +09:00
kichikuou 92487ada06 Introduce Encoding class
It represents a multi-byte character encoding. Currently, SjisEncoding
is the only implementation of it.
2021-09-04 13:41:37 +09:00
kichikuou d0e40c1c6d Fix a bug in M command + quoted string 2021-08-30 19:28:10 +09:00
kichikuou 201924f88c Fix escaping in quoted strings
Do not treat 0x5c as an escaping character if it is part of a multibyte
character.

Fixes #15.
2021-08-29 16:52:03 +09:00
kichikuou 0f4984bef5 Introduce Config struct
For now, it's just a container for command line arguments.
2021-06-06 16:18:17 +09:00
kichikuou 34175d5a85 Add English translations for string constants 2021-03-18 09:38:13 +09:00
kichikuou 9a8ebbdcb0 Support SysEng's quoted message commands 2021-03-18 09:38:10 +09:00
kichikuou 20e06235d2 Add CRC32 for English translations of Little Vampire / Rance 4.x
Note that these are still in beta; CRC32s may change.
2021-03-17 20:47:01 +09:00
kichikuou d3d820d727 emscripten: Support message skip
Also add flags that control message skip behavior.
2020-12-29 12:09:34 +09:00
kichikuou 46827f35ef Use common menu selection function in all systems 2020-12-24 22:55:33 +09:00
kichikuou e091bd9c1c Improve message skip
When message skip is enabled while executing cmd_a(), skip starts
immediately.

This also makes messages displayed during skip visible for a moment.
2020-12-24 22:18:52 +09:00
kichikuou c2ff6de675 Stop message skip on unseen text
This makes System3-sdl2 stop message skip when it sees text that has not
been read by the player. Seen / unseen flags are stored in MSGSKIP.DAT
file in the save folder.
2020-12-24 17:12:47 +09:00
kichikuou 067e1e23bd Refectoring: Add is_[12]byte_message() helper functions 2020-12-20 14:44:08 +09:00
kichikuou 6d1a8f7987 Fix an operator precedence bug in nact_sys3.cpp 2020-12-06 15:39:37 +09:00
kichikuou f2139440b6 Defer rendering to idle time
SDL_RenderCopy / SDL_RenderPresent was called too often, which sometimes
caused screen update to fail on Mac.
2020-11-29 12:06:08 +09:00