Allow overriding hard-coded strings by system3.ini

Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.

Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:

  [config]
  game  = dps
  title = D.P.S - Dream Program System

  [string]
  back        = Back
  next_page   = Next Page
  dps_custom  = Custom
  dps_linus   = Linus
  dps_katsumi = Katsumi
  dps_yumiko  = Yumiko
  dps_itsumi  = Itsumi
  dps_hitomi  = Hitomi
  dps_mariko  = Mariko
This commit is contained in:
kichikuou
2021-09-11 13:20:48 +09:00
parent cbf2a9c86f
commit da91f10779
10 changed files with 92 additions and 63 deletions
-1
View File
@@ -163,7 +163,6 @@ target_sources(system3 PRIVATE
sys/nact_sys1.cpp
sys/nact_sys2.cpp
sys/nact_sys3.cpp
sys/localization.cpp
)
target_compile_definitions(system3 PRIVATE
+53
View File
@@ -10,6 +10,7 @@
#else
#include <unistd.h>
#endif
#include "encoding.h"
#define INIFILENAME "system3.ini"
@@ -53,6 +54,13 @@ std::pair<char*, char*> parse_keyval(char *line)
return { trim(line), trim(eq + 1) };
}
void init_string(std::string& s, Encoding* encoding, const char *dflt)
{
char *encoded = encoding->fromUtf8(s.empty() ? dflt : s.c_str());
s = encoded;
free(encoded);
}
} // namespace
Config::Config(int argc, char *argv[])
@@ -97,6 +105,7 @@ void Config::load_ini()
enum {
NO_SECTION,
CONFIG,
STRING,
} current_section = NO_SECTION;
char line[256];
@@ -109,6 +118,8 @@ void Config::load_ini()
if (sscanf(line, "[%[^]]]", val)) {
if (strcasecmp(val, "config") == 0)
current_section = CONFIG;
else if (strcasecmp(val, "string") == 0)
current_section = STRING;
else
WARNING(INIFILENAME ":%d Unknown section \"%s\"", lineno, val);
} else if (current_section == CONFIG) {
@@ -136,9 +147,51 @@ void Config::load_ini()
title = val;
else
WARNING(INIFILENAME ":%d unknown key '%s'", lineno, key);
} else if (current_section == STRING) {
char *key, *val;
std::tie(key, val) = parse_keyval(line);
if (!key && !is_empty_line(line)) {
WARNING(INIFILENAME ":%d parse error", lineno);
continue;
}
if (!strcasecmp(key, "back"))
strings.back = val;
else if (!strcasecmp(key, "next_page"))
strings.next_page = val;
else if (!strcasecmp(key, "dps_custom"))
strings.dps_custom = val;
else if (!strcasecmp(key, "dps_linus"))
strings.dps_linus = val;
else if (!strcasecmp(key, "dps_katsumi"))
strings.dps_katsumi = val;
else if (!strcasecmp(key, "dps_yumiko"))
strings.dps_yumiko = val;
else if (!strcasecmp(key, "dps_itsumi"))
strings.dps_itsumi = val;
else if (!strcasecmp(key, "dps_hitomi"))
strings.dps_hitomi = val;
else if (!strcasecmp(key, "dps_mariko"))
strings.dps_mariko = val;
else
WARNING(INIFILENAME ":%d unknown key '%s'", lineno, key);
} else if (!is_empty_line(line)) {
WARNING(INIFILENAME ":%d parse error", lineno);
}
}
fclose(fp);
}
Strings Config::get_strings(Encoding* encoding, bool english) const
{
Strings strs = strings;
init_string(strs.back, encoding, english ? "Back" : u8"戻る");
init_string(strs.next_page, encoding, english ? "Next Page" : u8"次のページ");
init_string(strs.dps_custom, encoding, u8"カスタム");
init_string(strs.dps_linus, encoding, u8"リーナス");
init_string(strs.dps_katsumi, encoding, u8"かつみ");
init_string(strs.dps_yumiko, encoding, u8"由美子");
init_string(strs.dps_itsumi, encoding, u8"いつみ");
init_string(strs.dps_hitomi, encoding, u8"ひとみ");
init_string(strs.dps_mariko, encoding, u8"真理子");
return strs;
}
+19 -2
View File
@@ -3,8 +3,25 @@
#include <string>
class Encoding;
struct Strings {
std::string back;
std::string next_page;
std::string dps_custom;
std::string dps_linus;
std::string dps_katsumi;
std::string dps_yumiko;
std::string dps_itsumi;
std::string dps_hitomi;
std::string dps_mariko;
};
struct Config {
public:
Config(int argc, char *argv[]);
Strings get_strings(Encoding* encoding, bool english) const;
std::string font_file;
std::string game_id;
std::string encoding;
@@ -14,10 +31,10 @@ struct Config {
bool use_fm = false;
bool no_antialias = false;
Config(int argc, char *argv[]);
private:
void load_ini();
Strings strings;
};
#endif // CONFIG_H_
-30
View File
@@ -1,30 +0,0 @@
#include "localization.h"
#include "encoding.h"
Strings::Strings(Language lang, Encoding* encoding)
{
switch (lang) {
case JAPANESE:
back = encoding->fromUtf8(u8"戻る");
next_page = encoding->fromUtf8(u8"次のページ");
dps_initial_tvars[0] = encoding->fromUtf8(u8"カスタム");
dps_initial_tvars[1] = encoding->fromUtf8(u8"リーナス");
dps_initial_tvars[2] = encoding->fromUtf8(u8"かつみ");
dps_initial_tvars[3] = encoding->fromUtf8(u8"由美子");
dps_initial_tvars[4] = encoding->fromUtf8(u8"いつみ");
dps_initial_tvars[5] = encoding->fromUtf8(u8"ひとみ");
dps_initial_tvars[6] = encoding->fromUtf8(u8"真理子");
break;
case ENGLISH:
back = "Back";
next_page = "Next Page";
dps_initial_tvars[0] = "Custom";
dps_initial_tvars[1] = "Linus";
dps_initial_tvars[2] = "Katsumi";
dps_initial_tvars[3] = "Yumiko";
dps_initial_tvars[4] = "Itsumi";
dps_initial_tvars[5] = "Hitomi";
dps_initial_tvars[6] = "Mariko";
break;
}
}
-19
View File
@@ -1,19 +0,0 @@
#ifndef _LOCALIZATION_H_
#define _LOCALIZATION_H_
class Encoding;
enum Language {
JAPANESE = 0,
ENGLISH = 1,
};
struct Strings {
Strings(Language lang, Encoding* encoding);
const char* back;
const char* next_page;
const char* dps_initial_tvars[7];
};
#endif // _LOCALIZATION_H_
+1 -1
View File
@@ -25,7 +25,7 @@ NACT::NACT(int sys_ver, uint32 crc32_a, uint32 crc32_b, const Config& config)
crc32_b(crc32_b),
config(config),
encoding(Encoding::create(get_encoding_name())),
strings(get_language(), encoding.get())
strings(config.get_strings(encoding.get(), get_language() == ENGLISH))
{
platform_initialize();
+6 -2
View File
@@ -11,7 +11,7 @@
#include <string>
#include <stdio.h>
#include "../common.h"
#include "localization.h"
#include "config.h"
#define RND var[ 0]
#define D01 var[ 1]
@@ -84,7 +84,11 @@ class AGS;
class MAKO;
class MsgSkip;
class Encoding;
struct Config;
enum Language {
JAPANESE = 0,
ENGLISH = 1,
};
class NACT
{
+11 -6
View File
@@ -75,8 +75,13 @@ NACT_Sys1::NACT_Sys1(uint32 crc32_a, uint32 crc32_b, const Config& config)
//case CRC32_DPS_SG2:
case CRC32_DPS_SG3:
text_refresh = false;
for (int i = 0; i < 7; i++)
strcpy(tvar[i], strings.dps_initial_tvars[i]);
strcpy(tvar[0], strings.dps_custom.c_str());
strcpy(tvar[1], strings.dps_linus.c_str());
strcpy(tvar[2], strings.dps_katsumi.c_str());
strcpy(tvar[3], strings.dps_yumiko.c_str());
strcpy(tvar[4], strings.dps_itsumi.c_str());
strcpy(tvar[5], strings.dps_hitomi.c_str());
strcpy(tvar[6], strings.dps_mariko.c_str());
break;
case CRC32_INTRUDER:
paint_x = paint_y = map_page = 0;
@@ -419,7 +424,7 @@ top2:
// 次のページを追加
ags->menu_dest_x = 2;
ags->menu_dest_y += 2;
ags->draw_text(strings.next_page);
ags->draw_text(strings.next_page.c_str());
id[index++] = -1;
ags->menu_dest_y += ags->menu_font_size + 2;
}
@@ -490,7 +495,7 @@ top:
// 戻るを追加
ags->menu_dest_x = 2;
ags->menu_dest_y += 2;
ags->draw_text(strings.back);
ags->draw_text(strings.back.c_str());
id[index++] = 0;
ags->menu_dest_y += ags->menu_font_size + 2;
} else {
@@ -516,14 +521,14 @@ top2:
// 戻るを追加
ags->menu_dest_x = 2;
ags->menu_dest_y += 2;
ags->draw_text(strings.back);
ags->draw_text(strings.back.c_str());
id[index++] = 0;
ags->menu_dest_y += ags->menu_font_size + 2;
// 次のページを追加
ags->menu_dest_x = 2;
ags->menu_dest_y += 2;
ags->draw_text(strings.next_page);
ags->draw_text(strings.next_page.c_str());
id[index++] = -1;
ags->menu_dest_y += ags->menu_font_size + 2;
}
+1 -1
View File
@@ -490,7 +490,7 @@ void NACT_Sys2::cmd_open_obj(int verb)
// 戻るを追加
ags->menu_dest_x = 2;
ags->menu_dest_y += 2;
ags->draw_text(strings.back);
ags->draw_text(strings.back.c_str());
id[index++] = 0;
ags->menu_dest_y += ags->menu_font_size + 2;
ags->draw_menu = false;
+1 -1
View File
@@ -265,7 +265,7 @@ void NACT_Sys3::cmd_open_obj(int verb)
// 戻るを追加
ags->menu_dest_x = 2;
ags->menu_dest_y += 2;
ags->draw_text(strings.back);
ags->draw_text(strings.back.c_str());
id[index++] = 0;
ags->menu_dest_y += ags->menu_font_size + 2;
ags->draw_menu = false;