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https://github.com/kichikuou/system3-sdl2.git
synced 2026-10-11 00:38:10 +03:00
Add CRC32 for English translations of Little Vampire / Rance 4.x
Note that these are still in beta; CRC32s may change.
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@@ -220,6 +220,7 @@ AGS::AGS(NACT* parent, const char* fontfile) : nact(parent), dirty(false)
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SET_MENU(i, 452, 14, 627, 214, true);
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break;
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case CRC32_VAMPIRE:
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case CRC32_VAMPIRE_ENG:
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SET_TEXT(i, 8, 255, 615, 383, false);
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SET_MENU(i, 448, 11, 615, 224, false);
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break;
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@@ -43,6 +43,7 @@ void AGS::load_cg(int page, int transparent)
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load_vsp(data, page, transparent); // 暫定
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break;
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case CRC32_VAMPIRE:
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case CRC32_VAMPIRE_ENG:
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load_vsp2l(data, page, transparent);
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break;
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default:
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+10
-2
@@ -41,7 +41,11 @@ void AGS::load_pms(uint8* data, int page, int transparent)
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tmp_palette[i * 16 + j] = SETPALETTE256(r, g, b);
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}
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}
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if(nact->crc32_a == CRC32_RANCE41 || nact->crc32_a == CRC32_RANCE42 || nact->crc32_a == CRC32_HASHIRIONNA2) {
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if(nact->crc32_a == CRC32_RANCE41 ||
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nact->crc32_a == CRC32_RANCE41_ENG ||
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nact->crc32_a == CRC32_RANCE42 ||
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nact->crc32_a == CRC32_RANCE42_ENG ||
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nact->crc32_a == CRC32_HASHIRIONNA2) {
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// 上下16色は取得しない
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for(int i = 1; i < 15; i++) {
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for(int j = 0; j < 16; j++) {
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@@ -73,7 +77,11 @@ void AGS::load_pms(uint8* data, int page, int transparent)
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// パレット展開
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if (nact->sys_ver == 3) {
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if((extract_palette && extract_palette_cg[page]) || nact->crc32_a == CRC32_FUNNYBEE_CD) {
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if(nact->crc32_a == CRC32_RANCE41 || nact->crc32_a == CRC32_RANCE42 || nact->crc32_a == CRC32_HASHIRIONNA2) {
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if(nact->crc32_a == CRC32_RANCE41 ||
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nact->crc32_a == CRC32_RANCE41_ENG ||
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nact->crc32_a == CRC32_RANCE42 ||
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nact->crc32_a == CRC32_RANCE42_ENG ||
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nact->crc32_a == CRC32_HASHIRIONNA2) {
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// 上下16色は展開しない
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for(int i = 1; i < 15; i++) {
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for(int j = 0; j < 16; j++) {
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@@ -30,6 +30,7 @@
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#define CRC32_TENGU 0xc942ff58 // あぶないてんぐ伝説
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#define CRC32_TOUSHIN_HINT 0xac337537 // 闘神都市 ヒントディスク
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#define CRC32_VAMPIRE 0x957bcfbf // Little Vampire
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#define CRC32_VAMPIRE_ENG 0x61985a7f // Little Vampire (English) Patch 1.5
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#define CRC32_YAKATA 0x8cef6fa6 // ALICEの館
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// SYSTEM2
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@@ -60,7 +61,9 @@
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#define CRC32_PROSTUDENTG_CD 0xfb0e4a63 // Prostudent -G- (CD)
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#define CRC32_PROG_OMAKE 0x8ba18bff // Prostudent G おまけ (CRC32 of AGAME.DAT)
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#define CRC32_RANCE41 0xa43fb4b6 // Rance 4.1
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#define CRC32_RANCE41_ENG 0x811f4ff3 // Rance 4.1 (English) 1.5 Beta
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#define CRC32_RANCE42 0x04d24d1e // Rance 4.2
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#define CRC32_RANCE42_ENG 0xa97cc370 // Rance 4.2 (English) 1.5 Beta
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#define CRC32_AYUMI_CD 0xd2bed9ee // あゆみちゃん物語 (CD)
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#define CRC32_AYUMI_JISSHA_256 0x00d15a2b // あゆみちゃん物語 実写版
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#define CRC32_AYUMI_JISSHA_FULL 0x5f66ff1d // あゆみちゃん物語 フルカラー実写版
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@@ -113,6 +113,7 @@ uint8* DRI::load_mda(uint32 crc32_a, uint32 crc32_b, int page, int* size)
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name = "AMUS_T1";
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break;
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case CRC32_VAMPIRE: // Little Vampire
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case CRC32_VAMPIRE_ENG:
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name = "AMUS_LP2";
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break;
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case CRC32_YAKATA: // ALICEの館
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@@ -163,9 +164,11 @@ uint8* DRI::load_mda(uint32 crc32_a, uint32 crc32_b, int page, int* size)
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name = "AMUS_PSG.MDA";
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break;
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case CRC32_RANCE41: // Rance 4.1
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case CRC32_RANCE41_ENG:
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name = "AMUS_R41.MDA";
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break;
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case CRC32_RANCE42: // Rance 4.2
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case CRC32_RANCE42_ENG:
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name = "AMUS_R42.MDA";
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break;
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case CRC32_AYUMI_CD: // あゆみちゃん物語 (CD)
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@@ -35,6 +35,7 @@ const struct CRCTable {
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{"tengu", 1, "あぶないてんぐ伝説", CRC32_TENGU},
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{"toushin_hint", 1, "闘神都市 ヒントディスク", CRC32_TOUSHIN_HINT},
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{"little_vampire", 1, "Little Vampire", CRC32_VAMPIRE},
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{"little_vampire_eng", 1, "Little Vampire", CRC32_VAMPIRE_ENG},
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{"yakata", 1, "ALICEの館", CRC32_YAKATA},
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{"ayumi_fd", 2, "あゆみちゃん物語", CRC32_AYUMI_FD},
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@@ -60,7 +61,9 @@ const struct CRCTable {
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{"prog_cd", 3, "Prostudent G", CRC32_PROSTUDENTG_CD},
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{"prog_omake", 3, "Prostudent G おまけ", CRC32_PROG_OMAKE},
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{"rance41", 3, "ランス 4.1 〜お薬工場を救え!〜", CRC32_RANCE41},
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{"rance41_eng", 3, "Rance 4.1 ~Save the Medicine Plant!~", CRC32_RANCE41_ENG},
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{"rance42", 3, "ランス 4.2 〜エンジェル組〜", CRC32_RANCE42},
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{"rance42_eng", 3, "Rance 4.2 ~Angel Army~", CRC32_RANCE42_ENG},
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{"ayumi_cd", 3, "あゆみちゃん物語", CRC32_AYUMI_CD},
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{"ayumi_live_256", 3, "あゆみちゃん物語 実写版", CRC32_AYUMI_JISSHA_256},
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{"ayumi_live_full", 3, "あゆみちゃん物語 フルカラー実写版", CRC32_AYUMI_JISSHA_FULL},
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@@ -103,6 +103,7 @@ void NACT_Sys1::opening()
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ags->load_cg(74, -1);
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break;
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case CRC32_VAMPIRE:
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case CRC32_VAMPIRE_ENG:
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mako->play_music(4);
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ags->load_cg(3, -1);
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WAIT(2000);
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@@ -974,7 +974,8 @@ void NACT_Sys3::cmd_u()
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output_console("\nU %d,%d:", page, transparent);
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if(crc32_a == CRC32_RANCE41 || crc32_a == CRC32_RANCE42) {
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if(crc32_a == CRC32_RANCE41 || crc32_a == CRC32_RANCE41_ENG ||
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crc32_a == CRC32_RANCE42 || crc32_a == CRC32_RANCE42_ENG) {
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transparent = (transparent == 28) ? 12 : transparent;
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}
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ags->load_cg(page, transparent);
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+11
-3
@@ -378,9 +378,17 @@ void MAKO::select_sound(BGMDevice dev)
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const int8* tracks;
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switch (nact->crc32_a) {
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case CRC32_RANCE41: tracks = RANCE41_tracks; break;
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case CRC32_RANCE42: tracks = RANCE42_tracks; break;
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case CRC32_DPSALL: tracks = DPSALL_tracks; break;
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case CRC32_RANCE41:
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case CRC32_RANCE41_ENG:
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tracks = RANCE41_tracks;
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break;
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case CRC32_RANCE42:
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case CRC32_RANCE42_ENG:
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tracks = RANCE42_tracks;
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break;
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case CRC32_DPSALL:
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tracks = DPSALL_tracks;
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break;
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// For the following games, the default mapping (cd_track[i] = i) works.
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case CRC32_AYUMI_CD:
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