Commit Graph
565 Commits
Author SHA1 Message Date
kichikuou 76ff13d873 Android: Isolate game execution process
Run GameActivity in a private :game process and terminate it after SDL
shutdown completes, ensuring that each game starts with fresh native
state.

Refresh the launcher game list from disk when it resumes instead of
using the process-local Launcher singleton from GameActivity.
2026-07-19 11:03:52 +09:00
kichikuou 88d6d0a743 Android: Keep launcher install state in Launcher
Move ZIP install jobs from GlobalScope to a Launcher-owned coroutine
scope and store progress, success, and failure in InstallState. This
lets a recreated LauncherActivity render the current install state and
consume completed results once, even when observer callbacks happened
while the activity was absent.
2026-07-19 10:58:22 +09:00
kichikuou df6f1bac73 Android: Prevent ZIP path traversal in launcher 2026-07-19 10:47:02 +09:00
kichikuou efd00575f9 Merge pull request #38 from RottenBlock/patch-1
updated R4.x English CRC32s, corrected comment version #s
2026-07-18 12:28:33 +09:00
RottenBlock 78c0af9e19 updated R4.x English CRC32s, corrected comment version #s 2026-07-17 22:59:06 -04:00
kichikuou 55c9f61a30 MSVC: Update SDL2_ttf to 2.24.0 for CMake 4 compatibility 2026-06-22 13:27:46 +09:00
kichikuou 9640fa2dd9 CI: Fix MSVS build by not pinning the VS generator version 2026-06-22 13:11:22 +09:00
kichikuou 8212548376 Use std::string_view in Encoding and AGS::draw_text() 2026-05-02 11:35:03 +09:00
kichikuou 0461d95999 Suppress -Warray-bounds for ymfm
ymfm's fm_engine_base::output() contains OPL-specific rhythm code that
accesses m_operator[13]/[17], which is out-of-bounds when instantiated
for OPN (OPERATORS=12). The code is unreachable at runtime because
rhythm_enable() returns false for OPN, but newer clang (emscripten) flag
it statically.
2026-04-14 20:25:58 +09:00
kichikuou 24ef2289cc CI: Fix emscripten build failure 2026-04-12 22:46:31 +09:00
kichikuou 891c9cbbfb CI: Update GitHub actions 2026-04-12 22:44:37 +09:00
kichikuou f04319b8b5 Version 1.7.2 v1.7.2 2026-02-10 10:17:19 +09:00
kichikuou 86c0ef4841 Ignore zero palette entry in Gakuen Senki
This prevents unused palette portions of loaded CG from cluttering other
parts of the screen.
2026-02-08 15:10:27 +09:00
kichikuou 527f574a48 Force FM/MIDI audio when CD audio is not available
If CD audio is not available (no playlist) but CD playback is specified,
MAKO::play() falls back to FM/MIDI.

Also, on Windows, gray out the "CD Audio" menu item if CD audio is not
available.
2026-02-07 09:04:35 +09:00
kichikuou 852d82ef2c Version 1.7.1 v1.7.1 2026-01-16 07:45:34 +09:00
kichikuou 703d90beb8 android/README.md: Add Obtainium installation instructions 2026-01-16 07:45:34 +09:00
kichikuou 556ed70b37 Android: Remove playlist migration logic
It malfunctioned when the game ZIP contained playlist.txt.

Fixes #36.
2026-01-16 07:45:30 +09:00
kichikuou 0187d0f216 System3: Implement CD availability check
The `Y14,2:` command (`Y20,2:` in Gakuen KING) now returns zero if CD
audio is not available (i.e. playlist is not loaded).
2025-11-28 10:41:20 +09:00
kichikuou 300099be5e Version 1.7.0 v1.7.0 2025-11-27 09:16:24 +09:00
kichikuou ad73ed9271 Refactor key release handling in NACT commands 2025-11-27 08:49:51 +09:00
kichikuou fe17265cfb Fix ymfm timing issues by queuing register writes
Rapid register writes could cause audio glitches [1].
This introduces a queue to process one write per audio generation cycle.
This approach is the same as the one used in ymfm's vgmrender.cpp.

[1] https://github.com/aaronsgiles/ymfm/issues/1
2025-11-27 08:11:18 +09:00
kichikuou 257dc9c415 Y240,1 should still convert hankaku Japanese characters to zenkaku
This fixes Shade's comments in the music mode of Gakuen King.
2025-11-25 15:46:00 +09:00
kichikuou cba31e264a Implement commands for Gakuen King's music mode
This adds minimal command support to enable Gakuen King's music mode:

- P: Set text color
- I: Allow user to select a grid item using mouse/keyboard input
- Y25: Switch text window
- Y118: Set text X coordinate
- Y119: Set text Y coordinate

The meanings of these commands were investigated from the implementation
of Gakuen King's system3.5 port.
2025-11-25 15:46:00 +09:00
kichikuou a051baf5af Refactor CG constructor 2025-11-11 13:08:47 +09:00
kichikuou 0c68777226 Refactor AGS::Window struct 2025-11-11 12:38:44 +09:00
kichikuou 8f36143ce5 Refactor CG destination handling 2025-11-11 09:11:44 +09:00
kichikuou 13dbdfc4c1 Fix non-square pixels for Gakuen Senki
This was a regression by commit bf97425.
2025-11-09 16:43:54 +09:00
kichikuou 8b813e3631 Add Streamer Mode with -censor option
This introduces "Streamer Mode" to mosaic specified NSFW images, making
the game suitable for streaming or public viewing. This feature is
enabled via the '-censor <file>' command-line option, which takes a file
containing a list of image numbers to be filtered.
2025-11-09 12:08:25 +09:00
kichikuou 49cf5d55ed Refactor CG loaders
Now they return a newly introduced CG object instead of writing directly
to VRAM. The palette is still written directly in the load functions.
2025-11-09 10:41:00 +09:00
kichikuou 75e99d3fbc Version 1.6.2 v1.6.2 2025-11-04 10:58:17 +09:00
kichikuou a819fafd56 Android/Windows: Update SDL to 2.32.10 2025-11-04 10:44:34 +09:00
kichikuou 51ab709da7 Advance messages by scrolling mouse wheel down
Now the 'A' command accepts mouse wheel down events in addition to
keyboard and mouse buttons.
2025-11-04 10:17:30 +09:00
kichikuou a911d71b57 CI: Disable debugger on mingw32
nlohmann-json MSYS2 package is no longer provided for mingw32.
2025-11-04 09:27:23 +09:00
kichikuou f9039adf1d Update game_compatibility.md
にせなぐりまくりたわあ is unsupported.
2025-11-04 09:02:35 +09:00
kichikuou 098c19bf1a Enable Y10 command (ignore palette for specified CG) in System2 2025-11-03 11:30:39 +09:00
kichikuou 58d0782781 Fix off-by-one bug in box initialization for sdps and prog_fd
This was a regerssion introduced by commit ff00165.
2025-11-03 08:34:26 +09:00
kichikuou 6de68d7337 Windows: Add NOMINMAX compile definition 2025-06-20 08:21:35 +09:00
kichikuou febee3f5a3 Refactor savefile path handling 2025-06-06 16:13:02 +09:00
kichikuou bce04adf82 Do not include SDL.h from common.h 2025-06-06 15:04:35 +09:00
kichikuou 7f527da74f nact: Change tvar from char array to std::string 2025-06-06 14:51:38 +09:00
kichikuou aef2822bc4 Add <stdint.h> include
This fixes #35.
2025-06-06 13:46:31 +09:00
kichikuou 8a88a5c06e Remove int{8,16,32} typedefs 2025-06-06 13:46:31 +09:00
kichikuou fca8cb15a8 Version 1.6.1 v1.6.1 2025-06-06 09:43:21 +09:00
kichikuou 6e959be871 Fix MSVS build 2025-06-06 09:41:11 +09:00
kichikuou e1287e5b86 load_pms: Abort decoding when pixel data is insufficient
This fixes https://github.com/kichikuou/system3-sdl2/issues/34.

Some PMS in Rance 4.1/4.2 fan English translation have one less row of
pixel data than image height.

When such data is encountered, decoding stops. The image rows decoded
up to that point are transferred to VRAM.
2025-06-06 09:31:03 +09:00
kichikuou 073da3464b AGS: Refactor CG loading functions to take std::vector<uint8_t>& 2025-06-06 07:32:56 +09:00
kichikuou 734a77c1f0 Version 1.6.0 v1.6.0 2025-04-26 08:17:51 +09:00
kichikuou d5de8b18b8 Enable Y 240 (draw_hankaku) in System2 2025-04-24 21:00:38 +09:00
kichikuou 04deb9061a README.md: Add Compatibility section 2025-04-23 12:42:47 +09:00
kichikuou cc528619dd s2utbl.h: Add PC-98 box-drawing characters
<0x86A2> (U+2500, BOX DRAWINGS LIGHT HORIZONTAL) is used in Funny Bee
and Only You.

Note that these are not part of CP932, so they should not be added to
the unicode table of xsystem35/xsys35c.

This also makes the tables const.
2025-04-23 12:42:47 +09:00