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https://github.com/kichikuou/system3-sdl2.git
synced 2026-10-07 06:17:55 +03:00
AGS: Refactor CG loading functions to take std::vector<uint8_t>&
This commit is contained in:
+5
-5
@@ -52,12 +52,12 @@ private:
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SDL_Cursor* hCursor[10];
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// AGS
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void load_gm3(uint8* data, int transparent); // Intruder -桜屋敷の探索-
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void load_vsp2l(uint8* data, int transparent); // Little Vampire
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void load_gl3(uint8* data, bool set_palette, int transparent);
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void load_pms(uint8* data, bool set_palette, int transparent);
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void load_gm3(const std::vector<uint8_t>& data, int transparent); // Intruder -桜屋敷の探索-
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void load_vsp2l(const std::vector<uint8_t>& data, int transparent); // Little Vampire
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void load_gl3(const std::vector<uint8_t>& data, bool set_palette, int transparent);
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void load_pms(const std::vector<uint8_t>& data, bool set_palette, int transparent);
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void load_bmp(const char* file_name); // あゆみちゃん物語 フルカラー実写版
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void load_vsp(uint8* data, bool set_palette, int transparent);
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void load_vsp(const std::vector<uint8_t>& data, bool set_palette, int transparent);
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void draw_char(int dest, int dest_x, int dest_y, uint16 code, TTF_Font* font, uint8 color);
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void draw_char_antialias(int dest, int dest_x, int dest_y, uint16 code, TTF_Font* font, uint8 color, uint8 cache[]);
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+12
-12
@@ -33,35 +33,35 @@ void AGS::load_cg(int page, int transparent)
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switch (game_id.game) {
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case GameId::BUNKASAI:
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case GameId::GAKUEN:
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load_vsp(data.data(), set_palette, transparent);
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load_vsp(data, set_palette, transparent);
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break;
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case GameId::INTRUDER:
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// load_gm3(data.data(), transparent);
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load_vsp(data.data(), set_palette, transparent); // 暫定
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// load_gm3(data, transparent);
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load_vsp(data, set_palette, transparent); // 暫定
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break;
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case GameId::LITTLE_VAMPIRE:
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load_vsp2l(data.data(), transparent);
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load_vsp2l(data, transparent);
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break;
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default:
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load_gl3(data.data(), set_palette, transparent);
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load_gl3(data, set_palette, transparent);
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break;
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}
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break;
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case 2:
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if (game_id.is(GameId::AYUMI_PROTO)) {
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// あゆみちゃん物語 PROTO
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load_gl3(data.data(), set_palette, transparent);
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load_gl3(data, set_palette, transparent);
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} else if (game_id.is(GameId::AYUMI_FD) || game_id.is(GameId::AYUMI_HINT)) {
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// あゆみちゃん物語
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load_vsp(data.data(), set_palette, transparent);
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load_vsp(data, set_palette, transparent);
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} else if (game_id.is_sdps()) {
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// Super D.P.S
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load_pms(data.data(), set_palette, transparent);
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load_pms(data, set_palette, transparent);
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} else {
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if(data[0x8] == 0) {
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load_vsp(data.data(), set_palette, transparent);
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load_vsp(data, set_palette, transparent);
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} else {
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load_pms(data.data(), set_palette, transparent);
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load_pms(data, set_palette, transparent);
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}
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}
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break;
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@@ -69,10 +69,10 @@ void AGS::load_cg(int page, int transparent)
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if(data[0x8] == 0) {
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if (game_id.is(GameId::FUNNYBEE_FD) || game_id.is(GameId::FUNNYBEE_CD))
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set_palette = !ignore_palette.count(page);
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load_vsp(data.data(), set_palette, transparent);
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load_vsp(data, set_palette, transparent);
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} else {
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set_palette = set_palette || game_id.is(GameId::FUNNYBEE_CD);
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load_pms(data.data(), set_palette, transparent);
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load_pms(data, set_palette, transparent);
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}
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break;
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}
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+1
-1
@@ -7,7 +7,7 @@
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#include "ags.h"
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#include <string.h>
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void AGS::load_gl3(uint8* data, bool set_palette, int transparent)
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void AGS::load_gl3(const std::vector<uint8_t>& data, bool set_palette, int transparent)
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{
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// ヘッダ取得
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uint16 tmp = (data[0x30] | (data[0x31] << 8)) - 0x8000;
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+1
-1
@@ -7,7 +7,7 @@
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#include "ags.h"
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#include <string.h>
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void AGS::load_gm3(uint8* data, int transparent)
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void AGS::load_gm3(const std::vector<uint8_t>& data, int transparent)
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{
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// ヘッダ取得
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uint16 tmp = (data[0x30] | (data[0x31] << 8)) - 0x8000;
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+1
-1
@@ -8,7 +8,7 @@
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#include "game_id.h"
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#include <string.h>
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void AGS::load_pms(uint8* data, bool set_palette, int transparent)
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void AGS::load_pms(const std::vector<uint8_t>& data, bool set_palette, int transparent)
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{
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// ヘッダ取得
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int sx = data[0x0] | (data[0x1] << 8);
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+1
-1
@@ -8,7 +8,7 @@
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#include "game_id.h"
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#include <string.h>
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void AGS::load_vsp(uint8* data, bool set_palette, int transparent)
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void AGS::load_vsp(const std::vector<uint8_t>& data, bool set_palette, int transparent)
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{
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// ヘッダ取得
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int sx = data[0] | (data[1] << 8);
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@@ -7,7 +7,7 @@
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#include "ags.h"
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#include <string.h>
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void AGS::load_vsp2l(uint8* data, int transparent)
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void AGS::load_vsp2l(const std::vector<uint8_t>& data, int transparent)
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{
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// ヘッダ取得
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int sx = data[0] | (data[1] << 8);
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