Commit Graph
446 Commits
Author SHA1 Message Date
kichikuou 3e32da1d37 Add SDL3 support alongside SDL2
Add optional SDL3 support while keeping SDL2 as the default. SDL3 builds
must be selected explicitly with the SYSTEM3_SDL_VERSION CMake option.

Centralize most SDL2/SDL3 API differences behind compatibility interfaces.
Audio playback uses a dedicated SDL3 backend based on SDL3 audio streams,
implemented separately in mako_sdl3.cpp.

Android and Nintendo Switch remain on SDL2 for now.
2026-09-16 08:44:23 +09:00
kichikuou 647a5aa326 Split music playback from decoding
Move the playback stream into generic/mako.cpp and leave the file
format decoders in music_decoder.cpp.
2026-09-16 07:21:31 +09:00
kichikuou 630fec153c Use scenario filename for debugger symbols 2026-09-09 11:18:16 +09:00
kichikuou 0fc5ad3f43 Reorganize nact.h 2026-09-03 14:53:32 +09:00
kichikuou 5570962a38 Reorganize ags.h 2026-09-03 13:41:39 +09:00
kichikuou 9e1e0e91b3 Remove g_nact references from ags.cpp 2026-09-03 13:25:51 +09:00
kichikuou 3f98902d98 Remove SCREEN_MENU 2026-09-03 10:16:32 +09:00
kichikuou 39f3f15282 Split TextContext into style and position
And give the two style members more specific names.
2026-09-03 09:43:15 +09:00
kichikuou 6fa1ae9a26 Refactor menu construction 2026-09-03 09:27:08 +09:00
kichikuou fcffc7ab78 Introduce ScreenId enum 2026-09-02 17:19:23 +09:00
kichikuou 4c9aee4e67 Windows: Do not allocate a console if stdout is usable
init_console() unconditionally reopened stdout, stderr and stdin on a
newly allocated console. Since ad33e72 this also happens for
`-texthook print`, which made the scenario tests fail because ctest
could no longer read the output of the process.
2026-09-02 17:12:05 +09:00
kichikuou 783584d176 Drop cursor_color and unused includes 2026-09-02 12:28:41 +09:00
kichikuou 0b4a95aca6 Move text contexts to NACT 2026-09-02 12:28:14 +09:00
kichikuou 8b2a2d8a5e Move menu_w[] and text_w[] from AGS to NACT 2026-09-02 11:57:14 +09:00
kichikuou 4a58251afd Move CG display flags to NACT 2026-09-02 11:41:24 +09:00
kichikuou 8a12fc50e7 Move box[] from AGS to NACT 2026-09-02 09:13:48 +09:00
kichikuou 0908fcd643 Move save/load display state to NACT 2026-09-02 09:10:38 +09:00
kichikuou ad33e72485 Windows: Allocate a console for -texthook print 2026-08-29 12:15:59 +09:00
kichikuou ca0f09a19e Version 1.8.0 2026-08-29 10:22:15 +09:00
kichikuou dc6ed66746 Gakuen KING: K1 keeps moving while mouse button is held
Also move the pointer to the key panel on a right click in the map.

These match the System3.5 port's behavior.
2026-08-29 09:29:38 +09:00
kichikuou e0ca6ea2fb AGS: Rename draw_screen() to invalidate_screen() 2026-08-29 08:33:05 +09:00
kichikuou a9d9c32405 Gakuen KING: Draw key wait icon from GAKUEN.COM 2026-08-29 08:29:46 +09:00
kichikuou 882b380525 Fix resource names of built-in MDA files
Dri::load_mda() referenced 26 of the built-in MDAs without the ".MDA"
suffix, so open_resource() never found them.

Also add the missing cases for Rance 4 and Gakuen KING.
2026-08-29 07:58:36 +09:00
kichikuou 4e10e37444 Rename GameId::GAKUEN to GameId::GAKUEN_SENKI
To clearly distinguish it from Gakuen KING. The game id remains `gakuen`
for backward compatibility.
2026-08-29 07:09:54 +09:00
kichikuou e2afd77ec9 System3: Fix Y 4 1 (random) to return 1
Gakuen KING's original implementation returns 1 for num=1; it returns 0
only when num is 0.

The line dates back to the initial upstream import and had never been
changed. nact_sys1.cpp and nact_sys2.cpp still have the same expression
but they are left alone.
2026-08-26 18:12:39 +09:00
kichikuou 9cfadab36f Gakuen KING: Animate map view scrolling
This is an enhancement over the original. The original draws each map
redraw at its new position at once, then waits for the movement
interval. Compose the view into an offscreen screen and slide it into
place over that same interval, interpolating the sprite alongside it,
for smooth scrolling. Redraws that move more than one cell still snap.
2026-08-25 08:32:38 +09:00
kichikuou a82638c142 Gakuen KING: Draw the cursor on the I command grid
The original leaves the selection feedback to the mouse pointer,
which may be missing or impossible to move in system3-sdl2. Draw the
mouse cursor image extracted from GAKUEN.COM on the grid while the
keyboard drives the selection.
2026-08-24 16:29:15 +09:00
kichikuou 6bd5baf7c2 Implement game specific commands for Gakuen KING 2026-08-24 16:29:09 +09:00
kichikuou 64f8e7bf9f Extract NACT_GakuenKing into a separate file 2026-08-22 08:46:47 +09:00
kichikuou 0d4884f6ba Fix key release masks for A, Y1 (Sys1) and Y253 (Sys2)
These commands should wait for release of all direction keys + RETURN,
instead of only RIGHT and RETURN.
2026-08-21 07:42:37 +09:00
kichikuou 167bc54dc0 Add -fullscreen option 2026-08-17 09:04:06 +09:00
kichikuou 64e99b9235 Add headless scenario tests
Run a compiled System 1/2/3 scenarios with SDL's dummy video and audio
drivers, and report failures through the text hook and exit status.
2026-08-08 08:16:38 +09:00
kichikuou 6f5933adaf Replace SDL_mixer with dr_mp3/stb_vorbis + SDL audio
- MP3/OGG files are now decoded with dr_mp3 and stb_vorbis via the new
  MakoMusic backend.
- Merge src/win/mako.cpp into src/generic/mako.cpp: Windows now uses the
  same SDL audio path.
- A single SDL2 audio device mixes FM, BGM and PCM in its callback with
  SDL_MixAudioFormat.
- PCM plays through SDL_AudioStream.
- dr_mp3 and stb_vorbis are vendored under deps/ and included from
  mako_music.cpp. Warnings for that translation unit are silenced.
2026-08-03 17:09:59 +09:00
kichikuou 21d2e5fb94 show_quit_dialog: Default to quitting if SDL_ShowMessageBox fails 2026-07-31 09:33:50 +09:00
RottenBlock 78c0af9e19 updated R4.x English CRC32s, corrected comment version #s 2026-07-17 22:59:06 -04:00
kichikuou 8212548376 Use std::string_view in Encoding and AGS::draw_text() 2026-05-02 11:35:03 +09:00
kichikuou f04319b8b5 Version 1.7.2 2026-02-10 10:17:19 +09:00
kichikuou 86c0ef4841 Ignore zero palette entry in Gakuen Senki
This prevents unused palette portions of loaded CG from cluttering other
parts of the screen.
2026-02-08 15:10:27 +09:00
kichikuou 527f574a48 Force FM/MIDI audio when CD audio is not available
If CD audio is not available (no playlist) but CD playback is specified,
MAKO::play() falls back to FM/MIDI.

Also, on Windows, gray out the "CD Audio" menu item if CD audio is not
available.
2026-02-07 09:04:35 +09:00
kichikuou 852d82ef2c Version 1.7.1 2026-01-16 07:45:34 +09:00
kichikuou 0187d0f216 System3: Implement CD availability check
The `Y14,2:` command (`Y20,2:` in Gakuen KING) now returns zero if CD
audio is not available (i.e. playlist is not loaded).
2025-11-28 10:41:20 +09:00
kichikuou 300099be5e Version 1.7.0 2025-11-27 09:16:24 +09:00
kichikuou ad73ed9271 Refactor key release handling in NACT commands 2025-11-27 08:49:51 +09:00
kichikuou fe17265cfb Fix ymfm timing issues by queuing register writes
Rapid register writes could cause audio glitches [1].
This introduces a queue to process one write per audio generation cycle.
This approach is the same as the one used in ymfm's vgmrender.cpp.

[1] https://github.com/aaronsgiles/ymfm/issues/1
2025-11-27 08:11:18 +09:00
kichikuou 257dc9c415 Y240,1 should still convert hankaku Japanese characters to zenkaku
This fixes Shade's comments in the music mode of Gakuen King.
2025-11-25 15:46:00 +09:00
kichikuou cba31e264a Implement commands for Gakuen King's music mode
This adds minimal command support to enable Gakuen King's music mode:

- P: Set text color
- I: Allow user to select a grid item using mouse/keyboard input
- Y25: Switch text window
- Y118: Set text X coordinate
- Y119: Set text Y coordinate

The meanings of these commands were investigated from the implementation
of Gakuen King's system3.5 port.
2025-11-25 15:46:00 +09:00
kichikuou a051baf5af Refactor CG constructor 2025-11-11 13:08:47 +09:00
kichikuou 0c68777226 Refactor AGS::Window struct 2025-11-11 12:38:44 +09:00
kichikuou 8f36143ce5 Refactor CG destination handling 2025-11-11 09:11:44 +09:00
kichikuou 13dbdfc4c1 Fix non-square pixels for Gakuen Senki
This was a regression by commit bf97425.
2025-11-09 16:43:54 +09:00