Use scenario filename for debugger symbols

This commit is contained in:
kichikuou
2026-09-09 11:18:16 +09:00
parent 0fc5ad3f43
commit 630fec153c
3 changed files with 15 additions and 7 deletions
+2 -1
View File
@@ -111,7 +111,8 @@ int main(int argc, char *argv[])
#ifdef ENABLE_DEBUGGER
if (config.debugger_mode != DebuggerMode::DISABLED) {
g_debugger = std::make_unique<debugger::Debugger>("ADISK.DAT.symbols", config.debugger_mode);
std::string symbols_path = std::string(NACT::get_scenario_filename(game_id)) + ".symbols";
g_debugger = std::make_unique<debugger::Debugger>(symbols_path.c_str(), config.debugger_mode);
g_debugger->init();
}
#endif
+12 -6
View File
@@ -26,6 +26,15 @@
extern SDL_Window* g_window;
// static
const char* NACT::get_scenario_filename(const GameId& game_id)
{
return game_id.is(GameId::RANCE2_HINT) ? "GDISK.DAT" :
game_id.is(GameId::PROG_OMAKE) ? "AGAME.DAT" :
game_id.is(GameId::NISE_NAGURI) ? "ADISK.PAT" :
"ADISK.DAT";
}
// 初期化
NACT::NACT(const Config& config, const GameId& game_id)
@@ -56,13 +65,10 @@ NACT::NACT(const Config& config, const GameId& game_id)
}
// ADISK.DAT
const char* adisk_name =
game_id.is(GameId::RANCE2_HINT) ? "GDISK.DAT" :
game_id.is(GameId::PROG_OMAKE) ? "AGAME.DAT" :
"ADISK.DAT";
sco.open(adisk_name);
const char* scenario_filename = get_scenario_filename(game_id);
sco.open(scenario_filename);
if (!sco.loaded())
sys_error("Cannot open %s", adisk_name);
sys_error("Cannot open %s", scenario_filename);
sco.page_jump(0, 2);
// 各種クラス生成
+1
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@@ -46,6 +46,7 @@ class NACT
{
public:
static NACT* create(const Config& config, const GameId& game_id);
static const char* get_scenario_filename(const GameId& game_id);
NACT(const Config& config, const GameId& game_id);
virtual ~NACT();