mirror of
https://github.com/kichikuou/system3-sdl2.git
synced 2026-09-22 22:58:12 +03:00
Fix resource names of built-in MDA files
Dri::load_mda() referenced 26 of the built-in MDAs without the ".MDA" suffix, so open_resource() never found them. Also add the missing cases for Rance 4 and Gakuen KING.
This commit is contained in:
+106
-100
@@ -63,13 +63,13 @@ std::vector<uint8> Dri::load_mda(const GameId& game_id, int page)
|
||||
const char* name = NULL;
|
||||
|
||||
switch (game_id.game) {
|
||||
case GameId::BUNKASAI: // あぶない文化祭前夜
|
||||
case GameId::BUNKASAI:
|
||||
name = "AMUS_AB.MDA";
|
||||
break;
|
||||
case GameId::CRESCENT: // クレセントムーンがぁる
|
||||
case GameId::CRESCENT:
|
||||
name = "AMUS_CRS.MDA";
|
||||
break;
|
||||
case GameId::DPS: // D.P.S. - Dream Program System
|
||||
case GameId::DPS:
|
||||
name = "AMUS_DPS.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG_FAHREN:
|
||||
@@ -83,96 +83,102 @@ std::vector<uint8> Dri::load_mda(const GameId& game_id, int page)
|
||||
case GameId::DPS_SG3_SOTSUGYOU:
|
||||
name = "AMUS_SG.MDA";
|
||||
break;
|
||||
case GameId::FUKEI: // 婦警さんVX
|
||||
case GameId::FUKEI:
|
||||
name = "AMUS_VX.MDA";
|
||||
break;
|
||||
case GameId::INTRUDER: // Intruder -桜屋敷の探索-
|
||||
name = "AMUS_INT";
|
||||
case GameId::INTRUDER:
|
||||
name = "AMUS_INT.MDA";
|
||||
break;
|
||||
case GameId::TENGU: // あぶないてんぐ伝説
|
||||
name = "AMUS_AT";
|
||||
case GameId::TENGU:
|
||||
name = "AMUS_AT.MDA";
|
||||
break;
|
||||
case GameId::TOUSHIN_HINT: // 闘神都市 ヒントディスク
|
||||
name = "AMUS_T1";
|
||||
case GameId::TOUSHIN_HINT:
|
||||
name = "AMUS_T1.MDA";
|
||||
break;
|
||||
case GameId::LITTLE_VAMPIRE: // Little Vampire
|
||||
name = "AMUS_LP2";
|
||||
case GameId::LITTLE_VAMPIRE:
|
||||
name = "AMUS_LP2.MDA";
|
||||
break;
|
||||
case GameId::YAKATA: // ALICEの館
|
||||
name = "AMUS_AL1";
|
||||
case GameId::YAKATA:
|
||||
name = "AMUS_AL1.MDA";
|
||||
break;
|
||||
|
||||
case GameId::AYUMI_FD: // あゆみちゃん物語 (FD)
|
||||
case GameId::AYUMI_HINT: // あゆみちゃん物語 ヒントディスク
|
||||
case GameId::AYUMI_PROTO: // あゆみちゃん物語 PROTO
|
||||
name = "AMUS_AYM";
|
||||
break;
|
||||
case GameId::DALK_HINT: // DALK ヒントディスク
|
||||
name = "AMUS_DLK";
|
||||
break;
|
||||
case GameId::DRSTOP: // Dr. STOP!
|
||||
name = "AMUS_DRS";
|
||||
break;
|
||||
case GameId::PROG_FD: // Prostudent -G- (FD)
|
||||
name = "AMUS_PSG";
|
||||
break;
|
||||
case GameId::RANCE3_HINT: // Rance3 ヒントディスク
|
||||
name = "AMUS_R3H";
|
||||
break;
|
||||
case GameId::SDPS_MARIA: // Super D.P.S
|
||||
case GameId::SDPS_TONO:
|
||||
case GameId::SDPS_KAIZOKU:
|
||||
name = "AMUS_SDP";
|
||||
break;
|
||||
case GameId::YAKATA2: // ALICEの館II
|
||||
name = "AMUS_AL2";
|
||||
break;
|
||||
|
||||
case GameId::AMBIVALENZ_FD: // AmbivalenZ (FD)
|
||||
case GameId::AMBIVALENZ_CD: // AmbivalenZ (CD)
|
||||
name = "AMUS_AMB.MDA";
|
||||
break;
|
||||
case GameId::DPS_ALL: // DPS全部
|
||||
name = "AMUS_ALL.MDA";
|
||||
break;
|
||||
case GameId::FUNNYBEE_CD: // Funny Bee (CD)
|
||||
case GameId::FUNNYBEE_FD: // Funny Bee (FD)
|
||||
name = "AMUS_BEE.MDA";
|
||||
break;
|
||||
case GameId::ONLYYOU: // Only You
|
||||
case GameId::ONLYYOU_DEMO: // Only You (DEMO)
|
||||
name = "AMUS_OY.MDA";
|
||||
break;
|
||||
case GameId::PROG_CD: // Prostudent -G- (CD)
|
||||
name = "AMUS_PSG.MDA";
|
||||
break;
|
||||
case GameId::RANCE41: // Rance 4.1
|
||||
name = "AMUS_R41.MDA";
|
||||
break;
|
||||
case GameId::RANCE42: // Rance 4.2
|
||||
name = "AMUS_R42.MDA";
|
||||
break;
|
||||
case GameId::AYUMI_CD: // あゆみちゃん物語 (CD)
|
||||
case GameId::AYUMI_LIVE_256: // あゆみちゃん物語 実写版
|
||||
case GameId::AYUMI_LIVE_FULL: // あゆみちゃん物語 フルカラー実写版
|
||||
case GameId::AYUMI_FD:
|
||||
case GameId::AYUMI_HINT:
|
||||
case GameId::AYUMI_PROTO:
|
||||
name = "AMUS_AYM.MDA";
|
||||
break;
|
||||
case GameId::YAKATA3_CD: // アリスの館3 (CD)
|
||||
case GameId::YAKATA3_FD: // アリスの館3 (FD)
|
||||
case GameId::DALK_HINT:
|
||||
name = "AMUS_DLK.MDA";
|
||||
break;
|
||||
case GameId::DRSTOP:
|
||||
name = "AMUS_DRS.MDA";
|
||||
break;
|
||||
case GameId::PROG_FD:
|
||||
name = "AMUS_PSG.MDA";
|
||||
break;
|
||||
case GameId::RANCE3_HINT:
|
||||
name = "AMUS_R3H.MDA";
|
||||
break;
|
||||
case GameId::SDPS_MARIA:
|
||||
case GameId::SDPS_TONO:
|
||||
case GameId::SDPS_KAIZOKU:
|
||||
name = "AMUS_SDP.MDA";
|
||||
break;
|
||||
case GameId::YAKATA2:
|
||||
name = "AMUS_AL2.MDA";
|
||||
break;
|
||||
|
||||
case GameId::AMBIVALENZ_FD:
|
||||
case GameId::AMBIVALENZ_CD:
|
||||
name = "AMUS_AMB.MDA";
|
||||
break;
|
||||
case GameId::DPS_ALL:
|
||||
name = "AMUS_ALL.MDA";
|
||||
break;
|
||||
case GameId::FUNNYBEE_CD:
|
||||
case GameId::FUNNYBEE_FD:
|
||||
name = "AMUS_BEE.MDA";
|
||||
break;
|
||||
case GameId::ONLYYOU:
|
||||
case GameId::ONLYYOU_DEMO:
|
||||
name = "AMUS_OY.MDA";
|
||||
break;
|
||||
case GameId::PROG_CD:
|
||||
name = "AMUS_PSG.MDA";
|
||||
break;
|
||||
case GameId::RANCE4:
|
||||
name = "AMUS_R4.MDA";
|
||||
break;
|
||||
case GameId::RANCE41:
|
||||
name = "AMUS_R41.MDA";
|
||||
break;
|
||||
case GameId::RANCE42:
|
||||
name = "AMUS_R42.MDA";
|
||||
break;
|
||||
case GameId::AYUMI_CD:
|
||||
case GameId::AYUMI_LIVE_256:
|
||||
case GameId::AYUMI_LIVE_FULL:
|
||||
name = "AMUS_AYM.MDA";
|
||||
break;
|
||||
case GameId::YAKATA3_CD:
|
||||
case GameId::YAKATA3_FD:
|
||||
name = "AMUS_AL3.MDA";
|
||||
break;
|
||||
case GameId::HASHIRIONNA2: // 走り女2 (Rance 4.x ヒントディスク)
|
||||
case GameId::HASHIRIONNA2:
|
||||
name = "AMUS_RG2.MDA";
|
||||
break;
|
||||
case GameId::TOUSHIN2_GD: // 闘神都市2 グラフィックディスク
|
||||
name = "AMUS_T2";
|
||||
case GameId::TOUSHIN2_GD:
|
||||
name = "AMUS_T2.MDA";
|
||||
break;
|
||||
case GameId::OTOME: // 乙女戦記
|
||||
case GameId::OTOME:
|
||||
name = "AMUS_OTM.MDA";
|
||||
break;
|
||||
case GameId::MUGEN: // 夢幻泡影
|
||||
case GameId::MUGEN:
|
||||
name = "AMUS_MGN.MDA";
|
||||
break;
|
||||
case GameId::GAKUEN_KING:
|
||||
name = "AMUS_KNG.MDA";
|
||||
break;
|
||||
}
|
||||
|
||||
if(name == NULL) {
|
||||
@@ -211,41 +217,41 @@ std::vector<uint8> Dri::load_mda(const GameId& game_id, int page)
|
||||
if(disk_index == 2) {
|
||||
SDL_RWclose(rw);
|
||||
switch (game_id.game) {
|
||||
case GameId::DPS_SG_FAHREN: // D.P.S. SG - Fahren Fliegen
|
||||
name = "BMUS_FAH";
|
||||
case GameId::DPS_SG_FAHREN:
|
||||
name = "BMUS_FAH.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG_KATEI: // D.P.S. SG - 家庭教師はステキなお仕事
|
||||
name = "BMUS_KAT";
|
||||
case GameId::DPS_SG_KATEI:
|
||||
name = "BMUS_KAT.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG_NOBUNAGA: // D.P.S. SG - 信長の淫謀
|
||||
name = "BMUS_NOB";
|
||||
case GameId::DPS_SG_NOBUNAGA:
|
||||
name = "BMUS_NOB.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG2_ANTIQUE: // D.P.S. SG set2 - ANTIQUE HOUSE
|
||||
name = "BMUS_ANT";
|
||||
case GameId::DPS_SG2_ANTIQUE:
|
||||
name = "BMUS_ANT.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG2_IKENAI: // D.P.S. SG set2 - いけない内科検診再び
|
||||
name = "BMUS_NAI";
|
||||
case GameId::DPS_SG2_IKENAI:
|
||||
name = "BMUS_NAI.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG2_AKAI: // D.P.S. SG set2 - 朱い夜
|
||||
name = "BMUS_AKA";
|
||||
case GameId::DPS_SG2_AKAI:
|
||||
name = "BMUS_AKA.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG3_RABBIT: // D.P.S. SG set3 - Rabbit P4P
|
||||
name = "BMUS_RAB";
|
||||
case GameId::DPS_SG3_RABBIT:
|
||||
name = "BMUS_RAB.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG3_SHINKON: // D.P.S. SG set3 - しんこんさんものがたり
|
||||
name = "BMUS_SIN";
|
||||
case GameId::DPS_SG3_SHINKON:
|
||||
name = "BMUS_SIN.MDA";
|
||||
break;
|
||||
case GameId::DPS_SG3_SOTSUGYOU: // D.P.S. SG set3 - 卒業
|
||||
name = "BMUS_SOT";
|
||||
case GameId::DPS_SG3_SOTSUGYOU:
|
||||
name = "BMUS_SOT.MDA";
|
||||
break;
|
||||
case GameId::SDPS_MARIA: // Super D.P.S - マリアとカンパン
|
||||
name = "BMUS_MTK";
|
||||
case GameId::SDPS_MARIA:
|
||||
name = "BMUS_MTK.MDA";
|
||||
break;
|
||||
case GameId::SDPS_TONO: // Super D.P.S - 遠野の森
|
||||
name = "BMUS_TNM";
|
||||
case GameId::SDPS_TONO:
|
||||
name = "BMUS_TNM.MDA";
|
||||
break;
|
||||
case GameId::SDPS_KAIZOKU: // Super D.P.S - うれしたのし海賊稼業
|
||||
name = "BMUS_KAM";
|
||||
case GameId::SDPS_KAIZOKU:
|
||||
name = "BMUS_KAM.MDA";
|
||||
break;
|
||||
default:
|
||||
name = NULL;
|
||||
@@ -260,8 +266,8 @@ std::vector<uint8> Dri::load_mda(const GameId& game_id, int page)
|
||||
} else if(disk_index == 3) {
|
||||
SDL_RWclose(rw);
|
||||
switch (game_id.game) {
|
||||
case GameId::TOUSHIN_HINT: // 闘神都市 ヒントディスク
|
||||
name = "CMUS_T1";
|
||||
case GameId::TOUSHIN_HINT:
|
||||
name = "CMUS_T1.MDA";
|
||||
break;
|
||||
default:
|
||||
name = NULL;
|
||||
|
||||
Reference in New Issue
Block a user