Commit Graph
594 Commits
Author SHA1 Message Date
kichikuou 39f3f15282 Split TextContext into style and position
And give the two style members more specific names.
2026-09-03 09:43:15 +09:00
kichikuou 6fa1ae9a26 Refactor menu construction 2026-09-03 09:27:08 +09:00
kichikuou fcffc7ab78 Introduce ScreenId enum 2026-09-02 17:19:23 +09:00
kichikuou 4c9aee4e67 Windows: Do not allocate a console if stdout is usable
init_console() unconditionally reopened stdout, stderr and stdin on a
newly allocated console. Since ad33e72 this also happens for
`-texthook print`, which made the scenario tests fail because ctest
could no longer read the output of the process.
2026-09-02 17:12:05 +09:00
kichikuou 783584d176 Drop cursor_color and unused includes 2026-09-02 12:28:41 +09:00
kichikuou 0b4a95aca6 Move text contexts to NACT 2026-09-02 12:28:14 +09:00
kichikuou 8b2a2d8a5e Move menu_w[] and text_w[] from AGS to NACT 2026-09-02 11:57:14 +09:00
kichikuou 4a58251afd Move CG display flags to NACT 2026-09-02 11:41:24 +09:00
kichikuou 8a12fc50e7 Move box[] from AGS to NACT 2026-09-02 09:13:48 +09:00
kichikuou 0908fcd643 Move save/load display state to NACT 2026-09-02 09:10:38 +09:00
kichikuou ad33e72485 Windows: Allocate a console for -texthook print 2026-08-29 12:15:59 +09:00
kichikuou ca0f09a19e Version 1.8.0 v1.8.0 2026-08-29 10:22:15 +09:00
kichikuou 3c7d032b78 game_compatibility.md: Mark Gakuen KING as supported 2026-08-29 10:12:26 +09:00
kichikuou dc6ed66746 Gakuen KING: K1 keeps moving while mouse button is held
Also move the pointer to the key panel on a right click in the map.

These match the System3.5 port's behavior.
2026-08-29 09:29:38 +09:00
kichikuou e0ca6ea2fb AGS: Rename draw_screen() to invalidate_screen() 2026-08-29 08:33:05 +09:00
kichikuou a9d9c32405 Gakuen KING: Draw key wait icon from GAKUEN.COM 2026-08-29 08:29:46 +09:00
kichikuou 882b380525 Fix resource names of built-in MDA files
Dri::load_mda() referenced 26 of the built-in MDAs without the ".MDA"
suffix, so open_resource() never found them.

Also add the missing cases for Rance 4 and Gakuen KING.
2026-08-29 07:58:36 +09:00
kichikuou 4e10e37444 Rename GameId::GAKUEN to GameId::GAKUEN_SENKI
To clearly distinguish it from Gakuen KING. The game id remains `gakuen`
for backward compatibility.
2026-08-29 07:09:54 +09:00
kichikuou e2afd77ec9 System3: Fix Y 4 1 (random) to return 1
Gakuen KING's original implementation returns 1 for num=1; it returns 0
only when num is 0.

The line dates back to the initial upstream import and had never been
changed. nact_sys1.cpp and nact_sys2.cpp still have the same expression
but they are left alone.
2026-08-26 18:12:39 +09:00
kichikuou 9cfadab36f Gakuen KING: Animate map view scrolling
This is an enhancement over the original. The original draws each map
redraw at its new position at once, then waits for the movement
interval. Compose the view into an offscreen screen and slide it into
place over that same interval, interpolating the sprite alongside it,
for smooth scrolling. Redraws that move more than one cell still snap.
2026-08-25 08:32:38 +09:00
kichikuou a82638c142 Gakuen KING: Draw the cursor on the I command grid
The original leaves the selection feedback to the mouse pointer,
which may be missing or impossible to move in system3-sdl2. Draw the
mouse cursor image extracted from GAKUEN.COM on the grid while the
keyboard drives the selection.
2026-08-24 16:29:15 +09:00
kichikuou 6bd5baf7c2 Implement game specific commands for Gakuen KING 2026-08-24 16:29:09 +09:00
kichikuou 64f8e7bf9f Extract NACT_GakuenKing into a separate file 2026-08-22 08:46:47 +09:00
kichikuou 44b5c46232 emscripten: Add JSPI build option 2026-08-21 08:54:22 +09:00
kichikuou 0d4884f6ba Fix key release masks for A, Y1 (Sys1) and Y253 (Sys2)
These commands should wait for release of all direction keys + RETURN,
instead of only RIGHT and RETURN.
2026-08-21 07:42:37 +09:00
kichikuou 167bc54dc0 Add -fullscreen option 2026-08-17 09:04:06 +09:00
kichikuou 64e99b9235 Add headless scenario tests
Run a compiled System 1/2/3 scenarios with SDL's dummy video and audio
drivers, and report failures through the text hook and exit status.
2026-08-08 08:16:38 +09:00
kichikuou 6f5933adaf Replace SDL_mixer with dr_mp3/stb_vorbis + SDL audio
- MP3/OGG files are now decoded with dr_mp3 and stb_vorbis via the new
  MakoMusic backend.
- Merge src/win/mako.cpp into src/generic/mako.cpp: Windows now uses the
  same SDL audio path.
- A single SDL2 audio device mixes FM, BGM and PCM in its callback with
  SDL_MixAudioFormat.
- PCM plays through SDL_AudioStream.
- dr_mp3 and stb_vorbis are vendored under deps/ and included from
  mako_music.cpp. Warnings for that translation unit are silenced.
2026-08-03 17:09:59 +09:00
kichikuou 21d2e5fb94 show_quit_dialog: Default to quitting if SDL_ShowMessageBox fails 2026-07-31 09:33:50 +09:00
kichikuou 76ff13d873 Android: Isolate game execution process
Run GameActivity in a private :game process and terminate it after SDL
shutdown completes, ensuring that each game starts with fresh native
state.

Refresh the launcher game list from disk when it resumes instead of
using the process-local Launcher singleton from GameActivity.
2026-07-19 11:03:52 +09:00
kichikuou 88d6d0a743 Android: Keep launcher install state in Launcher
Move ZIP install jobs from GlobalScope to a Launcher-owned coroutine
scope and store progress, success, and failure in InstallState. This
lets a recreated LauncherActivity render the current install state and
consume completed results once, even when observer callbacks happened
while the activity was absent.
2026-07-19 10:58:22 +09:00
kichikuou df6f1bac73 Android: Prevent ZIP path traversal in launcher 2026-07-19 10:47:02 +09:00
kichikuou efd00575f9 Merge pull request #38 from RottenBlock/patch-1
updated R4.x English CRC32s, corrected comment version #s
2026-07-18 12:28:33 +09:00
RottenBlock 78c0af9e19 updated R4.x English CRC32s, corrected comment version #s 2026-07-17 22:59:06 -04:00
kichikuou 55c9f61a30 MSVC: Update SDL2_ttf to 2.24.0 for CMake 4 compatibility 2026-06-22 13:27:46 +09:00
kichikuou 9640fa2dd9 CI: Fix MSVS build by not pinning the VS generator version 2026-06-22 13:11:22 +09:00
kichikuou 8212548376 Use std::string_view in Encoding and AGS::draw_text() 2026-05-02 11:35:03 +09:00
kichikuou 0461d95999 Suppress -Warray-bounds for ymfm
ymfm's fm_engine_base::output() contains OPL-specific rhythm code that
accesses m_operator[13]/[17], which is out-of-bounds when instantiated
for OPN (OPERATORS=12). The code is unreachable at runtime because
rhythm_enable() returns false for OPN, but newer clang (emscripten) flag
it statically.
2026-04-14 20:25:58 +09:00
kichikuou 24ef2289cc CI: Fix emscripten build failure 2026-04-12 22:46:31 +09:00
kichikuou 891c9cbbfb CI: Update GitHub actions 2026-04-12 22:44:37 +09:00
kichikuou f04319b8b5 Version 1.7.2 v1.7.2 2026-02-10 10:17:19 +09:00
kichikuou 86c0ef4841 Ignore zero palette entry in Gakuen Senki
This prevents unused palette portions of loaded CG from cluttering other
parts of the screen.
2026-02-08 15:10:27 +09:00
kichikuou 527f574a48 Force FM/MIDI audio when CD audio is not available
If CD audio is not available (no playlist) but CD playback is specified,
MAKO::play() falls back to FM/MIDI.

Also, on Windows, gray out the "CD Audio" menu item if CD audio is not
available.
2026-02-07 09:04:35 +09:00
kichikuou 852d82ef2c Version 1.7.1 v1.7.1 2026-01-16 07:45:34 +09:00
kichikuou 703d90beb8 android/README.md: Add Obtainium installation instructions 2026-01-16 07:45:34 +09:00
kichikuou 556ed70b37 Android: Remove playlist migration logic
It malfunctioned when the game ZIP contained playlist.txt.

Fixes #36.
2026-01-16 07:45:30 +09:00
kichikuou 0187d0f216 System3: Implement CD availability check
The `Y14,2:` command (`Y20,2:` in Gakuen KING) now returns zero if CD
audio is not available (i.e. playlist is not loaded).
2025-11-28 10:41:20 +09:00
kichikuou 300099be5e Version 1.7.0 v1.7.0 2025-11-27 09:16:24 +09:00
kichikuou ad73ed9271 Refactor key release handling in NACT commands 2025-11-27 08:49:51 +09:00
kichikuou fe17265cfb Fix ymfm timing issues by queuing register writes
Rapid register writes could cause audio glitches [1].
This introduces a queue to process one write per audio generation cycle.
This approach is the same as the one used in ymfm's vgmrender.cpp.

[1] https://github.com/aaronsgiles/ymfm/issues/1
2025-11-27 08:11:18 +09:00