Commit Graph
95 Commits
Author SHA1 Message Date
kichikuou 0187d0f216 System3: Implement CD availability check
The `Y14,2:` command (`Y20,2:` in Gakuen KING) now returns zero if CD
audio is not available (i.e. playlist is not loaded).
2025-11-28 10:41:20 +09:00
kichikuou ad73ed9271 Refactor key release handling in NACT commands 2025-11-27 08:49:51 +09:00
kichikuou cba31e264a Implement commands for Gakuen King's music mode
This adds minimal command support to enable Gakuen King's music mode:

- P: Set text color
- I: Allow user to select a grid item using mouse/keyboard input
- Y25: Switch text window
- Y118: Set text X coordinate
- Y119: Set text Y coordinate

The meanings of these commands were investigated from the implementation
of Gakuen King's system3.5 port.
2025-11-25 15:46:00 +09:00
kichikuou 8f36143ce5 Refactor CG destination handling 2025-11-11 09:11:44 +09:00
kichikuou febee3f5a3 Refactor savefile path handling 2025-06-06 16:13:02 +09:00
kichikuou 7f527da74f nact: Change tvar from char array to std::string 2025-06-06 14:51:38 +09:00
kichikuou d97d49dbe7 Fix Y103 command (play_pcm)
* The parameter is the number of times to loop, e.g. Y103,2: will play
  the sound twice. This still does not work on Windows because
  PlaySound() does not support specifying the loop count.
* Get AMSE data size from its header. This fixes audio glitch at the end
  of sounds.
2025-03-04 15:59:22 +09:00
kichikuou 446d34132a AGS: Defer texture update until update_screen() 2025-02-22 15:24:27 +09:00
kichikuou bf9742533f AGS: Move scroll handling to update_screen()
This fixes an out-of-bounds access bug when scroll > 400.
2025-02-09 14:42:52 +09:00
kichikuou b1dfc57e9b AGS: Refactor palette loading logic 2025-02-09 11:06:37 +09:00
kichikuou c205806d7b Fix header include paths 2025-02-08 12:55:14 +09:00
kichikuou 43d1af3a44 AGS: Refactor text layout logic 2025-01-19 10:41:14 +09:00
kichikuou ff00165f47 AGS: Refactor Box struct 2025-01-18 15:37:15 +09:00
kichikuou fad34f7bb9 Refactor text / menu window code 2025-01-18 15:37:13 +09:00
kichikuou ca2ca7276f AGS: Use SDL_Surface to save / restore screen 2025-01-17 10:58:50 +09:00
kichikuou fad7a843f0 Add NACT_Rance4 and NACT_Toushin2
These games are still unsupported, but at least they should not crash
due to command parsing errors.
2025-01-11 13:27:18 +09:00
kichikuou d676a68b95 Add TRACE_UNIMPLEMENTED macro 2025-01-11 10:59:23 +09:00
kichikuou d8c20c94be NACT: Handle unused commands in base class 2025-01-11 10:37:19 +09:00
kichikuou d98b2884ed Refactoring: Move declaration of NACT_Sys* classes to cpp files 2025-01-05 08:14:02 +09:00
kichikuou 7f7ff91439 GameId: Replace CRC32 with enum
This makes it possible to define games that do not have a CRC32.
2025-01-03 08:52:27 +09:00
kichikuou 1a53c50c75 Rework NACT command tracing
- Now tracing is not a build-time config but a runtime option (`-trace`)
- One command per line, so that traces are not mixed with other outputs
- Send traces to DAP client
- Fix garbled characters in non-SJIS environments
2025-01-02 16:53:01 +09:00
kichikuou 6800258113 NACT: Add warnings for unimplemented Y commands 2025-01-02 10:54:21 +09:00
kichikuou 2498669da3 NACT: Refactor data structure for menu 2024-12-24 13:46:47 +09:00
kichikuou b08b9f80f2 Add some helper functions to GameId 2024-12-24 12:22:10 +09:00
kichikuou bb1573ec6d NACT: Factor out load/save functions 2024-12-24 12:19:13 +09:00
kichikuou 57fad54420 NACT: Make some command functions non-virtual 2024-12-24 12:19:10 +09:00
kichikuou a7d4e32273 Set RND after save / load
`L [1-26]` should set RND to 0 after load, and `Q [1-26]` should set RND
to 1 after save. This behavior is used by the following games:

ayumi_fd, prog_fd, funnybee_cd, funnybee_fd, onlyyou, prog_cd, ayumi_cd,
yakata3_cd, otome, hashirionna2

Especially in hashirionna2, not setting RND breaks the control flow.
2024-12-21 16:14:35 +09:00
kichikuou f356d268df Scenario: Refactor address handling 2024-12-18 13:50:46 +09:00
kichikuou 989b6a844d System3: L 101-126 returns 255 if save file does not exist
This fixes an issue in Hashiri Onna II where "Data Load" appears in the
start menu even though there is no save. (#32)
2024-12-11 17:00:14 +09:00
kichikuou 9173742ffb Introduce GameId class 2024-12-11 10:43:28 +09:00
kichikuou 930fdfab4e Fix MSVS build 2024-12-10 22:08:19 +09:00
kichikuou 4ec1a12daa Add Scenario::unknown_command() for error reporting 2024-12-10 09:12:55 +09:00
kichikuou ffa3a364ce NACT: Make cmd_{label,page}_{jump,call} methods non-virtual 2024-12-10 08:42:36 +09:00
kichikuou d10ae21ff4 Move call stacks from NACT to Scenario 2024-12-10 08:35:23 +09:00
kichikuou e79f24d8b9 Replace NACT::fatal() with global sys_error() 2024-12-10 07:54:56 +09:00
kichikuou 5483d1932f Introduce Scenario class 2024-12-09 14:44:37 +09:00
kichikuou 8303f7c770 Refactor FILEIO 2024-12-08 15:06:00 +09:00
kichikuou 48d780add6 Introduce Dri class
It caches the link table.
2024-12-08 13:39:23 +09:00
kichikuou 8eaaec8e16 Add scenario address to cali parse error messages 2024-12-03 11:08:51 +09:00
kichikuou ad23d428cc Y 255,0 should return the value of RND to the system 2023-09-27 16:50:25 +09:00
kichikuou 30ca8b714b Reorganize flags for exit and restart
Pure refactoring, no user-visible changes.
2023-09-27 16:41:05 +09:00
kichikuou c3556c5213 Replace sprintf_s with snprintf 2023-04-15 09:16:14 +09:00
kichikuou 2178c98a75 Apply K3 hack to the map area selection of Only You 2023-03-17 18:23:58 +09:00
kichikuou 3a13f27dcf Add a hack to improve menu usability in Alice's Cottage 3
Some screens in Alice's Cottage 3 have menus implemented on the script
side. The script does not know the absolute position of the mouse
pointer (cursor movement is done by obtaining the relative movement
distance of the mouse), so the mouse pointer and the selected item were
often misaligned, and the cursor could not be moved by touch operation.

This adds a hack to the K3 command that emulates cursor movements by
absolute mouse pointer location.
2023-02-25 14:29:04 +09:00
kichikuou cc75dd7c94 Convert linebreaks from CRLF to LF 2022-04-03 11:34:48 +09:00
kichikuou dc471399e5 Rewrite fade in / fade out implementation
Before this change, fade in and fade out was implemented using a
16-steps dithering pattern.

Now fading uses alpha-blending. It behaves like the PC98 version, where
fading was done by palette animation.

This reduces `sizeof(AGS)` by 1.2MB.
2021-11-20 17:09:17 +09:00
kichikuou da91f10779 Allow overriding hard-coded strings by system3.ini
Some strings ("戻る" and "次のページ" in menu, character names in DPS)
are not included in game files but are hard-coded in the executable.

Now those strings can be overridden by adding [string] section to
system3.ini. For example, system3.ini for English translation of DPS
may look like this:

  [config]
  game  = dps
  title = D.P.S - Dream Program System

  [string]
  back        = Back
  next_page   = Next Page
  dps_custom  = Custom
  dps_linus   = Linus
  dps_katsumi = Katsumi
  dps_yumiko  = Yumiko
  dps_itsumi  = Itsumi
  dps_hitomi  = Hitomi
  dps_mariko  = Mariko
2021-09-11 13:20:48 +09:00
kichikuou ccd99dab07 Apply character encoding conversion to hard-coded strings
This fixes an issue where menu items like "戻る" were garbled in Unicode
mode.
2021-09-05 15:10:22 +09:00
kichikuou 92487ada06 Introduce Encoding class
It represents a multi-byte character encoding. Currently, SjisEncoding
is the only implementation of it.
2021-09-04 13:41:37 +09:00
kichikuou d0e40c1c6d Fix a bug in M command + quoted string 2021-08-30 19:28:10 +09:00