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* docs: migrate from mkdocs to mdbook - Rename old mkdocs docs/ to old-docs/ for reference - Set up new docs/ with mdbook (book.toml + src/ tree) - Mirror full nav structure from mkdocs.yml into SUMMARY.md - Add Justfile-docs with docs-serve, docs-build, docs-check, docs-install recipes - Import Justfile-docs from root Justfile - Rewrite .github/workflows/docs.yml: build step uses taiki-e/install-action to install mdbook, split into separate build + deploy jobs, PR builds run the check step too * ci(docs): pin actions to SHAs, install mdbook via release binary * ci(docs): install mdbook from apt instead of curling a release binary * dev: replace mkdocs python stack with mdbook in dev image * ci(docs): apt only works on Debian; restore release binary install for Ubuntu CI * docs: fix duplicate file entries in SUMMARY.md * docs: remove docs-install recipe * docs: remove site-url from book.toml to fix asset loading * dev: install mdbook from upstream release binary, not Debian apt The Debian package (0.4.x+ds) strips bundled font assets, leaving the built site without fonts/fonts.css. Use the upstream tarball (same as CI) so the theme is complete. Handles x86_64 and aarch64. * docs: vendor mdbook tarballs in dev/mdbook/, install from there Dockerfile.dev uses COPY + tar to install the right arch at build time. CI extracts the x86_64 tarball directly from the checkout. No network access required for either — and no stripped-fonts Debian package. * fix: unwritten
83 lines
2.4 KiB
Markdown
83 lines
2.4 KiB
Markdown
# USC (Controller) Support
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This game has the internal GPTString of `usc:Controller`.
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!!! note
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For information on what each section means, please see [Common Config](../common-config/index.md).
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## Metrics
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For more information on what metrics are and how they work, see [TODO]!
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### Provided Metrics
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| Metric Name | Type | Description |
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| :: | :: | :: |
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| `score` | Integer | The score value. This is between 0 and 10 million. |
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| `lamp` | "FAILED", "CLEAR", "EXCESSIVE CLEAR", "ULTIMATE CHAIN", "PERFECT ULTIMATE CHAIN" | The type of clear this score was. |
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### Derived Metrics
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| Metric Name | Type | Description |
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| :: | :: | :: |
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| `grade` | "D", "C", "B", "A", "A+", "AA", "AA+", "AAA", "AAA+", "S", "PUC" | The grade this score was. |
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### Optional Metrics
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| Metric Name | Type | Description |
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| `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. |
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| `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. |
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| `maxCombo` | Integer | The largest combo in this score. |
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| `gauge` | Decimal | The amount of life in the gauge when this chart finished. This is between 0 and 100. |
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## Judgements
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The following judgements are defined:
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- `critical`
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- `near`
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- `miss`
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## Rating Algorithms
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### Score Rating Algorithms
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| Name | Description |
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| `VF6` | VOLFORCE as it is implemented in SDVX6. |
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### Session Rating Algorithms
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| Name | Description |
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| `ProfileVF6` | The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE. |
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### Profile Rating Algorithms
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| Name | Description |
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| `VF6` | Your best 50 VF6 values added together. |
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## Difficulties
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- `NOV`
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- `ADV`
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- `EXH`
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- `INF`
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## Classes
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| Name | Type | Values |
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| :: | :: | :: |
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| `vfClass` | DERIVED | SIENNA_I, SIENNA_II, SIENNA_III, SIENNA_IV, COBALT_I, COBALT_II, COBALT_III, COBALT_IV, DANDELION_I, DANDELION_II, DANDELION_III, DANDELION_IV, CYAN_I, CYAN_II, CYAN_III, CYAN_IV, SCARLET_I, SCARLET_II, SCARLET_III, SCARLET_IV, CORAL_I, CORAL_II, CORAL_III, CORAL_IV, ARGENTO_I, ARGENTO_II, ARGENTO_III, ARGENTO_IV, ELDORA_I, ELDORA_II, ELDORA_III, ELDORA_IV, CRIMSON_I, CRIMSON_II, CRIMSON_III, CRIMSON_IV, IMPERIAL_I, IMPERIAL_II, IMPERIAL_III, IMPERIAL_IV
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## Versions
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This game has no versions, and presumably doesn't need to disambiguate its IDs.
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## Supported Match Types
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- `uscChartHash`
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- `tachiSongID`
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