# USC (Controller) Support This game has the internal GPTString of `usc:Controller`. !!! note For information on what each section means, please see [Common Config](../common-config/index.md). ## Metrics For more information on what metrics are and how they work, see [TODO]! ### Provided Metrics | Metric Name | Type | Description | | :: | :: | :: | | `score` | Integer | The score value. This is between 0 and 10 million. | | `lamp` | "FAILED", "CLEAR", "EXCESSIVE CLEAR", "ULTIMATE CHAIN", "PERFECT ULTIMATE CHAIN" | The type of clear this score was. | ### Derived Metrics | Metric Name | Type | Description | | :: | :: | :: | | `grade` | "D", "C", "B", "A", "A+", "AA", "AA+", "AAA", "AAA+", "S", "PUC" | The grade this score was. | ### Optional Metrics | Metric Name | Type | Description | | :: | :: | :: | | `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. | | `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. | | `maxCombo` | Integer | The largest combo in this score. | | `gauge` | Decimal | The amount of life in the gauge when this chart finished. This is between 0 and 100. | ## Judgements The following judgements are defined: - `critical` - `near` - `miss` ## Rating Algorithms ### Score Rating Algorithms | Name | Description | | :: | :: | | `VF6` | VOLFORCE as it is implemented in SDVX6. | ### Session Rating Algorithms | Name | Description | | :: | :: | | `ProfileVF6` | The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE. | ### Profile Rating Algorithms | Name | Description | | :: | :: | | `VF6` | Your best 50 VF6 values added together. | ## Difficulties - `NOV` - `ADV` - `EXH` - `INF` ## Classes | Name | Type | Values | | :: | :: | :: | | `vfClass` | DERIVED | SIENNA_I, SIENNA_II, SIENNA_III, SIENNA_IV, COBALT_I, COBALT_II, COBALT_III, COBALT_IV, DANDELION_I, DANDELION_II, DANDELION_III, DANDELION_IV, CYAN_I, CYAN_II, CYAN_III, CYAN_IV, SCARLET_I, SCARLET_II, SCARLET_III, SCARLET_IV, CORAL_I, CORAL_II, CORAL_III, CORAL_IV, ARGENTO_I, ARGENTO_II, ARGENTO_III, ARGENTO_IV, ELDORA_I, ELDORA_II, ELDORA_III, ELDORA_IV, CRIMSON_I, CRIMSON_II, CRIMSON_III, CRIMSON_IV, IMPERIAL_I, IMPERIAL_II, IMPERIAL_III, IMPERIAL_IV ## Versions This game has no versions, and presumably doesn't need to disambiguate its IDs. ## Supported Match Types - `uscChartHash` - `tachiSongID`