Files
zkldi_Tachi/old-docs/docs/game-support/games/usc-Controller.md
T
zk e363bd2532 docs: migrate from mkdocs to mdbook (#1558)
* docs: migrate from mkdocs to mdbook

- Rename old mkdocs docs/ to old-docs/ for reference
- Set up new docs/ with mdbook (book.toml + src/ tree)
- Mirror full nav structure from mkdocs.yml into SUMMARY.md
- Add Justfile-docs with docs-serve, docs-build, docs-check, docs-install recipes
- Import Justfile-docs from root Justfile
- Rewrite .github/workflows/docs.yml: build step uses taiki-e/install-action
  to install mdbook, split into separate build + deploy jobs, PR builds
  run the check step too

* ci(docs): pin actions to SHAs, install mdbook via release binary

* ci(docs): install mdbook from apt instead of curling a release binary

* dev: replace mkdocs python stack with mdbook in dev image

* ci(docs): apt only works on Debian; restore release binary install for Ubuntu CI

* docs: fix duplicate file entries in SUMMARY.md

* docs: remove docs-install recipe

* docs: remove site-url from book.toml to fix asset loading

* dev: install mdbook from upstream release binary, not Debian apt

The Debian package (0.4.x+ds) strips bundled font assets, leaving the
built site without fonts/fonts.css. Use the upstream tarball (same as CI)
so the theme is complete. Handles x86_64 and aarch64.

* docs: vendor mdbook tarballs in dev/mdbook/, install from there

Dockerfile.dev uses COPY + tar to install the right arch at build time.
CI extracts the x86_64 tarball directly from the checkout.
No network access required for either — and no stripped-fonts Debian package.

* fix: unwritten
2026-05-22 20:43:07 +01:00

2.4 KiB

USC (Controller) Support

This game has the internal GPTString of usc:Controller.

!!! note For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

| Metric Name | Type | Description | | :: | :: | :: | | score | Integer | The score value. This is between 0 and 10 million. | | lamp | "FAILED", "CLEAR", "EXCESSIVE CLEAR", "ULTIMATE CHAIN", "PERFECT ULTIMATE CHAIN" | The type of clear this score was. |

Derived Metrics

| Metric Name | Type | Description | | :: | :: | :: | | grade | "D", "C", "B", "A", "A+", "AA", "AA+", "AAA", "AAA+", "S", "PUC" | The grade this score was. |

Optional Metrics

| Metric Name | Type | Description | | :: | :: | :: | | fast | Integer | The amount of mistakes in this score that were a result of hitting early. | | slow | Integer | The amount of mistakes in this score that were a result of hitting late. | | maxCombo | Integer | The largest combo in this score. | | gauge | Decimal | The amount of life in the gauge when this chart finished. This is between 0 and 100. |

Judgements

The following judgements are defined:

  • critical
  • near
  • miss

Rating Algorithms

Score Rating Algorithms

| Name | Description | | :: | :: | | VF6 | VOLFORCE as it is implemented in SDVX6. |

Session Rating Algorithms

| Name | Description | | :: | :: | | ProfileVF6 | The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE. |

Profile Rating Algorithms

| Name | Description | | :: | :: | | VF6 | Your best 50 VF6 values added together. |

Difficulties

  • NOV
  • ADV
  • EXH
  • INF

Classes

| Name | Type | Values | | :: | :: | :: | | vfClass | DERIVED | SIENNA_I, SIENNA_II, SIENNA_III, SIENNA_IV, COBALT_I, COBALT_II, COBALT_III, COBALT_IV, DANDELION_I, DANDELION_II, DANDELION_III, DANDELION_IV, CYAN_I, CYAN_II, CYAN_III, CYAN_IV, SCARLET_I, SCARLET_II, SCARLET_III, SCARLET_IV, CORAL_I, CORAL_II, CORAL_III, CORAL_IV, ARGENTO_I, ARGENTO_II, ARGENTO_III, ARGENTO_IV, ELDORA_I, ELDORA_II, ELDORA_III, ELDORA_IV, CRIMSON_I, CRIMSON_II, CRIMSON_III, CRIMSON_IV, IMPERIAL_I, IMPERIAL_II, IMPERIAL_III, IMPERIAL_IV

Versions

This game has no versions, and presumably doesn't need to disambiguate its IDs.

Supported Match Types

  • uscChartHash
  • tachiSongID