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98 lines
3.4 KiB
Markdown
98 lines
3.4 KiB
Markdown
# PMS (Controller) Support
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This game has the internal GPTString of `pms:Controller`.
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!!! note
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For information on what each section means, please see [Common Config](../common-config/index.md).
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## Metrics
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For more information on what metrics are and how they work, see [TODO]!
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### Provided Metrics
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| Metric Name | Type | Description |
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| :: | :: | :: |
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| `score` | Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. |
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| `lamp` | "NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. |
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### Derived Metrics
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| Metric Name | Type | Description |
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| `grade` | "F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in IIDX. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. |
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| `percent` | Decimal | EX Score divided by the maximum possible EX Score on this chart. |
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### Optional Metrics
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| Metric Name | Type | Description |
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| `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. |
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| `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. |
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| `maxCombo` | Integer | The largest combo in this score. |
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| `bp` | Integer | The total bads + poors in this score. |
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| `gauge` | Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. |
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| `gaugeHistory` | Array<Decimal> | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. |
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| `gaugeHistoryEasy` | Array<Decimal> | The easy gauge history. |
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| `gaugeHistoryGroove` | Array<Decimal> | The groove gauge history. |
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| `gaugeHistoryHard` | Array<Decimal> | The hard gauge history. |
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| `epg` | Integer | The amount of early PGreats in this score. |
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| `egr` | Integer | The amount of early greats in this score. |
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| `egd` | Integer | The amount of early goods in this score. |
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| `ebd` | Integer | The amount of early bads in this score. |
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| `epr` | Integer | The amount of early poors in this score. |
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| `lpg` | Integer | The amount of late PGreats in this score. |
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| `lgr` | Integer | The amount of late greats in this score. |
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| `lgd` | Integer | The amount of late goods in this score. |
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| `lbd` | Integer | The amount of late bads in this score. |
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| `lpr` | Integer | The amount of late poors in this score. |
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## Judgements
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The following judgements are defined:
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- `cool`
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- `great`
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- `good`
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- `bad`
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- `poor`
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## Rating Algorithms
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### Score Rating Algorithms
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| Name | Description |
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| `sieglinde` | A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was. |
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### Session Rating Algorithms
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| Name | Description |
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| `sieglinde` | The average of your best 10 sieglinde ratings this session. |
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### Profile Rating Algorithms
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| Name | Description |
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| `sieglinde` | The average of your best 20 sieglinde ratings. |
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## Difficulties
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- `CHART`
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## Classes
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| Name | Type | Values |
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| `dan` | PROVIDED | INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN, OVERJOY, UNDEFINED
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## Versions
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This game has no versions, and presumably doesn't need to disambiguate its IDs.
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## Supported Match Types
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- `bmsChartHash`
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- `tachiSongID`
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