# PMS (Controller) Support This game has the internal GPTString of `pms:Controller`. !!! note For information on what each section means, please see [Common Config](../common-config/index.md). ## Metrics For more information on what metrics are and how they work, see [TODO]! ### Provided Metrics | Metric Name | Type | Description | | :: | :: | :: | | `score` | Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. | | `lamp` | "NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. | ### Derived Metrics | Metric Name | Type | Description | | :: | :: | :: | | `grade` | "F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in IIDX. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. | | `percent` | Decimal | EX Score divided by the maximum possible EX Score on this chart. | ### Optional Metrics | Metric Name | Type | Description | | :: | :: | :: | | `fast` | Integer | The amount of mistakes in this score that were a result of hitting early. | | `slow` | Integer | The amount of mistakes in this score that were a result of hitting late. | | `maxCombo` | Integer | The largest combo in this score. | | `bp` | Integer | The total bads + poors in this score. | | `gauge` | Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. | | `gaugeHistory` | Array<Decimal> | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. | | `gaugeHistoryEasy` | Array<Decimal> | The easy gauge history. | | `gaugeHistoryGroove` | Array<Decimal> | The groove gauge history. | | `gaugeHistoryHard` | Array<Decimal> | The hard gauge history. | | `epg` | Integer | The amount of early PGreats in this score. | | `egr` | Integer | The amount of early greats in this score. | | `egd` | Integer | The amount of early goods in this score. | | `ebd` | Integer | The amount of early bads in this score. | | `epr` | Integer | The amount of early poors in this score. | | `lpg` | Integer | The amount of late PGreats in this score. | | `lgr` | Integer | The amount of late greats in this score. | | `lgd` | Integer | The amount of late goods in this score. | | `lbd` | Integer | The amount of late bads in this score. | | `lpr` | Integer | The amount of late poors in this score. | ## Judgements The following judgements are defined: - `cool` - `great` - `good` - `bad` - `poor` ## Rating Algorithms ### Score Rating Algorithms | Name | Description | | :: | :: | | `sieglinde` | A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was. | ### Session Rating Algorithms | Name | Description | | :: | :: | | `sieglinde` | The average of your best 10 sieglinde ratings this session. | ### Profile Rating Algorithms | Name | Description | | :: | :: | | `sieglinde` | The average of your best 20 sieglinde ratings. | ## Difficulties - `CHART` ## Classes | Name | Type | Values | | :: | :: | :: | | `dan` | PROVIDED | INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN, OVERJOY, UNDEFINED ## Versions This game has no versions, and presumably doesn't need to disambiguate its IDs. ## Supported Match Types - `bmsChartHash` - `tachiSongID`