Files
zkldi_Tachi/old-docs/docs/game-support/games/pms-Controller.md
T
zk e363bd2532 docs: migrate from mkdocs to mdbook (#1558)
* docs: migrate from mkdocs to mdbook

- Rename old mkdocs docs/ to old-docs/ for reference
- Set up new docs/ with mdbook (book.toml + src/ tree)
- Mirror full nav structure from mkdocs.yml into SUMMARY.md
- Add Justfile-docs with docs-serve, docs-build, docs-check, docs-install recipes
- Import Justfile-docs from root Justfile
- Rewrite .github/workflows/docs.yml: build step uses taiki-e/install-action
  to install mdbook, split into separate build + deploy jobs, PR builds
  run the check step too

* ci(docs): pin actions to SHAs, install mdbook via release binary

* ci(docs): install mdbook from apt instead of curling a release binary

* dev: replace mkdocs python stack with mdbook in dev image

* ci(docs): apt only works on Debian; restore release binary install for Ubuntu CI

* docs: fix duplicate file entries in SUMMARY.md

* docs: remove docs-install recipe

* docs: remove site-url from book.toml to fix asset loading

* dev: install mdbook from upstream release binary, not Debian apt

The Debian package (0.4.x+ds) strips bundled font assets, leaving the
built site without fonts/fonts.css. Use the upstream tarball (same as CI)
so the theme is complete. Handles x86_64 and aarch64.

* docs: vendor mdbook tarballs in dev/mdbook/, install from there

Dockerfile.dev uses COPY + tar to install the right arch at build time.
CI extracts the x86_64 tarball directly from the checkout.
No network access required for either — and no stripped-fonts Debian package.

* fix: unwritten
2026-05-22 20:43:07 +01:00

3.4 KiB

PMS (Controller) Support

This game has the internal GPTString of pms:Controller.

!!! note For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

| Metric Name | Type | Description | | :: | :: | :: | | score | Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. | | lamp | "NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. |

Derived Metrics

| Metric Name | Type | Description | | :: | :: | :: | | grade | "F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in IIDX. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. | | percent | Decimal | EX Score divided by the maximum possible EX Score on this chart. |

Optional Metrics

| Metric Name | Type | Description | | :: | :: | :: | | fast | Integer | The amount of mistakes in this score that were a result of hitting early. | | slow | Integer | The amount of mistakes in this score that were a result of hitting late. | | maxCombo | Integer | The largest combo in this score. | | bp | Integer | The total bads + poors in this score. | | gauge | Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. | | gaugeHistory | Array<Decimal> | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. | | gaugeHistoryEasy | Array<Decimal> | The easy gauge history. | | gaugeHistoryGroove | Array<Decimal> | The groove gauge history. | | gaugeHistoryHard | Array<Decimal> | The hard gauge history. | | epg | Integer | The amount of early PGreats in this score. | | egr | Integer | The amount of early greats in this score. | | egd | Integer | The amount of early goods in this score. | | ebd | Integer | The amount of early bads in this score. | | epr | Integer | The amount of early poors in this score. | | lpg | Integer | The amount of late PGreats in this score. | | lgr | Integer | The amount of late greats in this score. | | lgd | Integer | The amount of late goods in this score. | | lbd | Integer | The amount of late bads in this score. | | lpr | Integer | The amount of late poors in this score. |

Judgements

The following judgements are defined:

  • cool
  • great
  • good
  • bad
  • poor

Rating Algorithms

Score Rating Algorithms

| Name | Description | | :: | :: | | sieglinde | A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was. |

Session Rating Algorithms

| Name | Description | | :: | :: | | sieglinde | The average of your best 10 sieglinde ratings this session. |

Profile Rating Algorithms

| Name | Description | | :: | :: | | sieglinde | The average of your best 20 sieglinde ratings. |

Difficulties

  • CHART

Classes

| Name | Type | Values | | :: | :: | :: | | dan | PROVIDED | INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN, OVERJOY, UNDEFINED

Versions

This game has no versions, and presumably doesn't need to disambiguate its IDs.

Supported Match Types

  • bmsChartHash
  • tachiSongID