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add info about WACCA stats
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@@ -180,7 +180,7 @@ given score, which made the function painfully discrete.
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point, and its flaws make it incredibly abusable.
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*****
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<!--
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<!--
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### ktRating (DDR)
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- **Default for DDR SP and DDR DP**
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@@ -229,7 +229,7 @@ As such, it only applies to a rather small subset of
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players and an even smaller subset of their scores.
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***** -->
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<!--
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<!--
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### KtRating (maimai)
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- **Default for maimai**
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@@ -257,7 +257,9 @@ for maimai. Since maimai is a very accuracy oriented game,
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it punishes low-accuracy scores heavily.
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Scores below 90% are heavily nerfed. Timing is rewarded
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significantly. Clear type is ignored. -->
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significantly. Clear type is ignored.
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***** -->
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### KtRating (MÚSECA)
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@@ -287,6 +289,8 @@ algorithm (again!), with parameters tuned for MÚSECA.
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Scores below 900k are heavily nerfed. Timing is rewarded
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significantly. Clear type is ignored.
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*****
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### Sieglinde (BMS)
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- **Default for BMS 7K and BMS 14K**
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@@ -321,7 +325,7 @@ respectively.
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!!! info
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For 7K, the currently supported tables are:
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- Insane1
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- Insane2
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- Normal1
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@@ -332,6 +336,8 @@ respectively.
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For 14K, no tables are currently supported.
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*****
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### Rating (CHUNITHM)
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- **Default for CHUNITHM**
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@@ -354,6 +360,8 @@ at the accuracy of the provided score.
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implementation flaws of this algorithm for individual
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scores.
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*****
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### Skill (Gitadora)
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- **Default for GITADORA**
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@@ -387,6 +395,28 @@ decently for what it is.
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*****
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### Rate (WACCA)
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- **Default for WACCA**
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Pros:
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- Built-in to the game.
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- Generally well-understood by players.
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- Uses the game's internal precise chart rating.
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Cons:
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- Significant favors good performance on charts released in
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the most recent version of the game.
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- Uses wide cutoffs that don't reward AMs over SSS+.
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Although a better score statistic could be implemented, Rate
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is preferred since it is well-understood and can get the job
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done.
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*****
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## Profile Statistics
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This section explains the statistics on a user's profile.
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@@ -424,7 +454,7 @@ of making VF6 not a small decimal, and is generally how
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people talk about their volforce.
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*****
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<!--
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<!--
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### DDR
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The below statistics apply to both SP and DP.
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@@ -486,6 +516,29 @@ songs.
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*****
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### WACCA
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- Rate
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The sum of your best 15 Rate scores from the most recent
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version of the game, and your best 35 Rate scores from
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previous versions of the game.
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- Naive Rate **(Default)**
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The sum of your best 50 Rate scores.
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!!! info
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Your Rate should pretty much match what you see
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in-game. However, the in-game Rate advantages players on
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the newest version of the game by weighting those charts
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much more heavily, which is kind of dumb. NaiveRate
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should eliminate this bias. In practice, for active
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players on the newest version of the game, these values
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are usually quite similar.
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*****
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## Session Ratings
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This section explains the statistics on a session.
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@@ -549,6 +602,8 @@ The average of the highest 10 KtRatings that session.
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The average of the highest 10 KtRatings that session.
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*****
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### BMS
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The below information applies to both 7K and 14K.
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@@ -557,12 +612,16 @@ The below information applies to both 7K and 14K.
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The average of the highest 10 Sieglinde ratings that session.
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*****
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### CHUNITHM
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- Naive Rating **(Default)**
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The average of the highest 10 ratings that session.
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*****
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### GITADORA
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- Skill **(Default)**
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@@ -577,4 +636,12 @@ The average of the highest 10 skills achieved that session.
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free to report it as an issue if you think it
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should be added.
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*****
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### WACCA
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- Rate **(Default)**
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The average of the highest 10 Rates achieved that session.
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[^1]: Skill is obviously very loosely used here. If there was a consensus on what "skill" something was, we would already have a perfect rating algorithm.
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