diff --git a/docs/docs/user/stats/tachi.md b/docs/docs/user/stats/tachi.md index 76f83db8d..7243998b1 100644 --- a/docs/docs/user/stats/tachi.md +++ b/docs/docs/user/stats/tachi.md @@ -180,7 +180,7 @@ given score, which made the function painfully discrete. point, and its flaws make it incredibly abusable. ***** - - +significantly. Clear type is ignored. + +***** --> ### KtRating (MÚSECA) @@ -287,6 +289,8 @@ algorithm (again!), with parameters tuned for MÚSECA. Scores below 900k are heavily nerfed. Timing is rewarded significantly. Clear type is ignored. +***** + ### Sieglinde (BMS) - **Default for BMS 7K and BMS 14K** @@ -321,7 +325,7 @@ respectively. !!! info For 7K, the currently supported tables are: - + - Insane1 - Insane2 - Normal1 @@ -332,6 +336,8 @@ respectively. For 14K, no tables are currently supported. +***** + ### Rating (CHUNITHM) - **Default for CHUNITHM** @@ -354,6 +360,8 @@ at the accuracy of the provided score. implementation flaws of this algorithm for individual scores. +***** + ### Skill (Gitadora) - **Default for GITADORA** @@ -387,6 +395,28 @@ decently for what it is. ***** +### Rate (WACCA) + +- **Default for WACCA** + +Pros: + +- Built-in to the game. +- Generally well-understood by players. +- Uses the game's internal precise chart rating. + +Cons: + +- Significant favors good performance on charts released in + the most recent version of the game. +- Uses wide cutoffs that don't reward AMs over SSS+. + +Although a better score statistic could be implemented, Rate +is preferred since it is well-understood and can get the job +done. + +***** + ## Profile Statistics This section explains the statistics on a user's profile. @@ -424,7 +454,7 @@ of making VF6 not a small decimal, and is generally how people talk about their volforce. ***** -