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https://github.com/zkldi/Tachi.git
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feat: add a jubeat folder adder script because they're quirky and use decimals
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@@ -0,0 +1,157 @@
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const { MutateCollection, CreateFolderID } = require("../util");
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function CreateFolder(criteria, title) {
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const f = {
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game: "jubeat",
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playtype: "Single",
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data: criteria,
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searchTerms: [],
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title,
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type: "charts",
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inactive: false,
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};
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const folderID = CreateFolderID(f);
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f.folderID = folderID;
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return f;
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}
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const version = "qubell";
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const versionPretty = "Qubell";
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const levelFolders = [];
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const levelHardFolders = [];
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for (const level of ["1", "2", "3", "4", "5", "6", "7", "8"]) {
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const f = CreateFolder(
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{ level, versions: version, "data¬isHardMode": false },
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`Level ${level} (Qubell)`
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);
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const fh = CreateFolder(
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{ level, versions: version, "data¬isHardMode": true },
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`Level ${level} (Hard Mode) (Qubell)`
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);
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levelFolders.push(f);
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levelHardFolders.push(fh);
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}
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levelFolders.push(
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CreateFolder(
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{ levelNum: { "~gte": 9, "~lt": 10 }, versions: version, "data¬isHardMode": false },
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`Level 9.0-9.9 (${versionPretty})`
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)
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);
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levelFolders.push(
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CreateFolder(
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{ levelNum: { "~gte": 10, "~lt": 11 }, versions: version, "data¬isHardMode": false },
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`Level 10.0-10.9 (${versionPretty})`
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)
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);
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levelHardFolders.push(
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CreateFolder(
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{ levelNum: { "~gte": 9, "~lt": 10 }, versions: version, "data¬isHardMode": true },
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`Level 9.0-9.9 (Hard Mode) (${versionPretty})`
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)
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);
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levelHardFolders.push(
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CreateFolder(
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{ levelNum: { "~gte": 10, "~lt": 11 }, versions: version, "data¬isHardMode": true },
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`Level 10.0-10.9 (Hard Mode) (${versionPretty})`
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)
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);
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const detailFolders = [];
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const detailHardFolders = [];
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for (const level of [
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"9.0",
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"9.1",
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"9.2",
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"9.3",
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"9.4",
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"9.5",
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"9.6",
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"9.7",
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"9.8",
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"9.9",
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"10.0",
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"10.1",
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"10.2",
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"10.3",
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"10.4",
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"10.5",
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"10.6",
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"10.7",
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"10.8",
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"10.9",
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]) {
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const f = CreateFolder(
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{ level, versions: version, "data¬isHardMode": false },
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`Level ${level} (${versionPretty})`
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);
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const fh = CreateFolder(
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{ level, versions: version, "data¬isHardMode": true },
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`Level ${level} (Hard Mode) (${versionPretty})`
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);
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detailFolders.push(f);
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detailHardFolders.push(fh);
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}
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MutateCollection("folders.json", (folders) => {
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folders.push(...levelFolders);
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folders.push(...levelHardFolders);
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folders.push(...detailFolders);
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folders.push(...detailHardFolders);
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return folders;
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});
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MutateCollection("tables.json", (tables) => {
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tables.push({
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title: `Level Folders (${versionPretty})`,
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inactive: true,
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tableID: `jubeat-Single-lv-${version}`,
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game: "jubeat",
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folders: levelFolders.map((e) => e.folderID),
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description:
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"Level Folders for jubeat. This table does not have separate folders for each decimal.",
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});
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tables.push({
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title: `Decimal Level Folders (${versionPretty})`,
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inactive: true,
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tableID: `jubeat-Single-declv-${version}`,
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game: "jubeat",
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playtype: "Single",
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folders: detailFolders.map((e) => e.folderID),
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description: "Decimal Level Folders for jubeat.",
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});
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tables.push({
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title: `Hard Mode Level Folders (${versionPretty})`,
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inactive: true,
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tableID: `jubeat-Single-lvhd-${version}`,
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game: "jubeat",
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playtype: "Single",
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folders: levelHardFolders.map((e) => e.folderID),
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description:
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"Hard Mode Level Folders for jubeat. This table does not have separate folders for each decimal.",
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});
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tables.push({
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title: `Hard Mode Decimal Level Folders (${versionPretty})`,
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inactive: true,
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tableID: `jubeat-Single-declvhd-${version}`,
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game: "jubeat",
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playtype: "Single",
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folders: detailHardFolders.map((e) => e.folderID),
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description: "Hard Mode Decimal Level Folders for jubeat.",
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});
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return tables;
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});
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@@ -61,4 +61,4 @@ module.exports = function AddLevelVersionFolders(name, game, playtypes, version,
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// levels.push(i.toString())
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// }
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//
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// addLevelVersionFolders("CastHour", "iidx", ["SP", "DP"], "29", levels);
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// AddLevelVersionFolders("CastHour", "iidx", ["SP", "DP"], "29", levels);
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