Updating documentation

This commit is contained in:
Thomas O Fredericks
2018-07-18 12:34:50 -04:00
parent f19d27689f
commit a1c83e9d7d
2 changed files with 54 additions and 23 deletions
+44 -2
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@@ -4,6 +4,8 @@ Debouncing library for Arduino and Wiring by Thomas Ouellet Fredericks with cont
More about debouncing: http://en.wikipedia.org/wiki/Debounce#Contact_bounce
See the bottom of this page for a basic usage example and the "examples" folder for more.
## GITHUB PAGE
https://github.com/thomasfredericks/Bounce2
@@ -23,7 +25,7 @@ Install through your software's Library Manager or download the latest version [
The original version of Bounce (Bounce 1) is included in the download but not supported anymore.
# DEBOUNCE ALGORITHMS
# DEBOUNCE ALGORITHMS (FOR ADVANCED USERS)
## STABLE INTERVAL
@@ -52,4 +54,44 @@ By defining "#define BOUNCE_WITH_PROMPT_DETECTION" in "Bounce.h" (or in your cod
```
#define BOUNCE_WITH_PROMPT_DETECTION
```
```
# BASIC EXAMPLE
```cpp
// This example toggles the debug LED (pin 13) on or off
// when a button on pin 2 is pressed.
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN 2
#define LED_PIN 13
int ledState = LOW;
Bounce debouncer = Bounce(); // Instantiate a Bounce object
void setup() {
debouncer.attach(BUTTON_PIN,INPUT_PULLUP); // Attach the debouncer to a pin with INPUT_PULLUP mode
debouncer.interval(500);
pinMode(LED_PIN,OUTPUT); // Setup the LED
digitalWrite(LED_PIN,ledState);
}
void loop() {
debouncer.update(); // Update the Bounce instance
if ( debouncer.fell() ) { // Call code if button transitions from HIGH to LOW
ledState = !ledState; // Toggle LED state
digitalWrite(LED_PIN,ledState); // Apply new LED state
}
}
```
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@@ -1,48 +1,37 @@
// Detect the falling edge
// This example toggles the debug LED (pin 13) on or off
// when a button on pin 2 is pressed.
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN 2
#define LED_PIN 13
int ledState = LOW;
// Instantiate a Bounce object :
Bounce debouncer = Bounce();
Bounce debouncer = Bounce(); // Instantiate a Bounce object
void setup() {
// Setup the button with an internal pull-up :
pinMode(BUTTON_PIN,INPUT_PULLUP);
// After setting up the button, setup the Bounce instance :
debouncer.attach(BUTTON_PIN);
debouncer.attach(BUTTON_PIN,INPUT_PULLUP); // Attach the debouncer to a pin with INPUT_PULLUP mode
debouncer.interval(500);
// Setup the LED :
pinMode(LED_PIN,OUTPUT);
pinMode(LED_PIN,OUTPUT); // Setup the LED
digitalWrite(LED_PIN,ledState);
}
void loop() {
// Update the Bounce instance :
debouncer.update();
debouncer.update(); // Update the Bounce instance
// Call code if Bounce fell (transition from HIGH to LOW) :
if ( debouncer.fell() ) {
// Toggle LED state :
ledState = !ledState;
digitalWrite(LED_PIN,ledState);
if ( debouncer.fell() ) { // Call code if button transitions from HIGH to LOW
ledState = !ledState; // Toggle LED state
digitalWrite(LED_PIN,ledState); // Apply new LED state
}
}