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Updated Configuring touch screens as subscreen (markdown)
@@ -67,10 +67,6 @@ If you have issues with touches not registering properly (e.g., requiring "doubl
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* As a side effect, mouse support will be disabled; i.e., clicking with your mouse will no longer register as touches.
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* Not all monitors need this, but turning it on is safe for all monitors.
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When using `-sdvxnativetouch`, the game expects the primary monitor to be in `Portrait` and the subscreen in `Landscape`. If your primary monitor is set to `Portrait (flipped)` then your touch coordinates may be upside down. As a workaround you can flip the subscreen to `Landscape (flipped)`. Alternatively, some touch monitors have a built-in option to rotate touch coordinates. In any case, this is the game's logic, not a bug in spice.
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You shouldn't need this for Pop'n; file a bug if it doesn't work for you.
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### Failing to boot due to too many monitors
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If your game fails to boot, you may need to ensure only two monitors are connected, and disconnect all other monitors, including VR headsets and capture cards.
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