diff --git a/Configuring-touch-screens-as-subscreen.md b/Configuring-touch-screens-as-subscreen.md index 627d45b..54c012a 100644 --- a/Configuring-touch-screens-as-subscreen.md +++ b/Configuring-touch-screens-as-subscreen.md @@ -67,10 +67,6 @@ If you have issues with touches not registering properly (e.g., requiring "doubl * As a side effect, mouse support will be disabled; i.e., clicking with your mouse will no longer register as touches. * Not all monitors need this, but turning it on is safe for all monitors. -When using `-sdvxnativetouch`, the game expects the primary monitor to be in `Portrait` and the subscreen in `Landscape`. If your primary monitor is set to `Portrait (flipped)` then your touch coordinates may be upside down. As a workaround you can flip the subscreen to `Landscape (flipped)`. Alternatively, some touch monitors have a built-in option to rotate touch coordinates. In any case, this is the game's logic, not a bug in spice. - -You shouldn't need this for Pop'n; file a bug if it doesn't work for you. - ### Failing to boot due to too many monitors If your game fails to boot, you may need to ensure only two monitors are connected, and disconnect all other monitors, including VR headsets and capture cards.