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Updated Known issues (markdown)
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@@ -253,9 +253,10 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
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### Touch issues
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* It is strongly recommend that you stick to a 16:9 monitor.
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* If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697).
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* Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those.
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* If you have issues with touch, try:
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* enable `RB Touch Debug Overlay (-rbtouchdebug)` option and see if the touches line up with your finger
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* If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9
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* As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices.
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* If you're using a touch screen to play, it must be set as the primary monitor.
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* RB cabinets use high-frequency polling of IR sensor grid. Which means:
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* You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.
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