Updated Known issues (markdown)

bicarus
2026-07-22 10:55:11 -07:00
parent 796a6a064d
commit 9acb6d79c1
+4 -3
@@ -253,9 +253,10 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `-
### Touch issues
* It is strongly recommend that you stick to a 16:9 monitor.
* If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697).
* Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those.
* If you have issues with touch, try:
* enable `RB Touch Debug Overlay (-rbtouchdebug)` option and see if the touches line up with your finger
* If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9
* As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices.
* If you're using a touch screen to play, it must be set as the primary monitor.
* RB cabinets use high-frequency polling of IR sensor grid. Which means:
* You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.