From 9acb6d79c1136e285c76ec7dc589c19406b81679 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Wed, 22 Jul 2026 10:55:11 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Known-issues.md b/Known-issues.md index bbcb273..14cf048 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -253,9 +253,10 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ### Touch issues - * It is strongly recommend that you stick to a 16:9 monitor. - * If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). - * Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those. + * If you have issues with touch, try: + * enable `RB Touch Debug Overlay (-rbtouchdebug)` option and see if the touches line up with your finger + * If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9 + * As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices. * If you're using a touch screen to play, it must be set as the primary monitor. * RB cabinets use high-frequency polling of IR sensor grid. Which means: * You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology.