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Updated Known issues (markdown)
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@@ -381,7 +381,7 @@ Spicetools was never designed to provide support for games based on the Unity en
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* Image resize and window resize options don't work.
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* Companion streaming doesn't work.
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* Input:
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* Most Unity games register for raw input for mouse, preventing spice's I/O stack from using raw mouse data.
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* Most Unity games register for raw input for mouse, preventing spice's I/O stack from using raw mouse data. Most of them use taking mouse input for touch.
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* This is a Windows limitation (only one window handle can register for rawinput for a category of devices)
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* As a result, in some Unity games, you cannot use the mouse wheel in the overlay, or bind mouse in Buttons / Analogs.
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* They seem to have a set of default debug key binds that always work; e.g., WASD for directional input. You'll need to map keys through spice that do not conflict with these, or use a controller.
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