From 4f1ae66789a313f2ba41ac557c6bdb9a3543cc79 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Fri, 12 Jun 2026 03:26:38 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Known-issues.md b/Known-issues.md index cd3333f..cdf0ead 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -381,7 +381,7 @@ Spicetools was never designed to provide support for games based on the Unity en * Image resize and window resize options don't work. * Companion streaming doesn't work. * Input: - * Most Unity games register for raw input for mouse, preventing spice's I/O stack from using raw mouse data. + * Most Unity games register for raw input for mouse, preventing spice's I/O stack from using raw mouse data. Most of them use taking mouse input for touch. * This is a Windows limitation (only one window handle can register for rawinput for a category of devices) * As a result, in some Unity games, you cannot use the mouse wheel in the overlay, or bind mouse in Buttons / Analogs. * They seem to have a set of default debug key binds that always work; e.g., WASD for directional input. You'll need to map keys through spice that do not conflict with these, or use a controller.