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The configured PIUIO or PIUBTN library path and the mapping-file lookup are separate behaviors. This distinction was unclear, making it difficult to understand what shared installations already supported and what the lookup added by PR #86 changed. Document the per-game and shared-folder layouts, the keyboard X11 input-handler requirement, and the current search order: load the mapping beside the selected library first, then fall back to the folder containing the game's piu executable.
73 lines
4.0 KiB
Markdown
73 lines
4.0 KiB
Markdown
# PIUBTN API
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This contains various PIUBTN related tools and libraries. PIUBTN is the button board that was first introduced with
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Pump PRO and officially works as an optional peripheral on all classic pump games starting Fiesta.
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## Pumptools PIUBTN API implementations
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The following libraries implement pumptool's PIUBTN API interface. Set the configuration value `patch.piubtn.emu_lib`
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in your hook configuration to point to the library you want to use, e.g.
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`patch.piubtn.emu_lib=./ptapi-io-piubtn-null.so`.
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The path can select a library installed beside one game or a library in a shared folder used by multiple games. For
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keyboard input, the applicable X11 input-handler option must point to the same library.
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The keyboard and joystick implementations first load their mapping file from the folder containing the selected
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library. If that fails, they fall back to the folder containing the game's `piu` executable. This supports both of the
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following layouts:
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* Per-game: place the library and mapping file beside `piu` and use a relative path such as
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`patch.piubtn.emu_lib=./ptapi-io-piubtn-keyboard.so`.
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* Shared: place the library and mapping file in one common folder and configure every game with the same absolute path,
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such as `patch.piubtn.emu_lib=/opt/pumptools/io/ptapi-io-piubtn-keyboard.so`.
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When mapping files exist in both locations, the file beside the selected library takes precedence.
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### Null: ptapi-io-piubtn-null.so
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A null implementation for API dummy testing against libraries/applications calling API implementations.
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### Real PIUIO: ptapi-io-piubtn-real.so
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Support for a real USB PIUBTN. This library is not useful for games that already support the hardware natively.
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However, games that require an emulation layer need this.
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### Joystick/Gamepad: ptapi-io-piubtn-joystick.so
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Support all (USB) Joysticks and Gamepads that are detected by the Linux kernel. This uses the Kernel's joystick API.
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Button mappings are configured by using the `ptapi-io-piubtn-joystick-conf` (this is an executable!) tool. You might
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have to `chmod +x ptapi-io-piubtn-joystick-conf` it prior being able to run it: `./ptapi-io-piubtn-joystick-conf`. Run
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the tool and follow the instructions. Once successfully completed, a `piubtn-joystick-conf.bin` configuration file is
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located in the same folder. Keep it beside `ptapi-io-piubtn-joystick.so`, either in the game's folder or in a shared
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folder.
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Configure your `hook.conf` file accordingly:
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```
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patch.piubtn.emu_lib=./ptapi-io-piubtn-joystick.so
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```
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### Keyboard: ptapi-io-piubtn-keyboard.so
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Support for inputs via your standard keyboard using the X11 API.
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Button mappings are configured by using the `ptapi-io-piubtn-keyboard-conf` (this is an executable!) tool. You might
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have to `chmod +x ptapi-io-piubtn-keyboard-conf` it prior being able to run it: `./ptapi-io-piubtn-keyboard-conf`. Run
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the tool and follow the instructions. Once successfully completed, a `piubtn-keyboard-conf.bin` configuration file is
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located in the same folder. Keep it beside `ptapi-io-piubtn-keyboard.so`, either in the game's folder or in a shared
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folder.
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Configure your `hook.conf` file accordingly:
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```
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patch.piubtn.emu_lib=./ptapi-io-piubtn-keyboard.so
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patch_hook_main_loop.x11_input_handler=./ptapi-io-piubtn-keyboard.so
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```
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Setting the key `patch_hook_main_loop.x11_input_handler` is important. Otherwise, the library does not receive any
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input events from X11 and your configured keyboard input does not work in the game.
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## Pumptools PIUBTN API tester: ptapi-io-piubtn-test
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The tool *ptapi-io-piubtn-test* lets you easily test and debug your library implementing pumptool's piubtn API without
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having to setup and/or run any games.
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## Development
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The [piubtn header](../../src/api/ptapi/io/piubtn.h) contains all the prototypes to be implemented by your library to
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provide your own implementation for a PIUBTN. Checkout the header file for documentation.
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Checkout the [stub implementation](../../dist/api/ptapi-io-piubtn-stub.c) to get started with a simple example.
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Instructions are located in the header comment of the file.
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