Move documentation over from pumptools repository
Provide a proper focus and scope for this type of information.
This commit is contained in:
@@ -0,0 +1,30 @@
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||||
# Pump It Up Gameplay/player documentation
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The target audience of this type of documentation are players looking for various information
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about the game like trivia, gameplay related details, unlock/modifier codes, etc.
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Technical documentation, e.g. cabinets, boards, can be found in
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[arcade-docs](https://github.com/Shizmob/arcade-docs).
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* [The 1st Dance Floor](game/01-1st.md)
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* [The 2nd Dance Floor](game/02-2nd.md)
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* [The O.B.G: The 3rd Dance Floor](game/03-3rd.md)
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* [The O.B.G: The Season Evolution Dance Floor](game/04-3se.md)
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* [The Collection](game/05-tc.md)
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* [The Perfect Collection](game/06-pc.md)
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* [Extra](game/07-extra.md)
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* [The Premiere: The International Dance Floor](game/08-prem1.md)
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* [The PREX: The International Dance Floor](game/09-prex1.md)
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* [The Rebirth: The 8th Dance Floor](game/10-reb.md)
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* [The Premiere 2: The International 2nd Dance Floor](game/11-prem2.md)
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* [The PREX 2](game/12-prex2.md)
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* [The Premiere 3: The International 3rd Dance Floor](game/13-prem3.md)
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* [The PREX 3: The International 4th Dance Floor](game/14-prex3.md)
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* [Exceed: The International 5th Dance Floor](game/15-exc.md)
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* [Exceed 2: The International 6th Dance Floor](game/16-exc2.md)
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* [Pump it Up Zero: International 7th Dance Floor](game/17-zero.md)
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* [Pump it Up NX: New Xenesis](game/18-nx.md)
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||||
* [Pump it Up: PRO](game/19-pro.md)
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||||
* [Pump it Up NX2: Next Xenesis](game/20-nx2.md)
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||||
* [Pump it Up NX Absolute](game/21-nxa.md)
|
||||
* [Pump it Up: PRO 2](game/22-pro2.md)
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||||
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||||
+134
@@ -0,0 +1,134 @@
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# Pump it Up: The 1st Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: September 1999
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* Korea exclusive
|
||||
* First game in the series
|
||||
* 15 songs
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* 4 non-stop remixes
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* 4 battle songs
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||||
|
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## Game modes
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||||
* Easy
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* Hard
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||||
* Double
|
||||
* Non-stop remix
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* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
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||||
|
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## Unlock and modifier codes
|
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All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When
|
||||
a code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side
|
||||
of the screen for player 1 and on the right side of the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+188
@@ -0,0 +1,188 @@
|
||||
# Pump it Up: The 2nd Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: December 1999
|
||||
* Korea exclusive
|
||||
* Only 4 songs and one remix taken over from previous version
|
||||
* 17 new songs
|
||||
* 6 new non-stop remixes
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Double
|
||||
* Non-stop remix
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
* Non-stop remix double: Needs to be unlocked [using a code](###Non-stop remix double) which needs to be entered on the
|
||||
non-stop remix screen.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
|
||||
the [non-stop remix double code](###Non-stop remix double). When a code was entered successfully, a sound effect is
|
||||
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
|
||||
the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Non-stop remix double
|
||||
Must be entered on the non-step remix select screen.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### All Select
|
||||
Enter this code on the select mode screen (easy, hard, double, non-stop). When entered correctly, the game transitions
|
||||
automatically to a selection screen with all available songs.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+182
@@ -0,0 +1,182 @@
|
||||
# Pump it Up The O.B.G: The 3rd Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: May 2000
|
||||
* Korea exclusive
|
||||
* 23 new songs but only 2 old songs taken over
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Double
|
||||
* Non-stop remix
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When a
|
||||
code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side of
|
||||
the screen for player 1 and on the right side of the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+211
@@ -0,0 +1,211 @@
|
||||
# Pump it Up The O.B.G: The Season Evolution Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: September 2000
|
||||
* Korea exclusive
|
||||
* First version to feature the `Crazy` game mode
|
||||
* 14 new songs, 1 new remix
|
||||
* First game to introduce a non-unlockable songwheel
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Crazy: Must be unlocked [using a code](#crazy-mode)
|
||||
* Double
|
||||
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
|
||||
non-stop remix screen.
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
|
||||
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
|
||||
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
|
||||
the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Non-stop remix double
|
||||
Must be entered on the non-step remix select screen.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Crazy mode
|
||||
Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+211
@@ -0,0 +1,211 @@
|
||||
# Pump it Up: The Collection
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2000
|
||||
* Korea exclusive
|
||||
* As the name implies, this game is a collection of all the songs of the past versions except for the song "Kiss"
|
||||
* Same interface as O.B.G SE
|
||||
* A total of 66 songs and 18 non-stop remixes
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Crazy: Must be unlocked [using a code](#crazy-mode)
|
||||
* Double
|
||||
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
|
||||
non-stop remix screen.
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
|
||||
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
|
||||
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
|
||||
the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Non-stop remix double
|
||||
Must be entered on the non-step remix select screen.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Crazy mode
|
||||
Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+199
@@ -0,0 +1,199 @@
|
||||
# Pump it Up: The Perfect Collection
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: December 2000
|
||||
* Korea exclusive
|
||||
* As the name implies, this game extends the previous version "The Collection" by adding 17 new songs
|
||||
* Game mode select re-designed to allow selecting `Crazy` mode without a code.
|
||||
* A total of 83 songs and 18 non-stop remixes
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
|
||||
non-stop remix screen.
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
|
||||
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
|
||||
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
|
||||
the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Non-stop remix double
|
||||
Must be entered on the non-step remix select screen.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,183 @@
|
||||
# Pump it Up Extra
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: February 2001
|
||||
* Korea exclusive
|
||||
* Crazy-mode was renamed to "Extra Expert" (XX)
|
||||
* Introduction of hold/long arrows
|
||||
* Double charts for Extra Expert and Non-stop Remix are available in the songwheel (no unlock code needed)
|
||||
* New interface and pad navigation
|
||||
* A game mode does not have to be selected prior selecting a song but can be switched on a per song basis
|
||||
* This version of the game was produced by F2System, a partner of Andamiro. F2System also produced Techno Motion
|
||||
* 58 songs and 9 non-stop remixes
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Extra Expert
|
||||
* Double
|
||||
* Non-stop remix
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 4x, 8x
|
||||
Arrow scroll speed 2x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 4x,
|
||||
three times for 8x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Rush
|
||||
???
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Noteskin select
|
||||
Select a different noteskin. For the blank (second to last arrow), fill in one of the four directions to get a different
|
||||
noteskin. There are two noteskin select codes.
|
||||
|
||||
#### Code 1
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
For blank:<br>
|
||||
: Star and moon<br>
|
||||
: UFO<br>
|
||||
: Snowman<br>
|
||||
: Restroom sign and poop (yep, poop)<br>
|
||||
|
||||
#### Code 2:
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
For blank:<br>
|
||||
: Octopus and fish<br>
|
||||
: Card<br>
|
||||
: Pineapple <br>
|
||||
: Disk jockey<br>
|
||||
@@ -0,0 +1,113 @@
|
||||
# Pump it Up The Premiere: The International Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: June 2001
|
||||
* First official international release
|
||||
* New interface
|
||||
* 87 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Change arrow scroll speed
|
||||
Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
|
||||
Random changes the scroll speed during the song to any of the four speeds above.
|
||||
|
||||
#### Next/increase scroll speed
|
||||

|
||||

|
||||

|
||||
|
||||
#### Previous/decrease scroll speed
|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side. If this is not activated, no step chart is played for the second player.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
|
||||
second player.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Vanish
|
||||
Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,112 @@
|
||||
# Pump it Up The PREX: The International Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2001
|
||||
* PREX = The **PR**emiere and **EX**tra
|
||||
* 87 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Change arrow scroll speed
|
||||
Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
|
||||
Random changes the scroll speed during the song to any of the four speeds above.
|
||||
|
||||
#### Next/increase scroll speed
|
||||

|
||||

|
||||

|
||||
|
||||
#### Previous/decrease scroll speed
|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Synchro
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side. If this is not activated, no step chart is played for the second player.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Couple
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
|
||||
second player.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Vanish
|
||||
Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,92 @@
|
||||
# Pump it Up The Rebirth: The 8th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: January 2002
|
||||
* Korea exclusive version
|
||||
* 87 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Half-Double
|
||||
* Division
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
#### Change arrow scroll speed: Next/increase scroll speed
|
||||
Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
|
||||
|
||||

|
||||

|
||||

|
||||
|
||||
#### Random arrow scroll speed
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
#### Change difficulty
|
||||
Allows you to change the difficulty on the song select screen.
|
||||
|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,92 @@
|
||||
# Pump it Up The Premiere 2: The International 2nd Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: March 2002
|
||||
* International version of Rebirth
|
||||
* 102 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Half-Double
|
||||
* Division
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
#### Change arrow scroll speed: Next/increase scroll speed
|
||||
Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
|
||||
|
||||

|
||||

|
||||

|
||||
|
||||
#### Random arrow scroll speed
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
#### Change difficulty
|
||||
Allows you to change the difficulty on the song select screen.
|
||||
|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
 <-> 
|
||||
<br>and<br>
|
||||
 <-> 
|
||||
<br> are switched.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,98 @@
|
||||
# Pump it Up The PREX 2
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2002
|
||||
* 93 songs
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
|
||||
three times for 4x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,99 @@
|
||||
# Pump it Up The Premiere 3: The International 3rd Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: May 2003
|
||||
* 56 songs
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Half-Double
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
|
||||
three times for 4x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,100 @@
|
||||
# Pump it Up The PREX 3: The International 4th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: October 2003
|
||||
* 77 songs
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Freestyle
|
||||
* Nightmare
|
||||
* Half-Double
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
|
||||
three times for 4x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+145
@@ -0,0 +1,145 @@
|
||||
# Pump it Up Exceed: The International 5th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: April 2004
|
||||
* First game to run on Linux and MK5 hardware
|
||||
* 24 new songs
|
||||
* 102 songs total
|
||||
* Songs are separated into channels: Banya, Pop and K-Pop
|
||||
* Three hidden songs that have to be [unlocked using a code](#hidden-songs-unlock)
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Freestyle
|
||||
* Nightmare
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Hidden songs unlock
|
||||
This code unlocks the following songs:
|
||||
* Monkey Fingers
|
||||
* Oh Rosa (same song/steps on the select screen but music switchd to spanish version)
|
||||
* First Love (same song/steps on the select screen but music switchd to spanish version)
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+295
@@ -0,0 +1,295 @@
|
||||
# Pump it Up Exceed 2: The International 6th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2004
|
||||
* First game to run on Linux, MK6 hardware and the USB PIUIO
|
||||
* 18 new songs
|
||||
* 136 songs total
|
||||
* Based on Exceed's interface
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Freestyle
|
||||
* Nightmare
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
* Remix Station
|
||||
|
||||
## Game play unlocks
|
||||
The following songs are unlockable by fulfilling the described conditions.
|
||||
|
||||
### Arcade station: Canon-D, nightmare
|
||||
Naturally, this only works as a single player. This unlock is not permanent.
|
||||
|
||||
1. Select arcade station
|
||||
1. Play any two songs and get an A ranking on both
|
||||
1. Play "I'll Give You All My Love" on crazy difficulty as your 3rd song and get an A ranking with less than 10 misses
|
||||
1. You will receive a bonus stage and the nightmare difficulty on Canon-D is unlocked
|
||||
|
||||
### Remix station: 2nd Hidden Remix, nightmare
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Diva Remix" on freestyle difficult and get an S ranking
|
||||
1. The nightmare difficulty on "2nd Hidden Remix" is unlocked
|
||||
|
||||
### Remix station: Raw, nightmare
|
||||
Raw (as it's known) is the same song (and background movie) as the opening movie of Exceed 2. Auto-fail (Stage Break)
|
||||
is not on during this song, and the game will not stop if you get a 50+ miss combo. This song is not a selectable song
|
||||
(ever), and you cannot choose your modifiers or difficulties before this song, as the game will bleed into it after your
|
||||
last remix song and will start automatically after giving you a greeting screen for the song. It is set on double mode.
|
||||
|
||||
This unlock is not permanent.
|
||||
|
||||
1. Select remix station
|
||||
1. Play any remix songs and get an S ranking on all of them
|
||||
1. The game automatically starts the song "Raw" as your last song
|
||||
|
||||
### Remix station: Banya Classic Remix, nightmare
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Deux Remix" on fresstyle and get an S ranking
|
||||
1. The nightmare difficulty on "Banya Classic Remix" is unlocked
|
||||
|
||||
### Remix station: Dignity Remix, crazy
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Banya Classic Remix" on hard and get an S ranking with a full combo
|
||||
1. The crazy difficulty on "Dignity Remix" is unlocked
|
||||
|
||||
### Remix station: Treme Vook of the War Another
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Treme Vook of the War" on crazy and get an A ranking
|
||||
1. The songs "Treme Vook of the War Another" is unlocked
|
||||
|
||||
### Remix station: Turbo Remix, nightmare
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Diva Remix" on crazy and get an S ranking, without any goods or bads
|
||||
1. The nightmare difficulty on "Turbo Remix" is unlocked
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Unlock: Solitary 2
|
||||
This code unlocks the song "Solitary 2" and must be entered in the song select menu. When entered correctly, the song
|
||||
appears immediately. This unlock is only temporary.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Unlock: Canon-D Full Mix
|
||||
This code unlocks the song "Canon-D Full Mix" and must be entered on the select screen of the **Remix Station**. When
|
||||
entered correctly. This unlock is permanent.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 3x, 4x, 8x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Extra mix noteskin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Flower card noteskin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+312
@@ -0,0 +1,312 @@
|
||||
# Pump it Up Zero: International 7th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: February 2006
|
||||
* Entirely new interface. First mix to feature BG video preview playback on the song select screen. Furthermore, when
|
||||
playing with a second player, each player can select a different difficulty level.
|
||||
* 130 songs total
|
||||
|
||||
# Game modes
|
||||
* Arcade Station: Separated into 4 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle,
|
||||
Nightmare
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Another: Many songs/charts of this channel must be unlocked, first.
|
||||
* Easy Station
|
||||
* Remix Station
|
||||
* Mission Station: Clear missions to unlock content
|
||||
|
||||
## Game play unlocks
|
||||
The game has an internal point system. Points are earned by simply playing the game, passing songs etc. A lot of
|
||||
content can be unlocked using this point system. However, certain content is bound to specific missions and cannot be
|
||||
unlocked by earning points.
|
||||
|
||||
### Point unlocks
|
||||
These are either unlocked by just playing the game or once a certain mission becomes available.
|
||||
|
||||
* Eres Para Mi - Another Freestyle - unlocked upon unlock of Another station
|
||||
* Final Audition 2 - Another Crazy - unlocked upon unlock of Another station
|
||||
* Final Audition 3 U.F - Another Nightmare - unlocked upon unlock of Another station
|
||||
* Mexi Mexi - Another Nightmare - unlocked upon unlock of Another station
|
||||
* My Friend - Another Freestyle - unlocked upon unlock of Another station
|
||||
* Solitary 2 - Another Crazy - unlocked upon unlock of Another station
|
||||
* Extravaganza - Another Crazy - time/point-release unlock - after opening of mission 7
|
||||
* Final Audition 2 - Another Nightmare - time/point-release unlock - after opening of mission 11
|
||||
* Love is a Danger Zone 2 - Another Hard - time/point-release unlock - after opening of mission 13
|
||||
* Love is a Danger Zone 2 - Another Crazy - time/point-release unlock - after opening of mission 13
|
||||
* Love is a Danger Zone 2 - Another Nightmare - time/point-release unlock - after opening of mission 13
|
||||
* Naissance 2 - Another Nightmare - time/point-release unlock - after opening of mission 15
|
||||
* Final Audition - Another Nightmare - time/point-release unlock - after opening of mission 17
|
||||
* Do it Yourself - Another Nightmare - time/point-release unlock - after opening of mission 19
|
||||
* Solitary 2 - Another Nightmare - time/point-release unlock - after opening of mission 21
|
||||
* Mr. Larpus - Another Nightmare - time/point-release unlock - after opening of mission 23
|
||||
* Extravaganza - Another Nightmare - time/point-release unlock - after opening of mission 25
|
||||
* Another Truth - Another Nightmare - time/point-release unlock - after opening of mission 27
|
||||
* Witch Doctor - Another Nightmare - time/point-release unlock - after opening of mission 29
|
||||
|
||||
### Mission station unlocks
|
||||
The following songs/step charts can only be unlocked by unlocking specific missions.
|
||||
|
||||
* [New arrow skin](#new-arrow-skin) - clear mission 9
|
||||
* [Music note skin](#musical-note-skin) - clear mission 10
|
||||
* [Extra mix skin](#extra-mix-skin) - clear mission 11
|
||||
* [Grade reverse modifier](#grade-reverse) - clear mission 12
|
||||
* Love is a Danger Zone - Another Freestyle - mission unlock (mission 16)
|
||||
* Love is a Danger Zone - Another Nightmare - mission unlock (mission 16)
|
||||
* Witch Doctor - Another Crazy - mission unlock (mission 17)
|
||||
* [Canon-D eye skin](#canon-d-eye-skin) - clear mission 18
|
||||
* Final Audition - Another Crazy - mission unlock (mission 19)
|
||||
* Join The Party - Another Nightmare - mission unlock (mission 20)
|
||||
* [Flower card skin](#flower-card-skin) - clear mission 24
|
||||
* Circus Magic - Another Nightmare - mission unlock (mission 26), note: only mode playable for this song in the entire
|
||||
game
|
||||
* Vook - Another Freestyle - mission unlock (mission 27)
|
||||
* Vook - Another Nightmare - mission unlock (mission 27)
|
||||
* I'll Give You All My Love - Another Nightmare - mission unlock (mission 28)
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
|
||||
icon on the left/right side of the screen indicates if the modifier is active for player 1/2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 3x, 4x, 8x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Battle mode
|
||||
In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
|
||||
below actives battle mode and shows "1P VS. 2P mode" at the top left.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Grade reverse
|
||||
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### New arrow skin
|
||||
Requirement: Clear mission 9
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Musical note skin
|
||||
Requirement: Clear mission 10
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Extra mix skin
|
||||
Requirement: Clear mission 11
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Canon-D eye skin
|
||||
Requirement: Clear mission 18
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Flower card skin
|
||||
Requirement: Clear mission 24
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+281
@@ -0,0 +1,281 @@
|
||||
# Pump it Up NX: New Xenesis
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: December 2006
|
||||
|
||||
# Game modes
|
||||
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
|
||||
Freestyle, Nightmare
|
||||
* New Tunes
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Training Station
|
||||
* Special Station: Full versions, remixes and another step (charts)
|
||||
* World Tour: Clear missions to unlock further locked missions and content in Special Station
|
||||
|
||||
## Game play unlocks
|
||||
The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing
|
||||
the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts
|
||||
towards this play count.
|
||||
|
||||
Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of
|
||||
World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
|
||||
icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
|
||||
on World Tour (Station).
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Velocity 2x, 3x, 4x, 8x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Battle mode
|
||||
In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
|
||||
below actives battle mode and shows "1P VS. 2P mode" at the top left.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Under attack
|
||||
Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
|
||||
positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Flash
|
||||
Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### NX mode
|
||||
Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
|
||||
perspective.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Grade reverse
|
||||
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
|
||||
### Extra mix skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Canon-D eye skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Flower card skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
+413
@@ -0,0 +1,413 @@
|
||||
# Pump it Up PRO
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: August 2007
|
||||
* Cross-over gameplay elements from In The Groove: Mines and rolls
|
||||
* Save scores and load step-edits from USB thumb drive
|
||||
|
||||
# Game modes
|
||||
* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
|
||||
* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
|
||||
|
||||
## Modifiers
|
||||
Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
|
||||
on the song select screen and a modifier menu appears.
|
||||
|
||||
## Content Unlock codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
### VVV
|
||||
Stand on the following arrows and keep them activated:
|
||||
|
||||

|
||||

|
||||
|
||||
Then, press the following sequence (likely using your hands):
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979)
|
||||
```
|
||||
|
||||
### Solitary 2
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
5 7+9 5 7+9 5 7+9 1+3
|
||||
```
|
||||
|
||||
### Take Me Back (re-edit)
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
159159 1+9 1+9 7+3 1+9
|
||||
```
|
||||
|
||||
### Infection
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
13591353
|
||||
```
|
||||
|
||||
### Chimera
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
513979535
|
||||
```
|
||||
|
||||
### FAEP 2-2
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7+9 5 1+3 5 1+7 5 3+9 5
|
||||
```
|
||||
|
||||
### We Goin' Fly Remix
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
77 7+9 7+3 7+5 7
|
||||
```
|
||||
|
||||
### Darkly We Wander
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
357951355
|
||||
```
|
||||
|
||||
### Up & Down
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7171717193939393
|
||||
```
|
||||
|
||||
### Victory
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7+9 1+7 7+9 9+3 7+9 1+3 7+9
|
||||
```
|
||||
|
||||
### Warp 8XM
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
15795135
|
||||
```
|
||||
|
||||
### Understand
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
795973537
|
||||
```
|
||||
|
||||
## Easter Egg Codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
These codes play sounds on the result screen.
|
||||
|
||||
### Toasty
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
315797513
|
||||
```
|
||||
|
||||
### Brb
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
957957957
|
||||
```
|
||||
|
||||
### Break It
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1+3+5+7+9
|
||||
```
|
||||
|
||||
### Cry
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
531795
|
||||
```
|
||||
|
||||
### Evil Laugh
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1+7 1+5 1+3 5+3 9+3
|
||||
```
|
||||
|
||||
### Ruler
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
3557553
|
||||
```
|
||||
|
||||
### Stop'n Go
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1133595
|
||||
```
|
||||
|
||||
### Wierd Growl
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
9575153
|
||||
```
|
||||
|
||||
### Xuxa
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1151313
|
||||
```
|
||||
|
||||
### Hey Get Up And Dance
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
759535157
|
||||
```
|
||||
|
||||
### Hit Me
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
555555555
|
||||
```
|
||||
|
||||
### Ignition
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7+9 9+7 7+9 9+7
|
||||
```
|
||||
|
||||
### No Way
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
791379137913
|
||||
```
|
||||
|
||||
### Oh God
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
9+3 9+3 9+3 9+3 9+3
|
||||
```
|
||||
|
||||
### Yeah I Know You Can
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
5315795
|
||||
```
|
||||
+421
@@ -0,0 +1,421 @@
|
||||
# Pump it Up NX2: Next Xenesis
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: October 2007
|
||||
* First version to allow storing player scores and unlock state on a usb thumb drive. The original game only allows
|
||||
special brand of usb thumb drives. Other drives are not accepted by the game. Profiles were managed and uploaded by
|
||||
the player using a proprietary software called "PUMBI" which is no longer supported.
|
||||
|
||||
# Game modes
|
||||
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
|
||||
Freestyle, Nightmare
|
||||
* New Tunes
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Training Station
|
||||
* Special Station: Full versions, remixes and another step (charts)
|
||||
* World Max: Clear missions to unlock further locked missions and content in Special Station
|
||||
|
||||
## World max guide and unlocks
|
||||
Either take a look at the `missions.txt` file in the `game` data folder or use [Turkeyslam's guide](guide/nx2.pdf) which
|
||||
was published on ph-online back in the days.
|
||||
|
||||
### Missions.txt
|
||||
Take a look at the `missions.txt` file which should easily reveal a bunch of useful information already like mission
|
||||
conditions.
|
||||
|
||||
### Turkeyslam's guide
|
||||
See [here](guide/nx2.pdf).
|
||||
|
||||
### Unlocks sourced from disassembly (icex2)
|
||||
Sourced from the disassembly of the 1.54 build.
|
||||
|
||||
Code format is mapped to numpad on a keyboard, e.g. down left = 1, down right = 3, center = 5, up left = 7, up right = 9
|
||||
|
||||
#### Barriers
|
||||
* White: See [Ice Castle Codes](#ice-castle)
|
||||
* Red: Clear "Solitary 2 - Mir - Mirtain"
|
||||
* Yellow
|
||||
* Clear mission "Canon-D [Full Song] - D - Barharn"
|
||||
* Clear mission "Mine Zone 7 - Harena"
|
||||
* Light green (might be referred to as green)
|
||||
* Clear mission "For You - Castle - Rootinia"
|
||||
* Total worldmax progress >= 12%
|
||||
* Green (might be referred to as dark green)
|
||||
* Clear mission "U Inside My Dim Memory [Full Song] - Castle 2 - Shantomia"
|
||||
* Clear mission "Witch Doctor #1 - Hidden Parts - Shantomia"
|
||||
* Sky blue: See [Ice Castle Codes](#ice-castle)
|
||||
* Blue: See [Mystery Box Codes](#mystery-box)
|
||||
* Violet: See [Mystery Box Codes](#mystery-box)
|
||||
* Pink
|
||||
* Unlock warp field in "Mirtain"
|
||||
* Unlock warp field in "Barharn"
|
||||
* Grey
|
||||
* Clear "Treme-Vook of the War - Factory - Morigin"
|
||||
* At least 60% worldmax progress
|
||||
* Black: Play with USB profile
|
||||
* Dark yellow (might be referred to as orange)
|
||||
* Unlock warp field in "Harena"
|
||||
* Total worldmax progress >= 40%
|
||||
|
||||
#### Mystery Box
|
||||
Per credit, you can enter a single code, only. Each code can only be entered once per profile.
|
||||
|
||||
##### Song unlocks
|
||||
* ???: 15597553
|
||||
* So - Another: 55755595
|
||||
* Dance Vibrations - Another NM: 17933971
|
||||
|
||||
##### Extra mileage
|
||||
* 200: 79797979
|
||||
* 300: 55555135
|
||||
* 400: 1311311131111
|
||||
* 500: 11597533
|
||||
* 600: 11997733
|
||||
* 600: 7993995991999
|
||||
* 700: 13391339
|
||||
* 1000: 5153595713795
|
||||
* 1000: 1751751751751
|
||||
|
||||
##### Barrier unlocks
|
||||
* Violet: 3995557777555
|
||||
* Blue: 7911197333555
|
||||
|
||||
#### Ice Castle
|
||||
To be able to enter these, you have to clear the mission "Ice Castle - Cryomiston". Once the mission is cleared,
|
||||
icicles appear on the various "Crystal" missions and the "B.P.M.". The following commands require you to start
|
||||
on a specific location and follow a path by entering the given pad commands. If the command is entered
|
||||
successfully, an animation will play.
|
||||
|
||||
##### Barrier unlocks
|
||||
* White
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 997711339713
|
||||
* Path finishes on mission "Crystal S"
|
||||
* Sky blue
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 977931139797
|
||||
* Path finishes on mission "Ice Castle"
|
||||
|
||||
##### Extra mileage
|
||||
* 300
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 799317793117
|
||||
* Path finishes on mission "Crystal S"
|
||||
* 400
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 991773199131
|
||||
* Path finishes on mission "Crystal S"
|
||||
* 500
|
||||
* Move the mission marker on mission "Crystal W"
|
||||
* Enter: 933779337711
|
||||
* Path finishes on mission "Crystal W"
|
||||
* 500
|
||||
* Move the mission marker on mission "Crystal WS"
|
||||
* Enter: 991173379911
|
||||
* Path finishes on mission "Crystal WS"
|
||||
* 600
|
||||
* Move the mission marker on mission "B.P.M."
|
||||
* Enter: 931793177931
|
||||
* Path finishes on mission "B.P.M."
|
||||
* 700
|
||||
* Move the mission marker on mission "Ice Castle"
|
||||
* Enter: 113993117793
|
||||
* Path finishes on mission "B.P.M."
|
||||
* 700
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 799317793117
|
||||
* Path finishes on mission "Crystal S"
|
||||
|
||||
##### Song unlocks
|
||||
* Ugle Dee - Another FS
|
||||
* Move the mission marker on mission "Crystal WS"
|
||||
* Enter: 931793177993
|
||||
* Path finishes on mission "Crystal EN"
|
||||
* ???
|
||||
* Move the mission marker on mission "Crystal W"
|
||||
* Enter: 939311799317
|
||||
* Path finishes on mission "B.P.M."
|
||||
* ???
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 917917919913
|
||||
* Path finishes on mission "B.P.M."
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
|
||||
icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
|
||||
on World Max (station).
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Increase arrow scroll speed
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Decrease arrow scroll speed
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Mirror
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Under attack
|
||||
Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
|
||||
positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Flash
|
||||
Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### NX mode
|
||||
Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
|
||||
perspective.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Grade reverse
|
||||
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
|
||||
### Extra mix skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Canon-D eye skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Flower card skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Playing card skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
### Random skin
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
@@ -0,0 +1,94 @@
|
||||
# Pump it Up NX Absolute
|
||||
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
|
||||
* Release: December 2008
|
||||
* USB player profiles from NX2 can be carried over and are extended by the game on first load. NXA
|
||||
USB profiles are not backwards compatible with NX2.
|
||||
* The original game only allows special brand of usb thumb drives. Other drives are not accepted by
|
||||
the game. Profiles were managed and uploaded by the player using a proprietary software called
|
||||
"PUMBI" which is no longer supported.
|
||||
|
||||
# Game modes
|
||||
|
||||
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
|
||||
Freestyle, Nightmare
|
||||
* New Tunes
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Training Station
|
||||
* Brain Shower: Solve puzzles/quiz questions while playing a song
|
||||
* Special Station: Full versions, remixes and another step (charts)
|
||||
* World Max: Clear missions to unlock further locked missions and content in Special Station
|
||||
|
||||
## World max guide and unlocks
|
||||
|
||||
Either take a look at the `missions.txt` file which is either located on the compressed file system
|
||||
of an original drive or in the `game` data folder of some data release, or use
|
||||
[blood618's guide](guide/nxa.pdf) which was published on ph-online back in the days.
|
||||
|
||||
### Missions.txt
|
||||
|
||||
Take a look at the `missions.txt` file which should easily reveal a bunch of useful information
|
||||
already like mission conditions.
|
||||
|
||||
### blood618's guide
|
||||
|
||||
See [here](guide/nxa.pdf).
|
||||
|
||||
### Unlocks sourced from disassembly (icex2)
|
||||
|
||||
Sourced from the disassembly of the 1.10 build.
|
||||
|
||||
The game takes any saves from NX2 and converts them to NXA saves. Internally, this is done by
|
||||
simply appending new data to the existing NX2 save file format. However, this does not keep the
|
||||
format (backwards) compatible at all, as some missions have changed as well as how unlock flags
|
||||
are processsed by the game, e.g. barrier unlock flags are entirely re-mapped.
|
||||
|
||||
#### Barriers
|
||||
|
||||
*EFxxx* identifiers are the official "mission step" identifiers used in the game's code and
|
||||
assets. You can use these to search for the mission entries in the `mission.txt` file.
|
||||
|
||||
Total of 10 barriers to unlock. IDs denote game internal identifiers for each barrier.
|
||||
|
||||
* Yellow (Barrier ID 7)
|
||||
* Clear (nearly) all missions in Ladania
|
||||
* Mission step IDs: EF450 (Beat the Step / Ladania) to EF464 (Devil Castle / Ladania) without EF458 (NXSB / Ladania)
|
||||
* Dark Green (Barrier ID 5)
|
||||
* Clear (nearly) all missions "on earth" which includes missions of the lands Caelum, Luman Ocean, Ladania, Pandonus and Arowahi
|
||||
* Mission step IDs: EF400 (Arriving / Caelum) to EF487 (More-Powerful 2 / Arowahi) without EF432 (* Yasangma 2-2 / Luman Ocean)
|
||||
* ??? (Barrier ID 10)
|
||||
* Clear all missions in Caelum
|
||||
* Mission step IDs: EF400 (Arriving / Caelum) to EF424: Appear / Caelum
|
||||
* ??? (Barrier ID 8)
|
||||
* Clear Turn Turn Turn! / Pandonus (EF445)
|
||||
* ??? (Barrier ID 13)
|
||||
* Clear She Likes D / Pandonus (EF440)
|
||||
* Clear Lighthouse / Arowahi (EF483)
|
||||
* ??? (Barrier ID 11)
|
||||
* Clear Wook! / Arowahi (EF466)
|
||||
* Clear Turn Turn Turn! / Pandonus (EF445)
|
||||
* Total world max clear percentage > ~61% (the math in the code is super weird resulting in a non-rounded floating point value)
|
||||
* ??? (Barrier ID 6)
|
||||
* Clear More-Powerful 8 / Evgeneia Geist (EF599)
|
||||
* Clear WormHole / Dream's Kyma (EF598)
|
||||
* Clear WormHole / Stella's Maya (EF597)
|
||||
* Clear Galaxy / Infiniti Musica (EF596)
|
||||
* Clear * Ehne 2 / Infiniti Musica (EF595)
|
||||
* Clear ForWamm / Infiniti Musica (EF594)
|
||||
* ??? (Barrier ID 4)
|
||||
* Clear Remember Me 4" / Parafora Psychi (EF631)
|
||||
* Clear Space City 2 / Parafora Psychi (EF632)
|
||||
* Clear WormHole / Stella's Maya (EF636)
|
||||
* Clear Dead End 2 / Cosmos Spatium (EF637)
|
||||
* ??? (Barrier ID 12)
|
||||
* Either have it already unlocked + some unknown condition
|
||||
* Or get more than 19% on World Max
|
||||
* ??? (Barrier ID 9)
|
||||
* Accumulated clear percentages (see profile overview on USB load) of World Max, Arcade Station,
|
||||
Brain Shower and Special Zone >= 40%
|
||||
* Which means that achieving >= 40% on one station alone, e.g. World Max, also works
|
||||
@@ -0,0 +1,70 @@
|
||||
# Pump it Up: PRO 2
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: February 2010
|
||||
|
||||
# Game modes
|
||||
* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
|
||||
* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
|
||||
* Gauntlet: Similar to Progressive mode, though the courses are more difficult. Some step charts are exclusive to this mode.
|
||||
|
||||
## Modifiers
|
||||
Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
|
||||
on the song select screen and a modifier menu appears.
|
||||
|
||||
## Content unlock codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
### Pro 1
|
||||
|
||||
All [unlock codes from Pro 1](19-pro.md#content-unlock-codes) are valid in Pro 2.
|
||||
|
||||
### Boulafacet
|
||||
|
||||
### Crowdpleaser
|
||||
|
||||
### Dabbi Doo
|
||||
|
||||
### Haven
|
||||
|
||||
### Playa D Embossa
|
||||
|
||||
### RUTNIO
|
||||
|
||||
### Shine
|
||||
|
||||
### Swing The House
|
||||
|
||||
### We Are Loud
|
||||
|
||||
## Easter Egg Codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
These codes play sounds on the result screen.
|
||||
|
||||
### Pro 1
|
||||
|
||||
All [unlock codes from Pro 1](19-pro.md#easter-egg-codes) are valid in Pro 2.
|
||||
|
||||
### Yes
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
79137913
|
||||
```
|
||||
|
||||
### Maieye
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
111133331315
|
||||
```
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 6.9 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.7 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.7 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.2 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.2 KiB |
Reference in New Issue
Block a user