diff --git a/README.md b/README.md index e69de29..16413b9 100644 --- a/README.md +++ b/README.md @@ -0,0 +1,30 @@ +# Pump It Up Gameplay/player documentation + +The target audience of this type of documentation are players looking for various information +about the game like trivia, gameplay related details, unlock/modifier codes, etc. + +Technical documentation, e.g. cabinets, boards, can be found in +[arcade-docs](https://github.com/Shizmob/arcade-docs). + +* [The 1st Dance Floor](game/01-1st.md) +* [The 2nd Dance Floor](game/02-2nd.md) +* [The O.B.G: The 3rd Dance Floor](game/03-3rd.md) +* [The O.B.G: The Season Evolution Dance Floor](game/04-3se.md) +* [The Collection](game/05-tc.md) +* [The Perfect Collection](game/06-pc.md) +* [Extra](game/07-extra.md) +* [The Premiere: The International Dance Floor](game/08-prem1.md) +* [The PREX: The International Dance Floor](game/09-prex1.md) +* [The Rebirth: The 8th Dance Floor](game/10-reb.md) +* [The Premiere 2: The International 2nd Dance Floor](game/11-prem2.md) +* [The PREX 2](game/12-prex2.md) +* [The Premiere 3: The International 3rd Dance Floor](game/13-prem3.md) +* [The PREX 3: The International 4th Dance Floor](game/14-prex3.md) +* [Exceed: The International 5th Dance Floor](game/15-exc.md) +* [Exceed 2: The International 6th Dance Floor](game/16-exc2.md) +* [Pump it Up Zero: International 7th Dance Floor](game/17-zero.md) +* [Pump it Up NX: New Xenesis](game/18-nx.md) +* [Pump it Up: PRO](game/19-pro.md) +* [Pump it Up NX2: Next Xenesis](game/20-nx2.md) +* [Pump it Up NX Absolute](game/21-nxa.md) +* [Pump it Up: PRO 2](game/22-pro2.md) diff --git a/game/01-1st.md b/game/01-1st.md new file mode 100644 index 0000000..dc4d4f5 --- /dev/null +++ b/game/01-1st.md @@ -0,0 +1,134 @@ +# Pump it Up: The 1st Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: September 1999 +* Korea exclusive +* First game in the series +* 15 songs +* 4 non-stop remixes +* 4 battle songs + +## Game modes +* Easy +* Hard +* Double +* Non-stop remix +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +## Unlock and modifier codes +All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When +a code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side +of the screen for player 1 and on the right side of the screen for player 2. + +### Velocity 2x +Arrow scroll speed 2x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Velocity 4x +Arrow scroll speed 4x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Velocity 8x +Arrow scroll speed 8x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Synchro +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Couple +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) \ No newline at end of file diff --git a/game/02-2nd.md b/game/02-2nd.md new file mode 100644 index 0000000..33dcd8a --- /dev/null +++ b/game/02-2nd.md @@ -0,0 +1,188 @@ +# Pump it Up: The 2nd Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: December 1999 +* Korea exclusive +* Only 4 songs and one remix taken over from previous version +* 17 new songs +* 6 new non-stop remixes + +# Game modes +* Easy +* Hard +* Double +* Non-stop remix +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. +* Non-stop remix double: Needs to be unlocked [using a code](###Non-stop remix double) which needs to be entered on the +non-stop remix screen. + +When the second player joined by also pressing the center panel, battle modes is available on the mode select screen +instead of double. + +## Unlock and modifier codes +All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except +the [non-stop remix double code](###Non-stop remix double). When a code was entered successfully, a sound effect is +played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of +the screen for player 2. + +### Velocity 2x +Arrow scroll speed 2x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Velocity 4x +Arrow scroll speed 4x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Velocity 8x +Arrow scroll speed 8x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Synchro +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Couple +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Non-stop remix double +Must be entered on the non-step remix select screen. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Union +??? + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) + +### All Select +Enter this code on the select mode screen (easy, hard, double, non-stop). When entered correctly, the game transitions +automatically to a selection screen with all available songs. + +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) \ No newline at end of file diff --git a/game/03-3rd.md b/game/03-3rd.md new file mode 100644 index 0000000..3ac509b --- /dev/null +++ b/game/03-3rd.md @@ -0,0 +1,182 @@ +# Pump it Up The O.B.G: The 3rd Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: May 2000 +* Korea exclusive +* 23 new songs but only 2 old songs taken over + +# Game modes +* Easy +* Hard +* Double +* Non-stop remix +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +When the second player joined by also pressing the center panel, battle modes is available on the mode select screen +instead of double. + +## Unlock and modifier codes +All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When a +code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side of +the screen for player 1 and on the right side of the screen for player 2. + +### Velocity 2x +Arrow scroll speed 2x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Velocity 4x +Arrow scroll speed 4x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Velocity 8x +Arrow scroll speed 8x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Synchro +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Couple +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Union +??? + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) + +### Random Vanish +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Random Speed +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) \ No newline at end of file diff --git a/game/04-3se.md b/game/04-3se.md new file mode 100644 index 0000000..ac5d0e5 --- /dev/null +++ b/game/04-3se.md @@ -0,0 +1,211 @@ +# Pump it Up The O.B.G: The Season Evolution Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: September 2000 +* Korea exclusive +* First version to feature the `Crazy` game mode +* 14 new songs, 1 new remix +* First game to introduce a non-unlockable songwheel + +# Game modes +* Easy +* Hard +* Crazy: Must be unlocked [using a code](#crazy-mode) +* Double +* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the +non-stop remix screen. +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +When the second player joined by also pressing the center panel, battle modes is available on the mode select screen +instead of double. + +## Unlock and modifier codes +All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except +the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is +played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of +the screen for player 2. + +### Velocity 2x +Arrow scroll speed 2x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Velocity 4x +Arrow scroll speed 4x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Velocity 8x +Arrow scroll speed 8x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Synchro +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Couple +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Union +??? + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) + +### Random Vanish +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Random Speed +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) + +### Non-stop remix double +Must be entered on the non-step remix select screen. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Crazy mode +Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy". + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) \ No newline at end of file diff --git a/game/05-tc.md b/game/05-tc.md new file mode 100644 index 0000000..724ee79 --- /dev/null +++ b/game/05-tc.md @@ -0,0 +1,211 @@ +# Pump it Up: The Collection +This document collects various information about the game itself. + +## Trivia +* Release: November 2000 +* Korea exclusive +* As the name implies, this game is a collection of all the songs of the past versions except for the song "Kiss" +* Same interface as O.B.G SE +* A total of 66 songs and 18 non-stop remixes + +# Game modes +* Easy +* Hard +* Crazy: Must be unlocked [using a code](#crazy-mode) +* Double +* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the +non-stop remix screen. +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +When the second player joined by also pressing the center panel, battle modes is available on the mode select screen +instead of double. + +## Unlock and modifier codes +All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except +the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is +played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of +the screen for player 2. + +### Velocity 2x +Arrow scroll speed 2x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Velocity 4x +Arrow scroll speed 4x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Velocity 8x +Arrow scroll speed 8x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Synchro +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Couple +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Union +??? + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) + +### Random Vanish +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Random Speed +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) + +### Non-stop remix double +Must be entered on the non-step remix select screen. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Crazy mode +Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy". + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) \ No newline at end of file diff --git a/game/06-pc.md b/game/06-pc.md new file mode 100644 index 0000000..80e23cb --- /dev/null +++ b/game/06-pc.md @@ -0,0 +1,199 @@ +# Pump it Up: The Perfect Collection +This document collects various information about the game itself. + +## Trivia +* Release: December 2000 +* Korea exclusive +* As the name implies, this game extends the previous version "The Collection" by adding 17 new songs +* Game mode select re-designed to allow selecting `Crazy` mode without a code. +* A total of 83 songs and 18 non-stop remixes + +# Game modes +* Easy +* Hard +* Crazy +* Double +* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the +non-stop remix screen. +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +When the second player joined by also pressing the center panel, battle modes is available on the mode select screen +instead of double. + +## Unlock and modifier codes +All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except +the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is +played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of +the screen for player 2. + +### Velocity 2x +Arrow scroll speed 2x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Velocity 4x +Arrow scroll speed 4x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Velocity 8x +Arrow scroll speed 8x the BPM. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Synchro +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Couple +??? + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Union +??? + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) + +### Random Vanish +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Random Speed +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) + +### Non-stop remix double +Must be entered on the non-step remix select screen. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) \ No newline at end of file diff --git a/game/07-extra.md b/game/07-extra.md new file mode 100644 index 0000000..8a421a3 --- /dev/null +++ b/game/07-extra.md @@ -0,0 +1,183 @@ +# Pump it Up Extra +This document collects various information about the game itself. + +## Trivia +* Release: February 2001 +* Korea exclusive +* Crazy-mode was renamed to "Extra Expert" (XX) +* Introduction of hold/long arrows +* Double charts for Extra Expert and Non-stop Remix are available in the songwheel (no unlock code needed) +* New interface and pad navigation +* A game mode does not have to be selected prior selecting a song but can be switched on a per song basis +* This version of the game was produced by F2System, a partner of Andamiro. F2System also produced Techno Motion +* 58 songs and 9 non-stop remixes + +# Game modes +* Normal +* Hard +* Extra Expert +* Double +* Non-stop remix + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When +a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side +of the screen for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 4x, 8x +Arrow scroll speed 2x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 4x, +three times for 8x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Synchro +??? + +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + + +### Random step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Speed +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Random Vanish +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Rush +??? + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Noteskin select +Select a different noteskin. For the blank (second to last arrow), fill in one of the four directions to get a different +noteskin. There are two noteskin select codes. + +#### Code 1 +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/qm.png) +![](image/arrow/c.png) + +For blank:
+![](image/arrow/dl.png): Star and moon
+![](image/arrow/dr.png): UFO
+![](image/arrow/ul.png): Snowman
+![](image/arrow/ur.png): Restroom sign and poop (yep, poop)
+ +#### Code 2: +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/qm.png) +![](image/arrow/c.png) + +For blank:
+![](image/arrow/dl.png): Octopus and fish
+![](image/arrow/dr.png): Card
+![](image/arrow/ul.png): Pineapple
+![](image/arrow/ur.png): Disk jockey
\ No newline at end of file diff --git a/game/08-prem1.md b/game/08-prem1.md new file mode 100644 index 0000000..2116438 --- /dev/null +++ b/game/08-prem1.md @@ -0,0 +1,113 @@ +# Pump it Up The Premiere: The International Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: June 2001 +* First official international release +* New interface +* 87 songs + +# Game modes +* Normal +* Hard +* Crazy +* Double +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When +a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side +of the screen for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) + +### Change arrow scroll speed +Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random +Random changes the scroll speed during the song to any of the four speeds above. + +#### Next/increase scroll speed +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) + +#### Previous/decrease scroll speed +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Vanish +The steps fade out about halfway to the target. + +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Synchro +When choosing a single player game mode and a second player joins, this plays the same step chart on the other players +side. If this is not activated, no step chart is played for the second player. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Couple +When choosing a single player game mode and a second player joins, this plays the same step chart on the other players +side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the +second player. + +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Random Vanish +Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets. + +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) \ No newline at end of file diff --git a/game/09-prex1.md b/game/09-prex1.md new file mode 100644 index 0000000..d3ece5f --- /dev/null +++ b/game/09-prex1.md @@ -0,0 +1,112 @@ +# Pump it Up The PREX: The International Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: November 2001 +* PREX = The **PR**emiere and **EX**tra +* 87 songs + +# Game modes +* Normal +* Hard +* Crazy +* Double +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When +a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side +of the screen for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) + +### Change arrow scroll speed +Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random +Random changes the scroll speed during the song to any of the four speeds above. + +#### Next/increase scroll speed +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) + +#### Previous/decrease scroll speed +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Vanish +The steps fade out about halfway to the target. + +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Synchro +When choosing a single player game mode and a second player joins, this plays the same step chart on the other players +side. If this is not activated, no step chart is played for the second player. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Couple +When choosing a single player game mode and a second player joins, this plays the same step chart on the other players +side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the +second player. + +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Random Vanish +Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets. + +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) \ No newline at end of file diff --git a/game/10-reb.md b/game/10-reb.md new file mode 100644 index 0000000..b2901fd --- /dev/null +++ b/game/10-reb.md @@ -0,0 +1,92 @@ +# Pump it Up The Rebirth: The 8th Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: January 2002 +* Korea exclusive version +* 87 songs + +# Game modes +* Normal +* Hard +* Crazy +* Double +* Half-Double +* Division +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When +a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side +of the screen for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +#### Change arrow scroll speed: Next/increase scroll speed +Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x. + +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) + +#### Random arrow scroll speed +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) + +#### Change difficulty +Allows you to change the difficulty on the song select screen. + +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Vanish +The steps fade out about halfway to the target. + +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) \ No newline at end of file diff --git a/game/11-prem2.md b/game/11-prem2.md new file mode 100644 index 0000000..251cae7 --- /dev/null +++ b/game/11-prem2.md @@ -0,0 +1,92 @@ +# Pump it Up The Premiere 2: The International 2nd Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: March 2002 +* International version of Rebirth +* 102 songs + +# Game modes +* Normal +* Hard +* Crazy +* Double +* Half-Double +* Division +* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When +a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side +of the screen for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +#### Change arrow scroll speed: Next/increase scroll speed +Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x. + +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) + +#### Random arrow scroll speed +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) + +#### Change difficulty +Allows you to change the difficulty on the song select screen. + +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Vanish +The steps fade out about halfway to the target. + +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) + +### Mirror +All steps are mirrored along the "x axis", i.e. arrows
+![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) +
and
+![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) +
are switched. + +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) + +### Random step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) \ No newline at end of file diff --git a/game/12-prex2.md b/game/12-prex2.md new file mode 100644 index 0000000..ca92ffb --- /dev/null +++ b/game/12-prex2.md @@ -0,0 +1,98 @@ +# Pump it Up The PREX 2 +This document collects various information about the game itself. + +## Trivia +* Release: November 2002 +* 93 songs + +# Game modes/difficulties +* Normal +* Hard +* Crazy +* Double +* Battle: Can be selected once player 2 joined the game + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For +some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen +for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 3x, 4x +Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and +three times for 4x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) \ No newline at end of file diff --git a/game/13-prem3.md b/game/13-prem3.md new file mode 100644 index 0000000..0ea0278 --- /dev/null +++ b/game/13-prem3.md @@ -0,0 +1,99 @@ +# Pump it Up The Premiere 3: The International 3rd Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: May 2003 +* 56 songs + +# Game modes/difficulties +* Normal +* Hard +* Crazy +* Double +* Half-Double +* Battle: Can be selected once player 2 joined the game + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For +some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen +for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 3x, 4x +Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and +three times for 4x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) \ No newline at end of file diff --git a/game/14-prex3.md b/game/14-prex3.md new file mode 100644 index 0000000..27235a9 --- /dev/null +++ b/game/14-prex3.md @@ -0,0 +1,100 @@ +# Pump it Up The PREX 3: The International 4th Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: October 2003 +* 77 songs + +# Game modes/difficulties +* Normal +* Hard +* Crazy +* Freestyle +* Nightmare +* Half-Double +* Battle: Can be selected once player 2 joined the game + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For +some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen +for player 2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 3x, 4x +Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and +three times for 4x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) \ No newline at end of file diff --git a/game/15-exc.md b/game/15-exc.md new file mode 100644 index 0000000..0231388 --- /dev/null +++ b/game/15-exc.md @@ -0,0 +1,145 @@ +# Pump it Up Exceed: The International 5th Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: April 2004 +* First game to run on Linux and MK5 hardware +* 24 new songs +* 102 songs total +* Songs are separated into channels: Banya, Pop and K-Pop +* Three hidden songs that have to be [unlocked using a code](#hidden-songs-unlock) + +# Game modes/difficulties +* Normal +* Hard +* Crazy +* Freestyle +* Nightmare +* Battle: Can be selected once player 2 joined the game + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For +some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen +for player 2. + +### Hidden songs unlock +This code unlocks the following songs: +* Monkey Fingers +* Oh Rosa (same song/steps on the select screen but music switchd to spanish version) +* First Love (same song/steps on the select screen but music switchd to spanish version) + +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 3x, 4x +Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, +three times for 4x and four times for 8x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Earthworm +Makes the arrows wave back and fourth as they scroll to the top. + +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Exceed Mode +Arrows travel diagonally towards the top. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) \ No newline at end of file diff --git a/game/16-exc2.md b/game/16-exc2.md new file mode 100644 index 0000000..3c62372 --- /dev/null +++ b/game/16-exc2.md @@ -0,0 +1,295 @@ +# Pump it Up Exceed 2: The International 6th Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: November 2004 +* First game to run on Linux, MK6 hardware and the USB PIUIO +* 18 new songs +* 136 songs total +* Based on Exceed's interface + +# Game modes/difficulties +* Normal +* Hard +* Crazy +* Freestyle +* Nightmare +* Battle: Can be selected once player 2 joined the game +* Remix Station + +## Game play unlocks +The following songs are unlockable by fulfilling the described conditions. + +### Arcade station: Canon-D, nightmare +Naturally, this only works as a single player. This unlock is not permanent. + +1. Select arcade station +1. Play any two songs and get an A ranking on both +1. Play "I'll Give You All My Love" on crazy difficulty as your 3rd song and get an A ranking with less than 10 misses +1. You will receive a bonus stage and the nightmare difficulty on Canon-D is unlocked + +### Remix station: 2nd Hidden Remix, nightmare +Naturally, this only works as a single player. This unlock is only temporary. + +1. Select remix station +1. Play "Diva Remix" on freestyle difficult and get an S ranking +1. The nightmare difficulty on "2nd Hidden Remix" is unlocked + +### Remix station: Raw, nightmare +Raw (as it's known) is the same song (and background movie) as the opening movie of Exceed 2. Auto-fail (Stage Break) +is not on during this song, and the game will not stop if you get a 50+ miss combo. This song is not a selectable song +(ever), and you cannot choose your modifiers or difficulties before this song, as the game will bleed into it after your +last remix song and will start automatically after giving you a greeting screen for the song. It is set on double mode. + +This unlock is not permanent. + +1. Select remix station +1. Play any remix songs and get an S ranking on all of them +1. The game automatically starts the song "Raw" as your last song + +### Remix station: Banya Classic Remix, nightmare +Naturally, this only works as a single player. This unlock is only temporary. + +1. Select remix station +1. Play "Deux Remix" on fresstyle and get an S ranking +1. The nightmare difficulty on "Banya Classic Remix" is unlocked + +### Remix station: Dignity Remix, crazy +Naturally, this only works as a single player. This unlock is only temporary. + +1. Select remix station +1. Play "Banya Classic Remix" on hard and get an S ranking with a full combo +1. The crazy difficulty on "Dignity Remix" is unlocked + +### Remix station: Treme Vook of the War Another +Naturally, this only works as a single player. This unlock is only temporary. + +1. Select remix station +1. Play "Treme Vook of the War" on crazy and get an A ranking +1. The songs "Treme Vook of the War Another" is unlocked + +### Remix station: Turbo Remix, nightmare +Naturally, this only works as a single player. This unlock is only temporary. + +1. Select remix station +1. Play "Diva Remix" on crazy and get an S ranking, without any goods or bads +1. The nightmare difficulty on "Turbo Remix" is unlocked + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For +some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen +for player 2. + +### Unlock: Solitary 2 +This code unlocks the song "Solitary 2" and must be entered in the song select menu. When entered correctly, the song +appears immediately. This unlock is only temporary. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Unlock: Canon-D Full Mix +This code unlocks the song "Canon-D Full Mix" and must be entered on the select screen of the **Remix Station**. When +entered correctly. This unlock is permanent. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 3x, 4x, 8x +Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, +three times for 4x and four times for 8x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Earthworm +Makes the arrows wave back and fourth as they scroll to the top. + +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Exceed Mode +Arrows travel diagonally towards the top. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Freedom +Stationary arrows at the top are invisible. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Acceleration +Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Deceleration +Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Extra mix noteskin +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Flower card noteskin +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) \ No newline at end of file diff --git a/game/17-zero.md b/game/17-zero.md new file mode 100644 index 0000000..c4b2f05 --- /dev/null +++ b/game/17-zero.md @@ -0,0 +1,312 @@ +# Pump it Up Zero: International 7th Dance Floor +This document collects various information about the game itself. + +## Trivia +* Release: February 2006 +* Entirely new interface. First mix to feature BG video preview playback on the song select screen. Furthermore, when +playing with a second player, each player can select a different difficulty level. +* 130 songs total + +# Game modes +* Arcade Station: Separated into 4 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle, +Nightmare + * Banya + * K-Pop + * Pop + * Another: Many songs/charts of this channel must be unlocked, first. +* Easy Station +* Remix Station +* Mission Station: Clear missions to unlock content + +## Game play unlocks +The game has an internal point system. Points are earned by simply playing the game, passing songs etc. A lot of +content can be unlocked using this point system. However, certain content is bound to specific missions and cannot be +unlocked by earning points. + +### Point unlocks +These are either unlocked by just playing the game or once a certain mission becomes available. + +* Eres Para Mi - Another Freestyle - unlocked upon unlock of Another station +* Final Audition 2 - Another Crazy - unlocked upon unlock of Another station +* Final Audition 3 U.F - Another Nightmare - unlocked upon unlock of Another station +* Mexi Mexi - Another Nightmare - unlocked upon unlock of Another station +* My Friend - Another Freestyle - unlocked upon unlock of Another station +* Solitary 2 - Another Crazy - unlocked upon unlock of Another station +* Extravaganza - Another Crazy - time/point-release unlock - after opening of mission 7 +* Final Audition 2 - Another Nightmare - time/point-release unlock - after opening of mission 11 +* Love is a Danger Zone 2 - Another Hard - time/point-release unlock - after opening of mission 13 +* Love is a Danger Zone 2 - Another Crazy - time/point-release unlock - after opening of mission 13 +* Love is a Danger Zone 2 - Another Nightmare - time/point-release unlock - after opening of mission 13 +* Naissance 2 - Another Nightmare - time/point-release unlock - after opening of mission 15 +* Final Audition - Another Nightmare - time/point-release unlock - after opening of mission 17 +* Do it Yourself - Another Nightmare - time/point-release unlock - after opening of mission 19 +* Solitary 2 - Another Nightmare - time/point-release unlock - after opening of mission 21 +* Mr. Larpus - Another Nightmare - time/point-release unlock - after opening of mission 23 +* Extravaganza - Another Nightmare - time/point-release unlock - after opening of mission 25 +* Another Truth - Another Nightmare - time/point-release unlock - after opening of mission 27 +* Witch Doctor - Another Nightmare - time/point-release unlock - after opening of mission 29 + +### Mission station unlocks +The following songs/step charts can only be unlocked by unlocking specific missions. + +* [New arrow skin](#new-arrow-skin) - clear mission 9 +* [Music note skin](#musical-note-skin) - clear mission 10 +* [Extra mix skin](#extra-mix-skin) - clear mission 11 +* [Grade reverse modifier](#grade-reverse) - clear mission 12 +* Love is a Danger Zone - Another Freestyle - mission unlock (mission 16) +* Love is a Danger Zone - Another Nightmare - mission unlock (mission 16) +* Witch Doctor - Another Crazy - mission unlock (mission 17) +* [Canon-D eye skin](#canon-d-eye-skin) - clear mission 18 +* Final Audition - Another Crazy - mission unlock (mission 19) +* Join The Party - Another Nightmare - mission unlock (mission 20) +* [Flower card skin](#flower-card-skin) - clear mission 24 +* Circus Magic - Another Nightmare - mission unlock (mission 26), note: only mode playable for this song in the entire +game +* Vook - Another Freestyle - mission unlock (mission 27) +* Vook - Another Nightmare - mission unlock (mission 27) +* I'll Give You All My Love - Another Nightmare - mission unlock (mission 28) + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An +icon on the left/right side of the screen indicates if the modifier is active for player 1/2. + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 3x, 4x, 8x +Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, +three times for 4x and four times for 8x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Earthworm +Makes the arrows wave back and fourth as they scroll to the top. + +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Exceed Mode +Arrows travel diagonally towards the top. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Freedom +Stationary arrows at the top are invisible. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Acceleration +Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Deceleration +Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Battle mode +In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code +below actives battle mode and shows "1P VS. 2P mode" at the top left. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Grade reverse +Shows inverse judgements during game play, i.e. perfect = miss, great = bad + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### New arrow skin +Requirement: Clear mission 9 + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) + +### Musical note skin +Requirement: Clear mission 10 + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) + +### Extra mix skin +Requirement: Clear mission 11 + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Canon-D eye skin +Requirement: Clear mission 18 + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Flower card skin +Requirement: Clear mission 24 + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) \ No newline at end of file diff --git a/game/18-nx.md b/game/18-nx.md new file mode 100644 index 0000000..7452e33 --- /dev/null +++ b/game/18-nx.md @@ -0,0 +1,281 @@ +# Pump it Up NX: New Xenesis +This document collects various information about the game itself. + +## Trivia +* Release: December 2006 + +# Game modes +* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, +Freestyle, Nightmare + * New Tunes + * Banya + * K-Pop + * Pop +* Training Station +* Special Station: Full versions, remixes and another step (charts) +* World Tour: Clear missions to unlock further locked missions and content in Special Station + +## Game play unlocks +The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing +the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts +towards this play count. + +Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of +World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays. + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An +icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work +on World Tour (Station). + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Velocity 2x, 3x, 4x, 8x +Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, +three times for 4x and four times for 8x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Earthworm +Makes the arrows wave back and fourth as they scroll to the top. + +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Exceed Mode +Arrows travel diagonally towards the top. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Freedom +Stationary arrows at the top are invisible. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Acceleration +Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Deceleration +Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Battle mode +In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code +below actives battle mode and shows "1P VS. 2P mode" at the top left. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Under attack +Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area +positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner. + +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Flash +Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### NX mode +Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant" +perspective. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) + +### Grade reverse +Shows inverse judgements during game play, i.e. perfect = miss, great = bad + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + + +### Extra mix skin +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Canon-D eye skin +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Flower card skin +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) \ No newline at end of file diff --git a/game/19-pro.md b/game/19-pro.md new file mode 100644 index 0000000..3b0b8fc --- /dev/null +++ b/game/19-pro.md @@ -0,0 +1,413 @@ +# Pump it Up PRO +This document collects various information about the game itself. + +## Trivia +* Release: August 2007 +* Cross-over gameplay elements from In The Groove: Mines and rolls +* Save scores and load step-edits from USB thumb drive + +# Game modes +* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play. +* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers. + +## Modifiers +Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board +on the song select screen and a modifier menu appears. + +## Content Unlock codes +All codes need to be entered on any song result screen using the pad. + +Note: Unlock codes that are split across lines require to hit arrows that are on the same line at +the same time, e.g. jumps. + +### VVV +Stand on the following arrows and keep them activated: + +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +Then, press the following sequence (likely using your hands): + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +Code as text from game data: + +```text +1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979) +``` + +### Solitary 2 +![](image/arrow/c.png) + +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/c.png) + +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/c.png) + +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +Code as text from game data: + +```text +5 7+9 5 7+9 5 7+9 1+3 +``` + +### Take Me Back (re-edit) +![](image/arrow/dl.png) + +![](image/arrow/c.png) + +![](image/arrow/ur.png) + +![](image/arrow/dl.png) + +![](image/arrow/c.png) + +![](image/arrow/ur.png) + +![](image/arrow/dl.png) +![](image/arrow/ur.png) + +![](image/arrow/dl.png) +![](image/arrow/ur.png) + +![](image/arrow/dr.png) +![](image/arrow/ul.png) + +![](image/arrow/dl.png) +![](image/arrow/ur.png) + +Code as text from game data: + +```text +159159 1+9 1+9 7+3 1+9 +``` + +### Infection +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) + +Code as text from game data: + +```text +13591353 +``` + +### Chimera +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +Code as text from game data: + +```text +513979535 +``` + +### FAEP 2-2 +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/c.png) + +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +![](image/arrow/c.png) + +![](image/arrow/dl.png) +![](image/arrow/ul.png) + +![](image/arrow/c.png) + +![](image/arrow/dr.png) +![](image/arrow/ur.png) + +![](image/arrow/c.png) + +Code as text from game data: + +```text +7+9 5 1+3 5 1+7 5 3+9 5 +``` + +### We Goin' Fly Remix +![](image/arrow/ul.png) + +![](image/arrow/ul.png) + +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/ul.png) +![](image/arrow/dr.png) + +![](image/arrow/ul.png) +![](image/arrow/c.png) + +![](image/arrow/ul.png) + +Code as text from game data: + +```text +77 7+9 7+3 7+5 7 +``` + +### Darkly We Wander +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/c.png) + +Code as text from game data: + +```text +357951355 +``` + +### Up & Down +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) + +Code as text from game data: + +```text +7171717193939393 +``` + +### Victory +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/ul.png) +![](image/arrow/dl.png) + +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/dr.png) +![](image/arrow/ur.png) + +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +Code as text from game data: + +```text +7+9 1+7 7+9 9+3 7+9 1+3 7+9 +``` + +### Warp 8XM +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/.png) +![](image/arrow/.png) +![](image/arrow/.png) + +Code as text from game data: + +```text +15795135 +``` + +### Understand +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) + +Code as text from game data: + +```text +795973537 +``` + +## Easter Egg Codes +All codes need to be entered on any song result screen using the pad. + +Note: Codes that are split across lines require to hit arrows that are on the same line at +the same time, e.g. jumps. + +These codes play sounds on the result screen. + +### Toasty + +Code as text from game data: + +```text +315797513 +``` + +### Brb + +Code as text from game data: + +```text +957957957 +``` + +### Break It + +Code as text from game data: + +```text +1+3+5+7+9 +``` + +### Cry + +Code as text from game data: + +```text +531795 +``` + +### Evil Laugh + +Code as text from game data: + +```text +1+7 1+5 1+3 5+3 9+3 +``` + +### Ruler + +Code as text from game data: + +```text +3557553 +``` + +### Stop'n Go + +Code as text from game data: + +```text +1133595 +``` + +### Wierd Growl + +Code as text from game data: + +```text +9575153 +``` + +### Xuxa + +Code as text from game data: + +```text +1151313 +``` + +### Hey Get Up And Dance + +Code as text from game data: + +```text +759535157 +``` + +### Hit Me + +Code as text from game data: + +```text +555555555 +``` + +### Ignition + +Code as text from game data: + +```text +7+9 9+7 7+9 9+7 +``` + +### No Way + +Code as text from game data: + +```text +791379137913 +``` + +### Oh God + +Code as text from game data: + +```text +9+3 9+3 9+3 9+3 9+3 +``` + +### Yeah I Know You Can + +Code as text from game data: + +```text +5315795 +``` \ No newline at end of file diff --git a/game/20-nx2.md b/game/20-nx2.md new file mode 100644 index 0000000..06f5cd2 --- /dev/null +++ b/game/20-nx2.md @@ -0,0 +1,421 @@ +# Pump it Up NX2: Next Xenesis +This document collects various information about the game itself. + +## Trivia +* Release: October 2007 +* First version to allow storing player scores and unlock state on a usb thumb drive. The original game only allows +special brand of usb thumb drives. Other drives are not accepted by the game. Profiles were managed and uploaded by +the player using a proprietary software called "PUMBI" which is no longer supported. + +# Game modes +* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, +Freestyle, Nightmare + * New Tunes + * Banya + * K-Pop + * Pop +* Training Station +* Special Station: Full versions, remixes and another step (charts) +* World Max: Clear missions to unlock further locked missions and content in Special Station + +## World max guide and unlocks +Either take a look at the `missions.txt` file in the `game` data folder or use [Turkeyslam's guide](guide/nx2.pdf) which +was published on ph-online back in the days. + +### Missions.txt +Take a look at the `missions.txt` file which should easily reveal a bunch of useful information already like mission +conditions. + +### Turkeyslam's guide +See [here](guide/nx2.pdf). + +### Unlocks sourced from disassembly (icex2) +Sourced from the disassembly of the 1.54 build. + +Code format is mapped to numpad on a keyboard, e.g. down left = 1, down right = 3, center = 5, up left = 7, up right = 9 + +#### Barriers +* White: See [Ice Castle Codes](#ice-castle) +* Red: Clear "Solitary 2 - Mir - Mirtain" +* Yellow + * Clear mission "Canon-D [Full Song] - D - Barharn" + * Clear mission "Mine Zone 7 - Harena" +* Light green (might be referred to as green) + * Clear mission "For You - Castle - Rootinia" + * Total worldmax progress >= 12% +* Green (might be referred to as dark green) + * Clear mission "U Inside My Dim Memory [Full Song] - Castle 2 - Shantomia" + * Clear mission "Witch Doctor #1 - Hidden Parts - Shantomia" +* Sky blue: See [Ice Castle Codes](#ice-castle) +* Blue: See [Mystery Box Codes](#mystery-box) +* Violet: See [Mystery Box Codes](#mystery-box) +* Pink + * Unlock warp field in "Mirtain" + * Unlock warp field in "Barharn" +* Grey + * Clear "Treme-Vook of the War - Factory - Morigin" + * At least 60% worldmax progress +* Black: Play with USB profile +* Dark yellow (might be referred to as orange) + * Unlock warp field in "Harena" + * Total worldmax progress >= 40% + +#### Mystery Box +Per credit, you can enter a single code, only. Each code can only be entered once per profile. + +##### Song unlocks +* ???: 15597553 +* So - Another: 55755595 +* Dance Vibrations - Another NM: 17933971 + +##### Extra mileage +* 200: 79797979 +* 300: 55555135 +* 400: 1311311131111 +* 500: 11597533 +* 600: 11997733 +* 600: 7993995991999 +* 700: 13391339 +* 1000: 5153595713795 +* 1000: 1751751751751 + +##### Barrier unlocks +* Violet: 3995557777555 +* Blue: 7911197333555 + +#### Ice Castle +To be able to enter these, you have to clear the mission "Ice Castle - Cryomiston". Once the mission is cleared, +icicles appear on the various "Crystal" missions and the "B.P.M.". The following commands require you to start +on a specific location and follow a path by entering the given pad commands. If the command is entered +successfully, an animation will play. + +##### Barrier unlocks +* White + * Move the mission marker on mission "Crystal S" + * Enter: 997711339713 + * Path finishes on mission "Crystal S" +* Sky blue + * Move the mission marker on mission "Crystal S" + * Enter: 977931139797 + * Path finishes on mission "Ice Castle" + +##### Extra mileage +* 300 + * Move the mission marker on mission "Crystal S" + * Enter: 799317793117 + * Path finishes on mission "Crystal S" +* 400 + * Move the mission marker on mission "Crystal S" + * Enter: 991773199131 + * Path finishes on mission "Crystal S" +* 500 + * Move the mission marker on mission "Crystal W" + * Enter: 933779337711 + * Path finishes on mission "Crystal W" +* 500 + * Move the mission marker on mission "Crystal WS" + * Enter: 991173379911 + * Path finishes on mission "Crystal WS" +* 600 + * Move the mission marker on mission "B.P.M." + * Enter: 931793177931 + * Path finishes on mission "B.P.M." +* 700 + * Move the mission marker on mission "Ice Castle" + * Enter: 113993117793 + * Path finishes on mission "B.P.M." +* 700 + * Move the mission marker on mission "Crystal S" + * Enter: 799317793117 + * Path finishes on mission "Crystal S" + +##### Song unlocks +* Ugle Dee - Another FS + * Move the mission marker on mission "Crystal WS" + * Enter: 931793177993 + * Path finishes on mission "Crystal EN" +* ??? + * Move the mission marker on mission "Crystal W" + * Enter: 939311799317 + * Path finishes on mission "B.P.M." +* ??? + * Move the mission marker on mission "Crystal S" + * Enter: 917917919913 + * Path finishes on mission "B.P.M." + +## Unlock and modifier codes +All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An +icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work +on World Max (station). + +### Cancel +Clear all modifiers previously enabled. + +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) + +### Increase arrow scroll speed +Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, +three times for 4x and four times for 8x. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Decrease arrow scroll speed + +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Vanish +The arrows vanish before reaching the target at the top. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Nonstep +Hide all steps. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Mirror +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Random Step +Randomizes the step chart. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) + +### Random Velocity +The arrow scroll speed changes randomly during the song. + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Earthworm +Makes the arrows wave back and fourth as they scroll to the top. + +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Exceed Mode +Arrows travel diagonally towards the top. + +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Freedom +Stationary arrows at the top are invisible. + +![](image/arrow/ul.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Acceleration +Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Deceleration +Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary +arrows. + +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + +### Under attack +Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area +positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner. + +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### Flash +Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) + +### NX mode +Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant" +perspective. + +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) + +### Grade reverse +Shows inverse judgements during game play, i.e. perfect = miss, great = bad + +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/ur.png) +![](image/arrow/ul.png) +![](image/arrow/c.png) + + +### Extra mix skin +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) + +### Canon-D eye skin +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/c.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) + +### Flower card skin +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) + +### Playing card skin +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/ur.png) + +### Random skin +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ul.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/ur.png) +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/dl.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/dr.png) +![](image/arrow/c.png) \ No newline at end of file diff --git a/game/21-nxa.md b/game/21-nxa.md new file mode 100644 index 0000000..1419caf --- /dev/null +++ b/game/21-nxa.md @@ -0,0 +1,94 @@ +# Pump it Up NX Absolute + +This document collects various information about the game itself. + +## Trivia + +* Release: December 2008 +* USB player profiles from NX2 can be carried over and are extended by the game on first load. NXA +USB profiles are not backwards compatible with NX2. +* The original game only allows special brand of usb thumb drives. Other drives are not accepted by +the game. Profiles were managed and uploaded by the player using a proprietary software called +"PUMBI" which is no longer supported. + +# Game modes + +* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, +Freestyle, Nightmare + * New Tunes + * Banya + * K-Pop + * Pop +* Training Station +* Brain Shower: Solve puzzles/quiz questions while playing a song +* Special Station: Full versions, remixes and another step (charts) +* World Max: Clear missions to unlock further locked missions and content in Special Station + +## World max guide and unlocks + +Either take a look at the `missions.txt` file which is either located on the compressed file system +of an original drive or in the `game` data folder of some data release, or use +[blood618's guide](guide/nxa.pdf) which was published on ph-online back in the days. + +### Missions.txt + +Take a look at the `missions.txt` file which should easily reveal a bunch of useful information +already like mission conditions. + +### blood618's guide + +See [here](guide/nxa.pdf). + +### Unlocks sourced from disassembly (icex2) + +Sourced from the disassembly of the 1.10 build. + +The game takes any saves from NX2 and converts them to NXA saves. Internally, this is done by +simply appending new data to the existing NX2 save file format. However, this does not keep the +format (backwards) compatible at all, as some missions have changed as well as how unlock flags +are processsed by the game, e.g. barrier unlock flags are entirely re-mapped. + +#### Barriers + +*EFxxx* identifiers are the official "mission step" identifiers used in the game's code and +assets. You can use these to search for the mission entries in the `mission.txt` file. + +Total of 10 barriers to unlock. IDs denote game internal identifiers for each barrier. + +* Yellow (Barrier ID 7) + * Clear (nearly) all missions in Ladania + * Mission step IDs: EF450 (Beat the Step / Ladania) to EF464 (Devil Castle / Ladania) without EF458 (NXSB / Ladania) +* Dark Green (Barrier ID 5) + * Clear (nearly) all missions "on earth" which includes missions of the lands Caelum, Luman Ocean, Ladania, Pandonus and Arowahi + * Mission step IDs: EF400 (Arriving / Caelum) to EF487 (More-Powerful 2 / Arowahi) without EF432 (* Yasangma 2-2 / Luman Ocean) +* ??? (Barrier ID 10) + * Clear all missions in Caelum + * Mission step IDs: EF400 (Arriving / Caelum) to EF424: Appear / Caelum +* ??? (Barrier ID 8) + * Clear Turn Turn Turn! / Pandonus (EF445) +* ??? (Barrier ID 13) + * Clear She Likes D / Pandonus (EF440) + * Clear Lighthouse / Arowahi (EF483) +* ??? (Barrier ID 11) + * Clear Wook! / Arowahi (EF466) + * Clear Turn Turn Turn! / Pandonus (EF445) + * Total world max clear percentage > ~61% (the math in the code is super weird resulting in a non-rounded floating point value) +* ??? (Barrier ID 6) + * Clear More-Powerful 8 / Evgeneia Geist (EF599) + * Clear WormHole / Dream's Kyma (EF598) + * Clear WormHole / Stella's Maya (EF597) + * Clear Galaxy / Infiniti Musica (EF596) + * Clear * Ehne 2 / Infiniti Musica (EF595) + * Clear ForWamm / Infiniti Musica (EF594) +* ??? (Barrier ID 4) + * Clear Remember Me 4" / Parafora Psychi (EF631) + * Clear Space City 2 / Parafora Psychi (EF632) + * Clear WormHole / Stella's Maya (EF636) + * Clear Dead End 2 / Cosmos Spatium (EF637) +* ??? (Barrier ID 12) + * Either have it already unlocked + some unknown condition + * Or get more than 19% on World Max +* ??? (Barrier ID 9) + * Accumulated clear percentages (see profile overview on USB load) of World Max, Arcade Station, + Brain Shower and Special Zone >= 40% + * Which means that achieving >= 40% on one station alone, e.g. World Max, also works diff --git a/game/22-pro2.md b/game/22-pro2.md new file mode 100644 index 0000000..e2898de --- /dev/null +++ b/game/22-pro2.md @@ -0,0 +1,70 @@ +# Pump it Up: PRO 2 +This document collects various information about the game itself. + +## Trivia +* Release: February 2010 + +# Game modes +* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play. +* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers. +* Gauntlet: Similar to Progressive mode, though the courses are more difficult. Some step charts are exclusive to this mode. + +## Modifiers +Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board +on the song select screen and a modifier menu appears. + +## Content unlock codes +All codes need to be entered on any song result screen using the pad. + +Note: Unlock codes that are split across lines require to hit arrows that are on the same line at +the same time, e.g. jumps. + +### Pro 1 + +All [unlock codes from Pro 1](19-pro.md#content-unlock-codes) are valid in Pro 2. + +### Boulafacet + +### Crowdpleaser + +### Dabbi Doo + +### Haven + +### Playa D Embossa + +### RUTNIO + +### Shine + +### Swing The House + +### We Are Loud + +## Easter Egg Codes +All codes need to be entered on any song result screen using the pad. + +Note: Codes that are split across lines require to hit arrows that are on the same line at +the same time, e.g. jumps. + +These codes play sounds on the result screen. + +### Pro 1 + +All [unlock codes from Pro 1](19-pro.md#easter-egg-codes) are valid in Pro 2. + +### Yes + +Code as text from game data: + +```text +79137913 +``` + +### Maieye + +Code as text from game data: + +```text +111133331315 +``` \ No newline at end of file diff --git a/game/guide/nx2.pdf b/game/guide/nx2.pdf new file mode 100644 index 0000000..9e7a28d Binary files /dev/null and b/game/guide/nx2.pdf differ diff --git a/game/guide/nxa.pdf b/game/guide/nxa.pdf new file mode 100644 index 0000000..b4e8539 Binary files /dev/null and b/game/guide/nxa.pdf differ diff --git a/game/image/arrow/c.png b/game/image/arrow/c.png new file mode 100644 index 0000000..d74a397 Binary files /dev/null and b/game/image/arrow/c.png differ diff --git a/game/image/arrow/dl.png b/game/image/arrow/dl.png new file mode 100644 index 0000000..c46632d Binary files /dev/null and b/game/image/arrow/dl.png differ diff --git a/game/image/arrow/dr.png b/game/image/arrow/dr.png new file mode 100644 index 0000000..dd7fb86 Binary files /dev/null and b/game/image/arrow/dr.png differ diff --git a/game/image/arrow/qm.png b/game/image/arrow/qm.png new file mode 100644 index 0000000..0bcf7d9 Binary files /dev/null and b/game/image/arrow/qm.png differ diff --git a/game/image/arrow/ul.png b/game/image/arrow/ul.png new file mode 100644 index 0000000..6dec94a Binary files /dev/null and b/game/image/arrow/ul.png differ diff --git a/game/image/arrow/ur.png b/game/image/arrow/ur.png new file mode 100644 index 0000000..408e8d8 Binary files /dev/null and b/game/image/arrow/ur.png differ