Commit Graph
52 Commits
Author SHA1 Message Date
kichikuou eaa7f3d8d0 Implement MADLoader HLL
This HLL provides functionality for loading, managing, and rendering
animations stored in the MAD file format. A MAD file consists of a
header followed by a series of QNT image frames.
2026-02-24 08:38:45 +09:00
kichikuou f50c9f6d77 gfx: Add gfx_render_quadrilateral()
It draws a quadrilateral with arbitrary vertex and texture coordinates.

This is used to properly implement DrawGraph.DrawDeformedSpriteBilinear,
and will be used to implement ChipmunkSpriteEngine.
SP_SetSpriteTransformPos in a subsequent patch.
2025-05-16 09:13:06 +09:00
kichikuou 7bae2cdf8a DrawGraph.CopyRotZoom2Bilinear should copy src alpha 2025-04-01 11:53:25 +09:00
kichikuou 769bdca725 Implement DrawGraph.CopyReverseLRWithAMap
Used in Daiteikoku.
2025-04-01 11:47:21 +09:00
kichikuou dc8a9379d0 Implement DrawSnow HLL
Used in Tsuma Shibori, and some indie System 4 games.

This HLL is a draw plugin that uses SACT2's "custom sprite" mechanism.
Custom sprites do not have a texture. Instead, the plugin's render()
callback draws them directly to the main surface.
2024-11-01 08:53:58 +09:00
kichikuou 0bab7544cd Fix typo 2024-07-23 18:10:34 +09:00
kichikuou b155b4b79f Add a parameter to gfx_draw_glyph() for controlling blending behavior
This adds a new parameter `blend` to `gfx_draw_glyph()`. When `blend` is
true, the function performs normal alpha blending (same as
`gfx_draw_glyph_to_pmap()`).

If `blend` is false, the resulting pixel color will be the text color
and the alpha value will be copied from the glyph texture. However, if
the alpha value is less than 0.01, the pixel will not be written.

If you are drawing on a transparent texture (which will later be blended
into another texture), `blend` should be false. If you are drawing on top
of an image, `blend` should be true.

`gfx_draw_glyph()` used to fill transparent pixels with text color, but
this step is no longer needed and has been removed.
2024-06-15 14:34:58 +09:00
kichikuou a301ca1311 DrawGraph, Gpx2Plus: Implement CopyReverseUD() 2023-08-31 14:16:52 +09:00
kichikuou a4ff641366 DrawGraph: Implement DrawLine and DrawLineToAMap 2023-07-02 14:04:31 +09:00
kichikuou 0e5d41a728 Implement DrawGraph.CopyGrayscale
Used in Daiteikoku.
2023-06-18 20:57:00 +09:00
kichikuou e1d5eba1f2 Implement DrawGraph.CopyRotZoom2Bilinear
Used in Daiteikoku.

It's similar to DrawGraph.CopyRotZoom, but specifies source and
destination center points.
2023-06-18 20:57:00 +09:00
kichikuou 7dd85e445e Fix DrawGraph.CopyRotateY*
The back side sprite should not appear as a mirror image.
2023-06-03 13:18:13 +09:00
kichikuou 4f22907004 Fix DrawGraph.CopyRotZoom*
The `w` and `h` parameters are clamped to the source texture size.
2023-06-03 13:18:13 +09:00
kichikuou 803bb1a8a4 ReignEngine: Fix BackCG issues
- Enable both alpha map and alpha mod, using the new drawing function
  gfx_copy_stretch_blend_amap_alpha().
- Do not draw if `bcg->show` flag is false.
- Do not WARNING() for SetBackCGNum(0) as it's used to unload the CG.
2022-09-11 21:08:54 +09:00
Nunuhara Cabbage 128edda6c0 text: fix outline cropping issue
Fix issue where outlines would get cropped when crossing the glyph
texture boundary.

This is accomplished by adding 4 border pixels to each glyph texture.
2022-05-10 19:53:31 -07:00
Nunuhara Cabbage 2262f7067c Use FreeType2 instead of SDL_ttf
SDL_ttf isn't really designed to be used with OpenGL. It caches glyph
bitmaps in memory, whereas we want to cache glyph textures on the GPU.
By using FreeType directly we avoid creating and destroying a new
texture every time a glyph is rendered.

Additionally, all glyph textures (including fnl-derived glyphs) now use
the GL_RED internal format instead of GL_RGBA.
2022-05-08 16:11:25 -07:00
Nunuhara Cabbage 0b52a4baa0 Fix issue with text blend mode
The source alpha was being multiplied by itself, making text look
thinner than it should. Now we just take the max alpha.
2022-05-05 18:09:51 -07:00
Nunuhara Cabbage 5924225bc2 Implement DrawGraph.BrightDestOnly 2022-05-03 21:08:01 -07:00
Nunuhara Cabbage 7fc60f6607 Implement DrawGraph.ScreenDA_DAxSA 2022-05-03 20:48:21 -07:00
Nunuhara Cabbage 44891458f1 Implement DrawGraph.SaturDP_DPxSA 2022-05-03 20:01:48 -07:00
Nunuhara Cabbage 703a66106f Implement DrawGraph.FillMultiply 2022-05-03 18:57:06 -07:00
Nunuhara Cabbage af33413826 Implement DrawGraph.FillScreen 2022-05-03 18:53:55 -07:00
Nunuhara Cabbage 54f6ece82d Implement DrawGraph.FillAMapGradationUD 2022-05-03 18:49:40 -07:00
Nunuhara Cabbage 3b75b6b545 Implement DrawGraph.BlendScreenAlpha
This completes the full suite of DrawGraph blending functions.
2022-05-02 21:18:49 -07:00
Nunuhara Cabbage e65560b67a Implement DrawGraph.BlendMultiply 2022-05-02 20:48:42 -07:00
Nunuhara Cabbage 2fd081234b Implement DrawGraph.BlendScreen 2022-05-02 20:43:16 -07:00
Nunuhara Cabbage 65be47e05b Implement DrawGraph.BlendUseAMapColor 2022-05-02 20:35:02 -07:00
Nunuhara Cabbage 9108ce19ea Implement DrawGraph.BlendAMapAlphaSrcBright 2022-05-02 18:19:09 -07:00
Nunuhara Cabbage 2f573803c4 Implement DrawGraph.BlendAMapBright 2022-05-02 17:01:23 -07:00
Nunuhara Cabbage 6d745054a4 Implement DrawGraph.BlendAMapSrcOnly 2022-05-02 16:20:40 -07:00
Nunuhara Cabbage 0fc5442e42 Implement DrawGraph.BlendAddSatur 2022-05-02 15:38:53 -07:00
Nunuhara Cabbage d482e165d6 Implement DrawGraph.BlendSrcBright 2022-05-02 15:12:40 -07:00
Nunuhara Cabbage a25f066a05 fnl: eliminate text halo
Fill fully-transparent pixels on the destination texture with the text
color before rendering to it. This eliminates halos around text caused
by the invisible texture color (usually black) being blended with the
text.
2022-04-30 10:52:55 -07:00
Nunuhara Cabbage f2dd4def12 Fix bug in gfx_draw_glyph
blend_amap_color_shader now uses the alpha value.
2022-04-29 18:13:22 -07:00
Nunuhara Cabbage f7b6da9679 Implement DrawGraph.BlendAMapColorAlpha
Used in the Rance VI credits.
2022-04-28 20:43:55 -07:00
Nunuhara Cabbage 9089fa1fd1 Rewrite fnl font renderer
Only unscaled glyph bitmaps are now cached in regular memory. Scaled
glyphs are stored as textures on the GPU. Only the alpha channel on
glyph textures is used, with the color being provided as an input to the
shader.

Outline and bold rendering is improved by using a simple dilate shader.
This looks okay but could be improved (the result is a bit blurry
still).
2022-04-28 19:13:27 -07:00
Nunuhara Cabbage 95a7719b65 Implement DrawGraph.CopyRotateX,CopyRotateXUseAmap
Used in Tsuma Shibori.
2022-04-08 18:43:51 -07:00
kichikuou 2f64ee4d21 Do not use GLEW if USE_GLES is defined
GLEW does not support OpenGL ES so it shouldn't be used when targetting
OpenGL ES.
2021-12-21 13:11:34 +09:00
kichikuou 4d139a0ddd Implement DrawGraph.SpriteCopyAMap
Used in GALZOO Island.
2021-06-13 11:43:27 +09:00
Nunuhara Cabbage 512c1dee2a Implement DrawGraph.CopyStretchBlend{AMap}
Used in Haru Urare.

Also, redirect DrawGraph.CopyStretch{AMap}Interp to the regular
implementations (bilinar interpolation is default).
2021-05-17 09:01:11 -07:00
Nunuhara Cabbage d7286a2f30 Implement DrawGraph.CopyRotateY{UseAMap}
Used in Haru Urare.
2021-05-17 08:01:35 -07:00
Nunuhara Cabbage 3b7fb2c60c Use mat4 type from cglm instead of GLfloat[16]
Also reimplement DrawGraph.CopyRotZoom using cglm functions.
2021-05-16 17:34:42 -07:00
kichikuou 91213785a7 Implement DrawGraph.Copy{,AMap}{Width,Height}Blur 2021-05-16 22:04:40 +09:00
Nunuhara Cabbage 50a719ba76 Implement DrawGraph.FillAMap{Over,Under}Border
Used in Alice 2010.
2021-05-14 18:35:29 -07:00
Nunuhara Cabbage 291bb82be6 Implement DrawGraph.CopyStretchWithAlphaMap 2021-05-13 18:34:17 -07:00
Nunuhara Cabbage 713a612d2c Implement DrawGraph.CopyWithAlphaMap
Used in Haru Urare.
2021-05-09 16:19:57 -07:00
kichikuou e5cb875f9b Implement DrawGraph.BlendAMapColor and DrawGraph.BlendDA_DAxSA
And fixes DrawGraph.SubDA_DAxSA.
2021-05-08 20:52:48 +09:00
Nunuhara Cabbage 0fb1ef1c05 Implement DrawGraph.FillWithAlpha
Used in Vanish!
2021-05-02 18:05:40 -07:00
Nunuhara Cabbage ffc08d40f0 Implement DrawGraph.SubDA_DAxSA
Used in ほいっぷハニー.
2021-04-22 20:25:47 -07:00
Nunuhara Cabbage f282c69266 Implement DrawGraph.CopyColorReverse
Just a copy operation that inverts colors. Used in Rance VI Sonogo.
2021-04-22 19:20:12 -07:00