ReignEngine: Do not ignore BuildModel() with elapsed time 0

It isn't no-op, because instance motion may be changed by
SetInstanceMotionFrame().
This commit is contained in:
kichikuou
2022-07-23 21:23:13 +09:00
parent e7c9410df4
commit fc81d0ec4e
-2
View File
@@ -221,8 +221,6 @@ bool RE_build_model(struct RE_plugin *plugin, int elapsed_ms)
{
if (!plugin)
return false;
if (elapsed_ms <= 0)
return true;
for (int i = 0; i < RE_MAX_INSTANCES; i++) {
if (plugin->instances[i])