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ReignEngine: Do not ignore BuildModel() with elapsed time 0
It isn't no-op, because instance motion may be changed by SetInstanceMotionFrame().
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@@ -221,8 +221,6 @@ bool RE_build_model(struct RE_plugin *plugin, int elapsed_ms)
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{
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if (!plugin)
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return false;
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if (elapsed_ms <= 0)
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return true;
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for (int i = 0; i < RE_MAX_INSTANCES; i++) {
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if (plugin->instances[i])
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