From fc81d0ec4e72fc8c0e15bf310e2a8d894dfa2924 Mon Sep 17 00:00:00 2001 From: kichikuou Date: Sat, 23 Jul 2022 21:22:02 +0900 Subject: [PATCH] ReignEngine: Do not ignore BuildModel() with elapsed time 0 It isn't no-op, because instance motion may be changed by SetInstanceMotionFrame(). --- src/3d/reign.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/3d/reign.c b/src/3d/reign.c index 7fa0177..7fe93ae 100644 --- a/src/3d/reign.c +++ b/src/3d/reign.c @@ -221,8 +221,6 @@ bool RE_build_model(struct RE_plugin *plugin, int elapsed_ms) { if (!plugin) return false; - if (elapsed_ms <= 0) - return true; for (int i = 0; i < RE_MAX_INSTANCES; i++) { if (plugin->instances[i])