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https://github.com/nunuhara/xsystem4.git
synced 2026-10-01 19:38:06 +03:00
Use sprite draw method/blend rate for text also
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+7
-1
@@ -193,13 +193,16 @@ int sprite_get_blend_rate(struct sact_sprite *sp)
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void sprite_set_blend_rate(struct sact_sprite *sp, int rate)
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{
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sprite_get_texture(sp)->alpha_mod = max(0, min(255, rate));
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rate = max(0, min(255, rate));
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sprite_get_texture(sp)->alpha_mod = rate;
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sp->text.texture.alpha_mod = rate;
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sprite_dirty(sp);
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}
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int sprite_set_draw_method(struct sact_sprite *sp, enum draw_method method)
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{
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sprite_get_texture(sp)->draw_method = method;
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sp->text.texture.draw_method = method;
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sprite_dirty(sp);
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return 1;
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}
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@@ -243,6 +246,9 @@ void sprite_text_draw(struct sact_sprite *sp, struct string *text, struct text_m
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c = tm->color;
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c.a = 0;
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gfx_init_texture_rgba(&sp->text.texture, sp->rect.w, sp->rect.h, c);
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Texture *sp_t = sprite_get_texture(sp);
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sp->text.texture.alpha_mod = sp_t->alpha_mod;
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sp->text.texture.draw_method = sp_t->draw_method;
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}
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sp->text.pos.x += gfx_render_text(&sp->text.texture, sp->text.pos, text->text, tm, sp->text.char_space);
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