From c09836e551122bd2f545270819eb5cb76159f2fd Mon Sep 17 00:00:00 2001 From: Nunuhara Cabbage Date: Sun, 8 May 2022 13:52:16 -0700 Subject: [PATCH] Use sprite draw method/blend rate for text also --- src/sprite.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/sprite.c b/src/sprite.c index cf1499c..790d522 100644 --- a/src/sprite.c +++ b/src/sprite.c @@ -193,13 +193,16 @@ int sprite_get_blend_rate(struct sact_sprite *sp) void sprite_set_blend_rate(struct sact_sprite *sp, int rate) { - sprite_get_texture(sp)->alpha_mod = max(0, min(255, rate)); + rate = max(0, min(255, rate)); + sprite_get_texture(sp)->alpha_mod = rate; + sp->text.texture.alpha_mod = rate; sprite_dirty(sp); } int sprite_set_draw_method(struct sact_sprite *sp, enum draw_method method) { sprite_get_texture(sp)->draw_method = method; + sp->text.texture.draw_method = method; sprite_dirty(sp); return 1; } @@ -243,6 +246,9 @@ void sprite_text_draw(struct sact_sprite *sp, struct string *text, struct text_m c = tm->color; c.a = 0; gfx_init_texture_rgba(&sp->text.texture, sp->rect.w, sp->rect.h, c); + Texture *sp_t = sprite_get_texture(sp); + sp->text.texture.alpha_mod = sp_t->alpha_mod; + sp->text.texture.draw_method = sp_t->draw_method; } sp->text.pos.x += gfx_render_text(&sp->text.texture, sp->text.pos, text->text, tm, sp->text.char_space);