Daibanchou: fix BGM/Sound indexing

Fix issue where wrong sounds/music are played in Daibanchou.
This commit is contained in:
Nunuhara Cabbage
2022-04-08 20:07:48 -07:00
parent 95a7719b65
commit a48704e0e2
+2 -2
View File
@@ -102,7 +102,7 @@ HLL_WARN_UNIMPLEMENTED( , void, BanMisc, Init, void *imainsystem);
static void BanMisc_FadePlay(int ch, int num, int time, int volume, int loop)
{
bgm_prepare(ch, num - 1);
bgm_prepare(ch, num);
bgm_play(ch);
// TODO: fading
}
@@ -126,7 +126,7 @@ HLL_WARN_UNIMPLEMENTED(0, int, BanMisc, IsFade, int ch);
static int BanMisc_SoundLoad(int ch, int num)
{
return wav_prepare(ch, num - 1);
return wav_prepare(ch, num);
}
static void BanMisc_SoundPlay(int ch, int loop)