Refactor audio to enable bgm looping

SDL_mixer reads loop information from WAV files if you use the Mix_Music
interface, but NOT the Mix_Chunk interface. So bgm now uses the
Mix_Music interface to get proper looping.

There's also some code here for reading bgi files (taken from xsystem35)
but it's not actually used. There doesn't seem to be a simple way to set
up custom loops with SDL_mixer.
This commit is contained in:
Nunuhara Cabbage
2020-07-12 12:07:40 -07:00
parent 58da6dc167
commit 0e4e52a25d
6 changed files with 352 additions and 145 deletions
+35 -32
View File
@@ -19,40 +19,43 @@
#include <stdbool.h>
enum audio_type {
AUDIO_MUSIC,
AUDIO_SOUND
};
void audio_init(void);
void audio_fini(void);
bool audio_exists(enum audio_type type, int no);
int audio_prepare(enum audio_type type, int channel, int no);
int audio_unprepare(enum audio_type type, int channel);
int audio_play(enum audio_type type, int channel);
int audio_stop(enum audio_type type, int channel);
bool audio_is_playing(enum audio_type type, int channel);
int audio_set_loop_count(enum audio_type type, int channel, int count);
int audio_get_loop_count(enum audio_type type, int channel);
int audio_set_loop_start_pos(enum audio_type type, int channel, int pos);
int audio_set_loop_end_pos(enum audio_type type, int channel, int pos);
int audio_fade(enum audio_type type, int channel, int time, int volume, bool stop);
int audio_stop_fade(enum audio_type type, int channel);
bool audio_is_fading(enum audio_type type, int channel);
int audio_pause(enum audio_type type, int channel);
int audio_restart(enum audio_type type, int channel);
bool audio_is_paused(enum audio_type type, int channel);
int audio_get_pos(enum audio_type type, int channel);
int audio_get_length(enum audio_type type, int channel);
int audio_get_sample_pos(enum audio_type type, int channel);
int audio_get_sample_length(enum audio_type type, int channel);
int audio_seek(enum audio_type type, int channel, int pos);
int audio_get_unused_channel(enum audio_type type);
int audio_reverse_LR(enum audio_type type, int channel);
int audio_get_volume(enum audio_type type, int channel);
int audio_get_time_length(enum audio_type type, int channel);
int audio_get_group_num(enum audio_type type, int channel);
int audio_prepare_from_file(enum audio_type type, int channel, char *filename);
bool wav_exists(int no);
bool bgm_exists(int no);
int wav_prepare(int ch, int no);
int bgm_prepare(int ch, int no);
int wav_unprepare(int ch);
int bgm_unprepare(int ch);
int wav_play(int ch);
int bgm_play(int ch);
int wav_stop(int ch);
int bgm_stop(int ch);
bool wav_is_playing(int ch);
bool bgm_is_playing(int ch);
//int audio_set_loop_count(enum audio_type type, int channel, int count);
//int audio_get_loop_count(enum audio_type type, int channel);
//int audio_set_loop_start_pos(enum audio_type type, int channel, int pos);
//int audio_set_loop_end_pos(enum audio_type type, int channel, int pos);
int wav_fade(int ch, int time, int volume, bool stop);
int bgm_fade(int ch, int time, int volume, bool stop);
//int audio_stop_fade(enum audio_type type, int channel);
//bool audio_is_fading(enum audio_type type, int channel);
//int audio_pause(enum audio_type type, int channel);
//int audio_restart(enum audio_type type, int channel);
//bool audio_is_paused(enum audio_type type, int channel);
//int audio_get_pos(enum audio_type type, int channel);
//int audio_get_length(enum audio_type type, int channel);
//int audio_get_sample_pos(enum audio_type type, int channel);
//int audio_get_sample_length(enum audio_type type, int channel);
//int audio_seek(enum audio_type type, int channel, int pos);
int wav_get_unused_channel(void);
int bgm_get_unused_channel(void);
//int audio_reverse_LR(enum audio_type type, int channel);
//int audio_get_volume(enum audio_type type, int channel);
int wav_get_time_length(int ch);
//int audio_get_group_num(enum audio_type type, int channel);
//int audio_prepare_from_file(enum audio_type type, int channel, char *filename);
#endif /* SYSTEM4_AUDIO_H */
+3
View File
@@ -29,6 +29,9 @@ struct config {
char *home_dir;
int view_width;
int view_height;
char *bgi_path;
char *wai_path;
};
struct config config;