Files
nunuhara_xsystem4/include/xsystem4.h
T
Nunuhara Cabbage 0e4e52a25d Refactor audio to enable bgm looping
SDL_mixer reads loop information from WAV files if you use the Mix_Music
interface, but NOT the Mix_Chunk interface. So bgm now uses the
Mix_Music interface to get proper looping.

There's also some code here for reading bgi files (taken from xsystem35)
but it's not actually used. There doesn't seem to be a simple way to set
up custom loops with SDL_mixer.
2020-07-12 12:07:40 -07:00

44 lines
1.1 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef XSYSTEM4_H
#define XSYSTEM4_H
#include "system4/ald.h"
struct archive *ald[ALDFILETYPE_MAX];
struct config {
char *game_name;
char *ain_filename;
char *game_dir;
char *save_dir;
char *home_dir;
int view_width;
int view_height;
char *bgi_path;
char *wai_path;
};
struct config config;
char *unix_path(const char *path);
char *gamedir_path(const char *path);
char *savedir_path(const char *filename);
#endif /* XSYSTEM4_H */