Files
nunuhara_xsystem4/include/audio.h
T
Nunuhara Cabbage 0e4e52a25d Refactor audio to enable bgm looping
SDL_mixer reads loop information from WAV files if you use the Mix_Music
interface, but NOT the Mix_Chunk interface. So bgm now uses the
Mix_Music interface to get proper looping.

There's also some code here for reading bgi files (taken from xsystem35)
but it's not actually used. There doesn't seem to be a simple way to set
up custom loops with SDL_mixer.
2020-07-12 12:07:40 -07:00

62 lines
2.5 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_AUDIO_H
#define SYSTEM4_AUDIO_H
#include <stdbool.h>
void audio_init(void);
void audio_fini(void);
bool wav_exists(int no);
bool bgm_exists(int no);
int wav_prepare(int ch, int no);
int bgm_prepare(int ch, int no);
int wav_unprepare(int ch);
int bgm_unprepare(int ch);
int wav_play(int ch);
int bgm_play(int ch);
int wav_stop(int ch);
int bgm_stop(int ch);
bool wav_is_playing(int ch);
bool bgm_is_playing(int ch);
//int audio_set_loop_count(enum audio_type type, int channel, int count);
//int audio_get_loop_count(enum audio_type type, int channel);
//int audio_set_loop_start_pos(enum audio_type type, int channel, int pos);
//int audio_set_loop_end_pos(enum audio_type type, int channel, int pos);
int wav_fade(int ch, int time, int volume, bool stop);
int bgm_fade(int ch, int time, int volume, bool stop);
//int audio_stop_fade(enum audio_type type, int channel);
//bool audio_is_fading(enum audio_type type, int channel);
//int audio_pause(enum audio_type type, int channel);
//int audio_restart(enum audio_type type, int channel);
//bool audio_is_paused(enum audio_type type, int channel);
//int audio_get_pos(enum audio_type type, int channel);
//int audio_get_length(enum audio_type type, int channel);
//int audio_get_sample_pos(enum audio_type type, int channel);
//int audio_get_sample_length(enum audio_type type, int channel);
//int audio_seek(enum audio_type type, int channel, int pos);
int wav_get_unused_channel(void);
int bgm_get_unused_channel(void);
//int audio_reverse_LR(enum audio_type type, int channel);
//int audio_get_volume(enum audio_type type, int channel);
int wav_get_time_length(int ch);
//int audio_get_group_num(enum audio_type type, int channel);
//int audio_prepare_from_file(enum audio_type type, int channel, char *filename);
#endif /* SYSTEM4_AUDIO_H */