mirror of
https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-10-13 17:48:27 +03:00
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@@ -16,6 +16,7 @@ on:
|
|||||||
- '**.md'
|
- '**.md'
|
||||||
- '.github/ISSUE_TEMPLATE/*'
|
- '.github/ISSUE_TEMPLATE/*'
|
||||||
- '.docs/changelog'
|
- '.docs/changelog'
|
||||||
|
- '.github/workflows/*'
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
linux-build:
|
linux-build:
|
||||||
@@ -32,29 +33,69 @@ jobs:
|
|||||||
name: 📤 Create Release
|
name: 📤 Create Release
|
||||||
needs: [linux-build, linux-flatpak, linux-appimage]
|
needs: [linux-build, linux-flatpak, linux-appimage]
|
||||||
runs-on: ubuntu-22.04
|
runs-on: ubuntu-22.04
|
||||||
if: github.ref == 'refs/heads/master'
|
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
|
||||||
steps:
|
steps:
|
||||||
|
# Step 1: Checkout the code to access Git history and tags
|
||||||
|
- name: Checkout code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
# Fetch all history and tags, necessary for git tag command
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
# Step 2: Download artifacts from previous build jobs
|
||||||
- name: Download Artifacts
|
- name: Download Artifacts
|
||||||
uses: actions/download-artifact@v4
|
uses: actions/download-artifact@v4
|
||||||
with:
|
with:
|
||||||
path: ./artifacts/
|
path: ./artifacts/
|
||||||
|
|
||||||
|
# Optional: Display downloaded artifacts for debugging
|
||||||
- name: Display Downloaded Artifacts
|
- name: Display Downloaded Artifacts
|
||||||
run: find ./artifacts/
|
run: find ./artifacts/
|
||||||
|
|
||||||
- name: Add 161 to github.run_number
|
# Step 3: Extract the latest version from changelog.md
|
||||||
|
- name: Extract Version from Changelog
|
||||||
|
id: get_version
|
||||||
run: |
|
run: |
|
||||||
NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
|
# Define the path to the changelog file (adjust if it's not at the root)
|
||||||
echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
|
CHANGELOG_FILE="./docs/changelog"
|
||||||
|
|
||||||
- name: Create Preview Release
|
echo "Attempting to extract version from $CHANGELOG_FILE..."
|
||||||
if: github.ref == 'refs/heads/master'
|
|
||||||
|
# Check if the changelog file exists
|
||||||
|
if [[ ! -f "$CHANGELOG_FILE" ]]; then
|
||||||
|
echo "Error: Changelog file '$CHANGELOG_FILE' not found."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
VERSION=$(awk '/^## \[/ { match($0, /\[([^]]+)\]/, arr); print arr[1]; exit }' "$CHANGELOG_FILE")
|
||||||
|
|
||||||
|
# Check if a version was actually extracted
|
||||||
|
if [[ -z "$VERSION" ]]; then
|
||||||
|
echo "Error: Could not find version in '$CHANGELOG_FILE'. Expected format like '## [X.Y.Z]' near the top."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "Found version: $VERSION"
|
||||||
|
|
||||||
|
# Set environment variables for the release step
|
||||||
|
# RELEASE_TAG often includes a 'v' prefix, RELEASE_VERSION is the plain version
|
||||||
|
echo "RELEASE_VERSION=$VERSION" >> $GITHUB_ENV
|
||||||
|
echo "RELEASE_TAG=v$VERSION" >> $GITHUB_ENV # Add 'v' prefix for the tag
|
||||||
|
echo "Using tag: v$VERSION"
|
||||||
|
|
||||||
|
# Step 4: Create the release using the calculated tag
|
||||||
|
- name: Create Release
|
||||||
uses: "marvinpinto/action-automatic-releases@latest"
|
uses: "marvinpinto/action-automatic-releases@latest"
|
||||||
with:
|
with:
|
||||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||||
automatic_release_tag: v${{ env.NEW_RUN_NUMBER }}
|
# Use the environment variable set in the previous step
|
||||||
|
# automatic_release_tag: ${{ env.NEXT_TAG }}
|
||||||
|
automatic_release_tag: ${{ env.RELEASE_TAG }}
|
||||||
|
# Keep prerelease as false unless you want preview releases
|
||||||
prerelease: false
|
prerelease: false
|
||||||
title: "Build v${{ env.NEW_RUN_NUMBER }}"
|
# Update the title to use the new tag
|
||||||
|
# title: "Build ${{ env.NEXT_TAG }}"
|
||||||
|
title: "Build ${{ env.RELEASE_TAG }}"
|
||||||
files: |
|
files: |
|
||||||
./artifacts/linux-flatpak/lindbergh-loader.flatpak
|
./artifacts/linux-flatpak/lindbergh-loader.flatpak
|
||||||
./artifacts/linux-build/build.tar.gz
|
./artifacts/linux-build/build.tar.gz
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
.cache
|
||||||
bld
|
bld
|
||||||
build/
|
build/
|
||||||
test/
|
test/
|
||||||
|
|||||||
@@ -2,6 +2,24 @@
|
|||||||
|
|
||||||
All notable changes to this project will be documented in this file.
|
All notable changes to this project will be documented in this file.
|
||||||
|
|
||||||
|
## [2.0.14]
|
||||||
|
### Added
|
||||||
|
- Bobby's birthday checking!
|
||||||
|
- FPS target to float.
|
||||||
|
### Fixed
|
||||||
|
- a bub in config.c where MJ4_ENABLED_ALL_THE_TIME was using the wrong variable.
|
||||||
|
|
||||||
|
## [2.0.13]
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- Clear window when the game is loading to prevent ghosting in SDL
|
||||||
|
- Prevent the created windows to resize/maximize.
|
||||||
|
- Version in github now matches the version in the changelog.
|
||||||
|
### Fixed
|
||||||
|
- Fixed a bug in Let's Go Jungle Special Resolution Patch.
|
||||||
|
- Cleaned unnecessary global variables in resolution.c
|
||||||
|
- Fixed a bug in that prevented the loader to start when the current folder contained spaces and lindbergh.so was there.
|
||||||
|
|
||||||
## [2.0.12]
|
## [2.0.12]
|
||||||
### Added
|
### Added
|
||||||
- AppImage support.
|
- AppImage support.
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ modules:
|
|||||||
x86_64: *i386-build-options
|
x86_64: *i386-build-options
|
||||||
sources:
|
sources:
|
||||||
- type: archive
|
- type: archive
|
||||||
url: https://mesa.freedesktop.org/archive/glu/glu-9.0.2.tar.xz
|
url: https://archive.mesa3d.org/glu/glu-9.0.2.tar.xz
|
||||||
sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4
|
sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4
|
||||||
|
|
||||||
# Build 32-bit freeglut
|
# Build 32-bit freeglut
|
||||||
|
|||||||
@@ -1238,7 +1238,7 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
|
|||||||
config->fpsLimiter = atoi(getNextToken(NULL, " ", &saveptr));
|
config->fpsLimiter = atoi(getNextToken(NULL, " ", &saveptr));
|
||||||
|
|
||||||
else if (strcmp(command, "FPS_TARGET") == 0)
|
else if (strcmp(command, "FPS_TARGET") == 0)
|
||||||
config->fpsTarget = atoi(getNextToken(NULL, " ", &saveptr));
|
config->fpsTarget = atof(getNextToken(NULL, " ", &saveptr));
|
||||||
|
|
||||||
else if (strcmp(command, "LGJ_RENDER_WITH_MESA") == 0)
|
else if (strcmp(command, "LGJ_RENDER_WITH_MESA") == 0)
|
||||||
config->lgjRenderWithMesa = atoi(getNextToken(NULL, " ", &saveptr));
|
config->lgjRenderWithMesa = atoi(getNextToken(NULL, " ", &saveptr));
|
||||||
@@ -1274,7 +1274,7 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
|
|||||||
config->phTouchCursorHeight = atoi(getNextToken(NULL, " ", &saveptr));
|
config->phTouchCursorHeight = atoi(getNextToken(NULL, " ", &saveptr));
|
||||||
|
|
||||||
else if (strcmp(command, "MJ4_ENABLED_ALL_THE_TIME") == 0)
|
else if (strcmp(command, "MJ4_ENABLED_ALL_THE_TIME") == 0)
|
||||||
config->phMode = atoi(getNextToken(NULL, " ", &saveptr));
|
config->mj4EnabledAtT = atoi(getNextToken(NULL, " ", &saveptr));
|
||||||
|
|
||||||
else if (strcmp(command, "OR2_IP") == 0)
|
else if (strcmp(command, "OR2_IP") == 0)
|
||||||
strcpy(config->or2IP, getNextToken(NULL, " ", &saveptr));
|
strcpy(config->or2IP, getNextToken(NULL, " ", &saveptr));
|
||||||
@@ -1567,7 +1567,7 @@ int initConfig(const char* configFilePath)
|
|||||||
config.jvsIOType = SEGA_TYPE_3;
|
config.jvsIOType = SEGA_TYPE_3;
|
||||||
config.GPUVendor = AUTO_DETECT_GPU;
|
config.GPUVendor = AUTO_DETECT_GPU;
|
||||||
config.fpsLimiter = 0;
|
config.fpsLimiter = 0;
|
||||||
config.fpsTarget = 60;
|
config.fpsTarget = 60.0f;
|
||||||
config.noSDL = 0;
|
config.noSDL = 0;
|
||||||
config.phMode = 2;
|
config.phMode = 2;
|
||||||
config.disableBuiltinFont = 0;
|
config.disableBuiltinFont = 0;
|
||||||
|
|||||||
@@ -261,7 +261,7 @@ typedef struct
|
|||||||
int hummerFlickerFix;
|
int hummerFlickerFix;
|
||||||
int keepAspectRatio;
|
int keepAspectRatio;
|
||||||
int fpsLimiter;
|
int fpsLimiter;
|
||||||
int fpsTarget;
|
float fpsTarget;
|
||||||
int lgjRenderWithMesa;
|
int lgjRenderWithMesa;
|
||||||
int noSDL;
|
int noSDL;
|
||||||
int phMode;
|
int phMode;
|
||||||
|
|||||||
@@ -240,14 +240,15 @@ char *findPreloadLibrary(const char *originalDir, const char *gameDir)
|
|||||||
const char *folderCandidates[] = {"/app/lib32", appImageLib, originalDir, "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu",
|
const char *folderCandidates[] = {"/app/lib32", appImageLib, originalDir, "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu",
|
||||||
"/usr/lib32", "/usr/lib", NULL};
|
"/usr/lib32", "/usr/lib", NULL};
|
||||||
|
|
||||||
|
if (fileExists(PRELOAD_FILE_NAME))
|
||||||
|
return PRELOAD_FILE_NAME;
|
||||||
|
|
||||||
for (int i = 0; i < sizeof(folderCandidates) / sizeof(folderCandidates[0]); i++)
|
for (int i = 0; i < sizeof(folderCandidates) / sizeof(folderCandidates[0]); i++)
|
||||||
{
|
{
|
||||||
snprintf(result, MAX_PATH_LENGTH, "%s/%s", folderCandidates[i], PRELOAD_FILE_NAME);
|
snprintf(result, MAX_PATH_LENGTH, "%s/%s", folderCandidates[i], PRELOAD_FILE_NAME);
|
||||||
if (fileExists(result))
|
if (fileExists(result))
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
if (fileExists(PRELOAD_FILE_NAME))
|
|
||||||
return PRELOAD_FILE_NAME;
|
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|||||||
+47
-39
@@ -48,11 +48,6 @@ float newReducedWidthABC, newReducedHeightABC;
|
|||||||
float newHalfWidthABC, newHalfHeightABC;
|
float newHalfWidthABC, newHalfHeightABC;
|
||||||
float newWidthRangeABC, newHeightRangeABC;
|
float newWidthRangeABC, newHeightRangeABC;
|
||||||
double new410ABC, new330ABC, new280ABC, new200ABC;
|
double new410ABC, new330ABC, new280ABC, new200ABC;
|
||||||
uint32_t *newWidthRangePtr_CEI_ABC, *newHeightRangePtr_CEI_ABC;
|
|
||||||
uint32_t *newWidthPtrABC, *newHeightPtrABC;
|
|
||||||
uint32_t *newReducedWidthPtrABC, *newReducedHeightPtrABC;
|
|
||||||
uint32_t *newHalfWidthPtrABC, *newHalfHeightPtrABC;
|
|
||||||
uint32_t *new410PtrABC, *new330PtrABC, *new280PtrABC, *new200PtrABC;
|
|
||||||
float angleABC;
|
float angleABC;
|
||||||
|
|
||||||
float newVT3, newVT3HW, newVT3HH;
|
float newVT3, newVT3HW, newVT3HH;
|
||||||
@@ -68,6 +63,9 @@ int idTextShift = 0;
|
|||||||
float id4NewCaptionY;
|
float id4NewCaptionY;
|
||||||
float idShiftX = 0.0;
|
float idShiftX = 0.0;
|
||||||
float isShiftY = 0.0;
|
float isShiftY = 0.0;
|
||||||
|
|
||||||
|
float newHeightLGJ, newWidth2LGJ, newWidthHLGJ, newWidthSLGJ;
|
||||||
|
|
||||||
bool myEnableScaling = false;
|
bool myEnableScaling = false;
|
||||||
|
|
||||||
int hummerRespatch()
|
int hummerRespatch()
|
||||||
@@ -185,12 +183,14 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|||||||
case OUTRUN_2_SP_SDX_REVA_TEST:
|
case OUTRUN_2_SP_SDX_REVA_TEST:
|
||||||
case OUTRUN_2_SP_SDX_REVA_TEST2:
|
case OUTRUN_2_SP_SDX_REVA_TEST2:
|
||||||
{
|
{
|
||||||
|
if (gWidth != 800 && gHeight != 480)
|
||||||
|
{
|
||||||
|
if ((width >= 800) && (width != 1024))
|
||||||
|
{
|
||||||
width = gWidth;
|
width = gWidth;
|
||||||
height = gHeight;
|
height = gHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -292,23 +292,26 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width,
|
|||||||
void (*_glTexImage2D)(unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format,
|
void (*_glTexImage2D)(unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format,
|
||||||
unsigned int type, const void *pixels) = dlsym(RTLD_NEXT, "glTexImage2D");
|
unsigned int type, const void *pixels) = dlsym(RTLD_NEXT, "glTexImage2D");
|
||||||
|
|
||||||
|
if (gWidth != 800 && gHeight != 480)
|
||||||
|
{
|
||||||
switch (gId)
|
switch (gId)
|
||||||
{
|
{
|
||||||
case OUTRUN_2_SP_SDX:
|
case OUTRUN_2_SP_SDX:
|
||||||
case OUTRUN_2_SP_SDX_REVA:
|
case OUTRUN_2_SP_SDX_REVA:
|
||||||
{
|
{
|
||||||
void *addr = __builtin_return_address(0);
|
void *addr = __builtin_return_address(0);
|
||||||
|
if ((width >= 800) && (width != 1024) && (addr != (void *)0x80d78d5) && (addr != (void *)0x080d7941))
|
||||||
|
{
|
||||||
width = gWidth;
|
width = gWidth;
|
||||||
height = gHeight;
|
height = gHeight;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
}
|
||||||
|
_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTexParameteri(unsigned int target, unsigned int pname, int param)
|
void glTexParameteri(unsigned int target, unsigned int pname, int param)
|
||||||
@@ -1057,15 +1060,15 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
|
|||||||
new280ABC = (gWidth / 2.0) - 40.0; // 280
|
new280ABC = (gWidth / 2.0) - 40.0; // 280
|
||||||
new200ABC = (gHeight / 2.0) - 40.0; // 200
|
new200ABC = (gHeight / 2.0) - 40.0; // 200
|
||||||
|
|
||||||
newWidthPtrABC = (uint32_t *)&newWidthABC;
|
uint32_t *newWidthPtrABC = (uint32_t *)&newWidthABC;
|
||||||
newHeightPtrABC = (uint32_t *)&newHeightABC;
|
uint32_t *newHeightPtrABC = (uint32_t *)&newHeightABC;
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x15b, (size_t)newWidthPtrABC); // 640
|
setVariable(addrCtrlPlayerRivalFont + 0x15b, (size_t)newWidthPtrABC); // 640
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x163, (size_t)newHeightPtrABC); // 480
|
setVariable(addrCtrlPlayerRivalFont + 0x163, (size_t)newHeightPtrABC); // 480
|
||||||
setVariable(addrCtrlEnemyPursuit2d + 0x80, (size_t)newWidthPtrABC); // 640
|
setVariable(addrCtrlEnemyPursuit2d + 0x80, (size_t)newWidthPtrABC); // 640
|
||||||
setVariable(addrCtrlEnemyPursuit2d + 0x88, (size_t)newHeightPtrABC); // 480
|
setVariable(addrCtrlEnemyPursuit2d + 0x88, (size_t)newHeightPtrABC); // 480
|
||||||
|
|
||||||
newReducedWidthPtrABC = (uint32_t *)&newReducedWidthABC;
|
uint32_t *newReducedWidthPtrABC = (uint32_t *)&newReducedWidthABC;
|
||||||
newReducedHeightPtrABC = (uint32_t *)&newReducedHeightABC;
|
uint32_t *newReducedHeightPtrABC = (uint32_t *)&newReducedHeightABC;
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x272, (size_t)newReducedWidthPtrABC); // 600
|
setVariable(addrCtrlPlayerRivalFont + 0x272, (size_t)newReducedWidthPtrABC); // 600
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x29f, (size_t)newReducedHeightPtrABC); // 440
|
setVariable(addrCtrlPlayerRivalFont + 0x29f, (size_t)newReducedHeightPtrABC); // 440
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x8ff, *(uint32_t *)&newReducedHeightABC); // 440
|
setVariable(addrCtrlPlayerRivalFont + 0x8ff, *(uint32_t *)&newReducedHeightABC); // 440
|
||||||
@@ -1076,8 +1079,8 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
|
|||||||
setVariable(addrCtrlEnemyPursuit2d + 0x7b3, *(uint32_t *)&newReducedHeightABC); // 440
|
setVariable(addrCtrlEnemyPursuit2d + 0x7b3, *(uint32_t *)&newReducedHeightABC); // 440
|
||||||
setVariable(addrCtrlEnemyPursuit2d + 0x812, *(uint32_t *)&newReducedHeightABC); // 440
|
setVariable(addrCtrlEnemyPursuit2d + 0x812, *(uint32_t *)&newReducedHeightABC); // 440
|
||||||
|
|
||||||
newHalfWidthPtrABC = (uint32_t *)&newHalfWidthABC;
|
uint32_t *newHalfWidthPtrABC = (uint32_t *)&newHalfWidthABC;
|
||||||
newHalfHeightPtrABC = (uint32_t *)&newHalfHeightABC;
|
uint32_t *newHalfHeightPtrABC = (uint32_t *)&newHalfHeightABC;
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x346, (size_t)newHalfWidthPtrABC); // 320
|
setVariable(addrCtrlPlayerRivalFont + 0x346, (size_t)newHalfWidthPtrABC); // 320
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x34e, (size_t)newHalfHeightPtrABC); // 240
|
setVariable(addrCtrlPlayerRivalFont + 0x34e, (size_t)newHalfHeightPtrABC); // 240
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x4cb, (size_t)newHalfWidthPtrABC); // 320
|
setVariable(addrCtrlPlayerRivalFont + 0x4cb, (size_t)newHalfWidthPtrABC); // 320
|
||||||
@@ -1103,10 +1106,10 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
|
|||||||
setVariable(addrCtrlEnemyPursuit2d + 0x4ea, *(uint32_t *)&newWidthRangeABC); // 730
|
setVariable(addrCtrlEnemyPursuit2d + 0x4ea, *(uint32_t *)&newWidthRangeABC); // 730
|
||||||
setVariable(addrCtrlEnemyPursuit2d + 0x77b, *(uint32_t *)&newHeightRangeABC); // 570
|
setVariable(addrCtrlEnemyPursuit2d + 0x77b, *(uint32_t *)&newHeightRangeABC); // 570
|
||||||
|
|
||||||
new410PtrABC = (uint32_t *)&new410ABC;
|
uint32_t *new410PtrABC = (uint32_t *)&new410ABC;
|
||||||
new330PtrABC = (uint32_t *)&new330ABC;
|
uint32_t *new330PtrABC = (uint32_t *)&new330ABC;
|
||||||
new280PtrABC = (uint32_t *)&new280ABC;
|
uint32_t *new280PtrABC = (uint32_t *)&new280ABC;
|
||||||
new200PtrABC = (uint32_t *)&new200ABC;
|
uint32_t *new200PtrABC = (uint32_t *)&new200ABC;
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x40e, (size_t)new410PtrABC); // 410
|
setVariable(addrCtrlPlayerRivalFont + 0x40e, (size_t)new410PtrABC); // 410
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x44a, (size_t)new330PtrABC); // 330
|
setVariable(addrCtrlPlayerRivalFont + 0x44a, (size_t)new330PtrABC); // 330
|
||||||
setVariable(addrCtrlPlayerRivalFont + 0x5de, (size_t)new280PtrABC); // 280
|
setVariable(addrCtrlPlayerRivalFont + 0x5de, (size_t)new280PtrABC); // 280
|
||||||
@@ -2431,23 +2434,18 @@ int initResolutionPatches()
|
|||||||
|
|
||||||
setVariable(0x080d6ea0, gWidth); // 800
|
setVariable(0x080d6ea0, gWidth); // 800
|
||||||
setVariable(0x080d6eaa, gHeight); // 600
|
setVariable(0x080d6eaa, gHeight); // 600
|
||||||
|
patchMemory(0x08303c27, "01"); // FSAA
|
||||||
|
|
||||||
setVariable(0x080cf6ac, gWidth); // 800
|
newHeightLGJ = (float)gHeight;
|
||||||
setVariable(0x080cf6b9, gHeight); // 600
|
|
||||||
patchMemory(0x08303c27, "01"); // FSAA
|
|
||||||
|
|
||||||
float newWidthLGJ = (float)gWidth;
|
|
||||||
float newHeightLGJ = (float)gHeight;
|
|
||||||
uint32_t *newWidthPtrLGJ = (uint32_t *)&newWidthLGJ;
|
|
||||||
uint32_t *newHeightPtrLGJ = (uint32_t *)&newHeightLGJ;
|
uint32_t *newHeightPtrLGJ = (uint32_t *)&newHeightLGJ;
|
||||||
|
|
||||||
float newWidth2LGJ = (float)gWidth * 2.0;
|
newWidth2LGJ = (float)gWidth * 2.0;
|
||||||
uint32_t *newWidth2PtrLGJ = (uint32_t *)&newWidth2LGJ;
|
uint32_t *newWidth2PtrLGJ = (uint32_t *)&newWidth2LGJ;
|
||||||
unsigned int address = 0x080cb730;
|
unsigned int address = 0x080cb730;
|
||||||
|
|
||||||
float newWidthHLGJ = (float)gWidth / 2.0;
|
newWidthHLGJ = (float)gWidth / 2.0;
|
||||||
uint32_t *newWidthHPtrLGJ = (uint32_t *)&newWidthHLGJ;
|
uint32_t *newWidthHPtrLGJ = (uint32_t *)&newWidthHLGJ;
|
||||||
float newWidthSLGJ = 1360.0 / (float)gWidth;
|
newWidthSLGJ = 1360.0 / (float)gWidth;
|
||||||
uint32_t *newWidthSPtrLGJ = (uint32_t *)&newWidthSLGJ;
|
uint32_t *newWidthSPtrLGJ = (uint32_t *)&newWidthSLGJ;
|
||||||
unsigned int addressC = 0x080cb3be;
|
unsigned int addressC = 0x080cb3be;
|
||||||
|
|
||||||
@@ -2481,15 +2479,19 @@ int initResolutionPatches()
|
|||||||
break;
|
break;
|
||||||
case OUTRUN_2_SP_SDX:
|
case OUTRUN_2_SP_SDX:
|
||||||
{
|
{
|
||||||
|
if (gWidth <= 800 && gHeight <= 480)
|
||||||
|
break;
|
||||||
|
// If resolution is not the native of the game this patch kind of fix the Sun when the LensGlare effect is
|
||||||
|
// shown.
|
||||||
|
if ((gWidth > 800) && (gHeight > 480))
|
||||||
|
{
|
||||||
patchMemory(0x080e8e72, "9090909090"); // removes a call to a light function
|
patchMemory(0x080e8e72, "9090909090"); // removes a call to a light function
|
||||||
patchMemory(0x080e8e83, "9090909090"); // removes a call to a light function
|
patchMemory(0x080e8e83, "9090909090"); // removes a call to a light function
|
||||||
if (!getConfig()->outrunLensGlareEnabled)
|
if (!getConfig()->outrunLensGlareEnabled)
|
||||||
{
|
{
|
||||||
detourFunction(0x080e8b34, stubReturn); // Completely disables the lens glare effect
|
detourFunction(0x080e8b34, stubReturn); // Completely disables the lens glare effect
|
||||||
}
|
}
|
||||||
|
}
|
||||||
setVariable(0x080b913a, 0x44200000);
|
setVariable(0x080b913a, 0x44200000);
|
||||||
setVariable(0x081dae28, 0x44200000);
|
setVariable(0x081dae28, 0x44200000);
|
||||||
setVariable(0x081dae30, 0x44200000);
|
setVariable(0x081dae30, 0x44200000);
|
||||||
@@ -2503,14 +2505,19 @@ int initResolutionPatches()
|
|||||||
break;
|
break;
|
||||||
case OUTRUN_2_SP_SDX_REVA:
|
case OUTRUN_2_SP_SDX_REVA:
|
||||||
{
|
{
|
||||||
|
if (gWidth <= 800 && gHeight <= 480)
|
||||||
|
break;
|
||||||
|
// If resolution is not the native of the game this patch kind of fix the Sun when the LensGlare effect is
|
||||||
|
// shown.
|
||||||
|
if ((gWidth > 800) && (gHeight > 480))
|
||||||
|
{
|
||||||
patchMemory(0x080e8e06, "9090909090"); // removes a call to a light function
|
patchMemory(0x080e8e06, "9090909090"); // removes a call to a light function
|
||||||
patchMemory(0x080e8e17, "9090909090"); // removes a call to a light function
|
patchMemory(0x080e8e17, "9090909090"); // removes a call to a light function
|
||||||
if (!getConfig()->outrunLensGlareEnabled)
|
if (!getConfig()->outrunLensGlareEnabled)
|
||||||
{
|
{
|
||||||
detourFunction(0x080e8ac8, stubReturn); // Completely disables the lens glare effect
|
detourFunction(0x080e8ac8, stubReturn); // Completely disables the lens glare effect
|
||||||
}
|
}
|
||||||
|
}
|
||||||
setVariable(0x080b913a, 0x44200000);
|
setVariable(0x080b913a, 0x44200000);
|
||||||
setVariable(0x081dada8, 0x44200000);
|
setVariable(0x081dada8, 0x44200000);
|
||||||
setVariable(0x081dadb0, 0x44200000);
|
setVariable(0x081dadb0, 0x44200000);
|
||||||
@@ -2536,7 +2543,8 @@ int initResolutionPatches()
|
|||||||
case OUTRUN_2_SP_SDX_REVA_TEST:
|
case OUTRUN_2_SP_SDX_REVA_TEST:
|
||||||
case OUTRUN_2_SP_SDX_REVA_TEST2:
|
case OUTRUN_2_SP_SDX_REVA_TEST2:
|
||||||
{
|
{
|
||||||
|
if (gWidth <= 800 && gHeight <= 480)
|
||||||
|
break;
|
||||||
setVariable(0x0804a490, gWidth);
|
setVariable(0x0804a490, gWidth);
|
||||||
setVariable(0x0804a4ad, gHeight);
|
setVariable(0x0804a4ad, gHeight);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ void initSDL(int *argcp, char **argv)
|
|||||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
|
uint32_t windowFlags = SDL_WINDOW_OPENGL;
|
||||||
|
|
||||||
strcat(SDLgameTitle, getGameName());
|
strcat(SDLgameTitle, getGameName());
|
||||||
|
|
||||||
@@ -156,6 +156,16 @@ void initSDL(int *argcp, char **argv)
|
|||||||
fprintf(stderr, "OpenGL context could not be created! SDL_Error: %s\n", SDL_GetError());
|
fprintf(stderr, "OpenGL context could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glClearColor(0.1f, 0.1f, 0.1f, 1.0f); // Your bg color
|
||||||
|
|
||||||
|
// Force initial clear
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
SDL_GL_SwapWindow(SDLwindow);
|
||||||
|
|
||||||
|
// Now show the window
|
||||||
|
SDL_ShowWindow(SDLwindow);
|
||||||
|
|
||||||
printf(" SDL RESOLUTION: %dx%d\n\n", getConfig()->width, getConfig()->height);
|
printf(" SDL RESOLUTION: %dx%d\n\n", getConfig()->width, getConfig()->height);
|
||||||
|
|
||||||
if (getConfig()->fullscreen)
|
if (getConfig()->fullscreen)
|
||||||
|
|||||||
@@ -60,6 +60,20 @@ Display *XOpenDisplay(const char *display_name)
|
|||||||
return x11Display;
|
return x11Display;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void setWindowProperties(Display *display, Window window)
|
||||||
|
{
|
||||||
|
XSizeHints *hints = XAllocSizeHints();
|
||||||
|
|
||||||
|
hints->flags = PMinSize | PMaxSize;
|
||||||
|
hints->min_width = hints->max_width = getConfig()->width;
|
||||||
|
hints->min_height = hints->max_height = getConfig()->height;
|
||||||
|
XSetWMNormalHints(display, window, hints);
|
||||||
|
XFree(hints);
|
||||||
|
Atom hintsAtom = XInternAtom(display, "_MOTIF_WM_HINTS", False);
|
||||||
|
XMapWindow(display, window);
|
||||||
|
XFlush(display);
|
||||||
|
}
|
||||||
|
|
||||||
Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width,
|
Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width,
|
||||||
int depth, unsigned int class, Visual *visual, unsigned long valueMask, XSetWindowAttributes *attributes)
|
int depth, unsigned int class, Visual *visual, unsigned long valueMask, XSetWindowAttributes *attributes)
|
||||||
{
|
{
|
||||||
@@ -98,9 +112,21 @@ Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int
|
|||||||
{
|
{
|
||||||
window = x11Window;
|
window = x11Window;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Eliminate the maximize window button and no more resizing
|
||||||
|
if (!gettingGPUVendor && !creatingWindow)
|
||||||
|
setWindowProperties(display, window);
|
||||||
|
|
||||||
return window;
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Here we prevent the games to change the window properties
|
||||||
|
void XSetWMProperties(Display *display, Window w, XTextProperty *window_name, XTextProperty *icon_name, char **argv, int argc,
|
||||||
|
XSizeHints *normal_hints, XWMHints *wm_hints, XClassHint *class_hints)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
int XGrabPointer(Display *display, Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode,
|
int XGrabPointer(Display *display, Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode,
|
||||||
int keyboard_mode, Window confine_to, Cursor cursor, Time time)
|
int keyboard_mode, Window confine_to, Cursor cursor, Time time)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user