Merge pull request #110 from dkeruza-neo/master

A few fixes and additions.
This commit is contained in:
dkeruza
2025-05-31 20:49:49 -04:00
committed by GitHub
11 changed files with 149 additions and 41 deletions
+49 -8
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@@ -16,6 +16,7 @@ on:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
- '.github/workflows/*'
jobs:
linux-build:
@@ -32,29 +33,69 @@ jobs:
name: 📤 Create Release
needs: [linux-build, linux-flatpak, linux-appimage]
runs-on: ubuntu-22.04
if: github.ref == 'refs/heads/master'
if: github.event_name == 'push' && github.ref == 'refs/heads/master'
steps:
# Step 1: Checkout the code to access Git history and tags
- name: Checkout code
uses: actions/checkout@v4
with:
# Fetch all history and tags, necessary for git tag command
fetch-depth: 0
# Step 2: Download artifacts from previous build jobs
- name: Download Artifacts
uses: actions/download-artifact@v4
with:
path: ./artifacts/
# Optional: Display downloaded artifacts for debugging
- name: Display Downloaded Artifacts
run: find ./artifacts/
- name: Add 161 to github.run_number
# Step 3: Extract the latest version from changelog.md
- name: Extract Version from Changelog
id: get_version
run: |
NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
# Define the path to the changelog file (adjust if it's not at the root)
CHANGELOG_FILE="./docs/changelog"
- name: Create Preview Release
if: github.ref == 'refs/heads/master'
echo "Attempting to extract version from $CHANGELOG_FILE..."
# Check if the changelog file exists
if [[ ! -f "$CHANGELOG_FILE" ]]; then
echo "Error: Changelog file '$CHANGELOG_FILE' not found."
exit 1
fi
VERSION=$(awk '/^## \[/ { match($0, /\[([^]]+)\]/, arr); print arr[1]; exit }' "$CHANGELOG_FILE")
# Check if a version was actually extracted
if [[ -z "$VERSION" ]]; then
echo "Error: Could not find version in '$CHANGELOG_FILE'. Expected format like '## [X.Y.Z]' near the top."
exit 1
fi
echo "Found version: $VERSION"
# Set environment variables for the release step
# RELEASE_TAG often includes a 'v' prefix, RELEASE_VERSION is the plain version
echo "RELEASE_VERSION=$VERSION" >> $GITHUB_ENV
echo "RELEASE_TAG=v$VERSION" >> $GITHUB_ENV # Add 'v' prefix for the tag
echo "Using tag: v$VERSION"
# Step 4: Create the release using the calculated tag
- name: Create Release
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: v${{ env.NEW_RUN_NUMBER }}
# Use the environment variable set in the previous step
# automatic_release_tag: ${{ env.NEXT_TAG }}
automatic_release_tag: ${{ env.RELEASE_TAG }}
# Keep prerelease as false unless you want preview releases
prerelease: false
title: "Build v${{ env.NEW_RUN_NUMBER }}"
# Update the title to use the new tag
# title: "Build ${{ env.NEXT_TAG }}"
title: "Build ${{ env.RELEASE_TAG }}"
files: |
./artifacts/linux-flatpak/lindbergh-loader.flatpak
./artifacts/linux-build/build.tar.gz
+1
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@@ -1,3 +1,4 @@
.cache
bld
build/
test/
+18
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@@ -2,6 +2,24 @@
All notable changes to this project will be documented in this file.
## [2.0.14]
### Added
- Bobby's birthday checking!
- FPS target to float.
### Fixed
- a bub in config.c where MJ4_ENABLED_ALL_THE_TIME was using the wrong variable.
## [2.0.13]
### Added
- Clear window when the game is loading to prevent ghosting in SDL
- Prevent the created windows to resize/maximize.
- Version in github now matches the version in the changelog.
### Fixed
- Fixed a bug in Let's Go Jungle Special Resolution Patch.
- Cleaned unnecessary global variables in resolution.c
- Fixed a bug in that prevented the loader to start when the current folder contained spaces and lindbergh.so was there.
## [2.0.12]
### Added
- AppImage support.
@@ -72,7 +72,7 @@ modules:
x86_64: *i386-build-options
sources:
- type: archive
url: https://mesa.freedesktop.org/archive/glu/glu-9.0.2.tar.xz
url: https://archive.mesa3d.org/glu/glu-9.0.2.tar.xz
sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4
# Build 32-bit freeglut
+18
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@@ -88,6 +88,24 @@ int initBaseboard()
return -1;
}
strcpy(serialString, SERIAL_STRING);
time_t t = time(NULL); // Get current time
struct tm *tm_info = localtime(&t); // Convert to local time structure
int month = tm_info->tm_mon + 1; // tm_mon is 0-based (0 = Jan, 4 = May)
int day = tm_info->tm_mday; // tm_mday is the day of the month
if (month == 1 && day == 18)
{
strcpy(serialString, "HAPPY BIRTHDAY F");
}
if (month == 5 && day == 21)
{
strcpy(serialString, "HAPPY BIRTHDAY B");
}
initJVSSerial(jvsFileDescriptor);
startJVSFrameThread(&jvsFileDescriptor);
}
+3 -3
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@@ -1238,7 +1238,7 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
config->fpsLimiter = atoi(getNextToken(NULL, " ", &saveptr));
else if (strcmp(command, "FPS_TARGET") == 0)
config->fpsTarget = atoi(getNextToken(NULL, " ", &saveptr));
config->fpsTarget = atof(getNextToken(NULL, " ", &saveptr));
else if (strcmp(command, "LGJ_RENDER_WITH_MESA") == 0)
config->lgjRenderWithMesa = atoi(getNextToken(NULL, " ", &saveptr));
@@ -1274,7 +1274,7 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
config->phTouchCursorHeight = atoi(getNextToken(NULL, " ", &saveptr));
else if (strcmp(command, "MJ4_ENABLED_ALL_THE_TIME") == 0)
config->phMode = atoi(getNextToken(NULL, " ", &saveptr));
config->mj4EnabledAtT = atoi(getNextToken(NULL, " ", &saveptr));
else if (strcmp(command, "OR2_IP") == 0)
strcpy(config->or2IP, getNextToken(NULL, " ", &saveptr));
@@ -1567,7 +1567,7 @@ int initConfig(const char* configFilePath)
config.jvsIOType = SEGA_TYPE_3;
config.GPUVendor = AUTO_DETECT_GPU;
config.fpsLimiter = 0;
config.fpsTarget = 60;
config.fpsTarget = 60.0f;
config.noSDL = 0;
config.phMode = 2;
config.disableBuiltinFont = 0;
+1 -1
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@@ -261,7 +261,7 @@ typedef struct
int hummerFlickerFix;
int keepAspectRatio;
int fpsLimiter;
int fpsTarget;
float fpsTarget;
int lgjRenderWithMesa;
int noSDL;
int phMode;
+3 -2
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@@ -240,14 +240,15 @@ char *findPreloadLibrary(const char *originalDir, const char *gameDir)
const char *folderCandidates[] = {"/app/lib32", appImageLib, originalDir, "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu",
"/usr/lib32", "/usr/lib", NULL};
if (fileExists(PRELOAD_FILE_NAME))
return PRELOAD_FILE_NAME;
for (int i = 0; i < sizeof(folderCandidates) / sizeof(folderCandidates[0]); i++)
{
snprintf(result, MAX_PATH_LENGTH, "%s/%s", folderCandidates[i], PRELOAD_FILE_NAME);
if (fileExists(result))
return result;
}
if (fileExists(PRELOAD_FILE_NAME))
return PRELOAD_FILE_NAME;
return NULL;
}
+18 -25
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@@ -48,11 +48,6 @@ float newReducedWidthABC, newReducedHeightABC;
float newHalfWidthABC, newHalfHeightABC;
float newWidthRangeABC, newHeightRangeABC;
double new410ABC, new330ABC, new280ABC, new200ABC;
uint32_t *newWidthRangePtr_CEI_ABC, *newHeightRangePtr_CEI_ABC;
uint32_t *newWidthPtrABC, *newHeightPtrABC;
uint32_t *newReducedWidthPtrABC, *newReducedHeightPtrABC;
uint32_t *newHalfWidthPtrABC, *newHalfHeightPtrABC;
uint32_t *new410PtrABC, *new330PtrABC, *new280PtrABC, *new200PtrABC;
float angleABC;
float newVT3, newVT3HW, newVT3HH;
@@ -68,6 +63,9 @@ int idTextShift = 0;
float id4NewCaptionY;
float idShiftX = 0.0;
float isShiftY = 0.0;
float newHeightLGJ, newWidth2LGJ, newWidthHLGJ, newWidthSLGJ;
bool myEnableScaling = false;
int hummerRespatch()
@@ -1057,15 +1055,15 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
new280ABC = (gWidth / 2.0) - 40.0; // 280
new200ABC = (gHeight / 2.0) - 40.0; // 200
newWidthPtrABC = (uint32_t *)&newWidthABC;
newHeightPtrABC = (uint32_t *)&newHeightABC;
uint32_t *newWidthPtrABC = (uint32_t *)&newWidthABC;
uint32_t *newHeightPtrABC = (uint32_t *)&newHeightABC;
setVariable(addrCtrlPlayerRivalFont + 0x15b, (size_t)newWidthPtrABC); // 640
setVariable(addrCtrlPlayerRivalFont + 0x163, (size_t)newHeightPtrABC); // 480
setVariable(addrCtrlEnemyPursuit2d + 0x80, (size_t)newWidthPtrABC); // 640
setVariable(addrCtrlEnemyPursuit2d + 0x88, (size_t)newHeightPtrABC); // 480
newReducedWidthPtrABC = (uint32_t *)&newReducedWidthABC;
newReducedHeightPtrABC = (uint32_t *)&newReducedHeightABC;
uint32_t *newReducedWidthPtrABC = (uint32_t *)&newReducedWidthABC;
uint32_t *newReducedHeightPtrABC = (uint32_t *)&newReducedHeightABC;
setVariable(addrCtrlPlayerRivalFont + 0x272, (size_t)newReducedWidthPtrABC); // 600
setVariable(addrCtrlPlayerRivalFont + 0x29f, (size_t)newReducedHeightPtrABC); // 440
setVariable(addrCtrlPlayerRivalFont + 0x8ff, *(uint32_t *)&newReducedHeightABC); // 440
@@ -1076,8 +1074,8 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
setVariable(addrCtrlEnemyPursuit2d + 0x7b3, *(uint32_t *)&newReducedHeightABC); // 440
setVariable(addrCtrlEnemyPursuit2d + 0x812, *(uint32_t *)&newReducedHeightABC); // 440
newHalfWidthPtrABC = (uint32_t *)&newHalfWidthABC;
newHalfHeightPtrABC = (uint32_t *)&newHalfHeightABC;
uint32_t *newHalfWidthPtrABC = (uint32_t *)&newHalfWidthABC;
uint32_t *newHalfHeightPtrABC = (uint32_t *)&newHalfHeightABC;
setVariable(addrCtrlPlayerRivalFont + 0x346, (size_t)newHalfWidthPtrABC); // 320
setVariable(addrCtrlPlayerRivalFont + 0x34e, (size_t)newHalfHeightPtrABC); // 240
setVariable(addrCtrlPlayerRivalFont + 0x4cb, (size_t)newHalfWidthPtrABC); // 320
@@ -1103,10 +1101,10 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
setVariable(addrCtrlEnemyPursuit2d + 0x4ea, *(uint32_t *)&newWidthRangeABC); // 730
setVariable(addrCtrlEnemyPursuit2d + 0x77b, *(uint32_t *)&newHeightRangeABC); // 570
new410PtrABC = (uint32_t *)&new410ABC;
new330PtrABC = (uint32_t *)&new330ABC;
new280PtrABC = (uint32_t *)&new280ABC;
new200PtrABC = (uint32_t *)&new200ABC;
uint32_t *new410PtrABC = (uint32_t *)&new410ABC;
uint32_t *new330PtrABC = (uint32_t *)&new330ABC;
uint32_t *new280PtrABC = (uint32_t *)&new280ABC;
uint32_t *new200PtrABC = (uint32_t *)&new200ABC;
setVariable(addrCtrlPlayerRivalFont + 0x40e, (size_t)new410PtrABC); // 410
setVariable(addrCtrlPlayerRivalFont + 0x44a, (size_t)new330PtrABC); // 330
setVariable(addrCtrlPlayerRivalFont + 0x5de, (size_t)new280PtrABC); // 280
@@ -2431,23 +2429,18 @@ int initResolutionPatches()
setVariable(0x080d6ea0, gWidth); // 800
setVariable(0x080d6eaa, gHeight); // 600
patchMemory(0x08303c27, "01"); // FSAA
setVariable(0x080cf6ac, gWidth); // 800
setVariable(0x080cf6b9, gHeight); // 600
patchMemory(0x08303c27, "01"); // FSAA
float newWidthLGJ = (float)gWidth;
float newHeightLGJ = (float)gHeight;
uint32_t *newWidthPtrLGJ = (uint32_t *)&newWidthLGJ;
newHeightLGJ = (float)gHeight;
uint32_t *newHeightPtrLGJ = (uint32_t *)&newHeightLGJ;
float newWidth2LGJ = (float)gWidth * 2.0;
newWidth2LGJ = (float)gWidth * 2.0;
uint32_t *newWidth2PtrLGJ = (uint32_t *)&newWidth2LGJ;
unsigned int address = 0x080cb730;
float newWidthHLGJ = (float)gWidth / 2.0;
newWidthHLGJ = (float)gWidth / 2.0;
uint32_t *newWidthHPtrLGJ = (uint32_t *)&newWidthHLGJ;
float newWidthSLGJ = 1360.0 / (float)gWidth;
newWidthSLGJ = 1360.0 / (float)gWidth;
uint32_t *newWidthSPtrLGJ = (uint32_t *)&newWidthSLGJ;
unsigned int addressC = 0x080cb3be;
+11 -1
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@@ -119,7 +119,7 @@ void initSDL(int *argcp, char **argv)
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
}
uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
uint32_t windowFlags = SDL_WINDOW_OPENGL;
strcat(SDLgameTitle, getGameName());
@@ -156,6 +156,16 @@ void initSDL(int *argcp, char **argv)
fprintf(stderr, "OpenGL context could not be created! SDL_Error: %s\n", SDL_GetError());
exit(1);
}
glClearColor(0.1f, 0.1f, 0.1f, 1.0f); // Your bg color
// Force initial clear
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(SDLwindow);
// Now show the window
SDL_ShowWindow(SDLwindow);
printf(" SDL RESOLUTION: %dx%d\n\n", getConfig()->width, getConfig()->height);
if (getConfig()->fullscreen)
+26
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@@ -60,6 +60,20 @@ Display *XOpenDisplay(const char *display_name)
return x11Display;
}
void setWindowProperties(Display *display, Window window)
{
XSizeHints *hints = XAllocSizeHints();
hints->flags = PMinSize | PMaxSize;
hints->min_width = hints->max_width = getConfig()->width;
hints->min_height = hints->max_height = getConfig()->height;
XSetWMNormalHints(display, window, hints);
XFree(hints);
Atom hintsAtom = XInternAtom(display, "_MOTIF_WM_HINTS", False);
XMapWindow(display, window);
XFlush(display);
}
Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width,
int depth, unsigned int class, Visual *visual, unsigned long valueMask, XSetWindowAttributes *attributes)
{
@@ -98,9 +112,21 @@ Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int
{
window = x11Window;
}
// Eliminate the maximize window button and no more resizing
if (!gettingGPUVendor && !creatingWindow)
setWindowProperties(display, window);
return window;
}
// Here we prevent the games to change the window properties
void XSetWMProperties(Display *display, Window w, XTextProperty *window_name, XTextProperty *icon_name, char **argv, int argc,
XSizeHints *normal_hints, XWMHints *wm_hints, XClassHint *class_hints)
{
return;
}
int XGrabPointer(Display *display, Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode,
int keyboard_mode, Window confine_to, Cursor cursor, Time time)
{