mirror of
https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-09-22 22:48:03 +03:00
Merge pull request #110 from dkeruza-neo/master
A few fixes and additions.
This commit is contained in:
@@ -16,6 +16,7 @@ on:
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- '**.md'
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- '.github/ISSUE_TEMPLATE/*'
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- '.docs/changelog'
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- '.github/workflows/*'
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jobs:
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linux-build:
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@@ -32,29 +33,69 @@ jobs:
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name: 📤 Create Release
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needs: [linux-build, linux-flatpak, linux-appimage]
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runs-on: ubuntu-22.04
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if: github.ref == 'refs/heads/master'
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if: github.event_name == 'push' && github.ref == 'refs/heads/master'
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steps:
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# Step 1: Checkout the code to access Git history and tags
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- name: Checkout code
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uses: actions/checkout@v4
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with:
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# Fetch all history and tags, necessary for git tag command
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fetch-depth: 0
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# Step 2: Download artifacts from previous build jobs
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- name: Download Artifacts
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uses: actions/download-artifact@v4
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with:
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path: ./artifacts/
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# Optional: Display downloaded artifacts for debugging
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- name: Display Downloaded Artifacts
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run: find ./artifacts/
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- name: Add 161 to github.run_number
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# Step 3: Extract the latest version from changelog.md
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- name: Extract Version from Changelog
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id: get_version
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run: |
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NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
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echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
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# Define the path to the changelog file (adjust if it's not at the root)
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CHANGELOG_FILE="./docs/changelog"
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- name: Create Preview Release
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if: github.ref == 'refs/heads/master'
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echo "Attempting to extract version from $CHANGELOG_FILE..."
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# Check if the changelog file exists
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if [[ ! -f "$CHANGELOG_FILE" ]]; then
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echo "Error: Changelog file '$CHANGELOG_FILE' not found."
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exit 1
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fi
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VERSION=$(awk '/^## \[/ { match($0, /\[([^]]+)\]/, arr); print arr[1]; exit }' "$CHANGELOG_FILE")
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# Check if a version was actually extracted
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if [[ -z "$VERSION" ]]; then
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echo "Error: Could not find version in '$CHANGELOG_FILE'. Expected format like '## [X.Y.Z]' near the top."
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exit 1
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fi
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echo "Found version: $VERSION"
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# Set environment variables for the release step
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# RELEASE_TAG often includes a 'v' prefix, RELEASE_VERSION is the plain version
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echo "RELEASE_VERSION=$VERSION" >> $GITHUB_ENV
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echo "RELEASE_TAG=v$VERSION" >> $GITHUB_ENV # Add 'v' prefix for the tag
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echo "Using tag: v$VERSION"
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# Step 4: Create the release using the calculated tag
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- name: Create Release
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uses: "marvinpinto/action-automatic-releases@latest"
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with:
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repo_token: "${{ secrets.GITHUB_TOKEN }}"
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automatic_release_tag: v${{ env.NEW_RUN_NUMBER }}
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# Use the environment variable set in the previous step
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# automatic_release_tag: ${{ env.NEXT_TAG }}
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automatic_release_tag: ${{ env.RELEASE_TAG }}
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# Keep prerelease as false unless you want preview releases
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prerelease: false
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title: "Build v${{ env.NEW_RUN_NUMBER }}"
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# Update the title to use the new tag
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# title: "Build ${{ env.NEXT_TAG }}"
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title: "Build ${{ env.RELEASE_TAG }}"
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files: |
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./artifacts/linux-flatpak/lindbergh-loader.flatpak
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./artifacts/linux-build/build.tar.gz
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@@ -1,3 +1,4 @@
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.cache
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bld
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build/
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test/
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@@ -2,6 +2,24 @@
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All notable changes to this project will be documented in this file.
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## [2.0.14]
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### Added
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- Bobby's birthday checking!
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- FPS target to float.
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### Fixed
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- a bub in config.c where MJ4_ENABLED_ALL_THE_TIME was using the wrong variable.
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## [2.0.13]
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### Added
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- Clear window when the game is loading to prevent ghosting in SDL
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- Prevent the created windows to resize/maximize.
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- Version in github now matches the version in the changelog.
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### Fixed
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- Fixed a bug in Let's Go Jungle Special Resolution Patch.
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- Cleaned unnecessary global variables in resolution.c
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- Fixed a bug in that prevented the loader to start when the current folder contained spaces and lindbergh.so was there.
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## [2.0.12]
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### Added
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- AppImage support.
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@@ -72,7 +72,7 @@ modules:
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x86_64: *i386-build-options
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sources:
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- type: archive
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url: https://mesa.freedesktop.org/archive/glu/glu-9.0.2.tar.xz
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url: https://archive.mesa3d.org/glu/glu-9.0.2.tar.xz
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sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4
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# Build 32-bit freeglut
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@@ -88,6 +88,24 @@ int initBaseboard()
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return -1;
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}
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strcpy(serialString, SERIAL_STRING);
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time_t t = time(NULL); // Get current time
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struct tm *tm_info = localtime(&t); // Convert to local time structure
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int month = tm_info->tm_mon + 1; // tm_mon is 0-based (0 = Jan, 4 = May)
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int day = tm_info->tm_mday; // tm_mday is the day of the month
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if (month == 1 && day == 18)
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{
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strcpy(serialString, "HAPPY BIRTHDAY F");
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}
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if (month == 5 && day == 21)
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{
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strcpy(serialString, "HAPPY BIRTHDAY B");
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}
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initJVSSerial(jvsFileDescriptor);
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startJVSFrameThread(&jvsFileDescriptor);
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}
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@@ -1238,7 +1238,7 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
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config->fpsLimiter = atoi(getNextToken(NULL, " ", &saveptr));
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else if (strcmp(command, "FPS_TARGET") == 0)
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config->fpsTarget = atoi(getNextToken(NULL, " ", &saveptr));
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config->fpsTarget = atof(getNextToken(NULL, " ", &saveptr));
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else if (strcmp(command, "LGJ_RENDER_WITH_MESA") == 0)
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config->lgjRenderWithMesa = atoi(getNextToken(NULL, " ", &saveptr));
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@@ -1274,7 +1274,7 @@ int readConfig(FILE *configFile, EmulatorConfig *config)
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config->phTouchCursorHeight = atoi(getNextToken(NULL, " ", &saveptr));
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else if (strcmp(command, "MJ4_ENABLED_ALL_THE_TIME") == 0)
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config->phMode = atoi(getNextToken(NULL, " ", &saveptr));
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config->mj4EnabledAtT = atoi(getNextToken(NULL, " ", &saveptr));
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else if (strcmp(command, "OR2_IP") == 0)
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strcpy(config->or2IP, getNextToken(NULL, " ", &saveptr));
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@@ -1567,7 +1567,7 @@ int initConfig(const char* configFilePath)
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config.jvsIOType = SEGA_TYPE_3;
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config.GPUVendor = AUTO_DETECT_GPU;
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config.fpsLimiter = 0;
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config.fpsTarget = 60;
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config.fpsTarget = 60.0f;
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config.noSDL = 0;
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config.phMode = 2;
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config.disableBuiltinFont = 0;
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@@ -261,7 +261,7 @@ typedef struct
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int hummerFlickerFix;
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int keepAspectRatio;
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int fpsLimiter;
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int fpsTarget;
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float fpsTarget;
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int lgjRenderWithMesa;
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int noSDL;
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int phMode;
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@@ -240,14 +240,15 @@ char *findPreloadLibrary(const char *originalDir, const char *gameDir)
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const char *folderCandidates[] = {"/app/lib32", appImageLib, originalDir, "/usr/lib/i386-linux-gnu", "/usr/lib/i686-linux-gnu",
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"/usr/lib32", "/usr/lib", NULL};
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if (fileExists(PRELOAD_FILE_NAME))
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return PRELOAD_FILE_NAME;
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for (int i = 0; i < sizeof(folderCandidates) / sizeof(folderCandidates[0]); i++)
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{
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snprintf(result, MAX_PATH_LENGTH, "%s/%s", folderCandidates[i], PRELOAD_FILE_NAME);
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if (fileExists(result))
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return result;
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}
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if (fileExists(PRELOAD_FILE_NAME))
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return PRELOAD_FILE_NAME;
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return NULL;
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}
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+18
-25
@@ -48,11 +48,6 @@ float newReducedWidthABC, newReducedHeightABC;
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float newHalfWidthABC, newHalfHeightABC;
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float newWidthRangeABC, newHeightRangeABC;
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double new410ABC, new330ABC, new280ABC, new200ABC;
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uint32_t *newWidthRangePtr_CEI_ABC, *newHeightRangePtr_CEI_ABC;
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uint32_t *newWidthPtrABC, *newHeightPtrABC;
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uint32_t *newReducedWidthPtrABC, *newReducedHeightPtrABC;
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uint32_t *newHalfWidthPtrABC, *newHalfHeightPtrABC;
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uint32_t *new410PtrABC, *new330PtrABC, *new280PtrABC, *new200PtrABC;
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float angleABC;
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float newVT3, newVT3HW, newVT3HH;
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@@ -68,6 +63,9 @@ int idTextShift = 0;
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float id4NewCaptionY;
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float idShiftX = 0.0;
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float isShiftY = 0.0;
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float newHeightLGJ, newWidth2LGJ, newWidthHLGJ, newWidthSLGJ;
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bool myEnableScaling = false;
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int hummerRespatch()
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@@ -1057,15 +1055,15 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
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new280ABC = (gWidth / 2.0) - 40.0; // 280
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new200ABC = (gHeight / 2.0) - 40.0; // 200
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newWidthPtrABC = (uint32_t *)&newWidthABC;
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newHeightPtrABC = (uint32_t *)&newHeightABC;
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uint32_t *newWidthPtrABC = (uint32_t *)&newWidthABC;
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uint32_t *newHeightPtrABC = (uint32_t *)&newHeightABC;
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setVariable(addrCtrlPlayerRivalFont + 0x15b, (size_t)newWidthPtrABC); // 640
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setVariable(addrCtrlPlayerRivalFont + 0x163, (size_t)newHeightPtrABC); // 480
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setVariable(addrCtrlEnemyPursuit2d + 0x80, (size_t)newWidthPtrABC); // 640
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setVariable(addrCtrlEnemyPursuit2d + 0x88, (size_t)newHeightPtrABC); // 480
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newReducedWidthPtrABC = (uint32_t *)&newReducedWidthABC;
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newReducedHeightPtrABC = (uint32_t *)&newReducedHeightABC;
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uint32_t *newReducedWidthPtrABC = (uint32_t *)&newReducedWidthABC;
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uint32_t *newReducedHeightPtrABC = (uint32_t *)&newReducedHeightABC;
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setVariable(addrCtrlPlayerRivalFont + 0x272, (size_t)newReducedWidthPtrABC); // 600
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setVariable(addrCtrlPlayerRivalFont + 0x29f, (size_t)newReducedHeightPtrABC); // 440
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setVariable(addrCtrlPlayerRivalFont + 0x8ff, *(uint32_t *)&newReducedHeightABC); // 440
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@@ -1076,8 +1074,8 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
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setVariable(addrCtrlEnemyPursuit2d + 0x7b3, *(uint32_t *)&newReducedHeightABC); // 440
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setVariable(addrCtrlEnemyPursuit2d + 0x812, *(uint32_t *)&newReducedHeightABC); // 440
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newHalfWidthPtrABC = (uint32_t *)&newHalfWidthABC;
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newHalfHeightPtrABC = (uint32_t *)&newHalfHeightABC;
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uint32_t *newHalfWidthPtrABC = (uint32_t *)&newHalfWidthABC;
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uint32_t *newHalfHeightPtrABC = (uint32_t *)&newHalfHeightABC;
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setVariable(addrCtrlPlayerRivalFont + 0x346, (size_t)newHalfWidthPtrABC); // 320
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setVariable(addrCtrlPlayerRivalFont + 0x34e, (size_t)newHalfHeightPtrABC); // 240
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setVariable(addrCtrlPlayerRivalFont + 0x4cb, (size_t)newHalfWidthPtrABC); // 320
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@@ -1103,10 +1101,10 @@ void patchABCMarkers(uint32_t addrCtrlEnemyInfo, uint32_t addrCtrlPlayerRivalFon
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setVariable(addrCtrlEnemyPursuit2d + 0x4ea, *(uint32_t *)&newWidthRangeABC); // 730
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setVariable(addrCtrlEnemyPursuit2d + 0x77b, *(uint32_t *)&newHeightRangeABC); // 570
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new410PtrABC = (uint32_t *)&new410ABC;
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new330PtrABC = (uint32_t *)&new330ABC;
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new280PtrABC = (uint32_t *)&new280ABC;
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new200PtrABC = (uint32_t *)&new200ABC;
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uint32_t *new410PtrABC = (uint32_t *)&new410ABC;
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uint32_t *new330PtrABC = (uint32_t *)&new330ABC;
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uint32_t *new280PtrABC = (uint32_t *)&new280ABC;
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uint32_t *new200PtrABC = (uint32_t *)&new200ABC;
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setVariable(addrCtrlPlayerRivalFont + 0x40e, (size_t)new410PtrABC); // 410
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setVariable(addrCtrlPlayerRivalFont + 0x44a, (size_t)new330PtrABC); // 330
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setVariable(addrCtrlPlayerRivalFont + 0x5de, (size_t)new280PtrABC); // 280
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@@ -2431,23 +2429,18 @@ int initResolutionPatches()
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setVariable(0x080d6ea0, gWidth); // 800
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setVariable(0x080d6eaa, gHeight); // 600
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patchMemory(0x08303c27, "01"); // FSAA
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setVariable(0x080cf6ac, gWidth); // 800
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setVariable(0x080cf6b9, gHeight); // 600
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patchMemory(0x08303c27, "01"); // FSAA
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float newWidthLGJ = (float)gWidth;
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float newHeightLGJ = (float)gHeight;
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uint32_t *newWidthPtrLGJ = (uint32_t *)&newWidthLGJ;
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newHeightLGJ = (float)gHeight;
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uint32_t *newHeightPtrLGJ = (uint32_t *)&newHeightLGJ;
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float newWidth2LGJ = (float)gWidth * 2.0;
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newWidth2LGJ = (float)gWidth * 2.0;
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uint32_t *newWidth2PtrLGJ = (uint32_t *)&newWidth2LGJ;
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unsigned int address = 0x080cb730;
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float newWidthHLGJ = (float)gWidth / 2.0;
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newWidthHLGJ = (float)gWidth / 2.0;
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uint32_t *newWidthHPtrLGJ = (uint32_t *)&newWidthHLGJ;
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float newWidthSLGJ = 1360.0 / (float)gWidth;
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newWidthSLGJ = 1360.0 / (float)gWidth;
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uint32_t *newWidthSPtrLGJ = (uint32_t *)&newWidthSLGJ;
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unsigned int addressC = 0x080cb3be;
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@@ -119,7 +119,7 @@ void initSDL(int *argcp, char **argv)
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
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}
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uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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uint32_t windowFlags = SDL_WINDOW_OPENGL;
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strcat(SDLgameTitle, getGameName());
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@@ -156,6 +156,16 @@ void initSDL(int *argcp, char **argv)
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fprintf(stderr, "OpenGL context could not be created! SDL_Error: %s\n", SDL_GetError());
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exit(1);
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}
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f); // Your bg color
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// Force initial clear
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glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapWindow(SDLwindow);
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// Now show the window
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SDL_ShowWindow(SDLwindow);
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printf(" SDL RESOLUTION: %dx%d\n\n", getConfig()->width, getConfig()->height);
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if (getConfig()->fullscreen)
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@@ -60,6 +60,20 @@ Display *XOpenDisplay(const char *display_name)
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return x11Display;
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}
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void setWindowProperties(Display *display, Window window)
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{
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XSizeHints *hints = XAllocSizeHints();
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hints->flags = PMinSize | PMaxSize;
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hints->min_width = hints->max_width = getConfig()->width;
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hints->min_height = hints->max_height = getConfig()->height;
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XSetWMNormalHints(display, window, hints);
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XFree(hints);
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Atom hintsAtom = XInternAtom(display, "_MOTIF_WM_HINTS", False);
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XMapWindow(display, window);
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XFlush(display);
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}
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Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width,
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int depth, unsigned int class, Visual *visual, unsigned long valueMask, XSetWindowAttributes *attributes)
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{
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@@ -98,9 +112,21 @@ Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int
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{
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window = x11Window;
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}
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// Eliminate the maximize window button and no more resizing
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if (!gettingGPUVendor && !creatingWindow)
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setWindowProperties(display, window);
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return window;
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}
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// Here we prevent the games to change the window properties
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void XSetWMProperties(Display *display, Window w, XTextProperty *window_name, XTextProperty *icon_name, char **argv, int argc,
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XSizeHints *normal_hints, XWMHints *wm_hints, XClassHint *class_hints)
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{
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return;
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}
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int XGrabPointer(Display *display, Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode,
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int keyboard_mode, Window confine_to, Cursor cursor, Time time)
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{
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Reference in New Issue
Block a user