mirror of
https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-09-22 22:48:03 +03:00
resolution.c bad
This commit is contained in:
+29
-14
@@ -183,12 +183,14 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
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case OUTRUN_2_SP_SDX_REVA_TEST:
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case OUTRUN_2_SP_SDX_REVA_TEST2:
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{
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if (gWidth != 800 && gHeight != 480)
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{
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if ((width >= 800) && (width != 1024))
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{
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width = gWidth;
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height = gHeight;
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}
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}
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}
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break;
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@@ -290,23 +292,26 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width,
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void (*_glTexImage2D)(unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format,
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unsigned int type, const void *pixels) = dlsym(RTLD_NEXT, "glTexImage2D");
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if (gWidth != 800 && gHeight != 480)
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{
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switch (gId)
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{
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case OUTRUN_2_SP_SDX:
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case OUTRUN_2_SP_SDX_REVA:
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{
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void *addr = __builtin_return_address(0);
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if ((width >= 800) && (width != 1024) && (addr != (void *)0x80d78d5) && (addr != (void *)0x080d7941))
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{
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width = gWidth;
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height = gHeight;
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}
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}
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break;
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default:
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break;
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}
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_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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}
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_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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}
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void glTexParameteri(unsigned int target, unsigned int pname, int param)
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@@ -2474,15 +2479,19 @@ int initResolutionPatches()
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break;
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case OUTRUN_2_SP_SDX:
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{
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if (gWidth <= 800 && gHeight <= 480)
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break;
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// If resolution is not the native of the game this patch kind of fix the Sun when the LensGlare effect is
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// shown.
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if ((gWidth > 800) && (gHeight > 480))
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{
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patchMemory(0x080e8e72, "9090909090"); // removes a call to a light function
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patchMemory(0x080e8e83, "9090909090"); // removes a call to a light function
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if (!getConfig()->outrunLensGlareEnabled)
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{
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detourFunction(0x080e8b34, stubReturn); // Completely disables the lens glare effect
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}
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}
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setVariable(0x080b913a, 0x44200000);
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setVariable(0x081dae28, 0x44200000);
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setVariable(0x081dae30, 0x44200000);
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@@ -2496,14 +2505,19 @@ int initResolutionPatches()
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break;
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case OUTRUN_2_SP_SDX_REVA:
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{
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if (gWidth <= 800 && gHeight <= 480)
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break;
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// If resolution is not the native of the game this patch kind of fix the Sun when the LensGlare effect is
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// shown.
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if ((gWidth > 800) && (gHeight > 480))
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{
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patchMemory(0x080e8e06, "9090909090"); // removes a call to a light function
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patchMemory(0x080e8e17, "9090909090"); // removes a call to a light function
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if (!getConfig()->outrunLensGlareEnabled)
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{
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detourFunction(0x080e8ac8, stubReturn); // Completely disables the lens glare effect
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}
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}
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setVariable(0x080b913a, 0x44200000);
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setVariable(0x081dada8, 0x44200000);
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setVariable(0x081dadb0, 0x44200000);
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@@ -2529,7 +2543,8 @@ int initResolutionPatches()
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case OUTRUN_2_SP_SDX_REVA_TEST:
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case OUTRUN_2_SP_SDX_REVA_TEST2:
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{
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if (gWidth <= 800 && gHeight <= 480)
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break;
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setVariable(0x0804a490, gWidth);
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setVariable(0x0804a4ad, gHeight);
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}
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