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13 Commits
Author SHA1 Message Date
dkeruza a374dec081 Merge pull request #80 from lindbergh-loader/neo-pr-test
Fixed main.yml
2025-04-01 18:51:38 -04:00
dkeruza-neo d1c98e6a7f Fixed main.yml 2025-04-01 18:48:05 -04:00
dkeruza 1ade940d2f Merge pull request #79 from lindbergh-loader/neo-pr-test
Improved Distro detection function.
2025-04-01 18:41:46 -04:00
dkeruza-neo 2e2a2b4052 lindbergh can run games in a different folder than current. 2025-04-01 18:39:49 -04:00
dkeruza-neo 23152f5788 Improved Distro detection function. 2025-04-01 16:42:43 -04:00
dkeruza efe34307e3 Merge pull request #78 from lindbergh-loader/neo-pr-test
Neo-pr-test
2025-03-30 21:44:06 -04:00
dkeruza-neo 11b657e961 Update changelog 2025-03-30 21:26:00 -04:00
dkeruza-neo 5ea59a05fd Fix Outrun 2 high scores. 2025-03-30 20:58:52 -04:00
dkeruza-neo 8d1f2764f3 Reverted passthough.c changes and fixed a typo in lindbergh.c 2025-03-29 15:37:45 -04:00
dkeruza f677f1cd3f Merge pull request #76 from nadenislamarre/fixevdevarrays
evdev: add array allocation checks on snprintf and for loops
2025-03-29 15:22:39 -04:00
Nicolas Adenis-Lamarre 3cd8e7019f evdev: add array allocation checks on snprintf and for loops
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 08:00:31 +01:00
Nicolas Adenis-Lamarre 38643436f2 Revert Reverted reverse axis and shake in evdev.
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2025-03-26 07:59:11 +01:00
dkeruza-neo 527bdc418f Fixed LGJ, VT3 and ID4/ID5 JVS passthrough. 2025-03-25 15:36:26 -04:00
8 changed files with 503 additions and 71 deletions
+4 -3
View File
@@ -3,15 +3,19 @@ name: Automated Builds
on:
workflow_dispatch:
pull_request:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
push:
branches:
- master
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/*'
- '.docs/changelog'
jobs:
linux-build:
@@ -40,9 +44,6 @@ jobs:
NEW_RUN_NUMBER=$(( ${{ github.run_number }} + 161 ))
echo "NEW_RUN_NUMBER=$NEW_RUN_NUMBER" >> $GITHUB_ENV
# - name: Display Updated Number
# run: echo "Updated Run Number: ${{ env.NEW_RUN_NUMBER }}"
- name: Create Preview Release
if: github.ref == 'refs/heads/master'
uses: "marvinpinto/action-automatic-releases@latest"
+15
View File
@@ -2,6 +2,21 @@
All notable changes to this project will be documented in this file.
## [2.0.7]
### Added
- Option -g | --gamepath to lindbergh to point to games in a different folder.
- lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc).
- Improved Distro detection function to inform that the Distro is not based on Debian.
## [2.0.6]
### Fixed
- Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough).
- Outrun 2 High Scores.
## [2.0.5]
### Fixed
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
## [2.0.4]
### Added
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
+4
View File
@@ -90,6 +90,10 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
### Hummer (all versions)
The games will ask for libGLcore.so.1 and libnvidia-tls.so.1 you can copy for example libkswapapi.so as libGLcore.so.1 and libnvidia-tls.so.1 and the game will work fine.
## Configuration File : lindbergh.conf
All configurable options are set and explained in the [`lindbergh.conf`](lindbergh.conf) file itself, and should be reasonably easy to understand. This chapter further explains some of those setup options.
+151 -30
View File
@@ -862,7 +862,7 @@ static ControllerStatus listControllers(Controllers *controllers)
int controller = open(controllers->controller[i].path, O_RDONLY);
if (controller < 0)
{
strcpy(controllers->controller[i].name, "Unknown");
strncpy(controllers->controller[i].name, "Unknown", SIZE);
continue;
}
@@ -912,16 +912,26 @@ static ControllerStatus listControllers(Controllers *controllers)
{
if (test_bit(code, bit[EV_KEY]))
{
if(controllers->controller[i].inputCount >= MAX_INPUTS) { // the number of input is limited
fprintf(stderr, "warning, maximum number of inputs reached !\n");
break;
}
controllers->controller[i].enabled = 1;
ControllerInput *controllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
controllerInput->evType = EV_KEY;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_KEY, code));
normaliseName(controllerInput->inputName);
if (snprintf(controllerInput->inputTechName, SIZE, "%s:KEY:%i", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
strncpy(controllerInput->inputTechNegName, "-", SIZE); // unassignable value (not "" while some conf are empty)
}
}
}
@@ -939,31 +949,70 @@ static ControllerStatus listControllers(Controllers *controllers)
controllerInput->evType = EV_ABS;
controllerInput->evCode = code;
controllerInput->specialFunction = NO_SPECIAL_FUNCTION;
strcpy(controllerInput->inputName, controllers->controller[i].name);
strncpy(controllerInput->inputName, controllers->controller[i].name, SIZE);
strcat(controllerInput->inputName, "_");
strcat(controllerInput->inputName, codename(EV_ABS, code));
normaliseName(controllerInput->inputName);
if (snprintf(controllerInput->inputTechName, SIZE, "%s:ABS:%i", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
if (snprintf(controllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
ControllerInput *minControllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
minControllerInput->evType = EV_ABS;
minControllerInput->evCode = code;
minControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MIN;
strcpy(minControllerInput->inputName, controllerInput->inputName);
strncpy(minControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(minControllerInput->inputName, "_MIN");
if (snprintf(minControllerInput->inputTechName, SIZE, "%s:ABS:%i:MIN", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
if (snprintf(minControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MIN", controllers->controller[i].path, code) >=
1024)
{
// hum ok, truncated value
}
ControllerInput *maxControllerInput =
&controllers->controller[i].inputs[controllers->controller[i].inputCount++];
maxControllerInput->evType = EV_ABS;
maxControllerInput->evCode = code;
maxControllerInput->specialFunction = ANALOGUE_TO_DIGITAL_MAX;
strcpy(maxControllerInput->inputName, controllerInput->inputName);
strncpy(maxControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(maxControllerInput->inputName, "_MAX");
if (snprintf(maxControllerInput->inputTechName, SIZE, "%s:ABS:%i:MAX", controllers->controller[i].path, code) >= 1024)
{
// hum ok, truncated value
}
if (snprintf(maxControllerInput->inputTechNegName, SIZE, "%s:ABS_NEG:%i:MAX", controllers->controller[i].path, code) >=
1024)
{
// hum ok, truncated value
}
ControllerInput *shakeControllerInput = &controllers->controller[i].inputs[controllers->controller[i].inputCount++];
shakeControllerInput->evType = EV_ABS;
shakeControllerInput->evCode = code;
shakeControllerInput->specialFunction = ANALOGUE_SHAKE;
strncpy(shakeControllerInput->inputName, controllerInput->inputName, SIZE);
strcat(shakeControllerInput->inputName, "_SHAKE");
if (snprintf(shakeControllerInput->inputTechName, SIZE, "%s:ABS:%i:SHAKE", controllers->controller[i].path, code) >=
1024)
{
// hum ok, truncated value
}
struct input_absinfo absoluteFeatures;
ioctl(controller, EVIOCGABS(code), &absoluteFeatures);
controllers->controller[i].absMin[code] = absoluteFeatures.minimum;
controllers->controller[i].absMax[code] = absoluteFeatures.maximum;
}
}
}
@@ -1066,31 +1115,67 @@ void *controllerThread(void *_args)
((double)event.value - (double)args->controller->absMin[event.code]) /
((double)args->controller->absMax[event.code] - (double)args->controller->absMin[event.code]);
if(args->controller->absTriggers[event.code].isNeg == 1) {
scaled = 1.0 - scaled;
}
if (args->controller->absTriggers[event.code].enabled)
{
int channel = args->controller->absTriggers[event.code].channel;
// Deadzone handling
if (scaled < analogue_deadzones[channel].start_max)
if (args->controller->absTriggers[event.code].isAnalogue) {
// Deadzone handling
if (scaled < analogue_deadzones[channel].start_max)
scaled = 0.0;
if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
if (scaled > analogue_deadzones[channel].middle_min && scaled < analogue_deadzones[channel].middle_max)
scaled = 0.5;
if (scaled > analogue_deadzones[channel].end_min)
if (scaled > analogue_deadzones[channel].end_min)
scaled = 1.0;
setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
setAnalogue(channel, scaled * (pow(2, jvsBits) - 1));
} else {
setSwitch(args->controller->absTriggers[event.code].player,
args->controller->absTriggers[event.code].channel, scaled < 0.8 ? 0 : 1);
}
}
if (args->controller->absTriggers[event.code].minEnabled)
{
setSwitch(args->controller->absTriggers[event.code].minPlayer,
args->controller->absTriggers[event.code].minChannel, scaled < 0.2);
if(event.value <= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
if (args->controller->absTriggers[event.code].minEnabled)
{
int channel = args->controller->absTriggers[event.code].minChannel;
if (args->controller->absTriggers[event.code].isAnalogue) {
setAnalogue(channel, scaled < 0.2 ? 0.0 : pow(2, jvsBits) * 1.0);
} else {
setSwitch(args->controller->absTriggers[event.code].minPlayer,
args->controller->absTriggers[event.code].minChannel, scaled < 0.2 ? 1 : 0);
}
}
}
if (args->controller->absTriggers[event.code].maxEnabled)
{
setSwitch(args->controller->absTriggers[event.code].maxPlayer,
args->controller->absTriggers[event.code].maxChannel, scaled > 0.8);
if(event.value >= ((args->controller->absMin[event.code] + args->controller->absMax[event.code]) / 2)) {
if (args->controller->absTriggers[event.code].maxEnabled)
{
int channel = args->controller->absTriggers[event.code].maxChannel;
if (args->controller->absTriggers[event.code].isAnalogue) {
setAnalogue(channel, scaled > 0.8 ? pow(2, jvsBits) : 0.0);
} else {
setSwitch(args->controller->absTriggers[event.code].maxPlayer,
args->controller->absTriggers[event.code].maxChannel, scaled > 0.8 ? 1 : 0);
}
}
}
if (args->controller->absTriggers[event.code].shakeEnabled)
{
int channel = args->controller->absTriggers[event.code].shakeChannel;
if( (scaled > args->controller->absTriggers[event.code].shakePreviousScaled && scaled - args->controller->absTriggers[event.code].shakePreviousScaled > 0.1) ||
(scaled < args->controller->absTriggers[event.code].shakePreviousScaled && -scaled + args->controller->absTriggers[event.code].shakePreviousScaled > 0.1)) {
setAnalogue(channel, 0);
} else {
setAnalogue(channel, pow(2, jvsBits) / 2);
}
args->controller->absTriggers[event.code].shakePreviousScaled = scaled;
}
}
break;
@@ -1215,7 +1300,7 @@ ControllerStatus getArcadeInputByName(char *name, ArcadeInput *input)
{
if (strcmp(tempName, name) == 0)
{
strcpy(input->name, arcadeInputs[index].name);
strncpy(input->name, arcadeInputs[index].name, SIZE);
input->channel = arcadeInputs[index].channel;
input->player = arcadeInputs[index].player;
return CONTROLLER_STATUS_SUCCESS;
@@ -1243,6 +1328,9 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[j].enabled = 0;
controllers->controller[i].absTriggers[j].minEnabled = 0;
controllers->controller[i].absTriggers[j].maxEnabled = 0;
controllers->controller[i].absTriggers[j].shakeEnabled = 0;
controllers->controller[i].absTriggers[j].isNeg = 0;
controllers->controller[i].absTriggers[j].isAnalogue = 1;
}
for (int j = 0; j < KEY_MAX; j++)
@@ -1255,8 +1343,20 @@ ControllerStatus startControllerThreads(Controllers *controllers)
for (int j = 0; j < controllers->controller[i].inputCount; j++)
{
char *mapping = getMapping(controllers->controller[i].inputs[j].inputName);
if (mapping == NULL)
continue;
int negabs = 0;
if (mapping == NULL) {
// give a 2nd chance with a techninal mapping
mapping = getMapping(controllers->controller[i].inputs[j].inputTechName);
if (mapping == NULL) {
// give a 3rd change with negativ technical mapping
mapping = getMapping(controllers->controller[i].inputs[j].inputTechNegName);
negabs = 1;
if (mapping == NULL) {
continue;
}
}
}
ArcadeInput input = {0};
ControllerStatus status = getArcadeInputByName(mapping, &input);
@@ -1277,10 +1377,13 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
@@ -1289,10 +1392,13 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].maxPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
@@ -1301,10 +1407,25 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minChannel =
input.channel;
strcpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name);
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].minPlayer =
input.player;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isNeg = negabs;
if (strstr(input.name, "ANALOGUE") == NULL)
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].isAnalogue = 0;
}
break;
case ANALOGUE_SHAKE:
{
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeEnabled = 1;
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeChannel =
input.channel;
strncpy(controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakeName,
input.name, SIZE);
controllers->controller[i].absTriggers[controllers->controller[i].inputs[j].evCode].shakePlayer =
input.player;
}
break;
@@ -1319,8 +1440,8 @@ ControllerStatus startControllerThreads(Controllers *controllers)
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].enabled = 1;
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].channel =
input.channel;
strcpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name);
strncpy(controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].name,
input.name, SIZE);
controllers->controller[i].keyTriggers[controllers->controller[i].inputs[j].evCode].player =
input.player;
+15 -4
View File
@@ -2,9 +2,9 @@
#include <linux/input-event-codes.h>
#define SIZE 1024
#define SIZE 300
#define CONTROLLER_THREAD_MAX 256
#define MAX_INPUTS 512
typedef struct
{
@@ -31,6 +31,14 @@ typedef struct
int maxEnabled;
int isAnalogue;
int isNeg; // reversed axis
char shakeName[SIZE];
int shakeChannel;
int shakeEnabled;
int shakePlayer;
double shakePreviousScaled;
int isCoin;
} ArcadeInput;
@@ -44,12 +52,15 @@ typedef enum {
NO_SPECIAL_FUNCTION = 0,
ANALOGUE_TO_DIGITAL_MAX,
ANALOGUE_TO_DIGITAL_MIN,
DIGITAL_TO_ANALOGUE
DIGITAL_TO_ANALOGUE,
ANALOGUE_SHAKE
} SpecialFunction;
typedef struct
{
char inputName[SIZE];
char inputTechName[SIZE];
char inputTechNegName[SIZE];
int evType;
int evCode;
SpecialFunction specialFunction;
@@ -63,7 +74,7 @@ typedef struct
int absMax[ABS_MAX];
int absMin[ABS_MAX];
ControllerInput inputs[SIZE];
ControllerInput inputs[MAX_INPUTS];
int inputCount;
ArcadeInput keyTriggers[KEY_MAX];
+132 -19
View File
@@ -177,32 +177,76 @@ static void handleSegfault(int signal, siginfo_t *info, void *ptr)
}
}
char *checkIDlike()
char *trimOS_ID(char *str)
{
FILE *file = fopen("/etc/os-release", "r");
if (!file)
if (!str)
return str;
char *end;
while (isspace((unsigned char)*str) || *str == '"' || *str == '\'')
str++;
if (*str == 0)
return str;
end = str + strlen(str) - 1;
while (end > str && (isspace((unsigned char)*end) || *end == '"' || *end == '\''))
end--;
*(end + 1) = '\0';
return str;
}
bool checkOS_ID()
{
FILE *fp = fopen("/etc/os-release", "r");
if (!fp)
{
perror("Failed to open /etc/os-release");
return NULL;
return false;
}
char line[256];
char *result = NULL;
bool found = false;
while (fgets(line, sizeof(line), file))
while (fgets(line, sizeof(line), fp))
{
if (strncmp(line, "ID_LIKE=", 8) == 0)
if (strncmp(line, "ID=", 3) == 0)
{
char *id_like = strchr(line, '=');
if (id_like)
char *value = trimOS_ID(line + 3);
if (strcmp(value, "debian") == 0 || strcmp(value, "ubuntu") == 0)
{
result = strdup(id_like);
found = true;
break;
}
}
else if (strncmp(line, "ID_LIKE=", 8) == 0)
{
char value_part[256];
strncpy(value_part, line + 8, sizeof(value_part) - 1);
value_part[sizeof(value_part) - 1] = '\0';
char *value_trimmed = trimOS_ID(value_part);
char *token = strtok(value_trimmed, " \t\n");
while (token != NULL)
{
char *clean_token = trimOS_ID(token);
if (strcmp(clean_token, "debian") == 0 || strcmp(clean_token, "ubuntu") == 0)
{
found = true;
break;
}
token = strtok(NULL, " \t\n");
}
if (found)
break;
}
}
fclose(file);
return result;
fclose(fp);
return found;
}
void __attribute__((constructor)) hook_init()
@@ -221,12 +265,7 @@ void __attribute__((constructor)) hook_init()
gId = getConfig()->crc32;
char *id_like = checkIDlike();
if (id_like == NULL)
{
log_warn("Unable to get system info on current OS");
}
else if (strstr(id_like, "debian") == NULL)
if (!checkOS_ID())
{
log_warn("Seems like you're not in debian-like system. There might be unexpected issues.");
}
@@ -337,9 +376,67 @@ DIR *opendir(const char *dirname)
return _opendir(dirname + 1);
}
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(dirname, "/home/disk1/rankingdata") == 0)
{
return _opendir("./rankingdata");
}
}
}
return _opendir(dirname);
}
int remove(const char *path)
{
int (*_remove)(const char *path) = dlsym(RTLD_NEXT, "remove");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata/%s") == 0)
{
return _remove("./rankingdata/%s");
}
}
}
return _remove(path);
}
int mkdir(const char *path, mode_t mode)
{
int (*_mkdir)(const char *path, mode_t mode) = dlsym(RTLD_NEXT, "mkdir");
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if (strcmp(path, "/home/disk1/rankingdata") == 0)
{
return _mkdir("./rankingdata", mode);
}
}
}
return _mkdir(path, mode);
}
int __xstat64(int ver, const char *path, struct stat64 *stat_buf)
{
int (*___xstat64)(int ver, const char *path, struct stat64 *stat_buf) = dlsym(RTLD_NEXT, "__xstat64");
@@ -572,6 +669,22 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
pathname = newPathname;
}
// Fix for Outrun high scores
switch (gId)
{
case OUTRUN_2_SP_SDX:
case OUTRUN_2_SP_SDX_REVA:
case OUTRUN_2_SP_SDX_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST:
case OUTRUN_2_SP_SDX_REVA_TEST2:
{
if ((newPathname = strstr(pathname, "/home/disk1")) != NULL)
{
pathname = newPathname + 12;
}
}
}
// This forces LGJ games and ID games to not use the pre-compiled shaders.
if ((strstr(pathname, "asm_lbg") != NULL) || (strstr(pathname, "asm_gl") != NULL))
{
+179 -8
View File
@@ -1,8 +1,12 @@
#include <dirent.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include "evdevinput.h"
#include "version.h"
@@ -14,8 +18,10 @@
#define PRELOAD_FILE_FLATPAK "/app/lib32/lindbergh.so"
#define TEAM "bobbydilley, retrofan, dkeruza-neo, doozer, francesco, rolel, caviar-x"
#define LINDBERGH_CONFIG_PATH "LINDBERGH_CONFIG_PATH"
#define MAX_PATH_LEN 1024
uint32_t elf_crc = 0;
char *ldPreloadLibrary = "";
// List of all lindbergh executables known, not including the test executables
char *games[] = {"main.exe",
@@ -231,6 +237,95 @@ void testModePath(char *name)
strcat(name, " -t");
}
bool isValidDirectory(const char *path)
{
struct stat statbuf;
if (stat(path, &statbuf) != 0)
return false;
return S_ISDIR(statbuf.st_mode);
}
char *find32bLibFolder(void)
{
const char *candidates[] = {"lib32", "lib/i386-linux-gnu", "lib/i686-linux-gnu", "lib"};
int num_candidates = sizeof(candidates) / sizeof(candidates[0]);
char current_path[PATH_MAX];
struct stat st;
char *result_path = NULL;
for (int i = 0; i < num_candidates; ++i)
{
int written = snprintf(current_path, sizeof(current_path), "/usr/%s", candidates[i]);
if (written < 0 || (size_t)written >= sizeof(current_path))
continue;
if (stat(current_path, &st) == 0 && S_ISDIR(st.st_mode))
{
size_t path_len = strlen(current_path);
result_path = (char *)malloc(path_len + 1);
if (result_path == NULL)
{
log_fatal("Failed to allocate memory for result path.");
return NULL;
}
strcpy(result_path, current_path);
return result_path;
}
}
return NULL;
}
char *findLDPreloadLibrary()
{
const char *library_name = PRELOAD_FILE_NAME;
static char *empty_string = "";
char *found_path_ptr = NULL;
char *search_dir = find32bLibFolder();
if (search_dir == NULL || search_dir[0] == '\0')
{
log_error("Error: search_dir is NULL or empty.\n");
return empty_string;
}
char full_library_path[PATH_MAX];
int len_written = snprintf(full_library_path, sizeof(full_library_path), "%s/%s", search_dir, library_name);
if (len_written < 0 || (size_t)len_written >= sizeof(full_library_path))
{
log_error("find_preload_library_in_specific_dir: Warning: Constructed path is too long or invalid: %s/%s\n", search_dir,
library_name);
return empty_string;
}
if (access(full_library_path, F_OK) == 0)
{
found_path_ptr = (char *)malloc(strlen(full_library_path) + 1);
if (found_path_ptr == NULL)
{
log_error("find_preload_library_in_specific_dir: Failed to allocate memory for result path");
return empty_string;
}
else
{
strcpy(found_path_ptr, full_library_path);
return found_path_ptr;
}
}
else
{
return empty_string;
}
}
/**
* Makes sure the environment variables are set correctly
* to run the game.
@@ -252,10 +347,12 @@ void setEnvironmentVariables(int isFlatpak, int zink, int nvidia)
setenv(LD_LIBRARY_PATH, libraryPath, 1);
// Ensure the preload path is set correctly
if (!isFlatpak)
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1);
else
if (isFlatpak)
setenv(LD_PRELOAD, PRELOAD_FILE_FLATPAK, 1);
else if (strcmp(ldPreloadLibrary, "") != 0)
setenv(LD_PRELOAD, ldPreloadLibrary, 1);
else
setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1);
if (zink)
setenv("MESA_LOADER_DRIVER_OVERRIDE", "zink", 1);
@@ -283,6 +380,7 @@ void printUsage(char *argv[])
printf(" --version Displays the version of the loader and team's names\n");
printf(" --help Displays this usage text\n");
printf(" --config | -c Specifies configuration path\n");
printf(" --gamepath | -g Specifies game path\n");
}
/**
@@ -339,9 +437,48 @@ int main(int argc, char *argv[])
return EXIT_SUCCESS;
}
char curDir[MAX_PATH_LEN];
if (getcwd(curDir, sizeof(curDir)) == NULL)
{
log_error("Error: could not get the current directory.");
return EXIT_FAILURE;
}
// Check if a folder was passed as a parameter
char gamePath[PATH_MAX] = {0};
for (int i = 1; i < argc; i++)
{
if (strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "--gamepath") == 0)
{
if (i + 1 >= argc)
{
break;
}
strncpy(gamePath, argv[i + 1], PATH_MAX);
i += 1;
continue;
}
}
// Check if the passed folder is valid
if (!isValidDirectory(gamePath))
{
log_error("The game folder is invalid.");
return EXIT_FAILURE;
}
// Look for the games
struct dirent *ent;
DIR *dir = opendir(".");
DIR *dir;
if (gamePath[0] != '\0')
{
dir = opendir(gamePath);
}
else
{
dir = opendir(curDir);
}
if (dir == NULL)
{
@@ -398,6 +535,8 @@ int main(int argc, char *argv[])
return listControllers();
}
ldPreloadLibrary = findLDPreloadLibrary();
if (!lindberghSharedObjectFound)
{
FILE *file = fopen(PRELOAD_FILE_FLATPAK, "r");
@@ -406,7 +545,7 @@ int main(int argc, char *argv[])
fclose(file);
isFlatpak = 1;
}
else
else if (strcmp(ldPreloadLibrary, "") == 0)
{
log_error("The preload object lindbergh.so was not found in this directory.");
return EXIT_FAILURE;
@@ -466,6 +605,15 @@ int main(int argc, char *argv[])
i += 1;
continue;
}
if (strcmp(argv[i], "-g") == 0 || strcmp(argv[i], "--gamepath") == 0)
{
if (i + 1 >= argc)
break;
i += 1;
continue;
}
// Treat the argument as the game name
strcpy(forceGamePath, argv[i]);
forceGame = 1;
@@ -475,14 +623,18 @@ int main(int argc, char *argv[])
setEnvironmentVariables(isFlatpak, zink, nvidia);
char command[128] = {0};
strcpy(command, "./");
if (gamePath[0] != '\0')
sprintf(command, "%s/", gamePath);
else
strcpy(command, "./");
if (forceGame)
{
strcat(command, forceGamePath);
}
else if (segaboot)
{
strcat(command, "segaboot -t");
strcat(command, "segaboot -t");
}
else
{
@@ -514,5 +666,24 @@ int main(int argc, char *argv[])
log_info("Starting $ %s", command);
return system(command);
if (gamePath[0] != '\0')
{
if (chdir(gamePath) != 0)
{
log_error("Could not change to game path.");
return EXIT_FAILURE;
}
}
int sysCmd = system(command);
if (gamePath[0] != '\0')
{
if (chdir(curDir) != 0)
{
log_error("Could not return to the original directory.");
return EXIT_FAILURE;
}
}
return sysCmd;
}
+3 -7
View File
@@ -159,11 +159,8 @@ void *readJVSFrameThread(void * arg)
ackSize = 0;
waitForEnd = 0;
do {
while(jvsFrameBuffer.ready == 1) {
usleep(10);
}
do
{
// printf("SERIAL thread debug: trying to read byte.\n");
// Try to read a byte from serial, this call will be blocking if VMIN > 0 and VTIME = 0
bytesRead = read(fd, &localBuffer[byteCount], 1);
@@ -198,7 +195,6 @@ void *readJVSFrameThread(void * arg)
}
} while (waitForEnd);
// Lock the buffer while we write to it
pthread_mutex_lock(&jvsBuffer_lock);
memcpy(jvsFrameBuffer.buffer, localBuffer, byteCount);
@@ -247,7 +243,7 @@ JVSFrame readJVSFrameFromThread() {
// Check if we have a valid frame
if (jvsFrameBuffer.ready == 1) {
memcpy(&frame, &jvsFrameBuffer, sizeof(JVSFrame));
frame = jvsFrameBuffer;
// It has been red, we disable this frame
jvsFrameBuffer.ready = 0;
} else {